Soda: Twinkling BunnyInformation and Guide

Character
Introduction

Soda: Twinkling Bunny is a SSR rarity Burst
3
character from the Attacker class, who wields a Shotgun
Shotgun
weapon and belongs to the Iron
Iron
element. She's part of the Tetra
Tetra
faction.

In order to participate in the Tetra Golden Chip event, Soda ends up donning a bunny outfit. Unsure if the outfit will bring her good luck, she will nonetheless do her best for Maid For You.

To learn more about Soda: Twinkling Bunny check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Soda: Twinkling Bunny check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Shotgun

Mode: Normal

Ammo: 9

Reload: 2.03s

■ Affects Target(s).

Deals 231.6% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Lucky Golden Chip

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

Number of Golden Chip stacks ▲ 50

■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self.

Golden Chip: Critical damage ▲ 1.32% continuously, stacks up to 50 time(s).

■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and I ally unit(s) with the highest ATK (except caster).

Attack damage ▲ 10.51% for 2 sec.

Skill 2

Beginner's Rewards

Passive

Cooldown: -

■ Activates when entering Burst stage 3. Affects all allies.

Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly:

  • Stage 1: Golden Chip 10 stack(s) and above.

    • Time Extension I: Full Burst Time Duration ▲ 2 sec.

    • Active during Full Burst Time.

  • Stage 2: Golden Chip 20 stack(s) and above.

    • Time Extension II: Full Burst Time Duration ▲ 3 sec.

    • Active during Full Burst Time.

■ Activates when casting a normal attack during Full Burst Time. Affects I enemy unit(s) nearest to the crosshair.

Additional effects triggered according to Time Extension state, Previous effects trigger repeatedly:

  • Stage I: When in Time Extension I state.

    • Deals 52.04% of final ATK as damage.

  • Stage 2: When in Time Extension II state.

    • Deals 85.02% of final ATK as damage.

Burst

Onward, Soda!

Active

Cooldown: 40s

■ Activates when using Onward, Soda!

Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly. Number of Golden Chip stacks ▼ 17 after the effect applied.

  • ■ Stage 1: Affects all enemies.

    • Deals 628.7% of final ATK as damage.

  • ■ Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self.

    • Hit Rate ▲ 38.91% for 15 sec.

  • ■ Stage 3: Activates when number of Golden Chip stacks is 30 and above. Affects self.

    • ATK ▲ 65.25% for 15 sec.

Skills (Treasure)

Soda: Twinkling Bunny doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buff Time Alteration
Buffer
Screen Wipe
Stack Oriented
Voice Actors
ENG
Elizabeth
JPN
Konomi Kohara
KR
Park Shi-yoon
Gallery

Review

Review

Soda: Twinkling Bunny has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Her normal attack modifier is very high, and Skill 2 adds to it.

  • Since her ATK buff is isolated within her Burst Skill, she scales hard with ATK buffs (but beware of dilution from Tove).

  • Provides Attack Damage buff to herself and another unit with the highest ATK.

  • Personal Hit Rate buff helps dealing with enemies that are far away or have small hitboxes. With 44% HR from OL, she should have a smaller spread than a normal AR, allowing her to get core hits against mid-range enemies.

  • Exclusive supports unwanted by other teams (except B. Alice), which allows her performance to be consistent and not be subject to inferior pairings.

  • Clip SG so her burst gen is very high, excellent for PvP!

  • Extends FB by 5s, therefore removing the need of CDR. Appropriate for beginners without good CDR units.

  • Burst Skill deals good damage in PVP due to her own ATK translated into her wipe. (Possible Bug)

  • HUGE ASSETS!

Cons

  • She has an absurd delay between reloads, which can be reduced with reload speed buffs. The more you force her reload, the more time she will just sit there and do nothing before reloading. Hence, manually using her can be a DPS-loss.

  • Requires very high investments, both in skill levels and OL gear.

  • No chips, no special effects = crippled. The best way to prevent that is by pairing her with Tove, who is highly dependent on B. Alice. The interdependence of these units limits adaptability.

  • Most buffs provided by supports do not last 15s, which means the FB extension can be critically bad to most teams, reducing her flexibility!

  • She is an SG, hence she feeds into Jackal in PvP, and is susceptible to Scarlet S2.

  • Wipe strength in PvP can be suppressed by Rosanna. (Related to Bug)

  • SG's natural accuracy is poor, so even if she can give herself Hit Rate, it is still quite inaccurate.

  • Non Soda-like facial expressions.

Ratings
S

Story (low deficit)

A

Story (high deficit)

SS

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Character
Essential
Ideal
Passable
Priority

Ammo is important to shoot for 15s straight of Burst and to make sure she reloads only once every 20s. It is very important for Soda to consistently shoot during Burst in order to stack her Skill 1. Soda is also used in PvP. Since she is Iron, Elemental Damage is appreciated on her. Only OL if you plan to build Meta SG Team or for PvP

Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Due to the extra reloading animation imposed on B. Soda, we want to avoid reloading as much as possible.

  • Bastion remains the best cube and is miles better than the other options.

  • Resilience is second best. No questions asked.

  • Technically, you can also use Quantum for PvP (if that extra juice is needed).