Misato KatsuragiInformation and Guide

Character
Introduction

Misato Katsuragi is a SR rarity Burst
1
character from the Supporter class, who wields a SMG
SMG
weapon and belongs to the Iron
Iron
element. She's part of the Abnormal
Abnormal
faction.

To learn more about Misato Katsuragi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Misato Katsuragi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

SMG

Mode: Normal

Ammo: 120

Reload: 1s

■ Affects Target(s).

Deals 8.1% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Shooting Manual

Passive

Cooldown: -

■ Activates after landing 60 normal attack(s). Effects self.

Shooting Manual: Hit Rate ▲ 5.04%, stacks up to 3 times and lasts for 5 sec.

■ Activates after landing 120 normal attack(s). Effects I ally(s) with the lowest HP percentage.

Recovers 8.04% of caster's final Max HP as HP.

Skill 2

Recovery Agent

Passive

Cooldown: -

■ Only activates when in Shooting Manual status. Affects all allies.

Damage dealt to Shield ▲ 150% continuously.

(It only affects the damage dealt to the shield, not to the Rapture itself)

■ Only activates when Shooting Manual is fully stacked. Affects self.

HP Potency ▲ 30.05% continuously.

Burst

Command to Rest

Active

Cooldown: 40s

■ Affects all allies.

Recovers 5.06% of caster's final Max HP every sec for 5 sec continuously.

Skills (Treasure)

Misato Katsuragi doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Healer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

As it is in collabs, every character cannot be an SSR. While we got 3 of the high schoolers as SSRs, Misato has been undermined as an SR. Heartbreaking for her fans, but without her, the party would indeed be incomplete. Misato is a simple SMG unit designed to be somewhat of a healer. Let's dive right into her skills.

Her Skill 1 has a stackable ability that increases her hit-rate every 60 shots so that her SMG can connect more shots. This in turn synergises with the second part of this skill, which is that once she connects 120 shots on an enemy, she heals the lowest HP percentage unit.

Skill 2 possesses a gimmick to counter shields. Unlike Asuka and Rei who buff their own damage to shields, Misato buffs allies that are hitting those shields. A point to note is that even if a unit hits a pierce shot, only the damage dealt to shield is increased. This gimmick is useful for breaking barriers/shields in Campaign and against particular bosses, such as the one in the ongoing Solo Raid: Massive Object. This skill might be the only reason to perhaps use Misato early game until you pull better units.

The second part of her Skill 2 activates a healing potency buff, but only for Misato herself. It activates once Skill 1's Hit Rate ability (called 'Shooting Manual') is fully stacked.

Finally, her burst skill. The first major downside we see is that it has a 40 second cooldown. In today's meta, that basically means Misato is essentially unusable. Apart from that, Misato is able to heal her team decently if and when she bursts, providing a 25% heal in total over 5 seconds to all allies if her Burst is at lvl10.

Overall, this kit resembles a lot to last year's NieR collab SR unit, the infamous Pascal, who was also made to be a 40s cooldown B1 healer, with only the weapon changed. Where Pascal had his use in PvP, Misato perhaps is a usable shield breaker early on.

Note that Misato is a welfare unit given to all participants of the Neon Genesis Evangelion x Nikke Collaboration Event. She is unobtainable by other means, except through logging in and completing particular missions during the event.

Pros

  • Decent heal on burst.

  • Buffs damage dealt to shields for all allies.

  • Decent passive heal to one lowest hp percentage ally every 6-7 seconds.

  • MILF.

Cons

  • 40s cooldown on burst.

  • No real offensive support.

  • Passive heal is only towards one ally.

  • Only of-age girl of the collab left to rot as the SR of the collab.

Ratings
C

Story (low deficit)

C

Story (high deficit)

C

Boss (solo)

C

Boss (adds)

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Wingman Cube

    Healing Cube

  • Wingman Cube

    Vigor Cube

Post-overload
  • Wingman Cube

    Healing Cube

  • Wingman Cube

    Vigor Cube