A Rogue who can imprison enemies with low HP.
To learn more about Salazer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Salazer profile has been last updated at: September 18th, 2024.
To learn more about Salazer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Guides
Profile
Rain of Blades
Unlocks at level 1
Cooldown: 0s
Range: Global
Initial Energy: 0
Salazar summons plenty of Flying Swords to launch 8 strikes to an enemy with the highest HP. Each strike deals 30% damage plus damage equal to 5% of the target's current HP. Additional damage cannot exceed 150% of Salazar's ATK. Salazar prioritizes the enemy with the most HP.
Unlocks at level 51: The damage dealt by this skill grants Salazer 50 Life Drain.
Unlocks at level 111: The damage of each strike is increased to 32% plus damage equal to 5.5% of the target's current HP.
Unlocks at level 171: The damage of each strike is increased to 34% plus damage equal to 6% of the target's current HP.
Unlocks at level 231: The damage of each strike is increased to 36% plus damage equal to 6.5% of the target's current HP.
Enraptured Whip
Unlocks at level 11
Cooldown: 8s
Range: 1 tile
Salazar whips enemies within a 2-tile arc, dealing 180% damage. When the target's HP ratio drops below 70%, Salazar launches one more attack to enemies within a 2-tile arc, dealing 230% damage.
Unlocks at level 71: Increases the damage to 180% and the damage of the additional whip attack to 230%.
Unlocks at level 131: Increases the damage to 190% and the damage of the additional whip attack to 240%.
Unlocks at level 191: Increases the damage to 200% and the damage of the additional whip attack to 250%.
Soul Cage
Unlocks at level 31
Cooldown: 0s
Range: Global
Salazar imprisons an enemy whose HP ratio is less than 70%, dealing 300% damage and making them unable to move or act for 5s. The skill can only be applied to each enemy once.
Unlocks at level 91: Every time Salazar imprisons an enemy, he absorbs 8% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazar's ATK in each battle.
Unlocks at level 151: Every time Salazar imprisons an enemy, he absorbs 10% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazar's ATK in each battle.
Unlocks at level 211: Every time Salazar imprisons an enemy, he absorbs 12% of the enemy's ATK until the battle ends. This skill can absorb up to 50% of Salazar's ATK in each battle.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Reduces damage taken by 12% during battle.
Level 2: Reduces damage taken by 16% during battle.
Level 3: Reduces damage taken by 20% during battle.
Soul Drench
Unlocks after reaching Mythic+
Cooldown: -
Range: 1 tile
Salazar immerses himself in the power of the Spirits and casts Enraptured Whip 1 times without cooldown when a battle starts or an enemy is imprisoned. An extra whip strike will be attempted.
Unlocks at Ex. Weapon +5: The Enraptured Whip deals additional damage equal to 5% of the enemy's current HP, granting 50 Life Drain to Salazar. The additional damage cannot exceed 150% of Salazar's ATK.
Unlocks at Ex. Weapon +10: Casts Enraptured Whip 2 times without cooldown.
Unlocks at Ex. Weapon +15: The Enraptured Whip deals additional damage equal to 5.5% of the enemy's current HP, granting 52 Life Drain to Salazar. The additional damage cannot exceed 160% of Salazar's ATK.
Enhance Force
Unlocks after reaching Supreme+
Affects: Skill 2
Salazer recovers 150% of his ATK as HP for every imprisoned enemy.
To check the Charm's set bonus for Salazer go to our Season 2 Charms guide.
Salazer images aren't available yet. They will be added soon.
Review
Salazer is an A-Level Rogue of the Graveborn Faction. He is built around fulfilling a plethora of roles, providing both AoE damage, single-target, crowd control and a bit of self-sustain.
His bread and butter, and probably the reason why you'd use him, is his "Soul Cage" ability. When an enemy's HP drops to 70%, he traps them in a cage for a decent duration while dealing damage to and stealing ATK from them. Though it can only apply to each enemy once per battle, in the right team, it disrupts the oh-so-important first few seconds of the fight and Salazer can steal a considerable amount of ATK to try and sweep the opposing team along the way.
His Ultimate, "Rain of Blades", deals decent single-target damage to the highest HP enemy and grants him a burst of Life Drain. His other skill, "Enraptured Whip", deals damage to enemies in an arc, doing additional hits if it drops an enemy below that 70% Soul Cage threshold.
Finally, his Exclusive Equipment unlocks the "Soul Drench" skill, which allows him to cast Enraptured Whip once without triggering the cooldown at the start of the fight. In addition, once upgraded, he can cast it far more often with far less cooldown in-between casts.
I can't say we're the biggest fan of this character, and that mostly lies in the amount of set-up that is required for a lackluster outcome.
His kit is designed as a feedback loop, using "Enraptured Whip" to drop enemies below 70% for "Soul Cage" to trigger on them and steal ATK for Salazer which then enhances his AoE damage output via "Enraptured Whip". The idea behind it is cute, and given he had some use in high-end PVP in mono-Graveborn teams it certainly can't be bad, but the payoff just isn't worth the trouble of using him.
Not only can he cage each enemy only once per battle, about half of his kit is aimed at self-sustain, which means he does less overall damage than other Rogues and suffers from equipment being generalized across classes. His Ultimate can help force that first Soul Cage proc if he struggles to get it done and once he's stacked he can do decent amounts of damage but he is ultimately a "win more" kind of unit that is exceedingly risky to throw out there at random.
This helps his survivability a fair bit especially since he's prone to getting bursted down and helps him getting to snowballing, which does make him more consistent, but his other main problem is that his base kit just doesn't do much in terms of output which this skill doesn't fix.
Very versatile.
Squishy,
Doesn't fit in the current meta.
AFK Stages
Battle Drill
PVP
Dream Realm (Overall)
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Guides
The EX investment information were created with the help of Seas0n, the creator of the
Since the
Why does the +8 breakpoint appear so often?
Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x
Color explanation:
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