Viper (Treasure)Information and Guide

Character
Introduction

Viper (Treasure) is a SSR rarity Burst
2
character from the Attacker class, who wields a Shotgun
Shotgun
weapon and belongs to the Water
Water
element. She's part of the Tetra
Tetra
faction. This character information showcase the Treasure version only.

The staff officer of the Exotic Squad. She can manipulate any human with her verbal trickery and physical beauty.

To learn more about Viper (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Viper (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Shotgun

Mode: Normal

Ammo: 9

Reload: 1.7s

■ Affects target enemy.

Deals 220.4% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Snake Sense

Passive

Cooldown: -

Unlocks at: Phase 1

■ Activates when the target appears. Affects all allies.

ATK ▲ 25.98% for 10 sec.

Hit Rate ▲ 11.13% for 10 sec.

■ Only activates when attacking in Vamp status. Affects self.

Sustained Damage ▲ 4.4%, stacks up to 10 time(s) and lasts for 10 sec.

Hit Rate ▲ 1.84%, stacks up to 10 time(s) and lasts for 10 sec.

Skill 2

Snake Scale

Passive

Cooldown: -

Unlocks at: Phase 3

■ Affects self.

Hit Rate ▲ 21.96% continuously.

■ Activates when entering Full Burst. Affects self.

Vamp: Prevents self from being the target of single-target attacks continuously. Loses effect when the caster takes damage.

Invulnerable for 1 sec.

■ Activates when using Burst Skill. Affects all allies.

Re-enter Burst Skill Stage 2.

Burst

Snake Bite

Active

Cooldown: 20s

Unlocks at: Phase 2

■ Affects 1 designated enemy unit(s).

Deals 1029.6% of final ATK as damage.

■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).

DEF ▼ 19.83% for 10 sec.

Deals 105.3% of final ATK as sustained damage every 1 sec for 10 sec.

Specialties
Buffer
Debuffer
Voice Actors
ENG
Samantha Berman
JPN
Tomori Kusunoki
KR
Jo Kyung-yi
Gallery

Viper (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

Snakes are ultimately scary, especially when you know they can be venomous like vipers usually are. However, there are some people that seem to be able to charm snakes... and are commonly known as Snake Charmers. In Nikke, there is only one known 'Viper Charmer', and he is commonly known as the Commander! Viper, while initially a unit that wasn't well received in the meta, has been a fan favorite for a long long time due to her personality and role in the main storyline. With her newly gained 'Sustained Damage' skills due to her love for her 'Honey' in this new Favorite Item system (which was released along with her 60$ Gacha Skin, duh), can she push through and become relevant? Let's find out!

Can you give a brief summary of this unit?

Viper's Favorite Item improves her Base Damage by a lot. With high uptime and good value Hit Rate buffs, she is able to deal core hits with more efficiency than before. Alongside this, she gains the ability to deal DoT with her Sustained Damage ability in Burst Skill, and buffs sustained damage in her Skill 1. This improves her previously mediocre base damage by a decent margin, but comes with it's own problem that will be discussed below. On top of all of this, she also gains a 'Re-Enter Burst Stage II' skill in Phase 3, which can be a good thing and a bad thing for her. This allows her to be a pair alongside key Burst II units which may want to be paired with Viper like Leona and S.Rosanna, which are the 2 B2s you will probably see alongside Viper.

Now, while her Kit has indeed improved her damage, how does she compare in damage dealt to other DPS? In PvE, You can think of Viper as a Guilty but for Water Element. The answer is quite disappointing in retrospect for a unit that was given a Favorite Item. We think that the key factor missing in Viper's kit is the ability to buff her own shotgun's damage with high uptime and value ATK/Attack damage buffs, etc. which is something present in all other top DPS kits. It would help Viper gain a better footing in the current meta. While Tove is an amazing buffer for shotguns, and can make Viper relevant on some scenarios, in general Viper's performance will be more or less the same as one would expect Guilty's to be if she was a water code unit. Viper is definitely the weakest of all treasure units as of yet. In PvP, Viper still displays similar performance as her normal version does.

Should I get the Favorite Item for this unit?

Before we get into this, it is recommended to upgrade other Favorite Items before getting Viper's treasure. However, you can definitely think of use-case scenarios for which Viper can be a choice to upgrade. This comes down to a simple question. Are you competitive in Raids and PvP? Viper has a chance of being used against Water Weak Solo Bosses, and will fit in teams just like Guilty fits in teams against Wind Weak Solo Raid bosses occasionally. Another use case is definitely in PvP. If you are using her somewhere, especially in PVP as a Burst Gen filler unit, then upgrading her can be a choice as she will still do whatever she's supposed to do, but deal more damage thanks to Favorite Item.

One thing to note is the fact that her Re-Enter Burst Stage II skill is a good thing for PvE, but a bad thing for PvP. In PvE, you would rather prefer to Burst with someone else alongside Viper since Viper's Burst Skill is a very selfish skill, whereas meta B2s tend to buff the teams damage. Hence, for PvE content, you would want Phase 3 Favorite Item.

However, in some team comps in PvP, Viper is used as a solo Burst 2 unit, and in those cases you DO NOT want to upgrade her Favorite Item to Phase 3 since it will break team composition. Viper is also used as a sacrifice in some strats, for example in teams alongside xAnne and/or Rosanna, where there are two caveats: Firstly, Viper bursting would delay the Burst speed of the team. Secondly, Viper not dying due to the extra tankiness provided by SR dolls can lead to the whole team comp not working anyways. Re-Enter Burst Stage units are not considered as ideal units in PvP.

Pros

  • Unique Re-Enter Burst Stage II trait.

  • Gains a lot of advantage than other SG against bosses with core due to self Hit Rate buffs.

  • DoT DPS with self Sustained Damage buffs.

  • High value single target nuke when bursting, good for PvP.

Cons

  • Skill 1 ATK buff still has very low uptime. No innate ATK buffs apart from the first 15 seconds.

  • Expensive. Favorite Item needs to be Phase 3 for PvE.

  • Phase 3 breaks most of the PvP Team Comps due to Re-Enter Burst Stage II skill.

  • Split decision to choose Phase 2 for PvP or Phase 3 for PvE. Once you go to Phase 3, you cannot revert back to Phase 2.

  • Highly situational unit, strict use in Water-Weak Solo Raid Bosses, in which there are situations where she may not be used anyways.

  • The gain is horrible compared to the cost since she is still a mid tier DPS.

  • You're forced to run a 1-2-2 formation due to her Re-Enter Burst Stage II skill.

Ratings
C

Story (low deficit)

C

Story (high deficit)

S

Bossing

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Assault Cube

    Assault Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Assault Cube

    Assault Cube

  • Resilience Cube

    Resilience Cube

Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).