Charms - Season 3
Please keep in mind that the bonuses listed below show the values of the buffs at Mythic - so the highest rarity of them. At lower rarities, the value of the buffs and the buff itself will be weaker.
Charm #1
Set Bonus:
Increases damage dealt by 50% to enemies with less than 50% HP. Gains a 300% shield for 8s when assisting or defeating a non-summoned enemy unit, While this shield is active, increases ATK by 20%.
Characters using this Charm:
Charm #2
Set Bonus:
During the battle, increases ATK by 10% each time the caster deals a total of 800% damage with non-normal attacks, up to a max increase of 50% ATK. This effect lasts until the end of the battle. When reaching its max stack, gains 30 extra Haste until the end of the battle.
Charm #3
Set Bonus:
Unleashes a shockwave every 5s, dealing 200% damage to surrounding enemies within 2 tiles and reducing their Phys DEF and Magic DEF by 30% for 5s. This effect can't stack. Restores the caster's HP equal to 30% of the damage dealt by this skill.
Characters using this Charm:
Charm #4
Set Bonus:
Gains a 220% shield for 5s each time the caster deals a total of 800% damage during battle, This effect can be triggered up to 10 times per battle. Also grants a 450% shield for 15s at the start of a battle, making the caster Unaffected as long as this shield remains active.
Charm #5
Set Bonus:
Restores 40 Energy per second during battle. Once a total of 900 Energy is restored through this effect, increases the caster's Ultimate damage by 50% for the rest of the battle.
Charm #6
Set Bonus:
Every 10s in battle, increases the caster's ATK by 8%, and their Phys & Magic DEF by 16%. The effect lasts until the end of the battle. After 60s have passed in a battle, the caster's attack deals extra damage equal to 40% of the target's lost HP, up to the caster's 320% attack. The bonus damage can be triggered once every 6s per enemy.
Charm #7
Set Bonus:
Grants a 50% shield and 45 Energy on Hit for 8s to the ally placed 1 tile in front of the caster when a battle starts. This ally's first Ultimate cast can also stun all enemies for 3s.
Characters using this Charm:
Charm #8
Set Bonus:
When a battle starts, gains 40% ATK and 40 Haste. These buffs last until the end of the battle but decay by 2% ATK and 2 Haste per second until they reach zero. Assisting or defeating a non-summoned enemy unit for the first time will stop the decay and restores the caster's HP equal to 150% of the total damage dealt to this target.
Charm #9
Set Bonus:
When dealing damage to a target, causes splash damage equal to 40% of the base damage to their adjacent enemies. Splash damage won't trigger the effect of this skill. When casting Ultimate, deals damage equal to 12% of current HP to all enemies, up to 280%.
Charm #10
Set Bonus:
When a battle starts, grants the ally placed 1 tile behind the caster the ability to convert 40% of their damage dealt into true damage and increases their ATK by 10% for the rest of the battle.
Charm #11
Set Bonus:
Increases Phys DEF and Magic DEF by 5 for the caster and allies within 2 tiles every 30%s for 5s. This effect can't stack. Gains a shield of 20% for 5s.
Characters using this Charm:
Charm #12
Set Bonus:
Becomes Invincible and Unaffected for 5s when HP drops below 30% for the first time, restoring 50 Energy per second during this period.
Charm #13
Set Bonus:
Gains 30 Crit. When casting Ultimate, gains 40 Crit DMG Boost for 8s and recovers HP equal to 40% of Ultimate damage
Charm #14
Set Bonus:
Increases the ATK of another ally by 15% for 6s when healing or granting a shield to them. This effect does not stack. If the ally's HP is higher than 80%, grants an additional 20 Haste.
Characters using this Charm:
Charm #15
Set Bonus:
Deals extra damage every 3 normal attack hits equal to the hit target's 8%, up to the caster's 350%. Grants a 80 ATK SPD bonus for 6s every time the caster uses their Ultimate.
Charm #16
Set Bonus:
Restores 80 Energy per second until the caster's Energy is fully restored for the first time. Upon casting the first Ultimate, increases ATK by 30% and Crit by 30 for 8s.
Charm #17
Set Bonus:
Taunts enemies within a 2-tile radius for 5s and gains a 320% shield after each Ultimate cast.
Characters using this Charm:
Charm #18
Set Bonus:
When dealing damage, strikes the target enemy again for 150% damage and grants the caster an extra 10% ATK for 8s, stackable up to a max increase of 40% ATK. This effect can be triggered once every 6s per enemy and also applies to the caster's summons. Each time this effect is triggered, restores HP equal to 30% of the damage dealt by the extra attack.
Characters using this Charm: