Honkai: Star RailJingliuBest build, teams and other guides

Character
Introduction

Jingliu is a 5 character from the Ice element who follows the Path of Destruction.

One of the legendary heroes making up the High-Cloud Quintet, and bestowed with the title "Transcendent Flash." Having ascended beyond mortal concepts of victory, she chose to walk a different path to obtain the power capable of slaying gods. Thereafter, one Sword Champion of the Luofu was removed from the Xianzhou's records, and one traitor erased from the annuals was added.

To learn more about Jingliu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Jingliu has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 3.4

Last major build/calcs update

Patch 3.4

Last profile update*

July 1st, 2025

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Jingliu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Lucent Moonglow

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Ice DMG equal to #1[i]%of Jingliu's Max HP to one designated enemy.
Skill

Transcendent Flash

Single Target

Lv. 1

Energy gain: 20

Break: 20

Deals Ice DMG equal to #1[i] of Jingliu's Max HP to one designated enemy and obtains 1 stack of Syzygy.
Skill(Enhanced)

Moon On Glacial River

Blast

Lv. 1

Energy gain: 30

Break: 20 + 10 adjacent

Deals Ice DMG equal to #1[i]% of Jingliu's Max HP to one designated enemy, and deals Ice DMG equal to #2[i]% of Jingliu's Max HP to adjacent enemies. Consumes 1 stack(s) of Syzygy. Using this ability does not consume Skill Points.
Ultimate

Florephemeral Dreamflux

Blast | 140 energy cost

Lv. 1

Energy gain: 5

Break: 20 + 20 adjacent

Deals Ice DMG equal to #1[i]% of Jingliu's Max HP to one designated enemy, and deals Ice DMG equal to #2[i]% of Jingliu's Max HP to their adjacent enemies. Gains 1 stack(s) of Syzygy after attack ends.
Talent

Crescent Transmigration

Enhance

Lv. 1

Energy gain: 5

Break: -

When Jingliu has 2 stacks of Syzygy, she enters the Spectral Transmigration state, additionally gains 1 stack of Syzygy, action advances by 100%, and her CRIT Rate increases by #2[i]%. Then, Jingliu's Skill Transcendent Flash is enhanced to Moon On Glacial River, and only this enhanced Skill is available for use in battle. When Jingliu uses an attack in the Spectral Transmigration state, she consumes HP from her teammates equal to 5% of their respective Max HP (this cannot reduce teammates' HP to lower than 1). When in the Spectral Transmigration state, Jingliu gains 1 stack of Moonlight whenever ally targets receive DMG or consume HP. Each stack of Moonlight increases Jingliu's CRIT DMG by #1[i]% up to 5 stacks. Jingliu cannot enter the Spectral Transmigration state again until the current Spectral Transmigration state ends. Syzygy can stack up to 4 times. When Syzygy stacks become 0, Jingliu will exit the Spectral Transmigration state and remove all Moonlight. After ally targets receive DMG or consume HP a total of 20 times, Jingliu gains 1 stack of Syzygy. This takes effect a maximum of 1 time per attack received by each target.
Technique

Shine of Truth

Impair

Energy gain: 0

Break: -

After using this Technique, creates a Special Dimension around Jingliu that lasts for #3[i seconds, and all enemies in this Special Dimension will become Frozen. After entering combat with enemies in the Special Dimension, Jingliu immediately regenerates #6[i] Energy and obtains #1[i] stack(s) of Syzygy, with a #2[i]% base chance of Freezing enemy targets for #4[i] turn(s). While Frozen, enemy targets cannot take action, and receive Ice Additional DMG equal to #5[i]% of Jingliu's Max HP at the start of every turn. 1 dimension created by allies can exist at the same time.
Major Traces
A2Major trace

Deathrealm

While in the Spectral Transmigration state, Effect RES increases by 35%, and Ultimate DMG dealt increases by 20%.
A4Major trace

Sword Champion

After using Transcendent Flash, regenerate an additional 15 Energy, and after using Moon On Glacial River, regenerate an additional 8 Energy.
A6Major trace

Frost Wraith

When obtaining Syzygy at max stacks, Jingliu's next attack ignores 25% of the target's DEF.
Minor Traces (total)
CRIT DMG
CRIT DMG
+37.3%
Speed
Speed
+9
HP
HP
+10%
Eidolons
E1

Moon Crashes Tianguan Gate

Eidolon 1

When using Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 36% for 1 turn. Moreover, additionally deals 1 instance of Ice DMG equal to 80% of Jingliu's Max HP to the primary target.

E2

Crescent Shadows Qixing Dipper

Eidolon 2

After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.

E3

Halfmoon Gapes Mercurial Haze

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Lunarlance Shines Skyward Dome

Eidolon 4

While in the Spectral Transmigration state, each stack of Moonlight additionally increases CRIT DMG by 20%.

E5

Night Shades Astral Radiance

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10

E6

Eclipse Hollows Corporeal Husk

Eidolon 6

When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 2 stacks of Syzygy. While she is in the Spectral Transmigration state, her Ice RES PEN increases by 30%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1435
ATK
ATK
679
DEF
DEF
485
Speed
Speed
96
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Immortal Scionette
    Immortal Scionette
    x 15
  • Immortal Aeroblossom
    Immortal Aeroblossom
    x 15
  • Gelid Chitin
    Gelid Chitin
    x 65
  • Immortal Lumintwig
    Immortal Lumintwig
    x 15
CV
ENG
AmaLee
JPN
桑岛法子 (Houko Kuwashima)
CN
杜冥鸦 (Du Mingya)
KR
박이서 (Park Yi-seo)
Gallery

Review

Pros & Cons
Pros

  • Consistently good damage dealer,

  • Extremely SP efficient,

  • Absolute stat monster with absurd free CRIT stats,

  • HP scaling results in high damage and durability,

  • Very flexible teams as both a hypercarry and sub-DPS,

  • Excellent Energy economy,

  • Finally a use for all those strangely good HP% Body relics.

Cons

  • Lacks a true AoE attack so can struggle in AoE,

  • CRIT stat saturation can make certain supports less favourable,

  • Can no longer take advantage of strong ATK buffers,

  • Best in Slot teammate is Hyacine's Signature Light Cone.

Review (By Sushou)

Jingliu's buffs are more of a full on rework. She has been changed to be fully HP scaling, completely pivoting from her original ATK multipliers. Jingliu's Spectral Transmigration now grants an insane amount of CRIT DMG instead of ATK whenever Jingliu launches an attack. She will gain additional stacks of Syzygy after allies receive DMG or consume HP a certain number of times. Her overall Energy Economy is vastly improved, and it is actually possible to stay in Spectral Transmigration for almost the full duration of the fight.

Jingliu was once the shining star against which all were compared. She released just after Imbibitor Lunae, the previous prince of potencies, and floored everyone with her immense damage output. Intriguing that she aged arguably the worst out of the four characters that were buffed this patch. But now with a newly revamped kit, Jingliu can once again re-enter the moonbeam spotlight.

Jingliu still revolves around her Spectral Transmigration state granted by her Talent. When Jingliu has at least 2 stacks of Syzygy, she will enter the Spectral Transmigration state. Upon entering this state, Jingliu gets a 100% Action Advance and will gain a persisting 50% CRIT Rate while she is Enhanced. Her Skill becomes Enhanced and is the only non Ultimate ability she can use. Jingliu will also immediately gain an additional stack of Syzygy upon entering Spectral Transmigration. Syzygy can stack up to 4 times.

When Jingliu attacks in this Enhanced state, either with her Enhanced Skill or her Ultimate, she will syphon 5% of the respective Max HP from all other allies. When allies lose HP while Jingliu is in Spectral Transmigration, Jingliu gains a stack of Moonlight, increasing her CRIT DMG by 44% per stack, up to 5 stacks.

Looks familiar, but something's definitely different. Now, Jingliu can hold up to 4 stacks of Syzygy by default, and best of all will immediately gain a third stack of Syzygy as soon as she enters Spectral Transmigration. This is essentially one half of what her old E6 used to do, so this is an absolutely mega buff to the sustainability of Spectral Transmigration.

The stacks of Moonlight are new, and function as a replacement to the old ATK buff that was based on the amount of ally HP syphoned by her attacks. These stacks are persistent for the duration of Spectral Transmigration, making this a straight upgrade even if it hadn't changed to be CRIT DMG. The full 5 stacks of Moonlight will be providing a dizzying 220% CRIT DMG buff. Alongside the native 50% CRIT Rate boost that Spectral Transmigration provides by default, and Jingliu is somehow even more of a stat monster than she used to be.

Not only this, but yet another new thing has been added to this Talent. When ally targets receive DMG or consume HP a total of 20 times, Jingliu will instantly gain 1 stack of Syzygy. This can take effect a maximum of one time per attack per ally target, but otherwise has no limit on the number of times it can activate in a fight. Oh, and Jingliu herself counts for this, as do memosprites.

Jingliu's normal Skill deals 150% Max HP against a single enemy, and grants her 1 stack of Syzygy. This used to be a particularly unimpressive Skill as it dealt low damage, only hit one enemy, and didn't even restore the expected amount of Energy, being limited to 20 Energy instead of the usual 30 that Skills restore. This is... still the case for all but the Energy, but that's spoilers for a new Bonus Trace.

The Enhanced Skill is considerably more impressive. It is a Blast AoE that deals 150% Max HP to the main target and 75% Max HP to adjacent foes. This can only be used when Jingliu is in the Spectral Transmigration state, and using this will cost 1 stack of Syzygy, but will not cost you any Skill Points. This Enhanced Skill restores the expected 30 Energy, and serves as the primary source of damage for Jingliu when she is in her Enhanced State.

Jingliu's Ultimate deals 180% Max HP to the primary target, and 90% Max HP to adjacent foes. After the attack ends, Jingliu will get 1 stack of Syzygy. This is both a very strong attack by default but is also a key way to extend the duration of the Spectral Transmigration state once you're already in it. This was the case before as well.

It's rather important to see that Jingliu's newfound HP multipliers are strictly better than her old ATK multipliers, even though it may seem like it was a strange decision to be making. Especially when we consider that Jingliu has one of the highest base ATK values in the game, it seems like a rather big waste to leave that behind.

Except for one thing: Jingliu has the 4th highest base HP in the game, surpassed only by Castorice, Mydei, and a very angry master diviner. This is not new, this is actually how it's always been, and her base ATK value is surpassed by far more characters, comparatively. This is a big deal, and it means that she's gaining even more damage than it may initially seem like.

But wait, there's more! The Bonus Traces have been completely remade as well.

Her new A2 is her old A2 and her old A6 smushed together. While in the Spectral Transmigration state, Jingliu will gain 35% Effect RES, and he Ultimate's damage will be increased by 20%. A good solid boost to her while she's in her Enhanced state.

Jingliu's A4 has ditched the old pointless 10% Action Advance upon using her normal non-Enhanced Skill in favour of a brand new effect. After using her normal non-Enhanced Skill, Jingliu will regenerate an additional 15 Energy. After using her Enhanced Skill during Spectral Transmigration, Jingliu will regenerate an additional 8 Energy.

This is extremely substantial. This means that Jingliu is restoring 35 Energy with her regular Skill, and 38 Energy with her Enhanced Skill. That is some extraordinary Energy economy for a character whose Ultimate costs only 140 Energy to use. With this Bonus Trace, Jingliu can use her Ultimate far more frequently, dealing more damage, sure, but more importantly gaining even more stacks of Syzygy to maintain her Enhanced state for longer.

Jingliu's biggest issue was always that her downtime after Spectral Transmigration ended was very painful and long; whatever crazy damage she could deal in her Enhanced state was rendered meaningless when she went back to hitting a single enemy for a floppy pool noodle's worth of damage. Now with this Bonus Trace as well as the improved functionality of the Talent, Jingliu not only has no issue getting back into Spectral Transmigration, she can potentially stay in it indefinitely, though you would want some external assistance to make it guaranteed.

Lastly, her new A6 even accommodates for this possibility. When gaining Syzygy while at the max stacks of 4, Jingliu's next attack will ignore 25% of the target's DEF. This is somewhat unlikely to be active at all times (read: extraordinarily unlikely in regular gameplay at low vertical investment), but when it does proc, you will be dealing a very heavy hit indeed.

Jingliu's Eidolons have also received some updates to allow for the new HP scaling. In particular the E1 is now in an 'always on' state, no longer requiring you to be facing off against only a single enemy to get the vastly improved main-target damage increase; she will deal an extra instance of damage against the main target of her Enhanced Skill or Ultimate, dealing 80% Max HP damage. It's a very substantial increase for an E1, and feels right at home with the more modern E1s.

So what exactly is the verdict on her now after the buffs? Well, she still has some pretty ridiculous self-buff saturation, to an almost comical degree. Being a stat monster is all well and good, but it comes with the cost of not taking to ally buffs as well due to already having a lot of the buffs inherently. She's still very SP efficient, and still struggles in big AoE content.

Now, to address the dromas in the room: yes, you will need to farm relics for Jingliu all over again due to her new HP scaling. I promise you it's worth it, and you actually have some weird options that are actually quite good for her, precisely because of her status as a stat monster. HP% for the body is actually a pretty good option since she already gets a crazy amount of CRIT stats natively, and her new best set is something many of us have already been farming (Scholar Lost in Erudition), so make sure to check your inventories for hidden gold.

Support options are vast and varied. Cipher and Tribbie naturally work very well due to their buffs not being saturated at all; damage Vulnerability and damage tallying for Cipher, and RES PEN and additional damage for Tribbie. They work very well and can patch up some of the holes that are still left in Jingliu's offense — Cipher in particular is very good in the event that you lose Spectral Transmigration, or if you're really pushing for fast clears and want whatever sucker you're fighting DEAD.

Sunday and Bronya are great as Action Advancers, and although they do play into Jingliu's already very saturated CRIT buffs, their -1 SPD setups remain extremely potent — still pretty much doubling Jingliu’s damage by themselves. Sunday in particular is a tantalising pick because of his ability to give Energy on his Ultimate, leading to even better uptime for Jingliu. Either way, more actions is almost never a bad thing, and both of these supports provide a very impressive amount of DMG% as well, something that Jingliu doesn't have any of in her kit by default.

The Remembrance Trailblazer can also be a very good option precisely because Jingliu has so many self buffs; the True DMG bonus that the Trailblazer can provide can be taken very, very far, and the periodic Action Advance from Mem is also very appreciated, though at a much lower rate than from either Bronya or Sunday. As an additional bonus, Mem being present means that Jingliu has an extra target to syphon HP from, further accelerating the gaining of Syzygy from her Talent.

Now that the dromas has moved on, we can address the portly Pegasus in the room. Hyacine, especially with her Signature Light Cone, is an unreasonably good sustain option for the team. Not only is she able to contribute plenty of damage all on her own, but with her Signature Light Cone in tow, Hyacine will be able to syphon HP from all allies herself as well. This plays perfectly into the new effect of Jingliu's Talent, providing a surplus of Syzygy stacks and getting to make use of the new A6's DEF ignore very frequently. Also memosprite HP draining.

It's honestly almost annoying just how good this Light Cone is, even separate from Hyacine herself, because it also interacts very favourably with the newly buffed Blade, for the exact same reason. Blade himself is actually still an option to pair with Jingliu if you want to run a dual DPS setup, and it's actually quite improved compared to before since it's no longer a one-sided relationship where only Blade benefits. Now Jingliu gets to have more Talent stacks as well.

Also from the pool of newly buffed characters, Silver Wolf is also a very good option, especially since stacking DEF reduction on top of the DEF ignore that Jingliu can get results in laughably high damage, and due to Jingliu's relatively high (and actually improved) SP efficiency, Silver Wolf can use those Skill Points herself to great effect. This is especially good against off-element fights, or in encounters where only half of the foes are weak to Ice.

Ruan Mei is also, as ever, an excellent final pick if you're out of other options, as her buffs are still greatly appreciated by all. This is also a very notable pick if you plan on bringing buffed Jingliu to Apocalyptic Shadow, as the Weakness Break Efficiency that Ruan Mei provides is incredibly appreciated for getting through the pesky Safeguard mechanic there.

Jingliu can even be run with Castorice if you feel like it, as the constant back and forth HP draining is benefitting everyone in that team including Jingliu herself. This is potentially quite understated, but is definitely still niche. At the very least, Castorice herself has far better partners than Jingliu, but this can be a viable team in a pinch.

Jingliu is able to shine after an extended overcast season. The new buffs may not propel her to the comical heights of Madam Herta or some of our other top contenders, but Jingliu is definitively strong, and most assuredly worth your time yet again.

And most of you still can't pronounce 'Syzygy'.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Damage dealer
T1.5

MoC

T3

PF

T1.5

AS

Build and teams

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

128.83%

Increases the wearer's Max HP by 18/21/24/27/30% and Incoming Healing by 20/25/30/35/40%. When using Skill or Ultimate, consumes HP equal to 6/6.5/7/7.5/8% of the wearer's Max HP and increases the DMG dealt by this attack by 30/35/40/45/50%. If this effect's consumed HP is greater than 500, the DMG additionally increases by 30/35/40/45/50%.

If the current HP is not sufficient, this effect reduces the wearer's current HP down to 1.

Source: Event Warp (limited)

Jingliu's best Cone option if she can reach 8334 HP or higher (in combat - buffs count) thanks to its tremendous base HP, absurd 60% Ultimate and Skill DMG, and 18% increased max HP.

114.85%

Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Source: Event Warp (limited)

Jingliu's signature and still a decent choice, even if not the best anymore. Grants her 20% CRIT DMG and 42% Generic DMG plus 12% DEF Ignore on her attacks during Transmigation State. Will perform better than listed when paired with other sources of DEF Shred, giving this Cone a niche for those aiming to reach the full 100% DEF SHRED limit.

109.08%

Increases the wearer's CRIT Rate by 12/14/16/18/20%. The Skill DMG and Ultimate DMG dealt by the wearer increase by 24/28/32/36/40%.

Source: Nameless Glory

A strong option for Jingliu as long as you can utilize the Cone's CRIT RATE without overcapping - something that is quite hard in some of Jingliu's best teams. Will perform worse if you overcap on CRIT RATE

100%

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Source: Stellar Warp

Jingliu struggles to lower her life enough to take full advantage of this Cone's secondary effect, but its standard DMG% is enough to be a reasonable option for her if you have nothing else.

96.54%

Increases the wearer's Max HP by 12/15/18/21/24%. When losing or restoring this unit's HP, increases CRIT DMG by 18/22.5/27/31.5/36%, lasting for 2 turn(s). This effect can only trigger once per turn.

Source: Event Warp (limited)

A usually more accessible alternative to the Cones above, but is less powerful for Jingliu despite having HP% present on it, due to the CRIT DMG part of the Cone being devalued by Jingliu already having so much in her kit.
Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Jingliu's best set option despite having CRIT RATE, thanks to the incredibly strong amount of Ultimate and Skill DMG% it grants her - both stats that are some of her best for scaling.

96.37%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

Offers even more CRIT RATE than Scholar, making this set awkward to run with some of Jingliu's best supports that already grant her the small amount of CRIT RATE she needs (Like Sunday). But if you're not maxed out on how much CRIT RATE you can run, this set can be a contender.

93.89%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Hunter of Glacial Forest
    Hunter of Glacial Forest
    [Ice DMG +10%] (Recommended)
  • Longevous Disciple
    Longevous Disciple
    [HP +12%]

93.33%

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

An old set, which still works, but is outpaced by newer releases
Special Relic Sets

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

A specialist DEF SHRED option for Jingliu which requires another sources of DEF SHRED to excel (but preferably multiple). Is also far more effective against Quantum-weak enemies. Can beat out 4P Scholar when the conditions are right, but will fall behind all options when they aren't.

Best Planetary Sets

100%

(2)

Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.

Jingliu's new best planar set post-buff, thanks to the HP% it provides, even though one of its main stats is CRIT DMG - a stat she already has an abundance of.

99.79%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

A reasonably close alternative to Bone Collector, thanks to the Skill DMG% it provides. May lose some value, though, due to the set possessing CRIT RATE - a stat Jingliu can easily overcap on, and waste in her strongest teams. Will perform worse if you overcap on CRIT RATE

94.98%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Another alternative option for Jingliu, but one that performs worse than Rutliant Arena while still having the same drawbacks associated with CRIT RATE. Will perform worse if you overcap on CRIT RATE
Best Stats
Body
HP
HP%
>
CRIT DMG
CRIT DMG
Feet
Speed
Speed
>=
HP
HP%
Planar Sphere
Ice DMG
Ice DMG
>
HP
HP%
Link Rope
HP
HP%
Substats:

SPD (Until Desired Breakpoint) > CRIT Rate (Until 100% Buffed) > HP% > CRIT DMG

If you want to learn more about the various stats and breakpoints, expand the section below.

  • CRIT RATE: Jingliu absolutely wants to reach 100% CRIT RATE, but gains a whopping 50% for free from her talent during Transmigration State, meaning she only needs to build for the remaining 50%. The catch is, Jingliu can gain a tonne of CRIT RATE for free from some of her best teammates and some of her Cone options have it present aswell, meaning on her actual gear you need very little and can even run into the problem of ending up with too much wasting potential stats that could be better allocated elsewhere. Ensure your Jingliu doesn't exceed 100% CRIT RATE in combat with buffs up!

  • CRIT DMG: Jingliu gains an absurd 220% CRIT DMG for free from her talent and even more from her top team mates, making CRIT DMG a stat she has more than enough of right out of the box. Due to dilution, it's better to prioritize other offensive stats and multipliers wherever possible, such as HP%.

  • SPD: Most of Jingliu's best teams run with a booster that is SPD tuned to be 1 SPD slower than her, allowing her to gain double actions, e.g.

    • Jingliu - 135 SPD

    • Bronya - 134 SPD

    • This is the SPD setup we recommend on Jingliu, but non-SPD setups can also work if you know what you're aiming for.

Build comments

-

Recommended endgame stats
  • HP: 6000 - 7400+

  • DEF: 800 - 900+

  • CRIT RATE: 50% (Without Talent but including team buffs)

  • CRIT DMG: 110 - 150%+ (Before Trace Buff)

  • SPD: 135 (Or 1 SPD slower than your booster)

Traces priority
Skills priority:

Skill = Talent > Ultimate > Basic

Major Traces priority:

Frost Wraith (A6) > Sword Champion (A4) > Deathrealm (A2)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Premium Jingliu

Tribbie
Cipher
Silver Wolf
Amplifier

F2P Jingliu

Any Sustain

Sustain
Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 683

App. rate: 0.02%

Avg. cycles: 99.99

Jingliu
Ice
Robin
Physical
Sunday
Imaginary
Hyacine
Wind

Rank 683

App. rate: 0.02%

Avg. cycles: 99.99

Jingliu
Ice
Blade
Wind
Tribbie
Quantum
Hyacine
Wind

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Jingliu
Ice
Robin
Physical
Sunday
Imaginary
Luocha
Imaginary

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Castorice
Quantum
Jingliu
Ice
Ruan Mei
Ice
Luocha
Imaginary

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Jingliu
Ice
Bronya
Wind
Cipher
Quantum
Robin
Physical

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Castorice
Quantum
Jingliu
Ice
Ruan Mei
Ice
Hyacine
Wind

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Jingliu
Ice
Sparkle
Quantum
Tribbie
Quantum
Huohuo
Wind

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Jingliu
Ice
Ruan Mei
Ice
Sunday
Imaginary
Huohuo
Wind

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Jingliu
Ice
Bronya
Wind
Cipher
Quantum
Tribbie
Quantum

Rank 1010

App. rate: 0.01%

Avg. cycles: 99.99

Jingliu
Ice
Cipher
Quantum
Sunday
Imaginary
Huohuo
Wind
Video guides

MoC/PF/AS Statistics

MoC 3.3 / PF 3.3 / AS 3.3

This section contains information about Jingliu performance in the latest Memory of Chaos cycle (3.3), latest Pure Fiction (3.3) and the latest Apocalyptic Shadow (3.3), and the commonly used Relics and Cones in both modes. The page has been last updated on 28.06.2025.

  • For MoC the data below is based on 16585 accounts (7259 random we have scanned and 9326 self-reported).
  • For PF the data below is based on 17298 accounts (7634 random we have scanned and 9664 self-reported).
  • For AS the data below is based on 20177 accounts (9137 random we have scanned and 11040 self-reported).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Jingliu in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Jingliu in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Jingliu in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Jingliu in the current MoC cycle (28), in the current PF cycle (36) or in the current AS cycle (9) and had the character placed in their Profile. Use the switcher below to show Jingliu Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

33.61%

8.36 cyc.

Eidolon 0

15.8%

5.67 cyc.

When using Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 36% for 1 turn. Moreover, additionally deals 1 instance of Ice DMG equal to 80% of Jingliu's Max HP to the primary target.

9.71%

4 cyc.

After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.

4.55%

6 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

1%

99.99 cyc.

While in the Spectral Transmigration state, each stack of Moonlight additionally increases CRIT DMG by 20%.

3.57%

8 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10

35.18%

3.67 cyc.

When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 2 stacks of Syzygy. While she is in the Spectral Transmigration state, her Ice RES PEN increases by 30%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Jingliu in the current MoC cycle (28), in the current PF cycle (36) or in the current AS cycle (9) and had the character placed in their Profile. Use the switcher below to show Jingliu Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

97.89%

99.99 cyc.

Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Source: Event Warp (limited)

2.11%

99.99 cyc.

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Jingliu in the current MoC cycle (28), in the current PF cycle (36) or in the current AS cycle (9) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

55.91%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

23.39%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

20.7%

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

Planetary Sets

84.44%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

8.55%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

3.51%

(2)

Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Jingliu in the current MoC cycle (28), in the current PF cycle (36) or in the current AS cycle (9) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 91.05%
HP
HP
- 8.95%
Feet
Speed
Speed
- 95.44%
ATK
ATK
- 4.56%
Planar Sphere
Ice DMG
Ice DMG
- 86.67%
HP
HP
- 8.95%
ATK
ATK
- 4.39%
Link Rope
ATK
ATK
- 91.05%
HP
HP
- 8.95%
Average stats
Average stats
HP
HP
- 3931.93
ATK
ATK
- 2455.21
DEF
DEF
- 1003.39
Speed
Speed
- 141.21
CRIT Rate
CRIT Rate
- 42.19%
CRIT DMG
CRIT DMG
- 247.52%
Ice DMG
Ice DMG
- 35.82%
Energy Regen
Energy Regen Rate
- 1%
Effect RES
Effect RES
- 9.94%
Effect HIT Rate
Effect HIT Rate
- 6.88%
Break Effect
Break Effect
- 6.59%
Average sub stats
Average sub stats
HP
HP
- 11.7%
ATK
ATK
- 11.97%
DEF
DEF
- 10.18%
Speed
Speed
- 11.4
CRIT Rate
CRIT Rate
- 25.62%
CRIT DMG
CRIT DMG
- 77.2%
Effect RES
Effect RES
- 9.94%
Effect HIT Rate
Effect HIT Rate
- 6.88%
Break Effect
Break Effect
- 6.59%
Other stats
Average stats
Character level - 80
Light Cone level - 80
Basic level - 5.84
Skill level - 10.82
Ultimate level - 10.82
Talent level - 10.82

Calculations

Calculations
Disclaimers:
  • We calculated Jingliu's DPS output using S5 On the Fall of an Aeon (before buff) and S5 Secret Vow (after buff). If you want to check how other Light Cones perform on him, check the Light Cone section,
  • The red bars show Jingliu's DPS output before the buffs and the green bars after buffs.
  • The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1, 3 and 5 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 550 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Jingliu [1 target]
Jingliu [3 targets]
Relic Set

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Planetary Sets

(2)

Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.

Relic Stats
Body
HP
HP%
Feet
Speed
Speed
Planar Sphere
Ice DMG
Ice DMG
Link Rope
HP
HP%
Substats:

CRIT Rate (36.8%), CRIT DMG (11.6%), Speed (2.3), HP (38.9%)