ToveInformation and Guide

Character
Introduction

Tove is a SSR rarity Burst
1
character from the Supporter class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Water
Water
element. She's part of the Missilis
Missilis
faction.

A Nikke acting as a new mechanic in Unlimited, which is the squad with an only drawback of continuous malfunctioning equipments. She boasts a plethora of theoretical knowledge, but lacks practical experience, which invariably leads to various mishaps. However, as an out-and-out extrovert, she is slowly but successfully fitting into the squad.

To learn more about Tove check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tove check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects target enemy.

Deals 14.2% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Emergency-Crafted Bullets

Passive

Cooldown: -

■ There is a 5% chance of activating when attacking. Affects self.

Emergency-Crafted Bullets: Reload 5.31% of the magazine(s).

■ Activates during Emergency-Crafted Bullets. Affects all allies.

Temporary Modification: Max Ammunition Capacity ▲ 2, stacks up to 3 time(s) and lasts for 5 sec.

Critical Damage ▲ 5.24% for 5 sec.

Skill 2

Modification Successful

Passive

Cooldown: -

■ Only activates when Temporary Modification is fully stacked. Affects all allies.

Critical Rate ▲ 3.32% continuously.

■ Only activates when Temporary Modification is fully stacked. Affects all allies with a Shotgun.

Attack Speed ▲ 42.24% continuously.

Burst

Miracle of Makeshifts

Active

Cooldown: 20s

■ Affects all allies.

Miracle of Makeshifts: ATK ▲ 2.32% of caster's ATK. Mirrors the stack count of Temporary Modification. This effect lasts for 10 sec.

■ Affects all allies with a Shotgun.

Miracle of Makeshifts: ATK ▲ 24.21% of caster's ATK. Mirrors the stack count of Temporary Modification. This effect lasts for 10 sec.

Skills (Treasure)

Tove doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Voice Actors
ENG
Molly Elizabeth Ring
JPN
Shion Wakayama
KR
Cha Yeong-hui
Gallery

Review

Review
Foreword

If you want someone who is not afraid to sacrifice herself to help others, but has extremely poor sled making skills, Tove is the nikke for you! The Survivor who wouldn't survive Alone in the cold at all, has come to nikke in order to help you buff your Shotguns better than anyone else can! Her skills are a bit unique, as she has an RNG dependant skill 1 activation, but the buffs themselves are very much everything your shotgun needs! Her skill 2 will be mainly buffing the Attack Speed of your shotguns, and her Burst is a chonky Attack Buff that will make your Shotguns hit hard against anyone they're up against! However be wary, these buffs rely on her skill 1 to be stacked to give the best output!

Kit Analysis

Tove is the currently best unit for supporting SG teams. Not only does she provide SG units a higher ATK buff compared to Liter, she also increases max ammo and overall damage dealt via ATK SPD. Her kit is designed to support SGs and only SGs (her buff is still usable outside SG, but it's very cope).

Tove possesses an intriguing skillset that is somewhat reliant on RNG, which means to achieve the highest damage with her, you may need to repeat your runs. This is because most of her supportive skills are locked behind 3 Stacks of Temporary Modification, whose uptime can vary sharply between runs. If Snow White drives you insane, Tove will too. Thankfully, this RNG can be attenuated slightly with the help of OL. However, before we delve into the technicalities of it, let's briefly go through her skills one by one.

Skill 1

This skill grants her the ability to randomly trigger Emergency Bullets at a 5% chance. When triggered, she reloads a certain amount of ammo and increases/refreshes the stack of Temporary Modification (abbreviated as TM in this guide), which grants increased Max Ammo to all allies for 5s. The reload helps her stack accumulation become more consistent, whereas the Max Ammo is like every other Max Ammo buff—extremely useful for units who have a low base ammo count like SG (except SAnis), SR, and RL. She also boosts the team's CRIT DMG, but the value is low.

Tove wields an Assault Rifle, which shoots at a firerate of 12/s (60 FPS; not FPS-friendly, by the way). Therefore, within 5s and without reloading, she blasts a maximum of 60 shots. When firing a shot, her chance of not gaining a stack is 95%. Using those variables, we can calculate that the chance of Tove not increasing/refreshing Temporary Modification when continuously shooting for 5s to be ±4.6%. If she reloads within this 5s window, it will drop to around ~7-9%, depending if she uses Resilience or Bastion.

If Tove fails to accrue 1 stack of TM within 5s of the previous trigger, it will reset back to zero! This will result in a heavy DPS loss as it will deactivate or weaken her buffs, especially the ATK SPD in her S2 and the ATK in her Burst. She will need to trigger it again 3 times in a row. If you want to know how common this is, the estimated uptime of a base Tove is (7.7%, 7.7%, 7.7%, 77%) and an infinite ammo Tove is (5%, 5%, 5%, 85%), denoting (Stack 0, 1, 2, 3) respectively. Thank you to Titan for the simulation; here is the original post in Nikke Community Discord.

Skill 2

When TM is fully stacked, Tove passively grants all allies bonus critical rate. She also grants additional ATK SPD to all allied SG. As you can see, the ATK SPD is what makes this skill worth upgrading. It functions as a separate total damage multiplier unlike most buffs in this game. According to the frame calculation formula, some levels don't actually provide a real attack speed increase. Visit Skill Investments for more detail.

As stated in the description of Skill 1, resetting TM stacks will deactivate this buff. You will see that your SG's firerate fluctuate throughout the battle.

Burst

Her Burst Skill grants an ATK buff whose effectiveness scales up with the possessed stacks of TM. The ATK buff stack mirrors TM's stack and is determined on activation; it does not dynamically update. It is guaranteed to have 1 stack on activation, even if TM has 0 stack. Therefore, you will always want to wait until Tove has 3 stacks of TM before activating her burst. Whether she loses TM stacks later on, it will not impact the given ATK buff. It still deactivates her Skill 2, regardless.

Thanks to its big numbers, this skill is what makes Tove simply irreplaceable when it comes to supporting SG units. It grants nearly 80% caster's ATK buff to all SG units in the team for 10s. If we convert this into Attacker stats, it would still amount to around 66.67%, which is superior to Liter's Burst in multiple ways. The only drawback is that, for this to be optimal, you are forced to invest in her copies and gear as her base ATK stat matters.

Usage

Tove and the SGs are unlikely to be used in Campaign or Tower due to range restrictions. That said, below are some game modes they might excel in:

UNION RAID

If you have no better units for Union Raid, then Tove and the SGs can be deployed. Their damage is by no means outstanding, but it is still better than assembling a random team and praying that it will work. Avoid picking bosses that are too thin as SG requires hitting most if not all pellets to be remotely usable.

SOLO RAID

Tove and the SGs will most likely make it to the Top 5 Teams in Solo Raid, but as Team 4/5. This might change in the future if stronger SG-related units are released. Even then, this team is still terrible at dealing with thin bosses. They will be of higher value against close-range bosses, no-core bosses, or bosses with a large hitbox. Examples include Gravedigger, Modernia (when not teleporting), and so on.

PVP

Tove will probably never see the light of day in PvP meta, but if you have no one else to fill for the B1 spot, you can use Tove to help empower your SG units. However, she is handicapped in PvP. The 30 FPS limit lowers her fire rate to just 10/s, resulting in an around 50% probability of her accruing 3 stacks of TM within 5s. This means RNG may affect the outcome of a round. In the worst case, Tove does not gain any stack and becomes a sitting duck. On a totally different note, you can also pair Tove with RL and SR units, but in this case you only want to benefit from the Max Ammo buff that she provides. It's quite minuscule, but it can be the decider of the match (especially if you use Alice with a low base ammo count).

Pros

  • Currently the best support unit for SGs

  • Likely a sleeper unit; may see more use in the future as new units are released

  • Considered to be a potential unit for the Top 5 Teams of Solo Raid

  • Grants one of the highest and longest ATK buffs for a 20s Burst I unit

  • ATK buff is based on caster's stats, so it works well for defenders/supporters as it does for attackers

  • A huge max ammo buff with high uptime, in spite of RNG

  • Attack speed is a rare buff, so its benefits are unlikely to be diluted

  • The perk Emergency Bullets allows unlimited shooting with high Max Ammo OL

  • A living stove

Cons

  • Extremely RNG based; can run without retrying but expect varying total damage

  • Buffs activate and deactivate throughout the battle a lot, and bad timings slow down rotations

  • RNG is dependent on OL, increasing overhead; it is also affected by FPS

  • ATK buff is based on caster's stats, thus slightly weaker for attackers, and requires gear investment

  • Most buffs are designed only for SGs, and to make it worse, SG has a limited range and large spread, making them awful in most PvE content

  • Max Ammo conflicts with SAnis' last bullet gimmick, so they can't be paired together without sacrificing some of her kits

  • Steep skill investment curve; Skill 1 needs to be at least level 9, or she is simply sabotaged

  • An expensive late-game unit for maximizing damage in Solo Raid; does not offer much in return for now

Ratings
B

Story (low deficit)

B

Story (high deficit)

SS

Bossing

B

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

Base Tove (no Max Ammo) reloads every 6s. This means she will be hitting minimum probability in almost every 5s window. Because of this, we recommend Resilience, but Bastion 7+ is also not a bad pick as it will make accruing 3 stacks within 1 clip easier. If she has high base ammo, you should get Bastion instead, as maintaining stacks is much easier if Tove keeps firing. It also synergizes well with her Emergency Bullet (Skill 1)