A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Her Cornerstone is "Jade of Credit." A cold and elegant moneylender, she is skilled at understanding the human heart, with a personal hobby called "Bonajade Exchange." She's willing to wait patiently for high-value acquisitions and adept at extracting value from seemingly destitute clients.
To learn more about Jade check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Jade has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 5th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Jade check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Lash of Riches
Blast
Energy gain: 20
Break: 10 + 5 adjacent
Acquisition Surety
Support
Energy gain: 30
Break: -
Vow of the Deep
AoE | 140 energy cost
Energy gain: 5
Break: 20
Fang of Flare Flaying
AoE
Energy gain: 10
Break: 10
Visionary Predation
Impair
Energy gain: 0
Break: -
Reverse Repo
Collateral Ticket
Asset Forfeiture
Altruism? Nevertheless Tradable
Eidolon 1
The follow-up attack DMG from Jade's Talent increases by 32%. After the character with Debt Collector state uses an attack and hits 2/1 enemy targets, Jade additionally gains 1/2 point(s) of Charge.
Morality? Herein Authenticated
Eidolon 2
When there are 15 stacks of Pawned Asset, Jade's CRIT Rate increases by 18%.
Honesty? Soon Mortgaged
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Sincerity? Put Option Only
Eidolon 4
When using Ultimate, the DMG Jade deals ignores 12% of enemy targets' DEF, lasting for 3 turn(s).
Hope? Hitherto Forfeited
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Equity? Pending Sponsorship
Eidolon 6
When there are Debt Collector allies on the field, Jade's Quantum RES PEN increases by 20%, and Jade gains the Debt Collector state.
Jade images aren't available yet. They will be added when the character is released.
Review
Excellent performance in Pure Fiction,
Synergises very well with existing AoE and AoE follow-up characters,
Provides a very strong single-target flat SPD boost,
Slots into existing AoE teams very easily,
Excellent teammate for Blade.
Miserable performance outside of Pure Fiction for a limited 5-star,
Highly variable damage output,
Highly reliant on her E1 to be taken into non-AoE content,
Doesn't have much specific synergy beyond generalised AoE or Blade.
Jade is a competent Erudition damage dealer with some buffing capabilities and a focus on follow-up damage. Her Debt Collector buff will increase a single ally's SPD and let them deal additional Quantum DMG based on Jade's ATK. This status also drains a small bit of health from the buffed ally. She can deal large amounts of AoE damage and has a ramping self-buff that increases her CRIT DMG and ATK%. She relies very heavily on there being many enemies on the field to get stacks for her own follow-up, making her a powerful pick in those scenarios but unimpressive elsewhere.
Our first actual Quantum Erudition unit. As the IPC executive who goes around offering Faustian deals left and right, it should come as no surprise that Jade also takes her dues when buffing an ally. She's a follow-up unit with a big focus on AoE, to the point where she is also the first-ever character to have a Blast AoE on an non-Enhanced Basic ATK.
Jade's Skill will select a single ally to become a Debt Collector. This buff lasts for 3 of Jade's turns. While it's active, the Debt Collector gets a flat increase in SPD of 30 and all of their attacks deal a single additional instance of Quantum DMG based on Jade's ATK, up to 25%. The Debt Collector will also lose 2% Max HP each time they attack. Jade can use this buff on herself but it will not provide the SPD boost or HP drain. Jade also cannot recast this while it's active, meaning you will need to wait for it to drop fully before being able to reapply it.
This is actually a pretty potent boost to a single character, especially that SPD boost. As the duration only goes down on Jade's turns and not the affected ally’s, it heavily favours already fast-acting characters to make the most out of the buff before Jade needs to reapply it — and one of the best examples of this is follow-up attackers, since they’re constantly acting out of turn.
The HP drain is largely insignificant and the extra damage provided by the buff allows Jade to contribute a great deal in AoE scenarios against multiple foes. It won’t be that great against single-target or even Blast AoE scenarios, so it really is catering towards Pure Fiction style content. This AoE focus is also why Jade's Basic ATK is a Blast AoE, being the first of its kind and also letting Jade act as an SP generator for the team while still playing into her gameplan, especially since she doesn’t technically have a Skill.
Jade's Talent is a Charge-based follow-up; when Jade or the Debt Collector attack enemies, Jade gains 1 point of Charge for every enemy hit. This only counts once for each enemy per attack, meaning if say Herta Debt Collector spins 5 times against 5 enemies, Jade will still only receive 5 Charge stacks. When Jade has at least 8 points of Charge, she will consume 8 points to launch a follow-up attack against all enemies, dealing up to 120% ATK. This follow-up can't grant stacks of Charge, so you are further incentivised to make someone other than Jade the Debt Collector, as ally follow-ups will grant Charge. It's also one of the highest Energy generating follow-ups in the game, giving Jade 10 points per follow-up, allowing for rather quick Ultimates.
This Talent also has a secondary portion where each time she launches a follow-up attack, she gains stacks on a ramping self-buff called Pawned Asset, with each stack granting up to 2.4% Crit DMG, stacking up to 50 times. Each one of Jade's Talent follow-up attacks will grant her 5 stacks of Pawned Asset. This buff has no duration and will last for the remainder of the fight, providing a great deal of free offensive stats.
Her Ultimate deals up to 240% ATK to all enemies and will provide an increase to Jade's follow-up multiplier of up to 80%, making the follow-up go from 120% ATK to 200% ATK, which is very strong for a non-Ultimate AoE attack. This Enhancement affects 2 of Jade's follow-ups before disappearing. This Ultimate has a fairly hefty cost of 140 Energy, but again because of the aforementioned Energy coming from her Talent's follow-up, as long as enemies are constantly getting hit and Jade is constantly using her follow-up, this Ultimate is going to be up fairly often.
Jade's Bonus Ability Traces are also fairly simple. A2 will grant Jade 1 stack of Pawned Asset whenever an enemy target enters combat for the first time (including summons), and an additional 3 stacks of Pawned Asset whenever the Debt Collector's turn starts, again placing emphasis on speedy characters. A4 gives a 50% Action Advance to Jade at the start of combat, making it almost guaranteed that she will be the first person to act in a fight and allowing her to activate the Debt Collector buff before anyone else has a chance to act first. A6 will allow Pawned Asset to also provide an ATK boost, 0.5% ATK per stack.
It should be clear that Jade is expertly tailored to handling AoE content where enemies are plentiful and are constantly reappearing — or in other words, Pure Fiction. She's got exceptional synergy with the usual PF destroyers, Herta and Himeko, as their follow-ups are frequent and fully AoE, letting them generate lots of Charge for Jade resulting in even more follow-ups. She doesn’t really want to be paired with both at the same time as it’s just unnecessary overkill, but by pairing Jade with either Herta or Himeko will allow the other to be sent to the other side without worry.
She also has surprisingly impressive synergy with Blade, as he wants to be losing HP to get more frequent follow-ups of his own, and Jade's HP syphoning Debt Collector buff is exactly what the mara-struck ordered. With the Debt Collector buff, Blade will be able to gain 2 stacks towards his follow-up with every offensive action taken, greatly increasing the frequency of said follow-up. Since this follow-up heals Blade, it increases his ease of use beyond his usual, and more importantly, because the follow-up is also fully AoE, it feeds right back into Jade’s kit perfectly. It’s an astonishingly powerful combination.
As such, Jade has plenty of team options when it comes to handling Pure Fiction, and is essentially a very easy way to clear the content with only some basic team planning; Herta, Himeko, Argenti, heck even Clara can work. As long as the assigned Debt Collector can hit multiple foes simultaneously and frequently, Jade's going to be getting and providing value.
Here's where things get tricky, though. Jade is not a particularly complicated character in terms of her actual gameplay design, which is definitely a nice breath of fresh air after the mechanical maniacs we've been getting the past little while. It's definitely a good thing for players trying to just understand what she seeks to accomplish in combat, but it creates a dilemma for people who have been around for a while.
This simplicity is a blessing and a curse, as it makes it easier to understand what Jade’s after, but it comes with the caveat of being far more inflexible; what you see is what you get, and if you can’t play into what she wants to be doing, then You’re gonna have a bad time™, and the crux of this is that all of Jade’s power is locked behind what your allies are doing — how often are they attacking, what is their method of dealing damage, how fast are they, are they incapacitated or under Crowd Control right now, even what specific enemies you’re facing.
All of this culminates in a character whose damage output is so extremely inconsistent and variable that it’s not always possible to predict how she’ll perform, even in different runs of the same encounter. It can be quite a frustrating experience, and it’s ironic that characters with entire dissertations for Ability descriptions are so significantly simpler to make full use of.
Jade is a goddess in Pure Fiction, make no mistake about that, but her performance elsewhere is unimpressive at best. Memory of Chaos does not feature the types of enemy situations that allow Jade to thrive fully, and this is exacerbated by the fact that almost all of her preferred Debt Collector targets are similarly not used inside of Memory of Chaos, or if they are, they're being used in a completely different and highly specialised setup that does not have room for Jade (with the notable exception of Blade).
The only real option she's got if she's being brought into Memory of Chaos is to be paired with Blade, and this is actually an incredibly potent setup, but it runs into the same problem that Blade teams have always had, which is that single-target damage ends up being comparatively very low. If the encounter has a lot of summoning of enemies or naturally starts with a high enemy count, it can be mitigated some, but if you're staring down the classic Boss-plus-one™ then it's going to be quite a painful endeavour.
Naturally, this downside means that Jade struggles too in Apocalyptic Shadow, as the AoE-focused nature of her kit means her Toughness damage is virtually non-existent against Big Bosses, and she simply doesn't provide anywhere near enough benefits to be able to handle the absurd HP bars present in that game mode that's run by Hunt, Super Break, and DoT. There is a very fringe case where Jade could be brought into a mono-Quantum type setup, or more specifically paired with Seele to masterfully play around the Resurgence buff, but this is incredibly high concept and is tremendously unlikely to be viable for the majority of the player base.
Thus we come to the most important question: 'Why should I pull for Jade?'. It is very challenging to try and convince people to pull for a character whose only true claim to fame is in a game mode that is already dominated by plenty of other characters, many of whom are either completely free 4-stars or Standard 5-stars; Herta, Himeko, and Clara are all very accessible and very powerful all on their own. They already have dedicated setups that work extremely well and can make Pure Fiction a breeze, and that is without Jade, so unless someone is struggling immensely and doesn't have access to the aforementioned characters (You have Herta, she came free with your Stellaron), it's a bit tough to sell Jade.
You may have wondered where the Eidolon section was, and I left it to last to illustrate the point a bit more. If it's difficult to recommend Jade in the mode she was designed to dominate, then what hope is there if she's also sandbagging in the other endgame modes? Well, for the low cost of a second copy of Jade, you can rectify these downsides. Jade's E1 increases the DMG% of her follow-up by 32%, and makes it so that she gains additional points of Charge if the Debt Collector character attacks fewer than 3 enemies, 1 extra if 2 enemies were hit, and 2 extra if 1 enemy was hit. Functionally this makes it so that Jade will always gain no fewer than 3 points of Charge per Debt Collector attack. Suddenly it's a lot more compelling to take her into low-target encounters.
She doesn't need this Eidolon to do well in her designed space of Pure Fiction, she'll trivialise that for no additional cost. It's just a little unfortunate that if you really adamantly want to use her elsewhere in the endgame, it's going to cost you — either your Stellar Jades or your sanity, so choose wisely.
Jade's E2 grants an additional 18% CRIT Rate when Pawned Asset reaches at least 15 stacks. E4 will give Jade a buff upon using her Ultimate where for the next 3 turns, Jade's DMG dealt will ignore 12% of enemy DEF, and E6 will allow Jade to gain a permanent 20% Quantum RES PEN while a Debt Collector is on field, and will also duplicate the Debt Collector status for herself as well.
Obviously, if you are not a meta-chaser or are someone who is just a character collector, you should have no troubles justifying going for Jade. Similarly, if you are someone who does care about the endgame and struggle inside of Pure Fiction, Jade is also a pretty easy pickup. However, if you care about the endgame as a whole and are looking for overall account value from characters, then you may need to consider your options carefully before pulling for Jade, especially if you might end up going for her rather impactful E1.
This is ultimately a choice for the individual player. Consider your options carefully before accepting the Faustian deal. Or maybe you're a Blade enjoyer, I don't know—
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
Jade Relic and Light Cone calculations are based on fighting against 3 targets.
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
109.05%
Increases the wearer's CRIT Rate by 16/19/22/25/28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12/14/16/18/20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20/24/28/32/36% of the target's DEF, lasting for 2 turn(s).
Source: Event Warp (limited)
100.49%
Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
100%
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
99.21%
For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
90.45%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
88.45%
Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).
Source: Herta's Store
88.16%
Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
87.36%
Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.
Source: Stellar Warp
Jade Relic and Light Cone calculations are based on fighting against 3 targets.
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
QUA WeakIncreases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
99.03%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
96.17%
ATK increases by 12%.
Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).
95.43%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
102.94%
ActiveIncreases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
102.41%
Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
101.05%
When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
CRIT RATE >= CRIT DMG > ATK% > SPD
If you want to learn more about the various stats and breakpoints, expand the section below.
Relic Main stats
Body - CRIT RATE >= CRIT DMG
Pick one that gives you a better Crit Rate / Crit DMG ratio.
Feet - ATK%
Best in Slot.
Planar Sphere - Quantum DMG%
Best in Slot.
Link Rope - ATK%
Best in Slot.
CRIT Rate & CRIT DMG: Due to Jade's enormous CRIT DMG boost from her Talent, her CRIT Ratio can get a little messed up when only viewing the character page. To account for this ensure your CRIT Rate is as high as possible even if it seems your CRIT DMG is a little low outside of combat. A CRIT Ratio of 100% Crit Ratio to 100% Crit DMG is an acceptable ratio on Jade as it will quickly become 100:220%.
Speed: Jade isn't overly reliant on her Speed as she deals most of her damage through her Follow-Up attacks which are fueled largely by the target of her Debt Collection. For this reason, Speed is optional on her - you can still invest into it allowing her to execute more Basic Attacks of her own, but it's also just as viable if not more so to pursue higher damage through more offensive stats such as ATK, CRIT Rate, and CRIT DMG.
HP: 2800+
DEF: 900+
ATK: 2700-3000+
CRIT RATE: 75% - 100%
CRIT DMG: 100% - 120%+
SPD: 103 (Base Speed) / 134
Talent > Ult > Skill = Basic
Collateral Ticket (A4) > Reverse Repo (A2) > Asset Forfeiture (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Jade performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Jade in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Jade in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Jade in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Jade in the current MoC cycle (135), in the current PF cycle (770) or in the current AS cycle (406) and had the character placed in their Profile.
61.9%
7.56 cyc.Eidolon 0
29.24%
5.88 cyc.The follow-up attack DMG from Jade's Talent increases by 32%. After the character with Debt Collector state uses an attack and hits 2/1 enemy targets, Jade additionally gains 1/2 point(s) of Charge.
4.12%
4.75 cyc.When there are 15 stacks of Pawned Asset, Jade's CRIT Rate increases by 18%.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
0.6%
7.5 cyc.When using Ultimate, the DMG Jade deals ignores 12% of enemy targets' DEF, lasting for 3 turn(s).
0.22%
6 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
3.9%
3.64 cyc.When there are Debt Collector allies on the field, Jade's Quantum RES PEN increases by 20%, and Jade gains the Debt Collector state.
Light Cones are ranked with usage rate among the players we have scanned who used Jade in the current MoC cycle (135), in the current PF cycle (770) or in the current AS cycle (406) and had the character placed in their Profile.
53.68%
6.83 cyc.Increases the wearer's CRIT Rate by 16/19/22/25/28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12/14/16/18/20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20/24/28/32/36% of the target's DEF, lasting for 2 turn(s).
Source: Event Warp (limited)
14.81%
10 cyc.After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
11.66%
99.99 cyc.For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
9.34%
7 cyc.Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).
Source: Herta's Store
3.2%
99.99 cyc.Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
2.97%
10 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
1.93%
99.99 cyc.Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.
Source: Stellar Warp
1.53%
99.99 cyc.Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
0.62%
99.99 cyc.Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).
Source: Forgotten Hall Store
0.09%
99.99 cyc.Increases the wearer's Break Effect by 28/35/42/49/56%. After the wearer uses Ultimate, increases SPD by 8/10/12/14/16, lasting for 2 turn(s).
Source: Event Warp (limited)
Relic Sets are ranked with usage rate among the players we have scanned who used Jade in the current MoC cycle (135), in the current PF cycle (770) or in the current AS cycle (406) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
50.2%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
37.61%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
3.02%
ATK increases by 12%.
Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).
2.26%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
1.63%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
55.37%
When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
27.8%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
8.9%
Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
3.16%
Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
1.01%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Jade in the current MoC cycle (135), in the current PF cycle (770) or in the current AS cycle (406) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
And here are the Relics and the Light Cone used in the calculations above:
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
CRIT Rate (40.8%), CRIT DMG (81.6%)
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This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.