QuiryInformation and Guide

Character
Introduction

Quiry is a SSR rarity Burst
3
character from the Supporter class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Wind
Wind
element. She's part of the Elysion
Elysion
faction.

A member of A.C.P.U. She possesses exceptional administrative skills, but frequently runs into trouble due to her surprisingly poor eyesight.

To learn more about Quiry check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Quiry check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 61.3% of ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Glance

Passive

Cooldown: -

■ Activates when hitting a target with Full Charge. Affects the target.

ATK ▼ 8.94% of caster's ATK for 3 sec.

■ Activates when attacking with Full Charge. Affects 2 Defender ally unit(s).

ATK ▲ 5.81% of caster's ATK for 3 sec.

Skill 2

Scrutiny

Passive

Cooldown: -

■ Activates when entering battle. Affects 2 Defender ally unit(s).

Max HP ▲ 11.63% continuously.

Burst

Deep Stare

Active

Cooldown: 40s

■ Affects all allies.

Recovers 6.96% of caster's final Max HP every 1 sec for 10 sec.

■ Affects all Defender allies.

Critical Rate ▲ 19.9% for 10 sec.

Skills (Treasure)

Quiry doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Debuffer
Healer
Voice Actors
ENG
Laci Morgan
JPN
Rina Kawaguchi
KR
Chun Song-e
Gallery

Review

Review
Foreword

Quiry is a unit with poor eyesight, hence her disappointing combat performance. Her skills are very niché, and even then the values are too small to even make a noticeable impact. She seems to demonstrate a special predilection for defenders, increasing their attack and critical rate via Burst Skill. She also increases the HP of defenders, but it is currently not that useful, except in the case of 2B. Yet, it barely provides any boost, and bringing another B3 would be more justifiable. Attack reduction may come handy situationally for some content, both PvE and PvP. Finally, the last part of her kit is her overtime healing, which is a lot, but where would it be used?

Usage

Her main place will be in teams where B3 healer is preferred over B1 or B2. This frequently happens in Solo Raids, especially if you do not possess all the meta units. While her kit may be lackluster, if she allows you to survive for the whole 3 minutes, you will likely end up dealing more damage anyway.

  • Bossing: One potential usage for Quiry is in Modernia's team, where you run a 1-1-3 formation. Unless you run a healer in B1 or B2, a healer in B3 is often necessary for survival. In such cases, we usually resort to Helm, which not only provides healing every other rotation but also grants critical rate and ATK damage buff. With that said, Quiry can actually take over Helm's spot. The problem is that she does not have much to offer when it comes to offense.

  • PvP: She might usable in PvP as a copium unit. Her immense healing on Burst Skill is a great addition to stall teams, but stall teams have one major weakness — SAnis. If you consistently have the edge over someone (CP penalty), then with the right units, she might actually allow your team to survive a full 10-second SAnis' Burst Skill. However, other than that, you should deploy her with extreme caution. Since she is a B3 unit, it means you cannot use the skills of other B3, like Scarlet, SAnis, Alice, or 2B. This will result in lack of offensive firepower, and the only way you can win a battle is through surviving longer. Fortunately, her weaknesses should not be a major problem when attacking, as you can tweak teams according to the enemy's composition.

Pros

  • B3 healer is sometimes preferred over B1 or B2 healers

  • Can substitute Helm

  • Reduces enemy ATK, which may come handy in very specific cases

  • Huge overtime healing behind Burst Skill

  • Rocket Launcher provides good burst generation

  • Snake says she's very cute!

Cons

  • Lackluster and non-versatile kit

  • Overshadowed by many other units

  • If you use her Burst Skill, you can't use other B3 units' skills, which may be more powerful, especially in PvP

  • Offensive buffs are limited to defenders

Ratings
D

Story (low deficit)

D

Story (high deficit)

C

Bossing

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Wingman Cube

    Healing Cube

Post-overload
  • Wingman Cube

    Healing Cube

Healing Cube is the go-to cube for her currently.