A Rogue skilled at attracting enemies and working well with allies who can deal AoE damage.
To learn more about Eironn check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Eironn profile has been last updated at: December 5th, 2024.
To learn more about Eironn check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Guides
Profile
Elemental Realm
Unlocks at level 1
Cooldown: 2s
Range: Global
Initial Energy: 200
Eironn combines the power of two swords and selects a tile, pulling in enemies within 2 tiles to the center. Then causes an explosion after a short delay, dealing 250% damage to enemies within 2 tiles and immobilizing them for 3s. Eironn prioritize choosing a tile with the mostsurroundine enemies.
Unlocks at level 51: Increases damage to 270%.
Unlocks at level 111: Increases damage to 290%.
Unlocks at level 171: Increases damage to 310%.
Unlocks at level 231: Increases damage to 330%.
Ice Spike
Unlocks at level 11
Cooldown: 7s
Range: 1 tile
Eironn slashes to deal 110% damage to enemies within a 3-tile arc and reduces their Haste by 50 for 5s. Later, Eironn stabs the target, deals 220% damage to the target and enemies standing in a line within 2 tiles, and decreases their Magic DEF by 40% for 5s.
Unlocks at level 71: Increases the damage of slash to 115% and the damage of stab to 230%.
Unlocks at level 131: Increases the damage of slash to 120% and the damage of stab to 240%.
Unlocks at level 191: Increases the damage of slash to 125% and the damage of stab to 250%.
Elemental Barrier
Unlocks at level 31
Cooldown: 10s
Range: 1 tile
Eironn gains a shield that blocks 280% damage for 10s, Additionaly, Eironn gains 50% Dodge Rate while the shield is active.
Unlocks at level 91: Increases shield value to 300%.
Unlocks at level 151: Increases shield value to 320%.
Unlocks at level 211: The Dodge Rate bonus is increased to 80%.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Eironn increases his Ranged DEF by 15 during battle. He gains an extra 7 Ranged DEF when his HP drops below 50%.
Level 2: Eironn increases his Ranged DEF by 19 during battle. He gains an extra 9 Ranged DEF when his HP drops below 50%.
Level 3: Eironn increases his Ranged DEF by 23 during battle. He gains an extra 12 Ranged DEF when his HP drops below 50%.
Howling Hurricane
Unlocks after reaching Mythic+
Cooldown: -
Range: Global
Eironn's first casting of Ultimate in battles does not consume Energy, but the damage is reduced to 50% of the original damage.
Unlocks at Ex. Weapon +5: The damage is reduced to 70% of the original.
Unlocks at Ex. Weapon +10: Increases immobilize duration to 6s.
Unlocks at Ex. Weapon +15: The damage is reduced to 80% of the original.
Enhance Force
Unlocks after reaching Supreme+
Affects: Ultimate
Eironn reduces an extra 15% Magic DEF on an immobilized target if they are immobilized by Elemental Realm.
To check the Charm's set bonus for Eironn go to our Season 2 Charms guide.
Eironn images aren't available yet. They will be added soon.
Review
Eironn is an S-Level Assassin of the Wilder faction. While he is an Assassin in class, he lacks the classically single-target burst damage expected of one, and instead focuses on AoE burst in addition to debuffing and especially crowd control.
His "Ice Spike" skill reduces Haste and MDEF in an AoE. It's nice, it's simple and it's effective, benefitting especially characters who deal Magic Damage and helping your tank beat the enemy tank. On the other hand "Elemental Barrier" grants Eironn a shield and additional Dodge Rate while said shield is active, allowing him some survivability until he is able to cast his Ultimate.
His Ultimate, "Elemental Realm" is the scariest part of his kit. He drags all enemies within 2 tiles of his selected one to the targeted tile before creating an explosion that immobilizes them for a short duration. Normally, this would take too long to build up, but his Exclusive Weapon unlocks "Howling Hurricane", which allows Eironn to execute a cast of "Elemental Realm" at 0 Energy (meaning he instantly casts it at the start of the battle, though it does less damage).
The reduced damage isn't much of a problem, as the reason "Elemental Realm" is so good is because of the draw-in and immobilize effect. Getting a free cast at the start of the battle thusly ruins any team comp that relies on units that want to cast their Ultimate, as they're immediately pulled in and interrupted.
Overall Eironn is one of the zero to hero type characters. Early on he feels terrible to use, but once you unlock his EX weapon and build a team focused that can abuse his CC, he becomes part of the currently best meta PVP team (with Carolina and Arden). Though the team can also be used with success in various PVE Content (excluding Dream Realm), it will take a while to get Eironn to Mythic+ as he's not available in any shop.
Extremely powerful crowd controller after EX, often the center of a team.
Great additional debuffs in the form of -Haste and -MDEF.
Basically useless before EX.
Shield isn't enough to keep him alive and he takes too long to build Ultimate.
AFK Stages
Battle Drill
PVP
Dream Realm (Overall)
Skyclops
Croaker
Necrodrakon
Snow Stomper
Lone Gaze
Alpha Bear
Orson
Crystal Beetle
Guides
The EX investment information were created with the help of Seas0n, the creator of the
Since the
Why does the +8 breakpoint appear so often?
Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x
Color explanation:
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