To learn more about Sakura Suzuhara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Sakura Suzuhara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
SMG
Mode: Normal
Ammo: 120
Reload: 1s
■ Affects Target(s).
Deals 8.1% of ATK as damage.
Deals 200% damage when attacking core.
Support Fire
Passive
Cooldown: -
■ Activates after landing 120 normal attacks. Affects the target(s).
Damage Taken ▲ 17.18% for 5 sec.
Intensive Condition Management
Passive
Cooldown: -
■ Activates after landing 60 normal attack(s). Effects 2 ally unit(s) with the lowest HP percentage.
Potency of HP restored ▲ 15.18% for 10 sec.
■ Activates after landing 120 normal attack(s). Effects 2 ally unit(s) with the lowest HP percentage.
Damage Taken ▼ 14.97% for 10 sec.
Emergency Healing
Active
Cooldown: 40s
■ Affects 2 ally unit(s) with the lowest HP percentage.
Recovers 10.03% of caster's final Max HP every Sec for 10 sec.
Sakura Suzuhara images aren't available yet. They will be added when the character is released.
Review
Evangelion x Nikke 2.0 comes with their own special free-to-get unit: Sakura! The first time we have a unit who's name is exactly the same as another character in the game. This was definitely an unexpected unit, but we won't ever say no to free units who can be waifus. Sakura is a basic SMG, Burst 1, Supporter unit who, unlike past releases of free-to-get units, can actually be useful! Let's go over her skills for a small peek as to why, shall we?
Sakura's Skill 1 is her bread and butter and everything basically. You can literally just forget about everything else about her kit and we will even talk about some uses for this skill. Every 120 bullets shot, Sakura applies a decent damage taken ▲ debuff on enemies she hits. This happens every 6 seconds for 5 seconds on 60 FPS, and every 8 seconds for 5 seconds on 30 FPS. Since this ability activates on number of bullets shot, this is a strong damage buff to your team and is extremely usable for a unit who we can put in the FLEX spot.
For newer players who do not know, the FLEX spot is usually the 5th slot in a team, where the format of the team is: B1CDR - B2 - B3 - B3 - Flex. This flex unit usually never Bursts. An example of such a team is D: Killer Wife - Mari - Red Hood - Maxwell - Sakura. In this specific team, Sakura can also be main burst to provide basic healing to the team, since D:KW's Burst is considered a relatively weak damage buff to the team and not a big DPS loss. This team can be used especially for Bossing, where it is common to see flex buffers being used. This skill is very similar to Ludmilla: Winter Owner's damage taken debuff that she provides at a 100% uptime. Although the value of Sakura's buff is higher, her uptime is around 80%, and she also doesn't provide any DPS which xLudmilla can provide, so she is basically a weaker alternative to xLudmilla for this FLEX spot.
Skill 2 is a very simply HP potency buff, which increases the healing received by 2 Nikkes who have the lowest current HP by a small percentage. This activates every 60 attacks for 10 seconds, and is hence a virtually permanent uptime buff. If the team is something like, Cinderella Rouge xMaiden Mari Sakura, the overall healing provided by Rouge is increases to low HP units thanks to Sakura.
The second part of her Skill 2 again targets 2 lowest HP units, and activates every 120 bullets shot. It is a 100% uptime buff that updates the lowest HP units every 6-8 seconds depending on FPS, improving the team's survivability without heals by providing a damage reduction buff to the 2 lowest HP units. A very useful buff that strengthens her use-case for the FLEX spot.
Finally, her burst skill. The first major downside we see is that it has a 40 second cooldown. In today's meta, that means Sakura is essentially unusable as a main B1 unit, and is destined for the FLEX spot. Her burst skill is a basic heal that she provides to the 2 lowest HP units. This skill synergises with part 1 of her Skill 2, which buffs the healing received by those 2 lowest HP units.
Overall, this kit's main spotlight is her Skill 1, which provides a damage buff to the team and is a skill we can recommend players to upgrade to lv4 without any regrets if they plan to use her. Since she does not need to burst to provide the buff, she is a usable unit. For veteran players, she is an absolutely useless unit, but for newer players they can definitely find some use for her when they need to make 3-5 teams for Raids. If they are very new players, maybe she can even find a spot in campaign for a month or so until they find better units to use.
Note that Sakura is a welfare unit given to all participants of the Evangelion x Nikke Collaboration Event. She is unobtainable by other means, except through logging in and completing particular missions during the event.
Inflicts a very decent damage taken debuff on enemies with high uptime.
Can provide the damage taken debuff as an off-burst unit.
Increases healing received for 2 lowest HP units.
Decreases damage taken by 2 lowest HP allies.
Gives super wholesome vibes throughout the event story.
40s cooldown on burst.
Only provides heals if she bursts.
FPS affects uptime of debuff since it depends on how much ammo she shoots.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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