A Tank who can revive himself and reflect damage back to attackers.
To learn more about Thoran check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Thoran profile has been last updated at: December 5th, 2024.
To learn more about Thoran check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Guides
Profile
Soul Retaliation
Unlocks at level 1
Cooldown: 0s
Range: 1 tiles
Initial Energy: 200
Thoran charges up for some time to slash at enemies in range, dealing 200% damage plus 180% of damage received during the charge. And he also gains 20% Life Drain. Thoran is unaffected while casting this skill.
Unlocks at level 51: Plus 200% of the damage received during the charge.
Unlocks at level 111: Thoran's soul will complete the slash if his skill is interrupted.
Unlocks at level 171: Plus 220% of the damage received during the charge.
Unlocks at level 231: Plus 240% of the damage received during the charge.
Soul Plunder
Unlocks at level 11
Cooldown: 15s
Range: Global
Thoran targets the not soul-plundered enemy with the highest HP and drains 18% of the target's current HP to increase his max HP by the same amount. He also makes this target receive 13% more damage for the rest of the battle. Drained HP limit: 600% of Thoran's ATK.
Unlocks at level 71: Increases drained HP to 20% of the enemy's current HP.
Unlocks at level 131: Increases the enemy's received damage by 16% for the rest of the battle.
Unlocks at level 191: Increases the enemy's received damage by 17% for the rest of the battle
Resurrection
Unlocks at level 31
Cooldown: -
Range: 2 tiles
Thoran will resurrect with 40% HP restored after a short time when defeated. The effect can be triggered once per battle.
Unlocks at level 91: Thoran can revive himself with 50% HP.
Unlocks at level 151: Thoran can revive himself with 60% HP.
Unlocks at level 211: Gains 500 Energy when the skill is triggered.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Thorin's normal attacks and skills increase his Energy Recovery by 24%. His Energy Recovery is increased by an extra 6% when Resurrection is not triggered.
Level 2: Thorin's normal attacks and skills increase his Energy Recovery by 32%. His Energy Recovery is increased by an extra 8% when Resurrection is not triggered.
Level 3: Thorin's normal attacks and skills increase his Energy Recovery by 40%. His Energy Recovery is increased by an extra 10% when Resurrection is not triggered.
Soul Pact
Unlocks after reaching Mythic+
Cooldown: -
Range: Global
Thoran signs a pact with the ally placed 1 tile behind him before a battle starts, agreeing to take 50% damage for them until the battle ends. When Thoran recieves a fatal blow, this ally sacrifices 85% of their current HP to save and heal Thoran by 150% of this amount. After that, Thoran no longer takes damage for this ally.
Unlocks at Ex. Weapon +5: The 25% of damage dealt by this ally heals Thoran when the pact exists.
Unlocks at Ex. Weapon +10: Increases the healing amount that Thoran receives from the ally's damage dealt to 30%.
Unlocks at Ex. Weapon +15: Increases the healing amount that Thoran receives from the ally's damage dealt to 35%
Enhance Force
Unlocks after reaching Supreme+
Affects: Skill 1
Thoran's Ultimate drains another 20% of the current HP from all enemies affected by Soul Plunder to increase his max HP by the same amount.
To check the Charm's set bonus for Thoran go to our Season 2 Charms guide.
Thoran images aren't available yet. They will be added soon.
Review
Thoran is an S-Level Tank of the Graveborn faction. His kit is centered around both sustain and surprisingly high amounts of damage, and he fits well in basically any team featuring Graveborn characters.
His "Resurrection" passive is the bread and butter of his sustain, causing him to go untargetable upon taking lethal damage and slowly healing up a percentage of his HP. Note that this effect can only be triggered once per battle, and his untargetability does mean that enemies will run right past him if he dies, attacking your back-line. He has a different way of staying alive in "Soul Plunder" which makes him target an enemy with a chain that steals a percentage of their HP; as this is based on their current HP, it is potent against high-HP enemies such as bosses or particularly healthy frontliners like Lucius, Seth and Granny Dahnie.
Thoran is no slacker in the offensive department either. His Ultimate: "Soul Retaliation" causes him to charge for a few seconds before unleashing a large cleave that deals AoE damage plus a percentage of the damage he received during the charge-up. This can hit unreasonably hard, and it's not weird for him to, with proper placement, take the top DPS spot in a team.
Thoran's Exclusive Weapon causes him to sign a pact with the ally on the tile directly behind him. Thoran takes half of the damage that his pactbound ally would receive, while on the other hand, if Thoran takes lethal damage, he steals a majority of his pactbound ally's current HP to resurrect himself.
This is incredibly potent in terms of sustain, and allows Thoran to resurrect twice per battle in combination with his "Resurrection" skill. Have Thoran make pacts with high-sustain characters like Igor, Seth, Shakir, Scarlita or with healers like Smokey and Hewynn to allow both parties to make full use of the ability's pact.
Highest damage potential Tank in the game if placed/timed properly.
Lots of self-sustain even without a healer.
Hard to get rid of due to his resurrection mechanics.
Very brittle for a tank - has no in-built damage reduction for himself.
"Resurrection" causes him to go untargetable which makes enemies target other allies.
Ultimate can be hit or miss especially if AI controlled.
AFK Stages
Battle Drill
PVP
Dream Realm (Overall)
Skyclops
Croaker
Necrodrakon
Snow Stomper
Lone Gaze
Alpha Bear
Orson
Crystal Beetle
Guides
The EX investment information were created with the help of Seas0n, the creator of the
Since the
Why does the +8 breakpoint appear so often?
Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x
Color explanation:
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