Maiden: Ice RoseInformation and Guide

Character
Introduction

Maiden: Ice Rose is a SSR rarity Burst
3
character from the Defender class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Electric
Electric
element. She's part of the Elysion
Elysion
faction.

Maiden has entered a simulation which is a manifestation of Guillotine's mental world. In the quest to defeat the White Ice Dragon, Maiden takes on the role of the party's mage.

To learn more about Maiden: Ice Rose check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Maiden: Ice Rose check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 61.3% of ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Meditation

Passive

Cooldown: -

■ Activates when entering Burst Stage 1. Affects self when MP is 0.

MP recovers by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.

■ Activates when entering Full Burst. Affects self when MP is above 1.

MP replenishes by 1. MP can be accumulated up to a maximum of 12. All accumulated MP is consumed when using Burst Skill.

■ Activates when attacking with Full Charge for 6 time(s). Affects self.

Max HP ▲ 6.34% without restoring HP for 15 sec, stacks up to 10 time(s).

Skill 2

Blessings Upon You

Passive

Cooldown: -

■ Activates when MP is replenished. Affects all Electric Code allies except for self.

Damage as strong element▲ 40.9% for 10 sec.

ATK ▲ 20.9% of caster's ATK for 10 sec.

■ Activates when MP is used. Affects self.

Damage as strong element ▲ 31.68% for 10 sec.

ATK ▲ 3.2% of caster's final Max HP for 10 sec.

■ Activates when attacking with Full Charge for 1 time(s). Affects1 enemy unit(s) nearest to the crosshair.

Deals 547.62% of final ATK as damage.

Burst

Diamond Dust

Active

Cooldown: 40s

■ Affects 1 enemy unit(s) nearest to the crosshair.

Deals damage equal to 1372.8% of ATK that is calculated based on 10% of the caster's final Max HP. Attacks continuously based on the current MP.

Skills (Treasure)

Maiden: Ice Rose doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Maiden: Ice Rose images aren't available yet. They will be added when the character is released.

Review

Review

Maiden: Ice Rose has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • One of the best Electric buffers in the market and the only one that grants ELE DMG▲.

  • Decent PvE and PvP presence.

  • Can be a DPS or a support.

  • Huge semi-DPS potential even as an off-burst support. She does not steal other units’ B3.

  • Big Burst Damage if max MP and S2 Basic Attack Ratio.

  • Good burst gen in PvP.

  • Might save Elysion.

  • She went to Korea to get plastic surgery and went back with buffed boobs and butt.

  • Competes with Volume and 2B for best butt in Nikke.

Cons

  • Cannot activate team buffs and self buff at the same time.

  • MP is not refreshable by stack refreshers.

  • Max HP▲ and MP stacking takes too long for shorter combats.

  • DPS weakens outside Electric-weak scenarios.

  • Supportive skill significantly weakens outside Electric-weak scenarios.

  • DPS is high-deficit sensitive.

  • Seasonal/limited.

  • ShiftUp literally forgot to post her kit; posted xGuillotine’s kit first, followed by 2 maintenance reminders, and only then posted her kit after maintenance had started.

  • And yet, they still revised her kit pic 2 times.

Ratings
A

Story (low deficit)

A

Story (high deficit)

SS

Bossing

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Outside Raid, she is more likely to be deployed in the "Best Electric Bossing Comp Against Water Without CP Penalty" comp, which features Reload Speed buffers like Crown and SAnis. In this case, like usual, Resilience is always the best option because of Reload Speed stacking. In Raid, this may change depending on whether the boss is Electric-weak.