Red HoodInformation and Guide

Character
Introduction

Red Hood is a SSR rarity Burst
Type All
character from the Attacker class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Iron
Iron
element. She's part of the Pilgrim
Pilgrim
faction.

The last Grimms Model joining the Goddess squad. She's a bold and cheerful Nikke who loves old songs. Her red hair, red scarf, and red jacket are quite unforgettable.

To learn more about Red Hood check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Red Hood check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 69.04% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 350%.

Deals 200% damage when attacking core.

Skill 1

Glaring Eyes

Passive

Cooldown: -

■ Activates when casting a normal attack. Affects self.

Charge Speed ▲ 3.81%, stacks up to 10 time(s) and lasts for 5 sec.

■ Activates when entering battle. Affects self.

Convert excess value over 100% of Charge Speed to Charge Damage. Charge Damage ▲ 240% of the excess value continuously.

Skill 2

Wild Tooth

Passive

Cooldown: -

■ Activates when entering battle. Affects self.

Gain Pierce continuously.

■ Activates during Beast Cage. Affects all allies.

DEF ▲ 50.68% of caster's DEF for 10 sec.

■ Activates during The Last Howl. Affects self.

Recovers 23.04% of attack damage as HP over 10 sec.

■ Activates when casting Red Wolf. Affects self.

ATK ▲ 71.42% for 10 sec.

Burst

Red Wolf

Active

Cooldown: 40s

When used in Step 1: Beast Cage

■ Affects all allies.

ATK ▲ 77.55% of caster's ATK for 10 sec.

■ Affects self.

Cooldown of Burst Skill ▼ 40 sec. Activates once per battle.

When used in Step 2: The Last Howl

■ Affects self.

Attract: Taunt all enemies for 10 sec.

HP Potency ▲ 74.88% for 10 sec.

Cooldown of Burst Skill ▼ 40 sec. Activates once per battle.

When used in Step 3: Red Wolf

■ Affects self.

Change the Weapon in use:

Damage: 51.46% of final ATK

Full Charge Damage: 250% of damage

Last for: 10 sec

Additional Effects:

Expand Pierce range by 100% for 10 sec.

Charge Speed ▲ 100.8% for 10 sec.

Skills (Treasure)

Red Hood doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Burst CD Reduction
Voice Actors
ENG
Paris Blu
JPN
Yoko Hikasa
KR
Jeon Sook-kyung
Gallery

Review

Review

Red Hood has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • BEST UNIT IN GAME with INSANE DPS

  • The only unit who can use Burst Skill in any Burst Stages

  • Can act as a DPS or a buffer

  • Can convert excess charge speed into charge damage

  • Unconditional pierce, allowing her to deal much more damage against clustered mobs and parts

  • Possesses the highest ATK buff in Burst I despite the 40s CD

  • Large pierce radius; hitting multiple mobs in close proximity has never been easier

  • Has a taunt, a lifesteal, and HP potency for emergencies

  • Unlike Alice, she is usable at lower investments

  • Endless campaign and Pilgrim Tower potential

Cons

  • Burst Skill has a 40s CD even when used in Burst Stage I or II (except for the first activation)

  • Her Burst Skill in Stage II requires her to also use Burst Skill in Stage III in the same rotation, else it may backfire if healing < damage taken

  • The zoomed-in scope during Burst Skill may make it hard to spot out-of-reach enemies if manually controlled

  • Skill investment dependent

  • Pilgrim unit; obtaining outside special banner is luck-dependent

Ratings

Red Hood is a special character whose Burst can be used in every stage and we have added her in every category to showcase how she performs when you use her as a specific stage character. The ratings below showcase her strength based on how you use her.

B1
SSS

Story (low deficit)

SSS

Story (high deficit)

A

Bossing

SS

PVP

B2
D

Story (low deficit)

D

Story (high deficit)

C

Bossing

A

PVP

B3
SSS

Story (low deficit)

SSS

Story (high deficit)

SSS

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Adjutant Cube

    Adjutant Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Adjutant Cube

    Adjutant Cube

Red doesn't actually need any cube, so a generic DPS cube like Bastion/Resilience is okay. You can actually put Adjutant if it's the same level as your highest lvl cube to increase her overall DPS by a small margin! Or using Vigor (Hp) Cube to manipulate Blanc's Indomitable in PVP too.