Laplace (Treasure)Information and Guide

Character
Introduction

Laplace (Treasure) is a SSR rarity Burst
3
character from the Attacker class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Iron
Iron
element. She's part of the Missilis
Missilis
faction. This character information showcase the Treasure version only.

The leader of Matis, the top squad in Missilis. She more than lives up to her heroic reputation inside the Ark, which goes unquestioned.

To learn more about Laplace (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Laplace (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2.33s

■ Affects target enemy.

Deals 63.13% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250%.

Deals 200% damage when attacking core.

Skill 1

Hero Vision

Passive

Cooldown: -

Unlocks at: Phase 3

■ Activates when attacking with Full Charge. Affects self.

Hero Vision: Explosion Range up 3.57%, stacks up to 5 time(s) and lasts for 15 sec.

Skill 2

Hero Bomber

Passive

Cooldown: -

Unlocks at: Phase 1

■ Activates when hitting a target with Full Charge. Affects the target.

Deals 132.45% of final ATK as additional damage.

■ Activates when hitting the target's Parts. Affects the target's body.

Deals 14.78% of final ATK as additional damage.

Burst

Laplace Buster

Active

Cooldown: 40s

Unlocks at: Phase 2

■ Affects Self.

Change the weapon in use:

Initial Damage: 1455.72% of final ATK

Damage Over Time: 22.2% of final ATK

Lasts for 10 sec.

Additional Effect 1: Pierce.

Additional Effect 2: Normal damage is applied as true damage when Hero Vision is fully stacked.

Attention: Unable to take cover when using Burst Skill.

■ Affects the same enemy unit(s) when "Hero Vision" is fully stacked.

Deals 11.9% of final ATK as true damage.

Specialties
Pierce
True Damage
Voice Actors
ENG
Lauren Landa
JPN
Ai Kakuma
KR
Kim Ye-rim
Gallery

Laplace (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

It has been a very long time since we first got our hands on the one and only: Hero of the Ark, Leader of Matis, and the favorite of Syuen, Laplace! When she first came, the world of Nikkes was new to us. For a lot of us, she was indeed the very hero portrayed in Chapter 18, as she helped us clear campaign, beat Grave Digger in Interception S, and more. However, as time progressed, we saw more units being released, and our Hero saw less and less use, eventually being pushed out of the meta completely. 1 year, 6 months, and 6 days later, she has her say yet again. It's fair to say that her fans have waited an eternity for this day. Now let's take a look together at how much she has improved thanks to her favorite item!

Can you give a brief summary about this unit?

Laplace cements herself currently in the top 10 DPS units! She will definitely have her say against Iron Weak Bosses from now on. She may also be used against other bosses, but it depends on whether pierceable parts exist. The point to note here is that her laser pierces and, hence, increases her damage substantially when there are more parts to hit. If there are no pierceable spots, Laplace can lose her spot to other DPS units if the element weakness is not in her favor.

Should I get the Favorite Item for this unit?

In Laplace lies a new usable Meta Unit in all game modes (yes, even in PvP!). While it does take time to collect materials and upgrade in this new system, we recommend getting to Phase 1 for the added Burst Gen she provides in PvP, Phase 2 for her DPS to be competitive enough to matter, and Phase 3 to further improve her DPS! If you are aiming to go for other treasures as well, we recommend getting Laplace to at least Phase 2 on her favorite item.

Laplace the PvP Gamer [Phase 1]

In Phase 1, Laplace's Skill 2 transforms from additional damage being a last bullet effect into one that requires full-charged shots to activate. While this is a decent buff for her damage in PvE content, it is even better for PvP content. This extra tick of damage will now proc whenever Laplace hits a shot on opponents and provide the team with extra Burst Generation! If you know PvP well, you can understand how important Burst Generation is! With Treasure, Laplace Burst Gen Rank increases to the #6 spot, just below Clip SGs! Finally, since this new mechanic is based on fully charging Laplace's shots, she can be considered as Auto-Friendly. However, in PvE, you may play her like Trony, with a mix of fully charged shots as well as Quick Scopes to maximize her potential. Remember to have Skill 1 always fully stacked!

The Hero Arrives! [Phase 2]

Phase 2 is where Laplace gets her PvE breakthrough. The standout changes are to Laplace's laser, which is her weapon change during Burst. It now lasts for 10 seconds instead of the old 5 seconds! This is an immense buff to her damage since her laser is the majority of her DPS. This is the buff that she has been waiting for. Something that, from what we remember, was taken away from her just before she was released to the public all those months ago! But that's not all. The second change to her Burst further improves her DPS. An additional effect now occurs when Laplace enters her Burst with her S1 at full stacks, which is that all of her damage from the laser is converted into True Damage! All of this combines to help Laplace regain her standing in the current Meta. While she is no Red Hood, she is now a worthy competitor to many DPS units, such as Scarlet or Summer Anis.

Hero Binoculars [Phase 3]

In Phase 3, Laplace extends the duration of Skill 1's "Hero Vision," which now lasts 15s instead of the old 5s. This increases the uptime of her Range Buff, but more importantly, it increases the duration of the True Damage tick by 5 seconds. Since Laplace shoots at an increased fire rate with her laser during her own Burst, this is an upgrade to her damage during Burst. While not a substantial buff, it is a decent 1100%+ of True Damage on a single opponent, which is multiplied along with the number of parts Laplace hits!

Pros

  • Good Burst Generation (slightly below Clip SG).

  • Hits hard, and will be even stronger if she can pierce.

  • True Damage helps her a lot on high penalty stages and in Raids.

  • Her burst laser has pin point accuracy.

  • The Ark's Hero!

Cons

  • She requires a lot of investment, even more than top meta DPS now to even work (Favorite Item System).

  • Her damage is only on okay level without pierce.

  • Her burst needs 5 full charge S1, which means you mostly won't burst her first.

  • Can't cover during burst, literally Do or Die. Very harsh quality to have for High Deficit Campaign.

  • Her burst's fire rate is affected by DPS, just like any MG. Low FPS = Low DPS.

  • Window Breaker...

Ratings
SS

Story (low deficit)

S

Story (high deficit)

S

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

She doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an RL wielder.