The most popular tier list for Honkai: Star Rail that rates all available characters by their performance in Memory of Chaos, Pure Fiction and Apocalyptic Shadow.
Last updated: 11/07/2025
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Honkai: Star Rail Tier list
Please keep in mind that Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
These tier lists rate characters based on their average performance in Memory of Chaos, Pure Fiction and Apocalyptic Shadow regardless of turbulence, whimsicality and cacophony(last 3 phases specifically). Characters rated higher will perform well without the need to rely on these and will only benefit more from receiving them. As new mechanics, characters and challenges are introduced each tier list will be updated.
Important! Characters are ordered alphabetically within a tier.
Available tier lists:
Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break potential are heavily favored here.
About the ratings:
To decide the ratings we use a combination of the data we gather for every mode (the Analytics for every mode you can find in the left menu), our own testing that's done inline with the criteria (check below) and the last element is community feedback we receive - either from Reddit, YouTube or our own Discord.
Categories
DPS - Characters that mainly focus on dealing damage and being the main source of it in the team they are placed in,
Support DPS - Characters that fall within this category are very rarely played as the primary or sole damage dealer of the team and instead almost always play alongside another character that fills that role instead. Support DPS are still built with the intention to deal damage themselves but also have a kit containing buffs/debuffs to bolster their team's performance and/or have abilities that are directly dependent on others in order to function.
Amplifier - Characters that do not focus on dealing damage but instead amplify the damage other teammates deal by granting allies buffs or debuffing enemies,
Sustain - Characters who are capable of keeping the team alive with their abilities.
Special tags
Tags are split into 3 categories: Pros, Cons and Archetype which represent the most defining features of a character's kit and the current meta archetypes they fit into. Archetype tags indicate a connection between characters with that tag e.g. Acheron requires debuffs to work and Silver Wolf applies them. Here is a full list of all current tags and what they mean:
Break - the character belongs to the Break archetype focusing on Break Effect and Break Efficiency,
Debuff - the character belongs to the Debuff archetype applying one or many debuffs or has a kit that directly relies on them to function,
DoT - the character belongs to the Damage-over-Time archetype specializing in applying and/or amplifying DoT effects,
FuA - the character belongs to the Follow-up Attack archetype benefitting from, buffing or delivering powerful Follow-Up Attacks.,
Summon - the character fights alongside summons or other entities,
Advance - the character can manipulate the turn order by either action advancing their allies or themselves,
Buff - the character can apply various Buffs to help their teammates,
Delay - the character can delay enemies and hinder their actions in battle,
Energy - the character can recover the teammates energy,
SP-Friendly - the character is substantially more skill point friendly than other characters in their role.
SP-Unfriendly - the character is substantially more skill point un-friendly than other characters in their role.
Partner - the character is incredibly reliant on being partnered with one specific character in order to function at the highest level. Characters marked with this tag will perform one (but sometimes even more) tiers lower than their listed position on the tier list without those characters alongside them.
Expert - Characters with this tag require careful team planning and tuning. In game action changes based on differing combat scenarios and are overall harder to play than others. When not played effectively their tier list placement can be considered lower.
Meta Lines
Meta Lines categorize each section of the tier list into a power bracket. Here are the four brackets:
Apex Characters (T0 & T0.5) - characters in this bracket are the cream of the crop. They can do outrageous amount of damage, provide massive buffs (or debuffs) or keep the team alive no matter what the enemy throws at them. They simply can achieve the best, most consistent and accessible results in their best teams, allowing you to easily clear the content,
Meta Characters (T1, T1.5, T2) - characters in this bracket make clearing the content a breeze, but compared to the Apex characters they require more work from your side. Either their team options are more restrictive, they require bigger Relic investment or they possess a notable weakness or downside. Still, they are all great and won't disappoint you if you give them what they need to shine,
Niche Characters (T3 & T4) - characters in this bracket are lacking in one or many fields of their role. These characters still possess the ability to clear all content with the right build, endgame blessing, team or enemy line-up but have much lower play rates and success rates than Meta and Apex characters,
The Forgotten Ones (T5) - characters in this bracket struggle. A lot. Either their kits simply don't work in the mode or they require a ton of investment and love to be able to work. Just avoid them unless your husbando or waifu landed here and you believe in the power of love.
Half tiers
To further define the tier list and correctly represent the power level of each character in relation to each other we have added half tiers to the higher tier brackets. Under our previous system a tier rating jump of 1 tier rating made it difficult to position characters accurately, often leading to multiple characters ending up in the same tier despite a clear power and utility difference.
Criteria
Manual play,
Using optimal team composition/support characters,
Character level 80,
All Major Traces unlocked and skills upgraded to level 10,
Character equipped with level 80 non-limited 4★ or 5★ Light Cone (including the 'standard' Light Cones),
Battle Pass Light Cones aren't taken into account because you can't obtain them without spending,
Character equipped with 5★ upgraded gear with optimal Main Stats and Sub Stats (with 24 desired sub stats out of a possible 54),
Eidolon level 0 for 5★ characters,
Eidolon level 0/6 for 4★ characters.
Roles
We compare characters within their role - so DPS are compared to other DPS and the ratings are adjusted based on their performance within the role. Don't try to compare characters between roles (for example an Amplifier with a DPS), because their ratings mean different things.
DPS - Rating is heavily influenced based on the characters ability to deal enough damage to achieve the 3-star objective, the easier and more quickly achieved the higher the rating,
Support DPS - Rating is heavily influenced based on the damage they provide, the buffs and debuffs or efficiency boost these characters create or the utility they provide against certain encounters,
Amplifier - Rating is influenced based on the damage amplification abilities of the character and the utility they provide to the team,
Sustain - Rating is influenced based on the characters ability to keep the team alive and the utility they provide. The more utility and higher the safety, the higher the rating.
Other criteria affecting the ratings
Each tier list rates characters based on their average value in the specific game mode it represents. The higher a character is rated on the tier list the greater their power and more widely they can be used effectively in the mode, helping the players in getting all rewards every cycle. We aren't looking at 0-cycle potential. We consider:
Flexibility - how the characters kit functions against various enemy types, amounts of enemies and their ability to perform when not fighting against enemies vulnerable to their element,
Investment - some characters require specific limited 5★ units, heavy investment in certain relic sets or an abundance of sub-stats in order to function at the highest level. Each of these points impacts the rating in a negative way. - the more the character requires to perform well, the bigger the impact,
Utility - recently released characters possess abilities that lie beyond their defined role, for example Amplifiers/Sustains that can deal decent damage. The more a character helps the team outside of their role, the bigger positive impact on their rating it has.
Archer to the tier list and making some adjustments to some prior 3.4 placements based on community testing, feedback and an initial round of preliminary data in all three modes.
Phainon release has caused quite a stir among the community with some having incredible success with him and others less so. In response to this, we felt it necessary to proceed with an early round of data collection to look at Phainon specifically (it's available on his profile, but not on the MoC/AS/PF pages yet). What we found is the following:
Players using sustains had worse scores across the board, most often significantly worse.
Players with Phainon’s signature performed significantly better (to be expected).
Certain supports and team compositions overwhelmingly outperform others.
Based on the data we now have, as well as community feedback and testing, we’re making a few adjustments to Phainon’s ratings:
PF: Phainon is a polarizing character in Pure Fiction. If you’re able to clear without the need for a sustain he performs well to very well, but if your gear and team can’t manage and you must run a sustain, his performance takes a massive hit. Phainon’s signature is also more impactful in PF than it is in other modes, contributing to the gulf in performance some players may be observing. With that said, based on data from the current Pure Fiction we agree he is strong enough to sit alongside Anaxa and Argenti when assessed as pure DPS. We’re moving Phainon to T0.5 for now, but will continue to monitor him.
MoC & AS: As expected Phainon has proven himself worthy of T0 in MoC but in addition to this has also performed incredibly well in AS. Based on this we’re watch listing him to move up in the mode, pending his results in the next released phase we’ll be covering in a few days.
Unfortunately outside of Phainon, the interim data we collected is not useful for assessing other recently changed characters as their pre and post buff data is mixed together in players' clear histories.
Archer releasing, two more top DPS enter the fray and as expected both are strong. Based on our testing we found Archer to excel in MoC and AS, earning him to tier placements. For Saber we found her to be a little less specialized but more well rounded being serviceable in all three modes.
Archer - While we had great success with Archer and found him to be an absolute beast in MoC and AS, we feel he is strongest when accompanied by Sparkle thanks to the SP generation and SP cap increase she provides. We’re starting him off with the Partner tag because of this as we feel he isn’t as strong without her.
MoC: T0
PF: T5
AS: T0
Saber - We found Saber to be significantly more challenging to play than Archer and most other top tier characters. This is due to the nature of her action advancement and the fact it triggers from energy, which can be gained in differing amounts randomly based on the encounter. If you’ve played The Herta with Sunday, or another action advancer you’ll be familiar with her challenges - only they’re quite a bit more tricky. With that said, when played effectively we feel she’s able to compete with the characters in the tiers we’ve placed her alongside albeit with a bit more effort needed.
MoC: T0.5
PF: T1
AS: T0.5
Other Changes:
Cipher - Based on community feedback we’re moving Cipher from Support DMG to Amplifier instead. The reason behind this is that many consider Cipher’s ultimate damage to be a form of team wide amplification instead of her own damage. We understand this argument and agree - we’re moving her to amplifier in all three modes.
Tribbie - Tribbie and Cipher share some similarities and while we have discussed moving Tribbie to amplifier before, we feel she does enough personal damage to justify her place in Support Damage for the time being. Let us know what you think about this.
MoC:
Anaxa T0.5 T0: We’re following through on Anaxa’s watch list from last time and moving him to T0.
The Herta T0 T0.5: With the introduction of Archer and Saber and Anaxa taking his place in T0, we’re once again adjusting T0 and similar to Mydei we’re moving the lowest of the T0 performers down a rank - this time that’s The Herta.
Bronya T1.5 T1: After the release of Phainon, Bronya has seen a significant uptick in performance and usage in MoC. Based on this we’re raising her to T1.
Tingyun (Watchlist UP): Similar to Bronya, but to a much lesser extent, Tingyun has also gained some ground thanks to Phainon - we’re watch listing her to move up.
Sparkle (Watchlist UP): With Archer releasing and Sparkle being his best teammate, we expect her to improve her scores and usage considerably. Before moving her though we want to see exactly how much by first. We’re placing her on the watch list to move up.
02/07/2025
Patch 3.4’s arrival brings us
Phainon but also our first round of buffed characters including
Kafka - these buffs certainly aren’t small. In addition to placing Phainon on all three tier lists, we’ve also re-evaluated and rated all buffed characters.
Phainon initial ratings are MoC: T0, AS: T0.5 and PF: T1 (Watchlisted). We’re confident in Phainon’s potency in MoC and are satisfied with his AS performance compared to others in the tier we’ve initially placed him, but can see potential for him to rise further pending favorable widespread results. Pure Fiction is a different beast for Phainon though, as a large majority of his damage is evenly distributed between all targets, with the rest of his kit not significantly scaling outside of the fact he can improve his Scourge generation against 4+ targets. This, on top of the fact PF is often one of the longer modes which is likely to require Phainon to use multiple Ultimates, is why we’re watch listinghim initially - we want to see how the community will receive him specifically for this mode.
We’ve tested each of the four newly buffed characters in endgame but as they’re the first of their kind we’re placing watchlists on all of them to indicate their placements may move up or, while unlikely, possibly down as well.
Blade - As of late, Blade has already been performing quite well in endgame, earning him multiple improvements to his tier list placement. It should be no surprise then that with a sizeable buff in the form of improved multipliers and drastic mechanical improvements, consisting of the introduction of a pseudo-Taunt and better ultimate damage consistency, that Blade will be moving up yet again in both MoC and PF. We’re holding him in T1.5 in AS for now, but pending future results he may improve there as well.
MoC: T1.5 T1
PF: T1.5 T1
AS: No changes.
Silver Wolf - Of all the buffed characters, Silver Wolf has seen the most improvement. Her kit has received an absurd amount of Quality of Life, too much to list here in fact, all while gaining a significant amount of power as well. All the changes turned Silver Wolf into one of the best amplifiers in modes that contain high priority targets like MoC and AS where her bugs, implant and ultimate can all shine at once. It’s true a substantial amount of Silver Wolf’s kit is now AoE, but her implant still isn’t, causing her to lose significant value in PF compared to her peers, but we still raised her from T5 to T2. Based on Silver Wolf’s Sub DPS potential we’re also considering moving her to the Support Damage category with Tribbie and Cipher, let us know what you think of this.
Black Swan - Both Kafka and Black Swans ratings are being updated together based off of Kafka’s buff. New Kafka is closer to a Support Damage dealer than a pure damage dealer now - because of this we’re changing the category she resides in as well as updating her ratings. Kafka’s new buff positions her as the go to DoT enabler - the only downside is the only DoT character she has to enable right now is Black Swan, which while potent, isn’t a combo quite on the power level of 3.x characters based on our initial testing. With that said, the increase in power is undeniable, so we’re raising both Black Swan and Kafka’s tiers in MoC and PF. Also, worth highlighting is the imminent arrival of Hysilens - a character all but confirmed by Hoyo themselves via the Simulated Universe to be affiliated with DoT, thanks to her portrait based buff being dedicated to the DoT archetype. If she indeed will belong to the archetype, we expect great things of Kafka.
MoC: T2 T1
PF: T3 T1
AS: No changes.
Jingliu - Like Blade, Jingliu has received the full HP kit conversion treatment, resulting in a sizable overall buff to her damage. In addition to this, Jingliu’s gameplay has changed from a bursty character usually with some downtime, to a character that once enhanced, aims to remain so for the entire duration of the fight - something that’s possible with the right team and gameplay. Based on these improvements, we’re raising Jingliu’s rating across the board.
MoC: T2 T1.5
PF: T4 T3
AS: T3 T1.5
MoC Update:
DPS:
Mydei T0 T0.5 - What constitutes T0 continues to be pushed higher and higher with each new release. With such increases in power, comes the need to ensure we continually re-evaluate the characters at the top. This time we’ve identified that other characters currently (or being newly added to T0) hold a slight edge over Mydei in the current meta - based on this we’re adjusting his rating for now, but have made other changes to ensure his power level is still accurately represented.
Anaxa (DPS) added to watchlist. Anaxa continues to impress as a dedicated DPS character, so we’re watch listing him to move up next phase pending its results.
Rappa T0.5 T1 - Superbreak has been experiencing difficulties in endgame as of late, and MoC is no exception with even Rappa and her usually successful sustainless teams facing resistance. Based on this, and with Mydei moving down to T0.5, we’re adjusting Rappa’s rating to T1.
Acheron T0.5 T1 - While Silver Wolf is a new teammate for Acheron to make use of. we aren’t confident she’s able to match either Mydei or Anaxa even with that power boost - we’re moving her to T1 for now, but she may return if Silver Wolf surprises us.
Boothill T1 T1.5 - Same as Rappa, Firefly and Boothill are also struggling and with two previously Apex characters moving to T1, we’re moving Firefly and Boothill down to T1.5 based on their subpar average performance over the last three phases.
Jing Yuan T1 T1.5 - Acheron arriving in T1 makes remaining in T1 difficult for Jing Yuan - since she currently holds the edge over him and is receiving a new teammate to play with Silver Wolf. Based on Acheron’s movement we’re adjusting Jing Yuan to T1.5 for now.