The head of the Xianzhou Luofu's Divination Commission. A confident and blunt sage. Using her third eye and the Matrix of Prescience, Fu Xuan calculates the Xianzhou's route and predicts the fortune of future events. She firmly believes that everything she does is the "best solution" for the situation. Fu Xuan is waiting for the general's promised "abdication." However, that day still seems... very far away.
To learn more about Fu Xuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Fu Xuan has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 8th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Fu Xuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Novaburst
Single Target
Energy gain: 20
Break: 10
Known by Stars, Shown by Hearts
Defense
Energy gain: 30
Break: -
Woes of Many Morphed to One
AoE | 135 energy cost
Energy gain: 5
Break: 20
Bleak Breeds Bliss
Restore
Energy gain: 0
Break: -
Of Fortune Comes Fate
Defense
Energy gain: 0
Break: -
Taiyi, the Macrocosmic
Dunjia, the Metamystic
Liuren, the Sexagenary
Dominus Pacis
Eidolon 1
The Knowledge effect increases CRIT DMG by 30%.
Optimus Felix
Eidolon 2
If any team member is struck by a killing blow while Matrix of Prescience is active, then all allies who were struck by a killing blow during this action will not be knocked down, and 70% of their Max HP is immediately restored. This effect can trigger 1 time per battle.
Apex Nexus
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Fortuna Stellaris
Eidolon 4
When other allies under Matrix of Prescience are attacked, Fu Xuan regenerates 5 Energy.
Arbiter Primus
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Omnia Vita
Eidolon 6
Once Matrix of Prescience is activated, it will keep a tally of the total HP lost by all team members in the current battle. Fu Xuan's Ultimate DMG will increase by 200% of this tally of HP loss. This tally is also capped at 120% of Fu Xuan's Max HP and the tally value will reset and re-accumulate after Fu Xuan's Ultimate is used.
Review
Significant teamwide damage mitigation,
Extremely durable with very high HP,
Provides Max HP and CRIT Rate bonuses passively with her Skill,
Provides Crowd Control immunity with each Skill usage,
Unlikely to be powercrept any time soon.
Value is substantially lower in the early game since she needs all her skills leveled to reach her peak,
Not fully SP positive like other supports in her slot,
High skill ceiling with SP usage,
Team healing can be insufficient if she is not well invested.
Fu Xuan is a superb defensive support. Boasting the highest base HP value in the game, she provides teamwide damage reduction from her Talent at all times, and 65% damage redirection from her Skill, meaning that 65% of the damage an ally takes will instead be taken by Fu Xuan. She is able to restore HP with her Ultimate and also provides Max HP and CRIT Rate bonuses from her Skill. She even protects the whole team from crowd control debuffs. Altogether this makes Fu Xuan a fantastic and near universally applicable unit.
The head of the Luofu’s Divination Commission and Qingque’s boss, Fu Xuan is a confident and compelling character. Fu Xuan is capable of greatly reducing the team’s total damage taken and can significantly reduce the need for a second defensive unit, potentially eliminating the need altogether due to the strength of her own kit.
Fu Xuan accomplishes this through multiple avenues. Her Talent provides a teamwide buff that grants everyone damage reduction, up to 18% at max Trace level. There is no prerequisite for this to be active beyond ‘have Fu Xuan be alive’. Damage reduction is a very underestimated stat in general—even the small 8% provided by the Guard of Wuthering Snow Relic set is significant after even only a couple of cycles, so to have a permanently active 18% courtesy of Fu Xuan’s Talent is extraordinarily powerful. Her Talent also has an interaction with her Ultimate, but we’ll get to that.
Fu Xuan’s Skill applies a buff called Matrix of Prescience, which we’ll naturally refer to as ‘Matrix’ from now on. The Matrix lasts for 3 turns and redirects 65% of all damage other allies take towards Fu Xuan, and this is before factoring in any shields. This means allies only take 35% of the intended damage, turning previously lethal hits into laughable ones. Factoring in the damage reduction from Fu Xuan’s Talent, this reduces the damage even further still. As an added benefit to this, Matrix will also provide up to a 6% Max HP increase as well as a 12% CRIT Rate increase at max Trace level, further reducing effective damage taken, and even providing some offensive value to the team.
It is important at this point to mention that Fu Xuan’s Basic ATK and Ultimate deal damage based on Fu Xuan’s Max HP, meaning she is a pure HP-scaling unit. Coupled with her having the highest base HP value in the game, it makes it very easy to get to ridiculous HP values that even Blade would be amazed at. The player is further incentivized to go all in on HP due to the damage redirection provided by Matrix, because the unprepared Fu Xuan may find herself suddenly taking a massive AoE hit three times more than she ordinarily would have. Having said that, being able to contribute very meaningful damage in addition to all her other benefits makes Lady Fu an even more powerful addition to your team.
Fu Xuan’s Ultimate deals up to 100% of her Max HP to all enemies, and obtains 1 trigger count for her Talent. As a part of her Talent, she also has a special self-heal that will automatically activate if she falls to or below 50% of her Max HP, and will restore up to 90% of the HP she is missing. This won’t overheal you, and won’t activate if Fu Xuan suffers a killing blow. She has 1 trigger count for this effect by default, and can possess a maximum of 2, and the way to regain these is through the use of her Ultimate. It should be noted that Fu Xuan’s Ultimate has an above average Energy cost of 135, meaning it’s important to manage her abilities in a way where you can get this often enough to ensure both your team’s and Fu Xuan’s combined safety.
Her Bonus Traces improve upon her Skill and Ultimate in exceptional ways. A2 will provide Fu Xuan with an extra 20 Energy if she uses her Skill while Matrix is still active, resulting in a huge influx of Energy for free by just refreshing Matrix when you would have been doing so anyway, and making it far easier to get more frequent uses of her Ultimate. Her A4 gives her Ultimate a small AoE heal when used, healing 5% of Fu Xuan’s Max HP plus 133 to all other allies besides Fu Xuan herself. This is not a colossal heal by any stretch, but with the damage reduction and redirection Fu Xuan provides, it can potentially be significant enough to sustain the whole team on its own if Fu Xuan’s Max HP is high enough. This also means that Fu Xuan demands a very high level of investment to be able to utilise as the solo defensive option for your team should you wish to do that, though with her offensive utilities and personal damage, using her alongside another defensive unit is still perfectly viable.
Fu Xuan’s A6 is of particular note as it will prevent Crowd Control debuffs from being applied to allies while the Matrix is active. This can happen once per Matrix usage and will be refreshed upon refreshing the Matrix. This means that for the turn that Crowd Control goes out, no ally will be affected by it under any circumstances for the current action. Examples include Decaying Shadow’s Imprisoning spikes and Ice Out of Space’s AoE Freezing attack. Since this does not prevent general debuffs such as DoT, this effect will not be erroneously wasted by such minor debuffs, making this a very efficient way of mitigating dangerous AoE Crowd Control effects, or even circumventing them entirely if they’re infrequent enough that Matrix recasts can cover them.
As you can see, Fu Xuan is already extraordinarily powerful on her own at E0. Her Eidolons are entirely unnecessary, and honestly not too noteworthy. E1 is probably the most meaningful upgrade, allowing her Matrix of Prescience to additionally provide 30% CRIT DMG. Fu Xuan is already somewhat consolidating defensive unit with offensive Harmony support, and this Eidolon fully leans into that. E2 essentially provides Fu Xuan’s Matrix with Bailu’s entire revive portion of her Talent; allies killed while Matrix is active will not fall and will regain 70% of their Max HP, and this can happen once per fight. The other Eidolons are not really worth chasing as they do not significantly improve Fu Xuan’s performance beyond this point. E6 is obviously a big damage boost to her Ultimate but it’s really there for flair and will not suddenly make Fu Xuan a damage-dealing menace comparable to dedicated damage options.
There’s not much more to say about Fu Xuan, she’s really powerful and quite self-contained. However, I will mention that Fu Xuan is also extremely flexible with how you utilise her in combat. Ideally, Fu Xuan is SP positive since she only needs to use her Skill every 2 turns to benefit from the extra Energy from her A2, but there’s nothing to stop you from refreshing her Matrix even earlier if you have the SP to spare. Doing so will give even more Energy and allow you to Ultimate more frequently, or maybe you decide you need her Ultimate this very turn. Perhaps you feel you need to refresh the Crowd Control immunity before the enemy’s next turn. There’s a lot of flexibility in terms of her SP usage, and it’s up to the runner to notice if they have the SP to spare. Fu Xuan’s skill ceiling is therefore quite high, and as one gets more comfortable using her, one will notice just how powerful she truly is.
Lady Fu is formidable, and usable on pretty much every team. Her strong defensive utility coupled with her offensive benefits and decent personal damage make her a wonderful pairing with almost every CRIT-based damage dealer in the game.
She sees all, and it is up to you to decide what you will do with her information
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
1
Increases the wearer's Max HP by 24/28/32/36/40% and Energy Regeneration Rate by 12/14/16/18/20%. When the wearer's HP is decreased, increases the DMG of all allies by 9/10.5/12/13.5/15% for 2 turns. At the beginning of each wave, restores HP equal to 80/85/90/95/100% of HP already lost by the character themselves for team.
Source: Event Warp (limited)
Powerful supportive Cone with extra benefits to characters that scale off HP% and that can make use of additional Energy Regen. Easiest to use on characters liable to take direct damage toward their health (strong AoE shielding characters will struggle with this). Healing ability can be invaluable in challenging content - specifically encounters with many waves.
2
Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.
Source: Stellar Warp
Provides a permanent Taunting effect on the wearer, increasing the chance they'll be attacked dramatically. This effect and the DEF bonuses make this Cone a very powerful choice for most Preservation characters.
3
Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.
Source: Herta's Store
Survival focused Cone useful for characters that have kits themed around taking and mitigating damage for the team, especially if they have limited or conditional sustain/shielding options of their own.
4
Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
Source: Stellar Warp
Decent option based on its team-wide damage reduction and good stats for DEF% scaling characters.
5
The wearer is more likely to be attacked, but DMG taken is reduced by 16/18/20/22/24%.
Source: Stellar Warp
An alternative to Moment of Victory with DMG% Reduction instead of DEF% scaling. Primarily useful for characters that specifically want to redirect and mitigate hits.
Alternative or more specialized Light Cones that also are viable options for the character.
Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).
Source: Stellar Warp
Utility option useful in teams that thrive on having multiple debuffs on enemies or applying debuffs frequently. Grants solid stats for DEF scaling characters. Most notably used to great effect in Acheron teams as it generates her charges each time the wearer is hit.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Fu Xuan has no dedicated 4P Relic set that is ideal for her. Mix and match the 2P Bonuses from the following instead:
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Powerful damage focused set for characters with multipliers that scale off of HP% and CRIT and who consistently take damage from enemies or deal it to themselves. Niche option for those aiming to increase their Fu Xuan's damage output.
1
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
-
SPD (breakpoint) = HP% >= DEF% > EFF RES%
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - HP >>> DEF%
HP% is preferred on Fu Xuan but in order to be durable enough she needs enough DEF to mitigate incoming damage she takes herself but also from apportion. If you already have high HP and or need more DEF in order to balance out your stats you can use a DEF % chest instead. It is not recommended to use more than 1 DEF% main stat and with good gear and DEFe sub stats you'd ideally run 0.
Feet - Speed >= HP%
SPD in endgame will be Fu Xuan's best stat on boots - hitting specific speed breakpoints for MoC and moving faster in tough content like Swarm Disaster grants substantially more ultimates, break and a few more Skill Points all of which are incredibly strong.
HP% is also an excellent choice especially before your Fu Xuan has insane gear - having more Speed isn't going to help if she is constantly dying. If you're struggling with survival or you need to increase the HP buff for your teammates from Fu Xuan's Matrix consider HP% boots instead.
Planar Sphere - HP >>> DEF%
Similar to the chest HP% is preferred but if you need DEF to tank up some more then you can use a DEF% sphere instead. It is not recommended to use more than 1 DEF% main stat and with good gear and DEFe sub stats you'd ideally run 0.
Link Rope - Energy Regen >>> HP% > DEF%
Fu Xuan does not generate much energy and her ultimate is quite expensive so Energy Regen rope improves her ability to access her ultimate substantially and will allow you to more easily keep her alive thanks to maintaining more charges of her talent to heal her up when she gets low. If you don't have a gold Energy Regen rope you can use HP% or DEF% in the meantime to make up for having access to fewer ultimates.
Speed is desirable but not mandatory on Fu Xuan. The primary purpose of building Speed is to supply her with more frequent ultimates to grant her charges of her talent and spot heal the team with her traces. After your Fu Xuan is sufficiently tanky aim for the following Speed breakpoints (it will benefit you in Memory of Chaos but also other content like Simulated Universe and Swarm Disaster):
100 Speed (Base) = No bonus actions,
121 Speed = Bonus action on the 2nd cycle of every new wave,
134 Speed = Bonus action on the 1st and 4th cycle of every new wave.
More Speed can be built but picking up other stats is potentially more beneficial for Fu Xuan as she is not a fully SP positive unit and she only needs enough ultimates to keep herself and the team alive - more HP% or a stat of your choice is could be preferred.
Total HP is what keep your Fu Xuan alive and also scales all of her abilities and party buffs/healing so it is by far her most important stat. In endgame when challenging difficult Simulated Universe content or Memory of Chaos 9-10 aim for your Fu Xuan to have 6500-8000 HP with her Matrix active.
DEF is crucial for ensuring your Fu Xuan survives hits from enemies but also the damage apported from her allies while the Matrix is active. Without it she will die to large area of effect attacks. Aim for 1400-1600 DEF, if you need to swap out an HP% or SPD main stat piece to get your DEF up!
HP: 6500 - 8000 (With Matrix active)
DEF: 1400 - 1600
SPEED: 134 (Recommended) / 143 / 160
ENERGY REGEN: 19.44%+
Talent > Skill > Ultimate = Basic
Taiyi, the Macrocosmic (A2) > Dunjia, the Metamystic (A4) > Liuren, the Sexagenary (A6)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Fu Xuan performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Fu Xuan in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Fu Xuan in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Fu Xuan in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Fu Xuan in the current MoC cycle (3257), in the current PF cycle (1852) or in the current AS cycle (2431) and had the character placed in their Profile.
64.55%
7 cyc.Eidolon 0
26.74%
6.07 cyc.The Knowledge effect increases CRIT DMG by 30%.
6.16%
5.43 cyc.If any team member is struck by a killing blow while Matrix of Prescience is active, then all allies who were struck by a killing blow during this action will not be knocked down, and 70% of their Max HP is immediately restored. This effect can trigger 1 time per battle.
0.59%
7.4 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
0.34%
6.25 cyc.When other allies under Matrix of Prescience are attacked, Fu Xuan regenerates 5 Energy.
0.13%
9 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
1.53%
4.05 cyc.Once Matrix of Prescience is activated, it will keep a tally of the total HP lost by all team members in the current battle. Fu Xuan's Ultimate DMG will increase by 200% of this tally of HP loss. This tally is also capped at 120% of Fu Xuan's Max HP and the tally value will reset and re-accumulate after Fu Xuan's Ultimate is used.
Light Cones are ranked with usage rate among the players we have scanned who used Fu Xuan in the current MoC cycle (3257), in the current PF cycle (1852) or in the current AS cycle (2431) and had the character placed in their Profile.
49.78%
6.88 cyc.Increases the wearer's Max HP by 24/28/32/36/40% and Energy Regeneration Rate by 12/14/16/18/20%. When the wearer's HP is decreased, increases the DMG of all allies by 9/10.5/12/13.5/15% for 2 turns. At the beginning of each wave, restores HP equal to 80/85/90/95/100% of HP already lost by the character themselves for team.
Source: Event Warp (limited)
22.94%
7.23 cyc.Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).
Source: Stellar Warp
13.43%
7.17 cyc.Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.
Source: Herta's Store
6.75%
7.47 cyc.Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.
Source: Stellar Warp
3.55%
7.32 cyc.The wearer is more likely to be attacked, but DMG taken is reduced by 16/18/20/22/24%.
Source: Stellar Warp
3.29%
6.54 cyc.Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
Source: Stellar Warp
0.15%
5 cyc.At the start of the battle, the DMG dealt to all allies decreases by 8/10/12/14/16% for 5 turn(s). At the same time, immediately restores HP to all allies equal to 30/35/40/45/50% of the respective HP difference between the characters' Max HP and current HP.
Source: Echo of War | Forgotten Hall Store
0.06%
99.99 cyc.Increases the wearer's DEF by 16/20/24/28/32%. Increases the DMG of the wearer when they use their Ultimate by 60/75/90/105/120% of the wearer's DEF. This effect only apply 1 time per enemy target.
Source: Nameless Glory
0.03%
99.99 cyc.Increases the wearer's DEF by 40/46/52/58/64%. When the wearer provides a Shield to an ally, the wearer's CRIT DMG increases by 40/46/52/58/64%, lasting for 2 turn(s). When the wearer's follow-up attack hits an enemy target, there is a 100/115/130/145/160% base chance to increase the DMG taken by the attacked enemy target by 10/11.5/13/14.5/16%, lasting for 2 turn(s).
Source: Event Warp (limited)
Relic Sets are ranked with usage rate among the players we have scanned who used Fu Xuan in the current MoC cycle (3257), in the current PF cycle (1852) or in the current AS cycle (2431) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
58.05%
Reduces DMG taken by 8%.
At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
13.51%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
8.57%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
4.75%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
2.89%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Reduces DMG taken by 8%.
At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.
53.39%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
39.57%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
2.88%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
1.45%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
1.13%
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Fu Xuan in the current MoC cycle (3257), in the current PF cycle (1852) or in the current AS cycle (2431) and had the character placed in their Profile.
Calculations
With Fu Xuan's Ultimate being quite expensive (135) by default you will be able to use her Ultimate every 5 actions, but thankfully there are multiple ways available to you to decrease the number. The table below showcases the amount of Energy you can generate, but keep in mind the numbers don't include any combat energy (as in Fu Xuan being hit) so in battle and especially when you use a Taunting Light Cone, the number of actions needed will go down even further.
Green color means you hit the required Energy in the rotation and Red you didn't.
Rotation | Base | Sprightly Vonwacq (5%) | ER Rope (19.44%) | Sprightly Vonwacq + ER Rope (24.44%) |
---|---|---|---|---|
1 Skill + 2 Basic | 95 | 99.8 | 113.5 | 118.2 |
1 Skill + 3 Basic | 115 | 120.8 | 137.4 | 143.1 |
1 Skill + 4 Basic | 135 | 141.8 | 161.2 | 168 |
Green color means you hit the required Energy in the rotation and Red you didn't.
Rotation | Base | Sprightly Vonwacq (5%) | ER Rope (19.44%) | Sprightly Vonwacq + ER Rope (24.44%) |
---|---|---|---|---|
1 Skill + 2 Basic | 106.4 | 111.2 | 124.9 | 129.6 |
1 Skill + 3 Basic | 128.8 | 134.6 | 151.2 | 156.9 |
1 Skill + 4 Basic | 151.2 | 158.0 | 177.4 | 184.2 |
As you can see, the ER gained from the Signature Cone doesn't impact the rotation at all when talking about the base energy income from the rotation. Still, if we would include the combat energy gained, you potentially could go down to 3 turn rotation if Fu Xuan's would be hit a few times every turn.
Effective Hit Points (EHP) is a way to calculate how much damage a character can take before dying and we think that Fu Xuan's addition to the game is a great occasion to introduce the stat to our website. Below there's a massive graph that shows the EHP based on various Relic, Light Cone and Main stat combinations.
Here's the formula used for the combinations descriptions:
As for the common elements between all the combinations, Fu Xuan is wearing SPD Boots, HP% Sphere and ERR Rope. Also, conditional effects on the Light Cones aren't included.
Eyes S1 | Wuth+Long (DEF%)
LC S5 | Wuth+Long (HP%)
Eyes S1 | Wuth+Long (HP%)
Eyes S1 | Wuth+Hacker (DEF%)
MoV S1 | Wuth+Long (DEF%)
Day S5 | Wuth+Long (HP%)
MoV S1 | Wuth+Long (HP%)
LC S5 | Wuth+Hacker (HP%)
Eyes S1 | Long+Hacker (DEF%)
Eyes S1 | Wuth+Hacker (HP%)
Day S5 | Wuth+Hacker (HP%)
MoV S1 | Wuth+Hacker (DEF%)
MoV S1 | Wuth+Hacker (HP%)
LC S5 | Long+Hacker (HP%)
Eyes S1 | Long+Hacker (HP%)
MoV S1 | Long+Hacker (DEF%)
Day S5 | Long+Hacker (HP%)
MoV S1 | Long+Hacker (HP%)
ToM S5 | Wuth+Long (HP%)
ToM S5 | Wuth+Hacker (HP%)
ToM S5 | Long+Hacker (HP%)
Eyes S1 | 4-pc Long (DPS Relics)
Fu Xuan actually can deal substantial amounts of damage herself, even if you play her as full tank. Below we added two graphs that showcase her damage output in both Tank and full DPS builds. Also, we added Herta there to put Fu Xuan's damage into perspective.
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Ensure your Fu Xuan is tanky enough to survive by prioritizing HP% and DEF%. Next, try to hit key Speed breakpoints (121 and 134) through the combination of Speed boots, SPD 2-piece set, and sub-stats. Also, it is not recommended to use more than 1 DEF% main stat Relic - ideally, you want to use HP% as the main stats and hunt for DEF% on your subs. If you want numbers, aim for 6500-8000 HP (with Matrix Active) and 1400-1600 DEF and then focus on Speed.