Honkai: Star RailFeixiaoBest build, teams and other guides

Character
Introduction

Feixiao is a 5 character from the Wind element who follows the Path of Hunt.

The Xianzhou Yaoqing's Merlin's Claw and one of the Seven Arbiter-Generals. Her personality is unrestrained and frank, dashing and straightforward. She is skilled in all forms of martial arts and has honed herself into a supreme weapon. She is widely adored by Xianzhou soldiers and civilians alike as "The Great General." However, she bears the burden of the Moon Rage affliction. If she were to hunt down all the abominations in her limited lifetime — Then the only enemy Feixiao has would be herself.

To learn more about Feixiao check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Feixiao has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

To learn more about Feixiao check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

SPECIAL!

Check out our first impressions of Feixiao (and a special code)!

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Boltsunder

Single Target

Lv. 1

Energy gain: 0

Break: 10

Deals Wind DMG equal to #1[i]% of Feixiao's ATK to a single target enemy.
Skill

Waraxe

Single Target

Lv. 1

Energy gain: 0

Break: 20

Deals Wind DMG equal to #1[i]% of Feixiao's ATK to a target enemy. Then, immediately launches 1 instance of Talent's follow-up attack against the target.
Ultimate

Terrasplit

Single Target

Lv. 1

Energy gain: 0

Break: 30

Deals Wind DMG to a single target enemy, up to #1[i]% of Feixiao's ATK. During this time, can ignore Weakness Type to reduce the target's Toughness. When the target is not Weakness Broken, Feixiao's Weakness Break Efficiency increases by 100%. During the attack, Feixiao first launches Boltsunder Blitz or Waraxe Skyward on the target, for a total of 6 time(s). At the end, deals Wind DMG equal to #2[i]% of Feixiao's ATK to the target. Boltsunder Blitz: Deals Wind DMG equal to #3[i]% of Feixiao's ATK to the chosen target. If the target is Weakness Broken, the DMG multiplier increases by #4[i]%. Waraxe Skyward: Deals Wind DMG equal to #3[i]% of Feixiao's ATK to the chosen target. If the target is not Weakness Broken, the DMG multiplier increases by #4[i]%.
Talent

Thunderhunt

Single Target

Lv. 1

Energy gain: 0

Break: -

Can activate Ultimate when Flying Aureus reaches 6 points, accumulating up to 12 points. Feixiao gains 1 point of Flying Aureus for every 2 attacks by ally targets. Feixiao's Ultimate attacks do not count towards this number. After Feixiao's teammates attack an enemy target, Feixiao immediately launches follow-up attack against the primary target, dealing Wind DMG equal to #1[i]% of Feixiao's ATK. If there is no primary target available to attack, Feixiao attacks a single random enemy instead. This effect can only trigger once per turn and the trigger count resets at the start of Feixiao's turn. When using this attack, increases DMG dealt by this unit by #2[i]%, lasting for 2 turn(s).
Technique

Stormborn

Enhance

Energy gain: 0

Break: -

After using Technique, enters the Onrush state, lasting for 20 seconds. While in Onrush, pulls in enemies within a certain range, and increases this unit's movement speed by 50%. After entering battle, gains 1 point(s) of Flying Aureus. While in Onrush, actively attacking will start battle with all pulled enemies. After entering battle, deals Wind DMG equal to 200% of Feixiao's ATK to all enemies at the start of each wave. This DMG is guaranteed to CRIT. If more than 1 enemy is pulled in, increases the multiplier of this DMG by 100% for each additional enemy pulled in, up to a maximum of 1000%.
Major Traces
A2Major trace

Heavenpath

When the battle starts, gains 3 point(s) of Flying Aureus. At the start of a turn, if no follow-up attack was launched via Talent in the previous turn, then this counts as 1 toward the number of attacks required to gain Flying Aureus.
A4Major trace

Formshift

When using Ultimate to deal DMG to an enemy target, it is considered as a follow-up attack. Follow-up attacks' CRIT DMG increases by 36%.
A6Major trace

Boltcatch

When using Skill, increases ATK by 48%, lasting for 3 turn(s).
Minor Traces (total)
ATK
ATK
+28%
CRIT Rate
CRIT Rate
+12%
DEF
DEF
+12.5%
Eidolons
E1

Skyward I Quell

Eidolon 1

After launching "Boltsunder Blitz" or "Waraxe Skyward," additionally increases the Ultimate DMG dealt by Feixiao by an amount equal to 10% of the original DMG, stacking up to 5 time(s) and lasting until the end of the Ultimate action.

E2

Moonward I Wish

Eidolon 2

In the Talent's effect, for every 1 instance of follow-up attack launched by ally targets, Feixiao gains 1 point of "Flying Aureus." This effect can trigger up to 6 time(s) per turn.

E3

Starward I Bode

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Stormward I Hear

Eidolon 4

The follow-up attack from Talent has its Toughness Reduction increased by 100%, and when it launches, increases this unit's SPD by 8%, lasting for 2 turn(s).

E5

Heavenward I Leap

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Homeward I Near

Eidolon 6

Increases the All-Type RES PEN of Ultimate DMG dealt by Feixiao by 20%. Talent's follow-up attack DMG is considered as Ultimate DMG at the same time, and its DMG multiplier increases by 140%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1051
ATK
ATK
601
DEF
DEF
388
Speed
Speed
112
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Artifex's Module
    Artifex's Module
    x 15
  • Artifex's Cogwheel
    Artifex's Cogwheel
    x 15
  • A Glass of the Besotted Era
    A Glass of the Besotted Era
    x 65
  • Artifex's Gyreheart
    Artifex's Gyreheart
    x 15
CV
ENG
Anairis Quinones
JPN
Mikako Komatsu (小松未可子)
CN
Zhiqiu Ye (叶知秋)
KR
Sohn Jeong Min (손정민)
Gallery

Feixiao images aren't available yet. They will be added when the character is released.

Review

Pros & Cons

Feixiao pros & cons aren't available yet. They will be added when the character is released.

Review (By Sushou)

Feixiao review isn't available yet. It will be added when the character is released.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.

Feixiao ratings aren't available yet. They will be added as soon as it's possible.

Build and teams

Best build

Feixiao build information aren't available yet. They will be added when the character is released.

Synergy

Feixiao synergies aren't available yet. They will be added when the character is released.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF Statistics tab.

There are no teams featuring Feixiao who have cleared Memory of Chaos in the current cycle.

Video guides

MoC/PF/AS Statistics

MoC 2.3 / PF 2.4 / AS 2.4

Feixiao Memory of Chaos stats aren't available yet.

Calculations

Calculations

The simulation showcases the character'sdamage potential in the 8 cycle turn limit of Memory of Chaos against 1 target. The section below has all the rules listed.

General:

  • Combat is simulated at 8 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results). This removes any specific cut off point 850 AV, 750 AV etc, from impacting the results.

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Feixiao disclaimers:
  • The graph showcases a comparison between I Venture Forth to Hunt S1 and Cruising in the Stellar Sea S5,
  • Feixiao's damage is dependant on how many Ultimates she and her team can generate in a fight. Because of this her damage and performance can vary. Our calculations are modelled based on how many ultimates Feixiao is expected to gain in her top compositions fighting unhindered. Additionally, due to the nature of Feixiao's kit she is liable to inflict large amounts of overkill damage on enemies making her true damage in real combat potentially lower - effective target management can help mitigate this though.
Feixiao [1 target]
I Venture Forth to Hunt
4,769,759 dmg360%
Cruising in the Stellar Sea
3,609,481 dmg273%
I Venture Forth to Hunt
3,333,175 dmg252%
Cruising in the Stellar Sea
2,622,911 dmg198%
I Venture Forth to Hunt
3,215,426 dmg243%
Cruising in the Stellar Sea
2,518,725 dmg190%
I Venture Forth to Hunt
3,083,632 dmg233%
Cruising in the Stellar Sea
2,411,301 dmg182%
I Venture Forth to Hunt
2,866,734 dmg217%
Cruising in the Stellar Sea
2,249,935 dmg170%
I Venture Forth to Hunt
2,085,137 dmg158%
Cruising in the Stellar Sea
1,668,447 dmg126%
I Venture Forth to Hunt
1,621,451 dmg123%
Cruising in the Stellar Sea
1,323,477 dmg100%
Relic Set

(2)

ATK increases by 12%.

(4)

Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).

Planetary Sets

(2)

When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

Relic Stats
Body
CRIT DMG
CRIT DMG
Feet
ATK
ATK
Planar Sphere
Wind DMG
Wind DMG
Link Rope
ATK
ATK
Substats:

Crit Rate (32.1%), CRIT DMG (46.7%)

Ally Attack Assistance

Note, depending on the teammates you play Feixiao with team actions per one action of Feixiao can vary drastically. This is particularly true in teams with Robin due to her lack of attacks but full team advancement. This chart is only intended to demonstrate how Feixiao's kit scales with additional team attacks.

Ally Attack Assistance (E0 Feixiao)