An average Diviner of the Divination Commission, who will never slack off when it comes to slacking off. She passed the Divination Commissions entrance exam to please her parents, only to discover what she had originally thought to be a relaxing public servant job to instead be very intensive and a worker's nightmare. After several years of experience, Qingque had finally honed her craft — No matter which department she changes to, she remains the lowest level of Diviners.
"When there's nothing else left to do, why not bury your head in a book or play cards? What more could I ask for?"
To learn more about Qingque check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Qingque has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.0
Last profile update*
November 8th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Qingque check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Flower Pick
Single Target
Energy gain: 20
Break: 10
Cherry on Top!
Blast
Energy gain: 20
Break: 20 + 10 adjacent
A Scoop of Moon
Enhance
Energy gain: 0
Break: -
A Quartet? Woo-hoo!
AoE | 140 energy cost
Energy gain: 5
Break: 20
Celestial Jade
Enhance
Energy gain: 0
Break: -
Game Solitaire
Enhance
Energy gain: 0
Break: -
Tile Battle
Bide Time
Winning Hand
Rise Through the Tiles
Eidolon 1
Ultimate deals 10% more DMG.
Sleep on the Tiles
Eidolon 2
Every time Draw Tile is triggered, Qingque immediately regenerates 1 Energy.
Read Between the Tiles
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Right on the Tiles
Eidolon 4
After this character's Skill is used, there is a 24% fixed chance to gain Autarky, which lasts until the end of the current turn. With Autarky, using Basic ATK or Enhanced Basic ATK immediately launches 1 follow-up attack on the same target, dealing Quantum DMG equal to 100% of the previous Basic ATK (or Enhanced Basic ATK)'s DMG.
Gambit for the Tiles
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Prevail Beyond the Tiles
Eidolon 6
Recovers 1 Skill Point after using Enhanced Basic ATK.
Review
Strong and flexible generalist character,
Very self-sufficient and powerful damage buffs.
Slightly reliant on Ultimate to circumvent bad luck,
Potentially very Energy and SP hungry,
Very late bloomer who requires a lot of investment,
Her own self-buffs can diminish the effectiveness of other supports’ buffs.
Qingque is an odd but endearing character. She’s a unit that makes a somewhat questionable first impression, but she blooms into one of the most formidable and self-sufficient damage dealers in the game.
Qingque has her primary source of damage come from a loose RNG mechanic. Her talent has her randomly draw tiles on each ally turn, 1 per turn, with 3 possible suits. At 4 perfectly matched tiles, her basic attack becomes enhanced, becoming a blast AoE and dealing vastly increased damage, while also getting an ATK% boost, up to a colossal 72% bonus ATK at max Trace level. If you are not matched, your basic attack will discard 1 tile with the lowest tile matches. This Enhanced Basic attack hits extremely hard, especially later on, but comes with the additional caveat that it will not recover a skill point like other Basic attacks.
Her Skill immediately draws 2 tiles and grants a damage increase until the end of the turn, and immediately grants an extra turn where you can choose to draw again, or exit with a Basic attack. Drawing again will stack the damage increase, up to 4 times in total. This is where the main gameplay loop comes in, you cycle tiles with her Skill until you’re matched, and then toss out your Enhanced Basic attack for massive damage.
Now, it’s entirely possible for you to use Qingque’s Skill 5 times in a row, thus using up literally all of your skill points in the process, and still not having 4 matching tiles. However, this is in practice really quite rare to see, and you should only ever use her Skill 4 times in a row since the DMG% only stacks up to 4 times anyway. You can also circumvent this bad luck through careful usage of her Ultimate, detailed a bit later.
Her ultimate guarantees an Enhanced Basic attack after using it, allowing you to strategically skip entire tile searches and get potentially back-to-back Enhanced Basics, but the Ultimate has an absurd energy cost, one of the absolute highest in the game. Worse still, using her Skill doesn’t recover any energy for Qingque, so her energy regeneration comes exclusively from her Basic attacks and Enhanced Basic attacks, meaning it takes a lot longer on average to get her Ultimate than for pretty much any other character.
Now, it’s important to mention that Qingque is a very late bloomer. Her scalings are very impressive but she requires a lot of investment to get to the stage where they start really having an impact, especially due to the stacking nature of her Skill. Because of this, Qingque is actually somewhat weak by comparison in the early game, and this can contribute to incorrectly assuming she’s not worth investing in. Her Talents need to be levelled up a lot to really bring out the best of her, and gaining access to her Bonus Traces provides noticeable performance spikes; for example, her first big spike in power comes at A4 when she can reach level 60, which is really quite late compared to many other damage dealers.
Her Bonus Traces do some good work to alleviate these early concerns. A2 refunds a Skill Point on the first Skill usage of a fight, meaning it’s a one-time benefit in an encounter. At first glance this doesn’t sound too impressive, and at second glance you’d realise your first glance was mostly correct, so really her A2 exists to give her more of a head start in an encounter and little else.
Her A4 is where the money is. It adds an extra 10% to the DMG% bonus of her Skill. This is per Skill usage, meaning at 4 stacks, it’s an extra 40% DMG boost on top of what she’s already getting. You can think of this Bonus Trace as injecting bonus levels into her Skill’s Trace. This means at max Trace level, 4 stacks of Qingque’s Skill will be giving her 152% bonus damage on her next attack. Coupled with the 72% bonus ATK from her Talent if you have 4 matching tiles, Qingque’s about to decimate whatever she’s looking at.
A6 increases Qingque’s speed for 1 turn after using her enhanced basic attack, which helps her get back in the fight sooner to start recovering more tiles and energy. It’s a nice bonus to have, but due to Qingque’s slightly below average speed stat, this isn’t that impactful on its own.
The ratio of skill points used to output value is exceedingly high with Qingque’s skill, because the potential damage bonuses she gets are astronomical. This is especially true since as mentioned earlier, you can use her Ultimate to circumvent bad luck and also take advantage of Qingque’s Skill’s damage bonuses. This is because Qingque’s Skill counts as an Extra Action, and all Ultimates also count as Extra Actions.
So by using this knowledge, if you have Qingque’s Ultimate available, you can freely spend SP to draw tiles. If you’re lucky and get her Enhanced Basic, then you can throw it out and instantly use her Ultimate to take advantage of the stacked bonus damage from her Skill and carry it over onto her Ultimate, making it also hit significantly harder and guaranteeing the Enhanced Basic attack for her next turn.
Now in this next example, you spend up to 4 SP drawing tiles and have yet to get her Enhanced Basic, so what you can do is use her Ultimate as soon as you realise this. Using the Extra Action that is her Ultimate means the damage boosts also affect the Ultimate, dealing increased damage, but because the Ultimate is an Extra Action, it is still Qingque’s turn, meaning you get to use the guaranteed Enhanced Basic from the Ultimate that also gets boosted by the Skill’s damage bonuses. This even has the added benefit of giving her a head start towards her next Ultimate.
This may seem complicated at first, but once you realise how this works and can recognise when this comes up, you’ll very quickly start to understand that Qingque’s “RNG issues” are completely overblown and exaggerated. She’s actually remarkably consistent when it counts, far more than anyone was really initially prepared for, especially myself.
Qingque also has a different playstyle where you mostly focus on Basic attacking with her generating SP for a different dedicated damage dealer. This ends up working because her Talent draws tiles on its own on each Ally turn, so it’s still possible for her to get Enhanced Basics over time with no SP expenditure or from her Ultimate. It’s a viable alternative for if another character better matches an enemy weakness, or if you know you need that SP for other purposes.
These two playstyles are not mutually exclusive; you can very easily adjust and adapt on the fly based on your team’s SP needs, making Qingque actually quite the flexible unit as well. Just be aware that Qingque really pays more like a Destruction character than an Erudition one, in that she has phenomenal single-target damage but also has some more limited AoE damage as well.
Qingque is already fantastic at base, but has two Eidolons that notably improve her performance. E4 gives a small chance for a phantom follow-up attack to occur after using a Basic Attack or Enhanced Basic attack, potentially allowing her to double-dip into the big damage bonuses she can accrue. E6 allows her to actually recover a skill point with her Enhanced Basic attack. The combination of these two Eidolons propel Qingque to a frightening height where she can do zero-cycle Memory of Chaos clears without really batting an eye.
As evidenced by the length of this review, Qingque is quite a complicated character. She is not meant to be left on Auto, and to do so is to squander her potential. If you find her play style is too frustrating or too complicated, or if you’re seeking characters that can be left on Auto, Qingque is probably not the character for you and I suggest looking elsewhere. Additionally, without her Ultimate, the chances of getting completely shafted by RNG are non-zero, meaning you need to be prepared to lose the dice roll on rare occasions.
But because of everything discussed combined, Qingque is still quite the consistent and powerful character. She is absolutely worth your time.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
Qingque Relic and Light Cone calculations are based on fighting against 3 targets.
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
106.57%
For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
105.92%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
105.36%
Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).
Source: Herta's Store
104.58%
Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
101.96%
Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.
Source: Event Warp (limited)
101.42%
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
100%
Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).
Source: Forgotten Hall Store
95.94%
For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
95.80%
Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
89.91%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
88.27%
Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
Qingque Relic and Light Cone calculations are based on fighting against 3 targets.
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
QUA WeakIncreases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
95.32%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
92.81%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
97.87%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
97.77%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
SPD (breakpoint) > CRIT Rate = CRIT DMG > ATK%
HP: 2800 - 3000+
DEF: 800 - 1000+
ATK: 2500 - 2900+
CRIT RATE: 65% - 70%+
CRIT DMG: 130% - 140%+
SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134+
Basic > Skill = Talent > Ultimate
Bide Time (A4) > Winning Hand (A6) > Tile Battle (A2)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Qingque performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Qingque in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Qingque in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Qingque in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile.
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.Ultimate deals 10% more DMG.
1%
99.99 cyc.Every time Draw Tile is triggered, Qingque immediately regenerates 1 Energy.
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
1%
99.99 cyc.After this character's Skill is used, there is a 24% fixed chance to gain Autarky, which lasts until the end of the current turn. With Autarky, using Basic ATK or Enhanced Basic ATK immediately launches 1 follow-up attack on the same target, dealing Quantum DMG equal to 100% of the previous Basic ATK (or Enhanced Basic ATK)'s DMG.
4.35%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
97.18%
10 cyc.Recovers 1 Skill Point after using Enhanced Basic ATK.
Light Cones are ranked with usage rate among the players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile.
43.65%
99.99 cyc.After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
14.78%
99.99 cyc.Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
12.67%
99.99 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
10.57%
99.99 cyc.Increases the wearer's CRIT Rate by 16/19/22/25/28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12/14/16/18/20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20/24/28/32/36% of the target's DEF, lasting for 2 turn(s).
Source: Event Warp (limited)
9.86%
10 cyc.Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
2.82%
99.99 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer uses their Ultimate, the wearer's Ultimate DMG increases based on their Max Energy; Ultimate DMG increases by 0.36/0.42/0.48/0.54/0.6% per point of Energy, up to 180 Energy.
Source: Event Warp (limited)
2.82%
99.99 cyc.For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
2.82%
99.99 cyc.Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).
Source: Herta's Store
Relic Sets are ranked with usage rate among the players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
97.89%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
2.11%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
95.07%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
2.82%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Qingque in the current MoC cycle (21), in the current PF cycle (2) or in the current AS cycle (36) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Disclaimer for this particular calculations:
Assumes 2 Skill Points used to achieve Full Hand. If you manage to use more, the damage will increase.
And here are the Relics and the Light Cone used in the calculations above:
Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).
Source: Forgotten Hall Store
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
Crit Rate (23.3%), CRIT DMG (88.5%), Speed (2.3)
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This is your typical DPS build that focuses on the holy trifecta - ATK, CRIT Rate, and CRIT DMG. For every 1% of CRIT Rate try to have 2% of CRIT DMG.