ToveInformation and Guide

Character
Introduction

Tove is a SSR rarity Burst
1
character from the Supporter class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Water
Water
element. She's part of the Missilis
Missilis
faction.

A Nikke acting as a new mechanic in Unlimited, which is the squad with an only drawback of continuous malfunctioning equipments. She boasts a plethora of theoretical knowledge, but lacks practical experience, which invariably leads to various mishaps. However, as an out-and-out extrovert, she is slowly but successfully fitting into the squad.

To learn more about Tove check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tove check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects target enemy.

Deals 14.2% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Emergency-Crafted Bullets

Passive

Cooldown: -

■ There is a 5% chance of activating when attacking. Affects self.

Emergency-Crafted Bullets: Reload 5.31% of the magazine(s).

■ Activates during Emergency-Crafted Bullets. Affects all allies.

Temporary Modification: Max Ammunition Capacity ▲ 2, stacks up to 3 time(s) and lasts for 5 sec.

Critical Damage ▲ 5.24% for 5 sec.

Skill 2

Modification Successful

Passive

Cooldown: -

■ Only activates when Temporary Modification is fully stacked. Affects all allies.

Critical Rate ▲ 3.32% continuously.

■ Only activates when Temporary Modification is fully stacked. Affects all allies with a Shotgun.

Attack Speed ▲ 42.24% continuously.

Burst

Miracle of Makeshifts

Active

Cooldown: 20s

■ Affects all allies.

Miracle of Makeshifts: ATK ▲ 2.32% of caster's ATK. Mirrors the stack count of Temporary Modification. This effect lasts for 10 sec.

■ Affects all allies with a Shotgun.

Miracle of Makeshifts: ATK ▲ 24.21% of caster's ATK. Mirrors the stack count of Temporary Modification. This effect lasts for 10 sec.

Skills (Treasure)

Tove doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Voice Actors
ENG
Molly Elizabeth Ring
JPN
Shion Wakayama
KR
Cha Yeong-hui
Gallery

Review

Review

Tove has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Currently the best support unit for SGs

  • Likely a sleeper unit; may see more use in the future as new units are released

  • Considered to be a potential unit for the Top 5 Teams of Solo Raid

  • Grants one of the highest and longest ATK buffs for a 20s Burst I unit

  • ATK buff is based on caster's stats, so it works well for defenders/supporters as it does for attackers

  • A huge max ammo buff with high uptime, in spite of RNG

  • Attack speed is a rare buff, so its benefits are unlikely to be diluted

  • The perk Emergency Bullets allows unlimited shooting with high Max Ammo OL

  • A living stove

Cons

  • Extremely RNG based; can run without retrying but expect varying total damage

  • Buffs activate and deactivate throughout the battle a lot, and bad timings slow down rotations

  • RNG is dependent on OL, increasing overhead; it is also affected by FPS

  • ATK buff is based on caster's stats, thus slightly weaker for attackers, and requires gear investment

  • Most buffs are designed only for SGs, and to make it worse, SG has a limited range and large spread, making them awful in most PvE content

  • Max Ammo conflicts with SAnis' last bullet gimmick, so they can't be paired together without sacrificing some of her kits

  • Steep skill investment curve; Skill 1 needs to be at least level 9, or she is simply sabotaged

  • An expensive late-game unit for maximizing damage in Solo Raid; does not offer much in return for now

Ratings
B

Story (low deficit)

B

Story (high deficit)

SS

Bossing

B

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

Base Tove (no Max Ammo) reloads every 6s. This means she will be hitting minimum probability in almost every 5s window. Because of this, we recommend Resilience, but Bastion 7+ is also not a bad pick as it will make accruing 3 stacks within 1 clip easier. If she has high base ammo, you should get Bastion instead, as maintaining stacks is much easier if Tove keeps firing. It also synergizes well with her Emergency Bullet (Skill 1)