To learn more about Nara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Nara profile has been last updated at: October 4th, 2024.
To learn more about Nara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Guides
Profile
Crimson Vengeance
Unlocks at level 1
Cooldown: -
Range: 1 Tiles
Initial Energy: 750
Nara gains 750 Energy when a battle starts. After charging up briefly, she deals 320% + 35% damage to the target. If the target's HP ratio is lower than 40%, Nara deals 560% + 60% true damage instead.
In Auto Battle, this skill won't be used against non-boss enemy heroes whose HP ratio is above 40%.
Unlocks at level 51: Increases damage to 330% + 35%, and increases true damage to 570% + 60%.
Unlocks at level 111: Increases damage to 340% + 35%, and increases true damage to 580% + 60%.
Unlocks at level 171: Increases damage to 350% + 35%, and increases true damage to 590% + 60%.
Unlocks at level 231: Increases damage to 360% + 35%, and increases true damage to 600% + 60%.
Phantom Chains
Unlocks at level 11
Cooldown: 4s
Range: Global
Nara pulls a distant enemy hero toward her when there are no enemies within her normal attack range. The target loses 3.5% + 0.5% HP for every tile they are pulled, up to 250% of Nara's ATK. This skill won't defeat the enemy and prioritizes attacking the closest symmetrical enemy hero.
Unlocks at level 71: Increases the HP lost per tile pulled to 4% + 0.5%.
Unlocks at level 131: Increases the HP lost per tile pulled to 4.5% + 0.5%.
Unlocks at level 191: Increases the HP lost per tile pulled to 5% + 0.5%.
Killer Kick
Unlocks at level 31
Cooldown: 8s
Range: 1 Tile
Nara kicks a nearby enemy, dealing 130% +15% damage, knowcking them into the air and down for 2s. She then follows up with 3 rapid hits, each dealing 80% + 8% damage.
Unlocks at level 91: Increases kicking damage to 140% + 15%.
Unlocks at level 151: Increases kicking damage to 150% + 15%.
Unlocks at level 211: Increases kicking damage to 160% + 15%.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Nara increases her ATK by 10% during battle. After an Assist or Kill, her ATK increases by an extra 15%.
Level 2: Nara increases her ATK by 12% during battle. After an Assist or Kill, her ATK increases by an extra 17%.
Level 3: Nara increases her ATK by 14% during battle. After an Assist or Kill, her ATK increases by an extra 20%.
Eerie Execution
Unlocks after reaching Mythic+
Cooldown: -
Range: 1 Tile
After defeating an enemy hero with Crimson Vengeance, Nara releases a 2-tile shockwave, dealing damage equal to 8% of the defeated target's max HP to all enemies within the area. This shockwave also heals all allies within the area by 8% of the defeated target's max HP. The damage dealt and healing from this skill cannot exceed 600% of Nara's ATK.
Unlocks at Ex. Weapon +5: Increases damage to 10% of the defeated target's max HP, and healing to 10% of the defeated target's max HP.
Unlocks at Ex. Weapon +10: When Nara's Energy is full, she casts Phantom Chains on an enemy outside of her normal attack range with an HP ratio below 40%.
Unlocks at Ex. Weapon +15: Increases damage to 15% of the defeated target's max HP, and healing to 15% of the defeated target's max HP.
Enhance Force
Unlocks after reaching Supreme+
Affects: Ultimate
After defeating an enemy with Crimson Vengeance, Nara instantly recovers 250 Energy.
To check the Charm's set bonus for Nara go to our Season 2 Charms guide.
Nara images aren't available yet. They will be added soon.
Review
Nara is a S-Rank Graveborn Assassin centered around enemy units' isolation, allowing other teammates to deal damage and finish off low health enemies. Unlike Burst-Type Assassins such as Silvina and Vala, Nara’s focus is on being a more Control-oriented Assassin helping in setting up kills for the rest of the team while picking off easy prey.
At the start of battle, Nara tries to pull the enemy she is targeting towards her and hold her Ultimate until she can use it against an enemy hero whose HP ratio is below 40%, bursting them down for a quick kill. If she succeeds in killing an enemy using her Ultimate (or Assist with the kill), she increases her own Attack, thanks to her Hero Focus and releases a shockwave that damages enemies + heals allies based on Max HP of the enemy she killed, thanks to her EX Weapon.
Now, for a quick overview of her performance in the various Game Modes:
Story and AFK stages - Nara fits right into established Control teams along with the likes of Ulmus and Eironn, easily isolating and finishing off enemy backlines if they are CC immune. Making her one of the best Assassin type characters for AFK stages.
Dream Realm - Being a Control oriented character with low DPS, even when compared to other Assassins, Nara fails to make any impact in Dream Realm.
PvP - The focus of Nara’s usage, she is great at isolating priority enemy targets as long as they are not Unaffected (An enemy with Enlightening Spell Artifact or Shakir during his Ultimate) or Untargetable (Lily May at battle start).
She kicks off the battle with her Pull, disrupting enemy in whatever they were doing and lock them down with her Stunning Killer Kick, which along with rest of team shaving their HP off is often enough to make them go below 40% HP threshold allowing Nara to quickly kill the enemy causing a Snowball effect.
A good combo to get around Enemy Dionel equipped with Enlightening Spell Artifact is to use Dunlinger in his Curelock state to prevent the enemy from being healed, while bursting him down with Nara and other Assassins such as Vala/Silvina.
Battle Drills - While being useful for Mob stages, she lacks the killing speed to be particularly good in Battle Drills, as such be it Mob stages or Boss stages, there are better options to consider.
Nara’s base kit with enemy pull is already usable, however at a single copy she is unlikely to survive to tell the tale or deal any proper damage. As such, Investment wise we are looking at following:
Legendary + grants her base Attack bonus with further increase in Attack on Kills or Kill Assists.
Mythic + grants her access to Eerie Execution, an ability with 2-tile shockwave triggered when killing an enemy with her Ultimate, damaging enemies and healing allies.
Supreme + grants her an energy bonus whenever she kills an enemy with her Ultimate skill allowing easier access to chaining kills.
EX+10 grants her a free usage of her Pull ability against enemies below 40% HP threshold whenever her Ultimate is ready, allowing her to kill on the spot without moving to enemies.
As such, being a PvP-focused Assassin character, while she can work at single dupe, she greatly benefits from having as many copies as she can get, particularly Supreme + and EX 10 being her primary targets to function as secondary carry.
Nara is a control oriented version of Silvina and shines in a similar way to eradicate priority targets in PvP. While also possessing some utility in AFK stages for Control teams. Pull her if you want more Assassin options in PvP attack teams.
Great option for isolating dangerous enemies.
Powerful CC abilities to complement Control teams.
Grows stronger with Kills or Kill-Assists.
Can heal the team on Ultimate Kills.
Can be countered by smart placement of defense teams.
Cannot pull Unaffected or Untargetable enemies.
Requires kills to trigger some parts of her kit.
Requires a low HP enemy to use her Ultimate on auto battle.
AFK Stages
Battle Drill
PVP
Dream Realm (Overall)
Skyclops
Croaker
Necrodrakon
Snow Stomper
Lone Gaze
Alpha Bear
Orson
Crystal Beetle
Guides
The EX investment information were created with the help of Seas0n, the creator of the
Since the
Why does the +8 breakpoint appear so often?
Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x
Color explanation:
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