TemesiaInformation and Guide

Character
Introduction

Temesia is an S-Level
S-Level
character from the Tank
Tank
class who belongs to the Lightbearer
Lightbearer
faction. Their auto-attack range is 1.

A fearless Tank who excels at charging and smashing the enemies's backline.

To learn more about Temesia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Last updated

Temesia profile has been last updated at: October 20th, 2024.

To learn more about Temesia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Guides

Profile

Skills
Ultimate

Knight's Heart

Unlocks at level 1

Cooldown: 0s

Range: 1 tile

Initial Energy: 0

Passive. Temesia does not perform normal attacks. Instead, she selects the farthest enemy and charges toward them dealing 125% damage to all enemies in her path. Upon reaching the target, she changes direction and restores 180 Energy. Temesia's attack animation speed is not affected by her ATK SPD or Haste. Each point of ATK SPD or Haste increases her charge damage by 1%.

Active. Temesia summons her mount Dawn to leap forward, dealing 300% damage to adjacent enemies and knocking them down. Her charge speed will be increased by 10% afterward, up to 2 stacks.

Unlocks at level 51: Increases damage dealt by Temesia's charge to 125%.

Unlocks at level 111: Increases damage dealt by Temesia's charge to 125%.

Unlocks at level 171: Increases damage dealt by Temesia's charge to 140%.

Unlocks at level 231: Increases damage dealt by Temesia's charge to 160%.

Skill I

Iron Heel

Unlocks at level 11

Cooldown: 0s

Range: 2 tiles

Temesia commands her mount Down to kick an enemy while changing the charge direction, dealing 150% damage and inflicting an interruption effect. Reduces the enemy's damage dealt by 15% for 5s.

Unlocks at level 71: Restores 10% of lost HP when changing the charge direction.

Unlocks at level 131: Increases damage to 160%.

Unlocks at level 191: Increases damage to 170%.

Skill II

Courage Sword

Unlocks at level 31

Cooldown: 15s

Range: 3 tiles

Temesia wields her broadsword to attack adjacent enemies four times while charging, dealing damage that is equal to 40% of the targets' ATK. Each damage doesn't exceed 70% of her ATK.

Unlocks at level 91: Each damage is increased to 45% of the targets' ATK.

Unlocks at level 151: Each damage is increased to 50% of the targets' ATK.

Unlocks at level 211: Each damage is increased to 60% of the targets' ATK.

Hero Focus

Hero Focus

Unlocks after reaching Legendary+

Cooldown: -

Range: 1 tile

Temesia increases her ATK by 11% during battle. She also gains an extra 2% ATK the first time she casts Knight's Heart.

Level 2: Temesia increases her ATK by 14% during battle. She also gains an extra 3% ATK the first time she casts Knight's Heart.

Level 3: Temesia increases her ATK by 18% during battle. She also gains an extra 4% ATK the first time she casts Knight's Heart.

EX. Skill

Invincible Fury

Unlocks after reaching Mythic+

Cooldown: -

Range: 3 tiles

Temesia permanently becomes Unaffected after casting Knight's Heart 2 times, turning the charge damage into true damage.

Unlocks at Ex. Weapon +5: Restores 1% of her max HP per second under this status.

Unlocks at Ex. Weapon +10: Restores 1.2% of her max HP per second under this status.

Unlocks at Ex. Weapon +15: Restores 1.4% of her max HP per second under this status.

Enhance Force

Enhance Force

Unlocks after reaching Supreme+

Affects: Ultimate

Reduces the enemy's Phys DEF by 1% when hit by Temesia's charge, up to 6 stacks

Season 2 Charm

To check the Charm's set bonus for Temesia go to our Season 2 Charms guide.

Gallery

Temesia images aren't available yet. They will be added soon.

Review

Review

Temesia is an S-Level Tank of the Lightborn faction. Unlike other tanks, Temesia is constantly on the move, rushing through the enemy team and dealing consistent damage on the way.

Her main gimmick is her Ultimate "Knight's Heart" passive. Instead of normal attacks, Temesia selects the furthest away enemy and charges toward them, dealing damage to all enemies along the way. The active causes her mount to leap forward, dealing AoE damage and knocking down enemies upon landing. This provides a constantly moving target (required in some content) and offers Temesia very easily applicable AoE damage and crowd control.

Her "Iron Heel" skill, causes Temesia's mount to kick a target, dealing damage, interrupting any channel they were performing, and reducing the damage dealt for a short duration. It's not a complex skill, but with its 0-second cooldown and the only casting requirement being to turn around, it is a very consistent infliction of interrupt.

"Courage Sword" is her last skill, and simply causes Temesia to swing at adjacent enemies, dealing AoE damage around her.

Her Exclusive Weapon unlocks "Invincible Fury", which causes Temesia to become permanently Unaffected after two casts of "Knight's Heart" in addition to making her charge deal True damage. This is great, as True damage is always welcome, and crowd control is one of the few things that outright counters her, so becoming immune to it is a big help.

Pros & Cons
Pros

  • The most mobile 'tank' in the game.

  • Great and consistent application of interrupt effects.

Cons

  • VERY susceptible to crowd control before EX.

  • May mess with enemy AI targeting based on movement patterns (it's both a good and bad thing at the same time).

Ratings
General Ratings
S

AFK Stages

S+

Battle Drill

B

PVP

A

Dream Realm (Overall)

Dream Realm Ratings
A

Skyclops

B

Croaker

S

Necrodrakon

A

Snow Stomper

A

Lone Gaze

S

Alpha Bear

B

Orson

B

Crystal Beetle

Guides

EX Investment

Since the

Temporal Essence
Temporal Essence
and
Twilight Essence
Twilight Essence
are very hard to obtain, you have to be really careful with the using them to upgrade the EX weapon. And in this guide we ordered all characters by the priority when it comes to how much they need investment in their EX weapon to work well and where should you stop to get the best bang for your buck.

Why does the +8 breakpoint appear so often?

Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x

Temporal Essence
Temporal Essence
, while the remaining two levels require additional 45x
Temporal Essence
Temporal Essence
. So you get the best bang for your buck stopping at +8.

Color explanation:

  • +0 - the base investment for the character,
  • +5/8 - the next step that you should do when investing into that character,
  • +10/15 - the final step you should do when investing into that character - you can go beyond that later though once you have the Essences to spare.