FaramorInformation and Guide

Character
Introduction

Faramor is an A-Level
A-Level
character from the Rogue
Rogue
class who belongs to the Wilder
Wilder
faction. Their auto-attack range is 1.

To learn more about Faramor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Last updated

Faramor profile has been last updated at: April 12th, 2025.

To learn more about Faramor check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Guides

Profile

Skills
Ultimate

Sanctified Circle

Unlocks at level 1

Cooldown: 0s

Range: 1 Tile

Initial Energy: 300

Faramor consumes 250 - 10 Energy to summon a 1-tile magic circle, centered on his current target, dealing 210% + 20% true damage to enemies caught inside. While the circle is active, he consumes 120 Energy per second to maintain it.

Enemies within the circle cannot heal; every 0.5s, they take 35% true damage, plus extra true damage equal to 20% of their lost HP. The extra true damage cannot exceed 240% of Faramir's ATK. If no enemies remain in the circle for 1s, the skill ends immediately.

Unlocks at level 51: Increases the damage dealt when summoning the magic circle to 220% + 20% and the subsequent damage to 40% per hit

Unlocks at level 111: Increases the damage dealt when summoning the magic circle to 230% + 20% and the subsequent damage to 45% per hit

Unlocks at level 171: Increases the damage dealt when summoning the magic circle to 240% + 20% and the subsequent damage to 50% per hit

Unlocks at level 231: Increases the damage dealt when summoning the magic circle to 250% + 20% and the subsequent damage to 55% per hit

Skill I

Glory's Embrace

Unlocks at level 11

Cooldown: 10s

Range: 1 Tile

Faramor prays to imbue his weapon with sacred power, gaining a shield that can absorb 200% + 20% damage while dealing 250% + 25% damage to his current target. The shield lasts for 6s. If Faramor has an active non-permanent stat boost from his allies when using this skill, it instead deals true damage.

Unlocks at level 71: Increases the damage dealt to the target to 260% + 25%.

Unlocks at level 131: Increases the damage dealt to the target to 270% + 25%.

Unlocks at level 191: Increases the damage dealt to the target to 280% + 25%.

Skill II

Sacred Pledge

Unlocks at level 31

Cooldown: 0s

Range: Global

Passive. During battle preparation, Faramor can bless an adjacent allied hero, prioritizing those placed behind him.

Active. Faramor increases ATK by 12% + 1.5% for 10s for both himself and the hero he blesses, automatically reapplying the buff when it expires. Every 3s while the buff is active, Faramor also deals 100% damage to enemies within 1 tile of both himself and the blessed hero, stunning the affected enemies for 0.5s.

Unlocks at level 91: Faramor Increases the ATK of himself and the blessed allied hero by 13% + 1.5%.

Unlocks at level 151: Faramor Increases the ATK of himself and the blessed allied hero by 14% + 1.5%.

Unlocks at level 211: Faramor Increases the ATK of himself and the blessed allied hero by 15% + 1.5%.

Hero Focus

Hero Focus

Unlocks after reaching Legendary+

Cooldown: -

Range: 1 tile

Increases Haste by 12 during battle.

Level 2: Increases Haste by 16 during battle.

Level 3: Increases Haste by 20 during battle.

EX. Skill

Bitter Requiem

Unlocks after reaching Mythic+

Cooldown: -

Range: 1 Tile

Faramor replaces his normal attacks with Glory's Embrace while his magic circle is active, but the shield value he gains from Glory's Embrace is capped at 600%. The magic circle also weakens the enemies within it, allowing allies to deal extra true damage equal to 75% of their ATK. Each ally can only trigger the extra damage once every 1s.

Unlocks at Ex. Weapon +5: Increases the extra true damage dealt by allies to 80% of their ATK.

Unlocks at Ex. Weapon +10: When an enemy is defeated within the magic circle, grants Faramor 10% ATK and expands the circle's radius to 2 tiles. This effect can only trigger once per battle.

Unlocks at Ex. Weapon +15: Increases the extra true damage dealt bv allies to 85% of their ATK.

Enhance Force

Enhance Force

Unlocks after reaching Supreme+

Affects: Ultimate

If an enemy revives within Faramor's magic circle after their HP drops to 0, Faramor will reduce their Vitality by 50.

Season 3 Charm

To check the Charm's set bonus for Faramor go to our Season 3 Charms guide.

Gallery

Faramor images aren't available yet. They will be added soon.

Review

Review

Faramor is an A-Rank Rogue of the Wilder faction focused on dealing massive amounts of true damage while enabling his allies to do the same. He is also able to counter healing or resurrecting enemies.

Before the start of battle, Faramor buffs an adjacent ally, increasing both his own and his ally’s attack considerably, especially with skill power charms, while also dealing damage to adjacent enemies and stunning them periodically. This is a Passive skill.

His Ultimate creates a magic circle on the ground, which deals true damage to enemies inside and remains as long as Faramor has energy to burn, or until all enemies leave the circle. This circle denies enemy healing, and also deals extra damage based on enemy damage taken, which makes him very powerful in afk stages and dream realm.

His non-passive skill, Glory’s Embrace, gives him a shield and deals damage to the enemy, which becomes true damage if he gets buffed.

Now, for a quick overview of her performance in the various game modes:

  • Story and AFK stages – Faramor is quite possibly the best AFK pushing character of his season, because he not only enables allies to deal a lot more damage, but he also quickly ramps up his own damage while also denying enemy healing therefore making him extremely useful in AFK stages, especially with manual play.

  • Dream Realm – As of the time of writing this, Faramor has been tested in 4 bosses. In Snow Stomper and Lone Gaze, Faramor displays top performance, often replacing Shakir thanks to his powerful buff and personal damage. For Illucia, she counters his kit so he does not do well there, and for Thalassa, being a Melee hero, he does not do well there either, making him top tier on 2/4 bosses so far. Faramor is also very good in most other bossing content as well.

  • PVP – While Faramor, in theory, has immense PVP potential thanks to his Supreme+ skill effectively countering reviving heroes, and his Ultimate countering enemy healing, Faramor does have trouble surviving against high burst teams, and performs best in Supreme Arena with Wilder tiles, but when he does survive, he performs very well.

Investment

Faramor loses a lot of his damage at 1 copy as a DPS, and requires more investment to be worth using.

  • Legendary+ gives him extra Haste.

  • Mythic+ allows him to convert his allies' damage into true damage, while also converting his Normal Attacks into Glory’s Embrace.

  • EX +10 Grants Faramor extra attack and expands the magic circle when an enemy is defeated. This has limited usage in the Dream Realm.

  • Supreme+ cuts enemy healing in half after they revive inside of his magic circle.

Mythic+ EX +8 is a good stopping point for Faramor in PVE content, with Supreme+ EX +15 being more relevant for PVP.

Conclusion

Faramor is a powerful damage dealer and buffer that thrives in all game modes, with some caveats. In AFK Stages he works best with manual play, in Dream Realm, some bosses counter him, and in PVP he needs to be protected. Pull him to Mythic+, or use the swap ticket, if you have it, as Faramor has proven to be the best A-Rank of the season.

Pros & Cons
Pros

  • High Personal Damage

  • Allied damage conversion into true damage and ATK buff.

  • Has enemy healing denial

  • Can reduce reviving enemy’s healing.

Cons

  • Can be squishy against enemy bursts.

  • Is hard countered by some Dream Realm bosses.

  • Requires manual play for best AFK stage performance.

  • Ultimate is stationary and enemies can just walk out of it.

Ratings
General Ratings
S+

AFK Stages

S

PVP

S

Dream Realm (Overall)

Dream Realm Ratings
S+

Snow Stomper

S+

Lone Gaze

S

Orson

A

Crystal Beetle

S

Shellbrute

A

Creeper

A

Illucia

A

Thalassa

Guides

EX Investment

Since the

Temporal Essence
Temporal Essence
and
Twilight Essence
Twilight Essence
are very hard to obtain, you have to be really careful with the using them to upgrade the EX weapon. And in this guide we ordered all characters by the priority when it comes to how much they need investment in their EX weapon to work well and where should you stop to get the best bang for your buck.

Why does the +8 breakpoint appear so often?

Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x

Temporal Essence
Temporal Essence
, while the remaining two levels require additional 45x
Temporal Essence
Temporal Essence
. So you get the best bang for your buck stopping at +8.

Color explanation:

  • +0 - the base investment for the character,
  • +5/8 - the next step that you should do when investing into that character,
  • +10/15 - the final step you should do when investing into that character - you can go beyond that later though once you have the Essences to spare.