WalkerInformation and Guide

Character
Introduction

Walker is an A-Level
A-Level
character from the Rogue
Rogue
class who belongs to the Lightbearer
Lightbearer
faction. Their auto-attack range is 2.

A steadfast Rogue who undertakes the bounties of the mightiest enemies and defeats them.

To learn more about Walker check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Last updated

Walker profile has been last updated at: September 18th, 2024.

To learn more about Walker check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Guides

Profile

Skills
Ultimate

Six-Shot

Unlocks at level 1

Cooldown: 0s

Range: 10 tiles

Initial Energy: 0

Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals 50% damage plus 5% of the target's max HP (the bonus damage is up to 60% of his ATK), stunning the target for 1.5s. Subsequent hits on the same target deal 50% damage.

Unlocks at level 51: When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.

Unlocks at level 111: Increases damage to 55%.

Unlocks at level 171: Increases damage to 60%.

Unlocks at level 231: Increases stun duration to 2s

Skill I

Shotgun Blast

Unlocks at level 11

Cooldown: 0s

Range: 2 tiles

Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with 34% damage.

Unlocks at level 71: Walker's normal attacks stun the enemies for 0.125s upon dealing critical hits.

Unlocks at level 131: Increases each bullet's damage dealt to 37%

Unlocks at level 191: Increases each bullet's damage dealt to 40%.

Skill II

Bounty Pursuit

Unlocks at level 31

Cooldown: -

Range: Global

Walker claims the bounty on the enemy with the highest accumulated damage dealt 10s after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by 25% and reducing his damage taken by 18%. Walker gains 5 Crit boost (up to 15) till the battle ends when the targeted enemy is defeated.

Unlocks at level 91: Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 50% damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25% of his ATK).

Unlocks at level 151: Walker can claim the bounty again after the previous targeted enemy is defeated.

Unlocks at level 211: Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals 55% damage plus the damage equal to 4% of the target's lost HP (the bonus damage is up to 25% of his ATK)

Hero Focus

Hero Focus

Unlocks after reaching Legendary+

Cooldown: -

Range: 1 tile

Increases Crit DMG Boost by 30 during battle.

Level 2: Increases Crit DMG Boost by 40 during battle.

Level 3: Increases Crit DMG Boost by 50 during battle.

EX. Skill

Aerial Thunder

Unlocks after reaching Mythic+

Cooldown: -

Range: Global

Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for 2s, taking 140% damage and losing 10% Phys DEF in 15s upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.

Unlocks at Ex. Weapon +5: Reduces the enemies' Crit Resist by 10 in 15s.

Unlocks at Ex. Weapon +10: Increases damage to 150%.

Unlocks at Ex. Weapon +15: Increases damage to 160%.

Enhance Force

Enhance Force

Unlocks after reaching Supreme+

Affects: Skill 2

Walker gains a shield equal to 20% of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.

Season 2 Charm

To check the Charm's set bonus for Walker go to our Season 2 Charms guide.

Gallery

Walker images aren't available yet. They will be added soon.

Review

Review

Walker is an A-Level Assassin of the Lightbearer faction. His kit revolves around inflicting stuns consistently through dealing critical strikes.

His "Shotgun Blast" skill is the primary way in which he achieves this. Normally, it just deals damage in a short conal area, however, at its lvl 71 upgrade, Walker's basic attacks start inflicting tiny stuns upon dealing a critical hit. To facilitate he uses his "Bounty Pursuit", which makes him target an opponent and, upon killing them, he gains extra damage dealt, reduced damage taken, and a boost to his Crit.

His Ultimate "Six-Shot", loads 6 shots each prioritizing enemies he hasn't hit before. Each shot deals damage and inflicts a stun on them. At higher levels, this starts targeting the target marked with "Bounty Pursuit" more tightly, chaining stuns on them.

Walker's Exclusive Weapon unlocks "Aerial Thunder", which causes Walker to throw a grenade at up to 3 enemies, stunning enemies within a one-tile arc of the targets. At +5 this also reduces their Crit Resist for an extended period of time.

Walker is a confusing assassin, being extremely slow and not really doing that much damage in favor of constantly applying short stuns to interrupt enemy channels. Unfortunately, due to his low damage, range, and survivability, he doesn't really see much use.

Pros & Cons
Pros

  • Highly consistent interruption during the Late Game.

Cons

  • Blows up due to his low range and low survivability.

  • Deals mediocre damage.

Ratings
General Ratings
C

AFK Stages

C

Battle Drill

B

PVP

C

Dream Realm (Overall)

Dream Realm Ratings
C

Skyclops

C

Croaker

C

Necrodrakon

C

Snow Stomper

C

Lone Gaze

C

Alpha Bear

C

Orson

C

Crystal Beetle

Guides

EX Investment

Since the

Temporal Essence
Temporal Essence
and
Twilight Essence
Twilight Essence
are very hard to obtain, you have to be really careful with the using them to upgrade the EX weapon. And in this guide we ordered all characters by the priority when it comes to how much they need investment in their EX weapon to work well and where should you stop to get the best bang for your buck.

Why does the +8 breakpoint appear so often?

Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x

Temporal Essence
Temporal Essence
, while the remaining two levels require additional 45x
Temporal Essence
Temporal Essence
. So you get the best bang for your buck stopping at +8.

Color explanation:

  • +0 - the base investment for the character,
  • +5/8 - the next step that you should do when investing into that character,
  • +10/15 - the final step you should do when investing into that character - you can go beyond that later though once you have the Essences to spare.