To learn more about Callan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Callan profile has been last updated at: March 7th, 2025.
To learn more about Callan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Guides
Profile
Restless Guardian
Unlocks at level 1
Cooldown: 0s
Range: Global
Initial Energy: 0
When a battle starts, Callan gains a 200% shield and becomes unaffected. While the shield is active, Callan cannot move or act. The shield's value drops by 20% per second and can absorb 50% physical and magic damage taken by allies within a 2-tile radius. Callan enters the battle when the shield expires.
Active - Callan maintains the shield for up to 10s, gaining a 100% + 5% shield and becomes unaffected. During this time, the shield absorbs 50% physical or magic damage taken by allies within a 2-tile radius.
Unlocks at level 51: When actively used, increases the shield value to 110% + 5%.
Unlocks at level 111: When actively used, increases the shield value to 120% + 5%.
Unlocks at level 171: When actively used, increases the shield value to 130% + 5%.
Unlocks at level 231: When actively used, increases the shield value to 140% + 5%.
Flail Slam
Unlocks at level 11
Cooldown: 12s
Range: 1 Tile
Callan swings his flail to deal 160% damage to an enemy twice. He then slams them on the ground, dealing 150% + 20% damage to all enemies in a rectangular area in front of him and knocking them down.
Unlocks at level 71: Increases slam damage to 170% + 20%.
Unlocks at level 131: Increases slam damage to 190% + 20%.
Unlocks at level 191: Increases slam damage to 220% + 20%.
Eternal Watch
Unlocks at level 31
Cooldown: 5s
Range: 2 Tiles
Callan converts 25% + 1% of the damage absorbed by his shield into golem's might during battle.
Active - Callan unleashes the stored golem's might to deal an equal amount damage to enemies within a 2-tile radius. This skill can only be used when the amount of stored golem's might exceeds 350%. Each cast consumes up to 600% of the stored might, with any excess reserved for the next cast.
Unlocks at level 91: Callan converts 28% + 1% of the damage absorbed by his shield into golem's might.
Unlocks at level 151: Callan converts 31% + 1% of the damage absorbed by his shield into golem's might.
Unlocks at level 211: Callan converts 35% + 1% of the damage absorbed by his shield into golem's might.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Callan increases his Vitality by 11 during battle.
Level 2: Callan increases his Vitality by 15 during battle.
Level 3: Callan increases his Vitality by 19 during battle.
Hollowed Wrath
Unlocks after reaching Mythic+
Cooldown: 0s
Range: Global
When Callan or any non-summoned ally's HP falls below 30%, he lets out a wrathful howl, dealing 50% damage per enemy to all enemies up to 8 times and stunning them for 0.5s. While casting this skill, Callan becomes unaffected. This skill can be used once per battle.
Unlocks at Ex. Weapon +5: Increases damage to 60%.
Unlocks at Ex. Weapon +10: Increases stun duration to 2s.
Unlocks at Ex. Weapon +15: Increases damage to 70%.
Enhance Force
Unlocks after reaching Supreme+
Affects: Ultimate
When gaining a shield, Callan recovers HP equal to 15% of the shield's max value.
To check the Charm's set bonus for Callan go to our Season 3 Charms guide.
Callan images aren't available yet. They will be added soon.
Review
Callan is an A-rank Graveborn Tank who serves as a meat shield that protects the team at the start of battle, and offers some Crowd Control (CC).
At the start of battle, Callan becomes unaffected and gains a shield, protecting allies in a 2 tile radius from damage for the first couple seconds by redirecting half of their damage to himself.
His first skill deals some damage and a Knock Down, and his second skill retaliates with a portion of his absorbed damage, which in theory sounds great, but from testing, his retaliation attack is a lot weaker than Thoran’s counter.
Once per battle, Callan can also do a map-wide stun attack at Mythic+..
Now, for a quick overview of his performance in the various game modes:
Story and AFK stages – Callan can be used in Smokey teams or Hugin turtle teams, but lacks the utility of meta picks and is pretty much just a meat shield in this scenario.
Dream Realm – As a Tank with low damage output and no offensive buffs, Callan has no use in current Dream Realm bosses, where every unit should either buff or deal damage.
PVP – Callan has a place in PvP as a counter against high burst teams, if you don’t want to bring Lily May, but after the initial couple seconds he dies very quickly, especially for a character with little to no utility, who is meant to be a meat shield. His second ultimate hardly ever gets any use due to its slow charging. One way to get good use out of Callan is to invest into Paragon dupes to compensate, as he will not last long as a tank at Supreme+ against Paragon heroes.
Battle Drills – Callan is not a good option for Battle Drills due to his low damage overall, and almost any other option brings more offensive utility for the tank slot here.
Callan is surprisingly tanky at Epic rarity, being able to survive against an initial Eironn burst, but he dies shortly after, much like Brutus but without the Taunt or Invulnerability.
Legendary+ Increases his Vitality.
Mythic+ gives him a map-wide CC ability that can be used once per battle.
EX+10 greatly increases CC duration for that skill.
Supreme+ gives him some self heal when he gains a shield.
He wants all the dupes he can get, up to paragons in PvP, and Supreme+ in AFK stages, due to how squishy he is, for a Tank.
Conclusion
Callan is a niche Tank, best used against burst damage teams. Get him to Epic rarity for these situations, upgrade him to Supreme+ if you use Hugin teams for AFK pushing, or upgrade him to Paragon tier if you intend to use him in PvP, otherwise, he can be safely skipped.
Can protect the team against burst damage at the start of battle.
Works fine at low dupes.
Does not require high EX weapon investment.
Makes himself unaffected.
No Taunt.
Low Damage.
Just a meat shield, little to no utility, but not even that good at being a meat shield.
Squishy after his initial Restless Guardian cast, and slow to charge to cast it again later.
AFK Stages
PVP
Dream Realm (Overall)
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Guides
The EX investment information were created with the help of Seas0n, the creator of the
Since the
Why does the +8 breakpoint appear so often?
Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x
Color explanation:
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