EmiliaInformation and Guide

Character
Introduction

Emilia is a SSR rarity Burst
3
character from the Attacker class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Water
Water
element. She's part of the Abnormal
Abnormal
faction.

A half elf girl with silver hair, and light purple eyes.

To learn more about Emilia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Emilia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 61.3% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Lesser Spirit's Blessing

Passive

Cooldown: -

■ Activates when attacking with Full Charge. Affects self.

Charge Speed ▲ 13.01% for 1 round(s).

Charge Damage ▲ 2.01% for every unit in the final Max Ammunition Capacity.

Lasts for 1 round(s).

Skill 2

Great Spirit's Mace

Passive

Cooldown: -

Activates when attacking with Full Charge. Affect target(s).

Deals Fixed Damage to the main body equal to 58.99% of the damage dealt by self.

Activates when entering Full Burst. Affects self.

Max Ammunition Capacity 3 round(s) for 10 sec.

Burst

Freezing Witch

Active

Cooldown: 40s

■ Affects self.

Explosion Range ▲ 101.24% for 10 sec.

Freezing Witch

Function: Decreases Charge Speed and increases Charge Damage for 1 shot(s).

Effect 1: Charge Speed ▼ 300%.

Effect 2: Charge Damage ▲ 1300.53%

Skills (Treasure)

Emilia doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
-
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Emilia has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Excessive abnormal gear in stock (for most players).

  • Fourth highest burst generation in PvP with potential to be first with heavy investments.

  • Scales really well with ATK buffs.

  • Shots can be spammed like Centi toward environmental destructibles for burst gen in Campaign.

  • Highly flexible for PvP; can act as burst gen battery or main Burst 3 unit.

  • Highest base AoE attack nuke for PvP.

  • Auto-friendly, no need to manual her at all unless you need to aim for a specific spot for her nuke, or need extra burst gen.

  • Has the highest range for an RL (equal to A2).

  • Her AoE nuke can bypass Noah's invincibility time frame.

Cons

  • Limited unit.

  • Buffs reliant on Full Charge(s).

  • No innate ATK buff.

  • Her base attack ratio is 61.3%, which is the lowest in RL category, shared with Vesti and some other units.

  • With no Boss Parts, Emilia cannot compete in damage against Meta B3 against Solo Bosses.

  • 4-second charge time on AoE attack can be a liability in PvP Defense Teams, and can be hard to execute well in Campaign.

  • In PvP, her fully charged shots can count up to 4-5 hits per shot if she hits 2 Jackal-linked Nikkes, which means she can be highly susceptible to dying against Scarlet's Skill 2.

  • Skill scaling per level is less than 1.69x (default for most skills) on average.

  • As Water Element, if she gets hit by Elemental OL Scarlet/SAnis (Electric) in PVP, she can die very fast.

  • Her burst nuke can actually miss in PvP, due to whiffing or target dies.

Ratings
SS

Story (low deficit)

S

Story (high deficit)

A

Bossing

SSS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Character
Essential
Ideal
Passable
Priority

Emilia is the only pvp unit which we feel all players should reroll on. It is a very critical gameplay change for PvP, since she can become the highest Burst Gen provider, even higher than jackal! Ideally reach >21% Charge Speed with her Skill 1 + OL rolls added together. Emilia is not only a unit for PvP, but also Niche for Bosses with parts in Solo Raids, or even Campaign. Hence, she can benefit from ATK and Elemental OL rolls. Max Ammo recommended to prioritize for when uptime is concerned.

Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

In PvE, the primary cubes are always Bastion and Resilience because they provide the highest uptime bonus. Since Emilia also scales with Max Ammo, you can also consider Wingman if highly leveled, which will make her S1 more effective.

In PvP, you can additionally consider Vigor for increased survival, Adjutant if that helps with reaching the breakpoint informed in Gear Investments section, or Quantum for bonus burst gen.