Head of the Sky-Faring Commission on the Xianzhou Luofu. Yukong was a seasoned pilot and a deadshot. Since heading up the commission, she's been buried under mountains of paperwork.
To learn more about Yukong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Yukong has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 8th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Yukong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Arrowslinger
Single Target
Energy gain: 20
Break: 10
Emboldening Salvo
Support
Energy gain: 30
Break: -
Diving Kestrel
Single Target | 130 energy cost
Energy gain: 5
Break: 30
Seven Layers, One Arrow
Enhance
Energy gain: 0
Break: -
Chasing the Wind
Enhance
Energy gain: 0
Break: -
Archerion
Bowmaster
Majestas
Aerial Marshal
Eidolon 1
At the start of battle, increases the SPD of all allies by 10% for 2 turn(s).
Skyward Command
Eidolon 2
When any ally's current energy is equal to its energy limit, Yukong regenerates an additional 5 energy. This effect can only be triggered once for each ally. The trigger count is reset after Yukong casts her Ultimate.
Torrential Fusillade
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Zephyrean Echoes
Eidolon 4
When "Roaring Bowstrings" is active, Yukong deals 30% more DMG to enemies.
August Deadshot
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Bowstring Thunderclap
Eidolon 6
When Yukong uses her Ultimate, she immediately gains 1 stack(s) of "Roaring Bowstrings."
Review
Decent damage buffs,
Absurdly high skill ceiling,
Significant Toughness damage.
Regrettably high skill floor,
Nearly never a first-pick or second-pick for your damage dealer,
Extremely hard to play to her fullest,
Very weak early game,
High reliance on A6 for Energy needs.
Yukong is a support with powerful buffs and breaking utility but is definitely one of the most challenging units to use. She requires more effort to use than the other Harmony characters, substantially so in fact, and sadly, despite all that effort put into playing her, she still performs below expectations compared to other buffers.
Let's go over her kit and this will explain why she struggles to find a spot in the current meta.
I’ll start with Yukong’s Talent, because it’s something of an outlier as far as expected support Talents. Every other turn, Yukong’s Basic attack gets Enhanced, dealing up to an additional 80% of her ATK at max Trace level, as well as increasing the Toughness damage by 100%! A Basic attack dealing damage potentially equal to 180% of a character’s ATK while still restoring a Skill Point is already exceptional, but the fact it deals twice as much Toughness damage as well is just insane. Yukong can end up contributing a huge amount of Toughness damage thanks to this one Talent, and because it actually has a decent multiplier, she can contribute pretty decent team damage as well.
Her primary method of buffing is through her Skill. Using it gives Yukong 2 stacks of Roaring Bowstrings, increasing the ATK of all allies by up to 80% at max Trace level, while stacks persist. She loses 1 stack on every ally turn after hers. This buff can be compounded further thanks to her Ultimate.
Yukong’s Ultimate targets a single enemy, and deals a very respectable amount of damage, up to 380% of her ATK at max Trace level. At the same time, if Roaring Bowstrings is still active, it will add up to 28% Crit Rate and 65% Crit DMG to the effects of Roaring Bowstrings at max Trace level. Both of these effects combined means Yukong can provide 80% ATK, 28% Crit Rate and 65% Crit DMG all by herself. This also has a remarkably high damage multiplier for a support, and since these buffs are all active before the Ultimate’s damage comes out, said Ultimate benefits fully from all of these fantastic effects.
However, you may have already noticed a glaring issue in that the very powerful Roaring Bowstrings effects will dissipate before your third ally turn, meaning one of your characters will never be affected by it. Ever. But it’s okay, you can do some pre-planning to make sure that Yukong is always acting immediately before your main damage dealer, and that way they’ll always be able to make use of her buffs, right? Ah but what if there are fluctuating SPD values due to various buffs and debuffs that many units and enemies have?
Well, this is where problems arise. You can definitely plan a team in advance and expect that Yukong’s buffs will always affect the correct allies, but realistically there are inevitably going to be extenuating circumstances that interfere with that plan. Allies may fall in and out of ideal turn order due to many different things, and it falls to the player to make the most out of whatever hand you’re dealt.
If you’re using characters that naturally alter their SPD or have mechanics like turn advance, such as Sushang or a Wind damage dealer using the Eagle of Twilight Line relic set, this is not that big of a concern actually, because even if a desync occurs, they will naturally realign themselves over time anyway. It’s a little more problematic if a desync occurs with characters that have set SPD values, but again, it’s not insurmountable.
The way you can work around this is by paying attention to the specific wording of Yukong’s Skill; every ally turn will consume a stack, meaning any and all Extra Actions can be freely used as long as 1 stack of Roaring Bowstrings persists. This includes ally Ultimates, so especially if the majority of a character’s power is concentrated into their Ultimate, they can still benefit fully from Yukong’s buffs even if a turn desync occurs.
Keeping track of all of these aspects of Yukong’s kit is incredibly demanding, what with managing her powerful buffs efficiently and actually having meaningful uses of her Ultimate, while still trying to find good uses of her equally powerful Talent. It is not an understatement to call her the most difficult-to-play unit to date. Even Qingque is simple by comparison, but as with our favorite mahjong gremlin, the effort is well worth the output.
Yukong’s Bonus Traces are very impactful and have a big effect on her performance. Her A2 allows her to resist 1 debuff once every 2 turns. This means any debuff at all, be it a DoT or a crowd-controlling debuff like Imprisonment, so this can potentially prevent the aforementioned turn desync from occurring from Yukong’s side at least.
Her A4 increases all Imaginary DMG dealt by all allies by 12% as long as she’s alive, meaning she’s going to be a good pairing with Imaginary damage dealers like Welt, and this even goes a long way to improving her own personal damage contribution.
The most impactful Bonus Trace is her A6. When Roaring Bowstrings is active, Yukong regenerates 2 additional Energy every time an ally takes action. Note it says action and not turn, meaning Extra Actions and Ultimates will also contribute to this Energy regeneration, even Yukong’s own Ultimate usage, and this is actually a very significant amount of Energy coming back to Yukong over the course of a fight.
Yukong’s Eidolons are pretty important - especially E6 provides notable quality-of-life improvements.
Sadly, in the current meta, Yukong has fallen from grace (not like she was popular back in the day either). She's basically only used with Imbibibor Lunae as every other damage dealer has better first-pick and second-pick options for their Harmony support of choice. Why is that? Mainly because of how hard she is to use compared to what she brings to the table. Other Harmony provided similar or stronger buffs for hundred times less effort needed.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
1
Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
Powerful Energy generation Cone for characters that hit frequently. Especially strong for characters that scale off of Break Effect. Only stronger than Meshing Cogs for Break related characters or those who require the additional base stats of a 4-star vs 3-star Cone.
2
Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Source: Stellar Warp
A top option for characters that advance others via their skill, guaranteeing the DMG% boost of this Cone. Useful even on characters without the ability, thanks to the Energy Regen and skill point generation.
3
After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
One of the strongest energy generating Cone in the game - especially in encounters where the wearer is getting hit many times as each hit grants 8 energy. Will help a lot with Energy issues, but at the cost of all other supportive effects and base stats.
Alternative or more specialized Light Cones that also are viable options for the character.
Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.
Source: Stellar Warp
Decent team buffing Cone, but with the restriction of only granting its boost to allies of the same Element as the wearer.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Yukong has no dedicated 4P Relic set that is ideal for her. Mix and match the 2P Bonuses from the following instead:
1
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Powerful option for CRIT based characters that deal a large portion of their damage through their ultimate or follow-up attacks. An option for those looking to push their Yukong's damage higher and aren't interested in a more supportive Planar bonus.
SPD > HP = DEF > EFF RES% (30% if using Broken Keel)
HP: 3700 - 4500+
DEF: 700 - 1300+
SPD: 1-2 Speed slower than sustain
ENERGY REGEN: 19.44%+
Skill > Ultimate > Talent = Basic
Archerion (A2) > Majestas (A6) > Bowmaster (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Yukong performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Yukong in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Yukong in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Yukong in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Yukong in the current MoC cycle (6), in the current PF cycle (1) or in the current AS cycle (9) and had the character placed in their Profile.
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.At the start of battle, increases the SPD of all allies by 10% for 2 turn(s).
1%
99.99 cyc.When any ally's current energy is equal to its energy limit, Yukong regenerates an additional 5 energy. This effect can only be triggered once for each ally. The trigger count is reset after Yukong casts her Ultimate.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
1%
99.99 cyc.When "Roaring Bowstrings" is active, Yukong deals 30% more DMG to enemies.
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
100%
99.99 cyc.When Yukong uses her Ultimate, she immediately gains 1 stack(s) of "Roaring Bowstrings."
Light Cones are ranked with usage rate among the players we have scanned who used Yukong in the current MoC cycle (6), in the current PF cycle (1) or in the current AS cycle (9) and had the character placed in their Profile.
35.71%
99.99 cyc.Every time any ally attacks, the wearer gains 1 stack of Cantillation. Each stack of Cantillation increases the wearer's Energy Regeneration Rate by 3/3.5/4/4.5/5%, stacking up to 5 times. When the wearer uses their Ultimate, removes Cantillation and gains Cadenza. Cadenza increases the Wearer's ATK by 48/60/72/84/96% and all allies' DMG dealt by 24/28/32/36/40%, lasting for 1 turn(s).
Source: Event Warp (limited)
32.14%
99.99 cyc.Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, increases their DMG dealt by 18/21/24/27/30%, lasting for 1 turn.
Source: Mission Reward
32.14%
99.99 cyc.Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Yukong in the current MoC cycle (6), in the current PF cycle (1) or in the current AS cycle (9) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
64.29%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
35.71%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
35.71%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
32.14%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
32.14%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Yukong in the current MoC cycle (6), in the current PF cycle (1) or in the current AS cycle (9) and had the character placed in their Profile.
Calculations
Yukong calculations aren't available yet.
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Make sure her SPD is tuned between the team so she acts before the DPS. Yukong prefers tank stats in order to survive, so focus on them once you reach the needed SPD breakpoint.