To learn more about Soda: Twinkling Bunny check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Soda: Twinkling Bunny check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 2.03s
■ Affects Target(s).
Deals 231.6% of ATK as damage.
Deals 200% damage when attacking core.
Lucky Golden Chip
Passive
Cooldown: -
■ Activates at the start of the battle. Affects self.
Number of Golden Chip stacks ▲ 50
■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self.
Golden Chip: Critical damage ▲ 1.32% continuously, stacks up to 50 time(s).
■ Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and I ally unit(s) with the highest ATK (except caster).
Attack damage ▲ 10.51% for 2 sec.
Beginner's Rewards
Passive
Cooldown: -
■ Activates when entering Burst stage 3. Affects all allies.
Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly:
Stage 1: Golden Chip 10 stack(s) and above.
Time Extension I: Full Burst Time Duration ▲ 2 sec.
Active during Full Burst Time.
Stage 2: Golden Chip 20 stack(s) and above.
Time Extension II: Full Burst Time Duration ▲ 3 sec.
Active during Full Burst Time.
■ Activates when casting a normal attack during Full Burst Time. Affects I enemy unit(s) nearest to the crosshair.
Additional effects triggered according to Time Extension state, Previous effects trigger repeatedly:
Stage I: When in Time Extension I state.
Deals 52.04% of final ATK as damage.
Stage 2: When in Time Extension II state.
Deals 85.02% of final ATK as damage.
Onward, Soda!
Active
Cooldown: 40s
■ Activates when using Onward, Soda!
Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly. Number of Golden Chip stacks ▼ 17 after the effect applied.
■ Stage 1: Affects all enemies.
Deals 628.7% of final ATK as damage.
■ Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self.
Hit Rate ▲ 38.91% for 15 sec.
■ Stage 3: Activates when number of Golden Chip stacks is 30 and above. Affects self.
ATK ▲ 65.25% for 15 sec.
Soda: Twinkling Bunny doesn't have a treasure yet. If they receive one, we will update the section!
Review
Soda: Twinkling Bunny has a dedicated review/guide available. You can find it by following the link below.
Her normal attack modifier is very high, and Skill 2 adds to it.
Since her ATK buff is isolated within her Burst Skill, she scales hard with ATK buffs (but beware of dilution from Tove).
Provides Attack Damage buff to herself and another unit with the highest ATK.
Personal Hit Rate buff helps dealing with enemies that are far away or have small hitboxes. With 44% HR from OL, she should have a smaller spread than a normal AR, allowing her to get core hits against mid-range enemies.
Exclusive supports unwanted by other teams (except B. Alice), which allows her performance to be consistent and not be subject to inferior pairings.
Clip SG so her burst gen is very high, excellent for PvP!
Extends FB by 5s, therefore removing the need of CDR. Appropriate for beginners without good CDR units.
Burst Skill deals good damage in PVP due to her own ATK translated into her wipe. (Possible Bug)
HUGE ASSETS!
She has an absurd delay between reloads, which can be reduced with reload speed buffs. The more you force her reload, the more time she will just sit there and do nothing before reloading. Hence, manually using her can be a DPS-loss.
Requires very high investments, both in skill levels and OL gear.
No chips, no special effects = crippled. The best way to prevent that is by pairing her with Tove, who is highly dependent on B. Alice. The interdependence of these units limits adaptability.
Most buffs provided by supports do not last 15s, which means the FB extension can be critically bad to most teams, reducing her flexibility!
She is an SG, hence she feeds into Jackal in PvP, and is susceptible to Scarlet S2.
Wipe strength in PvP can be suppressed by Rosanna. (Related to Bug)
SG's natural accuracy is poor, so even if she can give herself Hit Rate, it is still quite inaccurate.
Non Soda-like facial expressions.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
4/4/4 → 4/7/7 → 4/10/7 (→ 7/10/10)
PVP investment
4/4/4 → 7/4/7 → 7/4/10 (→ 7/10/10)
Priority
High (Late Game)
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Essential
1-2× Max Ammo
Ideal
4× Elemental Damage
4× ATK
Passable
1-2× Hit Rate, 1-2× Crit Rate, 1-2× Crit Damage
Priority
High
Ammo is important to shoot for 15s straight of Burst and to make sure she reloads only once every 20s. It is very important for Soda to consistently shoot during Burst in order to stack her Skill 1. Soda is also used in PvP. Since she is Iron, Elemental Damage is appreciated on her. Only OL if you plan to build Meta SG Team or for PvP
Bastion Cube
Resilience Cube
Bastion Cube
Resilience Cube
Due to the extra reloading animation imposed on B. Soda, we want to avoid reloading as much as possible.
Bastion remains the best cube and is miles better than the other options.
Resilience is second best. No questions asked.
Technically, you can also use Quantum for PvP (if that extra juice is needed).
Copyright © 2024 Prydwen.gg