CrustInformation and Guide

Character
Introduction

Crust is a SSR rarity Burst
2
character from the Supporter class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Water
Water
element. She's part of the Tetra
Tetra
faction.

To learn more about Crust check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Crust check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 61.3% of ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Grill and Boil

Passive

Cooldown: -

■ Activates when attacking with Full Charge and self is in Maillard status, Affects all allies.

Maillard Duration ▲ 2.5 sec.

■ Activates when attacking with Full Charge and self is in Blanching status. Affects all allies.

Blanching Duration ▲ 2.5 sec.

■ Activates after landing 3 normal attack(s) without Full Charge. Affects all allies.

Maillard: ATK ▲ 10% of caster's ATK for 10 sec.

Removes Blanching.

■ Activates after landing 3 Full Charge attack(s) for more than 1 sec. Affects all allies.

Blanching: ATK ▲ 10% of caster's ATK for 10 sec.

Removes Maillard.

Skill 2

Reliable Cooking

Passive

Cooldown: -

■ Activates after landing 3 normal attack(s) without Full Charge. Affects all allies not in Reliable Cooking status.

Reliable Cooking: DEF ▲ 10% of the caster's DEF for 10 sec. Dispels 1 debuff.

■ Activates after landing 3 Full Charge attack(s) for more than 1 sec. Affects all allies not in Reliable Cooking status.

Reliable Cooking: DEF ▲ 10% of the caster's DEF for 10 sec. Dispels 1 debuff.

■ Activates when entering Full Burst. Affects all targets in Maillard or Blanching status.

ATK ▲ 20% of caster's ATK for 10 sec.

Burst

True Flavor

Active

Cooldown: 20s

■ Affects all allies.

Attack Damage ▲ 20% for 10 sec.

■ Affects all allies when in Maillard status.

Distributed Damage ▲ 60% for 10 sec.

■ Affects all allies when in Blanching status.

Sustained Damage ▲ 10% for 10 sec.

Specialties
Buffer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Crust has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • In-burst and off-burst flex support potential especially when cleanse is needed.

  • Semi-permanent ATK▲ buff available off-burst.

  • At-will dispel with only 10s cooldown that can be triggered off-burst.

  • Decent ATK DMG▲ buff with Burst Skill.

  • Extreme Distributed DMG▲ buff with Burst Skill.

  • Uohhhhhh!

  • Escapes NPC Jail in 2 weeks.

Cons

  • Requires manual play to trigger any of her modes at the beginning.

  • Consequently, except for the 20% ATK DMG on Burst Skill, all her other skills are completely useless in PvP.

  • Moreover, she still requires lots of investments in all skills to compete with current meta B2; 10/10/10-ing her is by no means close to "worth".

  • No heals, which can be a problem.

  • DEF buff is weak.

  • Sustained DMG▲ buff is extremely poor.

Ratings
A

Story (low deficit)

A

Story (high deficit)

A

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Most SRs/RLs, especially without Max Ammo OL, are more comfortable to use with Resilience. Bastion is an alternative.