FlorabelleInformation and Guide

Character
Introduction

Florabelle is an S-Level
S-Level
character from the Warrior
Warrior
class who belongs to the Wilder
Wilder
faction. Their auto-attack range is 5.

A Warrior adept at summoning various creatures to continuously deal damage.

To learn more about Florabelle check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Last updated

Florabelle profile has been last updated at: December 21st, 2024.

To learn more about Florabelle check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Guides

Profile

Skills
Ultimate

Pounding Blow

Unlocks at level 1

Cooldown: 1.25s

Range: Global

Initial Energy: 0

Florabelle summons Spiny when a battle starts. Spiny inherits 80% of Florabelle's Max HP, dealing 60% damage with normal attacks. Spiny retreats to the pod when defeated, then rejoins the battle after 10s.

Active: Florabelle selects a tile to summon Smash to smash the ground, dealing 300% damage to all adjacent enemies and knocking them into the air. Smashy inherits 220% of Florabelle's Max HP, dealing 120% damage with normal attacks. Smashy takes 100% extra damage when under control effects.

Florabelle casts the skill to remove all debuffs on Smashy and restore its HP to full, commanding Smash to smash the target area ground again.

Unlocks at level 51: Increases Spiny's normal attack damage to 70%.

Unlocks at level 111: When all three petalia are on the battlefield, summoning Smashy will trigger a coordinated attack from all petalia, dealing 400% damage to all enemies within 3 tiles and knocking them into the air.

Unlocks at level 171: Increases Spiny's normal attack damage to 80%.

Unlocks at level 231: Increases Smashy's normal attack damage to 220%.

Skill I

Overgrowth

Unlocks at level 11

Cooldown: 14s

Range: Global

Feeds a petalium with petalplum to transform them into a giant for 8s. Giant petalia will gain an extra 60 Haste and 60 Life Drain. When multiple petalia are on the field, this skill targets them in the order of Smashy, Swifty, and Spiny.

Unlocks at level 71: Increases Life Drain in giant form to 80.

Unlocks at level 131: Increases Life Drain in giant form to 100.

Unlocks at level 191: Increases the duration of the giant form to 10s.

Skill II

Tiny Sharpshooter

Unlocks at level 31

Cooldown: 8s

Range: Global

Summons Swifty in the back. Swifty has a 6-tile attack range and inherits 45% of Florabelle's Max HP, and its normal attack deals 80% damage. Casting this skill while Swifty is already on the battlefield initiates Swifty's Rapid Fire, unleashing 8 arrows at random targets, each dealing 70% damage. Swifty cannot be summoned again for the next 8s after being defeated.

Unlocks at level 91: Increases Swifty's normal attack damage to 95%.

Unlocks at level 151: Increases the damage of each arrow to 88% when Swifty casts Rapid Fire.

Unlocks at level 211: Increases Swifty's normal attack damage to 110%.

Hero Focus

Hero Focus

Unlocks after reaching Legendary+

Cooldown: -

Range: 1 tile

Florabelle increases her ATK by 10% during battle. She gains an extra 4% ATK when at least 2 of her summons are on the battlefield.

Level 2: Florabelle increases her ATK by 14% during battle. She gains an extra 6% ATK when at least 2 of her summons are on the battlefield.

Level 3: Florabelle increases her ATK by 18% during battle. She gains an extra 8% ATK when at least 2 of her summons are on the battlefield.

EX. Skill

Protective Blessing

Unlocks after reaching Mythic+

Cooldown: -

Range: Global

Grants a Natural Blessing to allied summons upon their entrance to the battlefield, providing them with a permanent shield capable of absorbing damage equal to 280% of Florabella's ATK. This skill can be activated once every 0.5s.

Unlocks at Ex. Weapon +5: Boosts the shield granted by this skill to 330% of Florabella's ATK.

Unlocks at Ex. Weapon +10: Feeds the allied summon with the highest ATK with an unripe petalplum when Flora belle casts Overgrowth. This transforms the summon into a giant, increasing their Haste by 27 and Life Drain by 32.

Unlocks at Ex. Weapon +15: Boosts the shield granted by this skill to 330% of Florabella's ATK.

Enhance Force

Enhance Force

Unlocks after reaching Supreme+

Affects: Skill 1

Allied petalia in their giant form are immune to control effects.

Season 2 Charm

To check the Charm's set bonus for Florabelle go to our Season 2 Charms guide.

Gallery

Florabelle images aren't available yet. They will be added soon.

Review

Review

Florabelle is an S-Level Warrior of the Wilder faction. A dazzling release with a very even split between her being both good and bad, Florabelle focuses on summoning creatures to fight in her stead. Her main gimmick is summoning Spiny, Smashy, and Swifty - three different critters all with their own unique mechanics.

The passive effect of "Pounding Blow" makes her summon Spiny, who focuses on continuous damage, while its active causes Florabelle to summon Smashy, who strikes the ground to knock enemies up upon being summoned. On the other hand, "Tiny Sharpshooter" summons Swifty at the back of the arena, who focuses on dealing continuous ranged damage, especially when Florabelle casts the skill while Swifty is already on the field (which causes it to go into a rapid-fire mode).

Florabelle can also support her summons further with "Overgrowth", which summons food that seeks out her summons (in order: Smashy -> Swifty -> Spiny) to grant them a burst of both Haste and Life Drain.

Her Exclusive Weapon unlocks the "Protective Blessing" skill, which grants Natural Blessing to allied summons when they enter the battlefield that protects them with a shield. In addition to this, at +10, she feeds the ally summon with the highest ATK whenever she casts "Overgrowth", granting them a small burst of Haste and Life Drain.

Conclusions

Florabelle summons children to fight for her? Uhm... anyway. In the early game, she struggles a bit compared to Cecia who already works super well on a single copy, so keep that in mind before deciding to use her during her rate-up on a fresh account as the main carry. Furthermore, Cecia is given to you for free and you can buy her copies from the shop, while the only way to get Flora is her rate-up banner (for now - once it ends, she will be added to the general pool).

Overall, both Cecia and Florabelle are very similar characters when it comes to the modes where they shine - they're great in story progression and great in Battle Drill (as the combination of single and AoE damage is important there), but their damage isn't good enough to make them worth using in Dream Realm at the high end. As for PVP, both have teams where they work and Flora might be a bit better here when it comes to the current meta - as she can be slotted into the Eironn team and has her own Zoo meta team with Berial (but it requires massive investment).

Flora is interesting in the sense that she's a character that can technically only get better as the game gets more characters. She does her best to support her 3 summons, but her EX (which you should get if you want to use her) is what makes her stand out from the crowd, allowing her to shield and buff other's summoned units, which includes Cecia, Damian but even Berial with his EX (resulting in a LOT of unit spam that can confuse enemy AI).

It's a shame we don't really have any other offensive summoners besides Cecia, but this might change in the future.

Pros & Cons
Pros

  • Amazing support for allies that summon units (Cecia, Berial, Damian) after EX.

  • Has a great mix of different kinds of offense.

  • The amount of summons divides aggro and reduces the overall damage the team takes.

Cons

  • Really needs her EX, her summons are quite squishy before that.

  • Overreliance on her summons to deal damage in her stead.

Ratings
General Ratings
A

AFK Stages

S

Battle Drill

A

PVP

A

Dream Realm (Overall)

Dream Realm Ratings
A

Skyclops

A

Croaker

B

Necrodrakon

A

Snow Stomper

A

Lone Gaze

A

Alpha Bear

A

Orson

B

Crystal Beetle

Guides

EX Investment

Since the

Temporal Essence
Temporal Essence
and
Twilight Essence
Twilight Essence
are very hard to obtain, you have to be really careful with the using them to upgrade the EX weapon. And in this guide we ordered all characters by the priority when it comes to how much they need investment in their EX weapon to work well and where should you stop to get the best bang for your buck.

Why does the +8 breakpoint appear so often?

Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x

Temporal Essence
Temporal Essence
, while the remaining two levels require additional 45x
Temporal Essence
Temporal Essence
. So you get the best bang for your buck stopping at +8.

Color explanation:

  • +0 - the base investment for the character,
  • +5/8 - the next step that you should do when investing into that character,
  • +10/15 - the final step you should do when investing into that character - you can go beyond that later though once you have the Essences to spare.