Honkai: Star RailQingqueBest build, teams and other guides

Character
Introduction

Qingque is a 4 character from the Quantum element who follows the Path of Erudition.

An average Diviner of the Divination Commission, who will never slack off when it comes to slacking off. She passed the Divination Commissions entrance exam to please her parents, only to discover what she had originally thought to be a relaxing public servant job to instead be very intensive and a worker's nightmare. After several years of experience, Qingque had finally honed her craft — No matter which department she changes to, she remains the lowest level of Diviners.

"When there's nothing else left to do, why not bury your head in a book or play cards? What more could I ask for?"

To learn more about Qingque check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Qingque has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.6

Last major build/calcs update

Patch 2.0

Last profile update*

November 8th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Qingque check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Flower Pick

Single Target

Lv. 1

Energy gain: 20

Break: 10

Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to #1[i]% of Qingque's ATK to a single enemy.
Basic ATK(Enhanced)

Cherry on Top!

Blast

Lv. 1

Energy gain: 20

Break: 20 + 10 adjacent

Deals Quantum DMG equal to #1[i]% of Qingque's ATK to a single enemy, and deals Quantum DMG equal to #2[i]% of Qingque's ATK to enemies adjacent to it. "Cherry on Top!" cannot recover Skill Points.
Skill

A Scoop of Moon

Enhance

Lv. 1

Energy gain: 0

Break: -

Immediately draws #1[i] jade tile(s) and increases DMG by #2[i]% until the end of the current turn. This effect can stack up to #3[i] time(s). The turn will not end after this Skill is used.
Ultimate

A Quartet? Woo-hoo!

AoE | 140 energy cost

Lv. 1

Energy gain: 5

Break: 20

Deals Quantum DMG equal to #1[i]% of Qingque's ATK to all enemies, and obtains 4 jade tiles of the same suit.
Talent

Celestial Jade

Enhance

Lv. 1

Energy gain: 0

Break: -

When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time. If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state. While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by #1[i]%, and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Technique

Game Solitaire

Enhance

Energy gain: 0

Break: -

After using Technique, Qingque draws #1[i] jade tile(s) when the battle starts.
Major Traces
A2Major trace

Tile Battle

Restores 1 Skill Point when using the Skill. This effect can only be triggered 1 time per battle.
A4Major trace

Bide Time

Using the Skill increases DMG Boost effect of attacks by an extra 10%.
A6Major trace

Winning Hand

Qingque's SPD increases by 10% for 1 turn after using the Enhanced Basic ATK.
Minor Traces (total)
ATK
ATK
+28%
Quantum DMG
Quantum DMG
+14.4%
DEF
DEF
+12.5%
Eidolons
E1

Rise Through the Tiles

Eidolon 1

Ultimate deals 10% more DMG.

E2

Sleep on the Tiles

Eidolon 2

Every time Draw Tile is triggered, Qingque immediately regenerates 1 Energy.

E3

Read Between the Tiles

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Right on the Tiles

Eidolon 4

After this character's Skill is used, there is a 24% fixed chance to gain Autarky, which lasts until the end of the current turn. With Autarky, using Basic ATK or Enhanced Basic ATK immediately launches 1 follow-up attack on the same target, dealing Quantum DMG equal to 100% of the previous Basic ATK (or Enhanced Basic ATK)'s DMG.

E5

Gambit for the Tiles

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Prevail Beyond the Tiles

Eidolon 6

Recovers 1 Skill Point after using Enhanced Basic ATK.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1023
ATK
ATK
652
DEF
DEF
441
Speed
Speed
98
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Thief's Instinct
    Thief's Instinct
    x 12
  • Usurper's Scheme
    Usurper's Scheme
    x 13
  • Void Cast Iron
    Void Cast Iron
    x 50
  • Conqueror's Will
    Conqueror's Will
    x 12
CV
ENG
Bryn Appril
JPN
Arisa Date (伊達 朱里紗)
CN
Liu Shisi (刘十四)
KR
-
Gallery

Review

Pros & Cons
Pros

  • Strong and flexible generalist character,

  • Very self-sufficient and powerful damage buffs.

Cons

  • Slightly reliant on Ultimate to circumvent bad luck,

  • Potentially very Energy and SP hungry,

  • Very late bloomer who requires a lot of investment,

  • Her own self-buffs can diminish the effectiveness of other supports’ buffs.

Review (By Sushou)

Qingque is an odd but endearing character. She’s a unit that makes a somewhat questionable first impression, but she blooms into one of the most formidable and self-sufficient damage dealers in the game.

Qingque has her primary source of damage come from a loose RNG mechanic. Her talent has her randomly draw tiles on each ally turn, 1 per turn, with 3 possible suits. At 4 perfectly matched tiles, her basic attack becomes enhanced, becoming a blast AoE and dealing vastly increased damage, while also getting an ATK% boost, up to a colossal 72% bonus ATK at max Trace level. If you are not matched, your basic attack will discard 1 tile with the lowest tile matches. This Enhanced Basic attack hits extremely hard, especially later on, but comes with the additional caveat that it will not recover a skill point like other Basic attacks.

Her Skill immediately draws 2 tiles and grants a damage increase until the end of the turn, and immediately grants an extra turn where you can choose to draw again, or exit with a Basic attack. Drawing again will stack the damage increase, up to 4 times in total. This is where the main gameplay loop comes in, you cycle tiles with her Skill until you’re matched, and then toss out your Enhanced Basic attack for massive damage.

Now, it’s entirely possible for you to use Qingque’s Skill 5 times in a row, thus using up literally all of your skill points in the process, and still not having 4 matching tiles. However, this is in practice really quite rare to see, and you should only ever use her Skill 4 times in a row since the DMG% only stacks up to 4 times anyway. You can also circumvent this bad luck through careful usage of her Ultimate, detailed a bit later.

Her ultimate guarantees an Enhanced Basic attack after using it, allowing you to strategically skip entire tile searches and get potentially back-to-back Enhanced Basics, but the Ultimate has an absurd energy cost, one of the absolute highest in the game. Worse still, using her Skill doesn’t recover any energy for Qingque, so her energy regeneration comes exclusively from her Basic attacks and Enhanced Basic attacks, meaning it takes a lot longer on average to get her Ultimate than for pretty much any other character.

Now, it’s important to mention that Qingque is a very late bloomer. Her scalings are very impressive but she requires a lot of investment to get to the stage where they start really having an impact, especially due to the stacking nature of her Skill. Because of this, Qingque is actually somewhat weak by comparison in the early game, and this can contribute to incorrectly assuming she’s not worth investing in. Her Talents need to be levelled up a lot to really bring out the best of her, and gaining access to her Bonus Traces provides noticeable performance spikes; for example, her first big spike in power comes at A4 when she can reach level 60, which is really quite late compared to many other damage dealers.

Her Bonus Traces do some good work to alleviate these early concerns. A2 refunds a Skill Point on the first Skill usage of a fight, meaning it’s a one-time benefit in an encounter. At first glance this doesn’t sound too impressive, and at second glance you’d realise your first glance was mostly correct, so really her A2 exists to give her more of a head start in an encounter and little else.

Her A4 is where the money is. It adds an extra 10% to the DMG% bonus of her Skill. This is per Skill usage, meaning at 4 stacks, it’s an extra 40% DMG boost on top of what she’s already getting. You can think of this Bonus Trace as injecting bonus levels into her Skill’s Trace. This means at max Trace level, 4 stacks of Qingque’s Skill will be giving her 152% bonus damage on her next attack. Coupled with the 72% bonus ATK from her Talent if you have 4 matching tiles, Qingque’s about to decimate whatever she’s looking at.

A6 increases Qingque’s speed for 1 turn after using her enhanced basic attack, which helps her get back in the fight sooner to start recovering more tiles and energy. It’s a nice bonus to have, but due to Qingque’s slightly below average speed stat, this isn’t that impactful on its own.

The ratio of skill points used to output value is exceedingly high with Qingque’s skill, because the potential damage bonuses she gets are astronomical. This is especially true since as mentioned earlier, you can use her Ultimate to circumvent bad luck and also take advantage of Qingque’s Skill’s damage bonuses. This is because Qingque’s Skill counts as an Extra Action, and all Ultimates also count as Extra Actions. 

So by using this knowledge, if you have Qingque’s Ultimate available, you can freely spend SP to draw tiles. If you’re lucky and get her Enhanced Basic, then you can throw it out and instantly use her Ultimate to take advantage of the stacked bonus damage from her Skill and carry it over onto her Ultimate, making it also hit significantly harder and guaranteeing the Enhanced Basic attack for her next turn. 

Now in this next example, you spend up to 4 SP drawing tiles and have yet to get her Enhanced Basic, so what you can do is use her Ultimate as soon as you realise this. Using the Extra Action that is her Ultimate means the damage boosts also affect the Ultimate, dealing increased damage, but because the Ultimate is an Extra Action, it is still Qingque’s turn, meaning you get to use the guaranteed Enhanced Basic from the Ultimate that also gets boosted by the Skill’s damage bonuses. This even has the added benefit of giving her a head start towards her next Ultimate.

This may seem complicated at first, but once you realise how this works and can recognise when this comes up, you’ll very quickly start to understand that Qingque’s “RNG issues” are completely overblown and exaggerated. She’s actually remarkably consistent when it counts, far more than anyone was really initially prepared for, especially myself. 

Qingque also has a different playstyle where you mostly focus on Basic attacking with her generating SP for a different dedicated damage dealer. This ends up working because her Talent draws tiles on its own on each Ally turn, so it’s still possible for her to get Enhanced Basics over time with no SP expenditure or from her Ultimate. It’s a viable alternative for if another character better matches an enemy weakness, or if you know you need that SP for other purposes.

These two playstyles are not mutually exclusive; you can very easily adjust and adapt on the fly based on your team’s SP needs, making Qingque actually quite the flexible unit as well. Just be aware that Qingque really pays more like a Destruction character than an Erudition one, in that she has phenomenal single-target damage but also has some more limited AoE damage as well. 

Qingque is already fantastic at base, but has two Eidolons that notably improve her performance. E4 gives a small chance for a phantom follow-up attack to occur after using a Basic Attack or Enhanced Basic attack, potentially allowing her to double-dip into the big damage bonuses she can accrue. E6 allows her to actually recover a skill point with her Enhanced Basic attack. The combination of these two Eidolons propel Qingque to a frightening height where she can do zero-cycle Memory of Chaos clears without really batting an eye.

As evidenced by the length of this review, Qingque is quite a complicated character. She is not meant to be left on Auto, and to do so is to squander her potential. If you find her play style is too frustrating or too complicated, or if you’re seeking characters that can be left on Auto, Qingque is probably not the character for you and I suggest looking elsewhere. Additionally, without her Ultimate, the chances of getting completely shafted by RNG are non-zero, meaning you need to be prepared to lose the dice roll on rare occasions. 

But because of everything discussed combined, Qingque is still quite the consistent and powerful character. She is absolutely worth your time.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Eidolon 0

T3

MoC

T4

PF

T4

AS

Eidolon 6

T2

MoC

T3

PF

T3

AS

Build and teams

Best Light Cones

Qingque Relic and Light Cone calculations are based on fighting against 3 targets.

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

106.57%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes full uptime on the break damage buff which is incredibly difficult to achieve outside of Pure Fiction. This result is also calculated as if there were 3 targets present for the duration of the fight. A reduction in either of these factors will sharply lower this Cone's performance.

105.92%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes full uptime on the on-kill CRIT DMG% boost at all times. Failing to keep this buff active will lower this Cone's performance.

105.36%

Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).

Source: Herta's Store

A F2P option that provides great ATK% and SPD bonuses as long as you're hitting 3 targets consistently (which you always will in PF).

104.58%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

Best in Slot for E4+ Qingque but slightly behind Geniuses Repose before E4.

101.96%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

101.42%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

Strong and consistent damage option.

100%

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Assumes constant uptime of the CRIT DMG% buff granted by attacking 2 or more enemies at once with an element they are weak to. Failing to keep this buff active will lower this Cone's performance.

95.94%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

Assumes no uptime of the break damage buff which can occur against fights in which you have no elemental advantage. This result is also calculated as if there were 3 targets present for the duration of the fight. When facing fewer than 3 enemies this Cone's performance will reduce.

95.80%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes immediate uptime on the on-kill ATK% boost. Not having access to easily defeatable enemies at the start of the fight or being slow to slay enemies will lower this Cone's performance.

89.91%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes 0% uptime on-kill CRIT DMG% boost.

88.27%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes 0 stacks of the ATK% bonus.
Best Relics

Qingque Relic and Light Cone calculations are based on fighting against 3 targets.

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

QUA Weak

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

95.32%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

92.81%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

97.87%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

97.77%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Best Stats
Body
CRIT Rate
CRIT Rate
>=
CRIT DMG
CRIT DMG
Feet
ATK
ATK%
>
Speed
Speed
Planar Sphere
Quantum DMG
Quantum DMG
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) > CRIT Rate = CRIT DMG > ATK%

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, CRIT Rate, and CRIT DMG. For every 1% of CRIT Rate try to have 2% of CRIT DMG.

Recommended endgame stats
  • HP: 2800 - 3000+

  • DEF: 800 - 1000+

  • ATK: 2500 - 2900+

  • CRIT RATE: 65% - 70%+

  • CRIT DMG: 130% - 140%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134+

Traces priority
Skills priority:

Basic > Skill = Talent > Ultimate

Major Traces priority:

Bide Time (A4) > Winning Hand (A6) > Tile Battle (A2)

Synergy
CharacterNotes
Sparkle

Being extremely Skill Point hungry and normally built slow for maximum damage allows Sparkle be Qingque’s strongest supports. Sparkle is preferred over Bronya for the Skill Point generation as well as the Quantum damage% Trace from Sparkle.

Fu Xuan

Fu Xuan lets Qingque become less reliant on RNG thanks to her Crit Rate% buff from her Skill, while also providing the necessary sustain she needs. Fu Xuan also fulfils the count check for the Mono-Quantum version.

Silver Wolf

Silver Wolf provides some disgustingly strong DEF shred numbers on top of being able to always implant Quantum in the Mono-Quantum team, which pairs extremely well with the Quantum set for additional 10 DEF shred for “free”.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 122

App. rate: 0.15%

Avg. cycles: 10

Qingque
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Fu Xuan
Quantum

Rank 770

App. rate: 0.01%

Avg. cycles: 99.99

Qingque
Quantum
Jiaoqiu
Fire
Sparkle
Quantum
Aventurine
Imaginary

Rank 770

App. rate: 0.01%

Avg. cycles: 99.99

Qingque
Quantum
Silver Wolf
Quantum
Sparkle
Quantum
Gallagher
Fire

Rank 770

App. rate: 0.01%

Avg. cycles: 99.99

Qingque
Quantum
Ruan Mei
Ice
Sparkle
Quantum
Fu Xuan
Quantum
Video guides

MoC/PF/AS Statistics

MoC 2.5 / PF 2.6 / AS 2.6

This section contains information about Qingque performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 19.10.2024 and the data below is based on 16686 accounts (8453 random we have scanned and 8233 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 5086 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 01.11.2024 and the data below is based on 12010 accounts (4153 random we have scanned and 7857 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3321 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Qingque in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Qingque in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Qingque in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile.

1%

99.99 cyc.

Eidolon 0

1%

99.99 cyc.

Ultimate deals 10% more DMG.

1%

99.99 cyc.

Every time Draw Tile is triggered, Qingque immediately regenerates 1 Energy.

1%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

1%

99.99 cyc.

After this character's Skill is used, there is a 24% fixed chance to gain Autarky, which lasts until the end of the current turn. With Autarky, using Basic ATK or Enhanced Basic ATK immediately launches 1 follow-up attack on the same target, dealing Quantum DMG equal to 100% of the previous Basic ATK (or Enhanced Basic ATK)'s DMG.

4.35%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

97.18%

10 cyc.

Recovers 1 Skill Point after using Enhanced Basic ATK.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile.

43.65%

99.99 cyc.

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

14.78%

99.99 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

12.67%

99.99 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

10.57%

99.99 cyc.

Increases the wearer's CRIT Rate by 16/19/22/25/28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12/14/16/18/20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20/24/28/32/36% of the target's DEF, lasting for 2 turn(s).

Source: Event Warp (limited)

9.86%

10 cyc.

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

2.82%

99.99 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.

Source: Event Warp (limited)

2.82%

99.99 cyc.

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

2.82%

99.99 cyc.

Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).

Source: Herta's Store

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

97.89%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

2.11%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

Flex
Planetary Sets

95.07%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

2.82%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 64.11%
CRIT DMG
CRIT DMG
- 32.38%
Feet
ATK
ATK
- 88.73%
Speed
Speed
- 7.76%
Planar Sphere
Quantum DMG
Quantum DMG
- 83.82%
ATK
ATK
- 10.57%
Fire DMG
Fire DMG
- 2.11%
Link Rope
ATK
ATK
- 93.67%
Energy Regen
Energy Regen Rate
- 2.82%
Average stats
Average stats
HP
HP
- 2886.07
ATK
ATK
- 3194.49
DEF
DEF
- 1064.9
Speed
Speed
- 100.2
CRIT Rate
CRIT Rate
- 74.84%
CRIT DMG
CRIT DMG
- 156.4%
Quantum DMG
Quantum DMG
- 57.95%
Energy Regen
Energy Regen Rate
- 0.85%
Effect RES
Effect RES
- 8.28%
Effect HIT Rate
Effect HIT Rate
- 7.84%
Break Effect
Break Effect
- 12.4%
Average sub stats
Average sub stats
HP
HP
- 8.57%
ATK
ATK
- 16.65%
DEF
DEF
- 10.07%
Speed
Speed
- 2.2
CRIT Rate
CRIT Rate
- 38.2%
CRIT DMG
CRIT DMG
- 77.64%
Effect RES
Effect RES
- 8.28%
Effect HIT Rate
Effect HIT Rate
- 7.84%
Break Effect
Break Effect
- 12.4%
Other stats
Average stats
Character level - 80
Light Cone level - 80
Basic level - 6.74
Skill level - 11.45
Ultimate level - 11.45
Talent level - 11.45

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).
Qingque in 1 Target scenario
Qingque in 3 Targets scenario

Disclaimer for this particular calculations:

Assumes 2 Skill Points used to achieve Full Hand. If you manage to use more, the damage will increase.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

Relic Set

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Quantum DMG
Quantum DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (23.3%), CRIT DMG (88.5%), Speed (2.3)