To learn more about Quiry check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Quiry check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects target enemy.
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
Glance
Passive
Cooldown: -
■ Activates when hitting a target with Full Charge. Affects the target.
ATK ▼ 8.94% of caster's ATK for 3 sec.
■ Activates when attacking with Full Charge. Affects 2 Defender ally unit(s).
ATK ▲ 5.81% of caster's ATK for 3 sec.
Scrutiny
Passive
Cooldown: -
■ Activates when entering battle. Affects 2 Defender ally unit(s).
Max HP ▲ 11.63% continuously.
Deep Stare
Active
Cooldown: 40s
■ Affects all allies.
Recovers 6.96% of caster's final Max HP every 1 sec for 10 sec.
■ Affects all Defender allies.
Critical Rate ▲ 19.9% for 10 sec.
Quiry doesn't have a treasure yet. If they receive one, we will update the section!
Review
Quiry is a unit with poor eyesight, hence her disappointing combat performance. Her skills are very niché, and even then the values are too small to even make a noticeable impact. She seems to demonstrate a special predilection for defenders, increasing their attack and critical rate via Burst Skill. She also increases the HP of defenders, but it is currently not that useful, except in the case of 2B. Yet, it barely provides any boost, and bringing another B3 would be more justifiable. Attack reduction may come handy situationally for some content, both PvE and PvP. Finally, the last part of her kit is her overtime healing, which is a lot, but where would it be used?
Her main place will be in teams where B3 healer is preferred over B1 or B2. This frequently happens in Solo Raids, especially if you do not possess all the meta units. While her kit may be lackluster, if she allows you to survive for the whole 3 minutes, you will likely end up dealing more damage anyway.
Bossing: One potential usage for Quiry is in Modernia's team, where you run a 1-1-3 formation. Unless you run a healer in B1 or B2, a healer in B3 is often necessary for survival. In such cases, we usually resort to Helm, which not only provides healing every other rotation but also grants critical rate and ATK damage buff. With that said, Quiry can actually take over Helm's spot. The problem is that she does not have much to offer when it comes to offense.
PvP: She might usable in PvP as a copium unit. Her immense healing on Burst Skill is a great addition to stall teams, but stall teams have one major weakness — SAnis. If you consistently have the edge over someone (CP penalty), then with the right units, she might actually allow your team to survive a full 10-second SAnis' Burst Skill. However, other than that, you should deploy her with extreme caution. Since she is a B3 unit, it means you cannot use the skills of other B3, like Scarlet, SAnis, Alice, or 2B. This will result in lack of offensive firepower, and the only way you can win a battle is through surviving longer. Fortunately, her weaknesses should not be a major problem when attacking, as you can tweak teams according to the enemy's composition.
B3 healer is sometimes preferred over B1 or B2 healers
Can substitute Helm
Reduces enemy ATK, which may come handy in very specific cases
Huge overtime healing behind Burst Skill
Rocket Launcher provides good burst generation
Snake says she's very cute!
Lackluster and non-versatile kit
Overshadowed by many other units
If you use her Burst Skill, you can't use other B3 units' skills, which may be more powerful, especially in PvP
Offensive buffs are limited to defenders
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
CP Padding + Small Boost in Survivability + Heals
Healing Cube
Healing Cube
Healing Cube is the go-to cube for her currently.
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