One of the legendary heroes making up the High-Cloud Quintet, and bestowed with the title "Transcendent Flash." Having ascended beyond mortal concepts of victory, she chose to walk a different path to obtain the power capable of slaying gods. Thereafter, one Sword Champion of the Luofu was removed from the Xianzhou's records, and one traitor erased from the annuals was added.
To learn more about Jingliu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Jingliu has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
December 3rd, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Jingliu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Lucent Moonglow
Single Target
Energy gain: 20
Break: 10
Transcendent Flash
Single Target
Energy gain: 20
Break: 20
Moon On Glacial River
Blast
Energy gain: 30
Break: 20 + 10 adjacent
Florephemeral Dreamflux
Blast | 140 energy cost
Energy gain: 5
Break: 20 + 20 adjacent
Crescent Transmigration
Enhance
Energy gain: 5
Break: -
Shine of Truth
Impair
Energy gain: 0
Break: -
Deathrealm
Sword Champion
Frost Wraith
Moon Crashes Tianguan Gate
Eidolon 1
When using her Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 24% for 1 turn(s). If only one enemy target is attacked, the target will additionally be dealt Ice DMG equal to 100% of Jingliu's ATK.
Crescent Shadows Qixing Dipper
Eidolon 2
After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.
Halfmoon Gapes Mercurial Haze
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Lunarlance Shines Skyward Dome
Eidolon 4
During the Spectral Transmigration state, the ATK gained from consuming allies' HP is additionally increased by 90% of the total HP consumed from the entire team. The cap for ATK gained this way also increases by 30%.
Night Shades Astral Radiance
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10
Eclipse Hollows Corporeal Husk
Eidolon 6
When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 1 stack(s) of Syzygy. While she is in the Spectral Transmigration state, her CRIT DMG increases by 50%.
Review
Great damage output,
Low SP expenditure makes her extraordinarily flexible,
Acts very frequently due to her own 100% Turn Advance,
Wide array of teammates to choose from thanks to low SP usage,
Absurd amount of free and powerful stats, making building her easier,
High frequency of Ice Toughness damage leading to frequent Freezing.
Requires knowledge and awareness of when to use Ultimate or you can lose out on Enhanced Skill uses,
Turn Advance plays poorly with buffs causing them to run out sooner which can lead to uptime issues,
Hasn't received a great support that benefits her playstyle in ages, making her fall behind other damage dealers,
The potential for 100% CRIT Rate can bait you into an investment black hole.
Jingliu is a highly competitive damage dealer. She follows in the footsteps of Blade, and has many intrinsic ways to boost her damage output. She also naturally has Action Advance in her kit, granting her substantially more actions over time. These two things combined make her one of the most flexible units in the game, having a plethora of teammate options to choose from as well.
The mysterious moonlit woman formerly renowned as the Sword Champion of the Luofu, Jingliu repeatedly proves that she is deserving of that title, and her feats in game are no exception.
Jingliu’s kit revolves primarily around her Talent. Jingliu can accumulate stacks of Syzygy, up to 3 in total. Whenever she has at least 2 stacks of Syzygy, she enters the Spectral Transmigration state. Entering this Spectral state will immediately advance her action by 100%, meaning it is now her turn. Note that this is different from an Extra Action; any kind of buffs or debuffs will continue to tick down on this advanced action as normal. Under the Spectral state, Jingliu gains up to 50% CRIT Rate at max Trace level, and her Skill is replaced by a special Enhanced version.
Using attacks under Spectral Transmigration will siphon 4% Max HP from all other allies to increase Jingliu’s ATK for the current attack. This part is written confusingly but it takes the total HP it steals from allies and multiplies it by 540% to get the total ATK increase it provides to Jingliu, up to a cap of 180% base ATK at max Trace level. With well-built characters in your team, this cap is pretty much attainable each and every time you attack in the Spectral state, resulting in far greater damage values than you’d otherwise expect.
Ordinarily, Jingliu’s Skill is a single-target attack dealing up to 200% of her ATK. At the same time, it grants her 1 stack of Syzygy. This is her primary way of obtaining stacks of Syzygy for the purposes of her Talent. Under her Spectral state, this Skill becomes Enhanced, becoming a Blast AoE dealing 250% ATK to the primary target and 125% to adjacent foes. Most importantly, this Enhanced Skill does not cost a Skill Point, instead consuming 1 Stack of Syzygy. Her Spectral state will end upon reaching 0 stacks of Syzygy.
Jingliu’s Ultimate deals 300% ATK to a single enemy and 150% to adjacent foes. This will also grant 1 stack of Syzygy after the attack ends. While this can help her more quickly enter her Spectral state from base, it’s far more effective to use it while already within the Spectral Transmigration state, as this will allow her Ultimate to benefit from the ATK increase from the HP syphon, as well as the increased CRIT Rate. This has the additional benefit of extending Spectral Transmigration for an extra turn, meaning you can get a third Enhanced Skill in before you run out of Syzygy.
Usually, I don’t mention characters’ Techniques unless they’re of particular note, and Jingliu’s most definitely is. She creates a dimension around herself for 20s, freezing all enemies around you. Entering combat while the dimension is active will immediately regenerate 15 Energy for Jingliu and grant a stack of Syzygy. This head start is nothing particularly new since a lot of characters have something like this, but it also has a 100% base chance of Freezing all enemies for 1 turn. Because this is a dimension effect, this Freeze will also be reapplied at the start of every new enemy wave, which is exceptionally powerful, especially in Memory of Chaos.
Jingliu’s Bonus Traces are pretty impactful for her. A2 provides Jingliu a 35% increase to Effect RES during Spectral Transmigration, helping combat Crowd Control effects somewhat. A6 provides her Ultimate with 20% extra damage if used during Spectral Transmigration, further incentivizing using it during that state. A4 is potentially quite significant as well, offering a 10% Action Advance upon using her ordinary Skill, reducing the downtime between the end of the previous Spectral Transmigration and the beginning of her next one.
Jingliu also has the first instance of SPD Minor Traces, giving her an additional 9 SPD. Note that like all Minor Traces, this is not added to the base value and is instead additional. She’s also got an absurd 37% CRIT DMG from Traces. Coupled with her 50% CRIT Rate from Spectral Transmigration, she has a lot of free stats to work with.
This can create an interesting dilemma however. These stats encourage going for a CRIT DMG chest piece which is likely to be her best choice, but because of the free CRIT Rate she gets, it’s actually quite possible to reach 100% and reach the fabled realm of guaranteed crits. Attaining this with a CRIT DMG chest piece, so as to retain a high CRIT DMG stat along with the 100% CRIT Rate, can be quite challenging. However, while this can become a pretty big investment sink, the payoff if you actually achieve this is astonishing and well worth the effort. If that doesn’t sound like something you want to subject yourself to though, rest easy knowing that Jingliu really doesn’t require this to be spectacular.
Eidolons are not necessary at all, but E1 is potentially quite enticing; it gives Jingliu 24% extra CRIT DMG for 1 turn when using her Ultimate or Enhanced Skill, and if only a single target is attacked, the target will receive additional damage which drastically increases Jingliu's single target damage potential.
Just like Blade, Jingliu is very flexible in her team setups; because of Jingliu’s low and infrequent SP usage, she can take advantage of some quite SP-hungry supports like Bronya. Bronya is a very potent pairing due to Jingliu’s kit revolving around total action count, and with both of them having a way to fully Turn Advance Jingliu to the front, Jingliu ends up having a ridiculous amount of turns over the course of a fight, leading to more damage and significantly more Toughness damage.
Additionally, because of the low SP expenditure, Jingliu is also highly capable of acting as a secondary damage dealer for a team. Similarly, she is also able to have a secondary damage dealer act alongside her, potentially even one that also occasionally enjoys using SP, provided you still generate enough through your other two party members. This makes Jingliu’s application near limitless, just like Blade.
Clearly, Jingliu and Blade have many similarities, as I’ve mentioned relentlessly by this point. Jingliu deals slightly more damage, but Blade is unkillable, and both of them perform exceptionally. But you know what’s better than using just one of the two? Wink wink, nudge nudge?
Yeah… Turns out that even though they hate each other in the lore, Jingliu and Blade have a particularly strong synergy with each other. Both are completely self-sufficient in their damage, and already highly competitive, but Jingliu can enhance Blade’s capabilities substantially. Blade’s Talent gains a stack whenever he takes damage, and Jingliu has a way of facilitating this through attacks during Spectral Transmigration. 3 Enhanced Skills and an Ultimate from Jingliu during Spectral will provide 4 separate instances of HP syphon, meaning she provides 4 stacks for Blade’s Talent every time she enters Spectral Transmigration. Combining this with Blade’s natural HP consumption and any potential incoming enemy damage makes for extremely frequent follow-ups from Blade.
While nowadays, Jingliu doesn't sit at the top of the DPS food chain anymore as Acheron, Firefly and Feixiao are on another level, she's still a competent damage dealer who particularly shines when Ice-weak enemies appear in any of the three endgame modes.
Now if you’ll excuse me, I need to look up how to pronounce ‘Syzygy’.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
117.07%
Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.
Source: Event Warp (limited)
100%
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
94.75%
Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Source: Stellar Warp
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
94.81%
QUA WeakIncreases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
94.10%
Increases Ice DMG by 10%.
After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
92.42%
Increases Ice DMG by 10%.
After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
98.64%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
95.29%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
94.25%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
SPD (breakpoint) > CRIT RATE (until 50%) = CRIT DMG > ATK%
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - CRIT DMG
CRIT DMG is by far her best in slot Body main stat at high gear levels. Jingliu can hit the CRIT Rate cap far easier than other characters thanks to getting 50% for free, meaning stacking massive amounts of CRIT DMG% is insanely effective in the end-game. Hitting 50% CRIT Rate from set bonuses and sub-stats can be challenging without highly invested good relics meaning until that point a CRIT Rate body might be preferred.
Feet - Speed
Hitting the 134 (135 with -1 Bronya) Speed breakpoint for Jingliu is recommended for strong performance in Memory of Chaos and without Speed boots that is challenging. The alternative ATK% boots are also not appealing as Jingliu gets a lot of ATK% for free from her kit.
Planar Sphere - Ice DMG > ATK%
Ice DMG% is recommended for her Sphere in almost all scenarios as even with her Signature Cone equipped she does not gain that much access to generic increases to damage. While on the other hand, she gains access to an immense amount of % ATK.
Link Rope - ATK%
ATK% Rope is recommended as it is the only offensive scaling option available in this slot. Energy Recharge can be used as an experimental option but assuming Jingliu gets hit once or gets 1 kill in her 4-action rotation she requires no additional energy for standard gameplay.
Jingliu gains 50% CRIT Rate for free while in the Transcendent state. Almost the entirety of Jingliu's damage occurs in the Transcendent state so you can assume your Jingliu has 50% CRIT Rate for free at all times.
Like all damage dealers Jingliu wants enough Speed to hit the meaningful Memory of Chaos breakpoints to maximize her damage. Unlike other damage dealers, Speed is a little more important to Jingliu to smooth out her rotation and ensure she can access the Transcendent state as frequently as possible to line up more easily with team-wide buffs from Harmony or Nihility units. Hitting the 134 Speed breakpoint is a priority and not too difficult to achieve - with her Traces unlocked and level 15 gold Speed boots you'll have 130 Speed only requiring just 4 more which can be gained from 2-piece Hackerspace or 4-piece Musketeer or a couple of sub stats.
With a max level talent in order to gain the full 180% increased ATK boost your other 3 team members need to have a combined total HP pool of 10500 for Jingliu to draw from, ensuring you meet this requirement is essential for maximizing your Jingliu's damage potential!
HP: 3400+
DEF: 800 - 900+
ATK: 2200 - 2600+
CRIT RATE: 50% (Without Talent)
CRIT DMG: 180% - 220% +
SPD: Base Speed (Hyperspeed Bronya) / 134 / 135 (-1 Speed Bronya)
Skill = Talent > Ultimate > Basic
Frost Wraith (A6) > Sword Champion (A4) > Deathrealm (A2)
Below you can find a list of some of the stronger synergies between this character and others.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Jingliu performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Jingliu in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Jingliu in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Jingliu in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Jingliu in the current MoC cycle (37), in the current PF cycle (10) or in the current AS cycle (72) and had the character placed in their Profile. Use the switcher below to show Jingliu Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
44.13%
10 cyc.Eidolon 0
13.3%
6.4 cyc.When using her Ultimate or Enhanced Skill, Jingliu's CRIT DMG increases by 24% for 1 turn(s). If only one enemy target is attacked, the target will additionally be dealt Ice DMG equal to 100% of Jingliu's ATK.
10.27%
9 cyc.After using Ultimate, increases the DMG of the next Enhanced Skill by 80%.
5.8%
8 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
2.17%
99.99 cyc.During the Spectral Transmigration state, the ATK gained from consuming allies' HP is additionally increased by 90% of the total HP consumed from the entire team. The cap for ATK gained this way also increases by 30%.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10
30.98%
6 cyc.When Jingliu enters the Spectral Transmigration state, the Syzygy stack limit increases by 1, and Jingliu obtains 1 stack(s) of Syzygy. While she is in the Spectral Transmigration state, her CRIT DMG increases by 50%.
Light Cones are ranked with usage rate among the players we have scanned who used Jingliu in the current MoC cycle (37), in the current PF cycle (10) or in the current AS cycle (72) and had the character placed in their Profile. Use the switcher below to show Jingliu Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
92.3%
10 cyc.Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.
Source: Event Warp (limited)
7.7%
99.99 cyc.Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
Relic Sets are ranked with usage rate among the players we have scanned who used Jingliu in the current MoC cycle (37), in the current PF cycle (10) or in the current AS cycle (72) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
36.08%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
31.19%
Increases Ice DMG by 10%.
After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
24.26%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
1.38%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
1.38%
Increases Ice DMG by 10%.
After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
98.62%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
1.38%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Jingliu in the current MoC cycle (37), in the current PF cycle (10) or in the current AS cycle (72) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Disclaimer for this particular calculations:
Fall of Aeons conditional Break bonus is not included in the calculations.
And here are the Relics and the Light Cone used in the calculations above:
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
Crit Rate (29.2%), CRIT DMG (81.6%), ATK (23.3%)
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Get to 50% CRIT Rate as a priority then try to get your Speed to 134. After that, focus on stacking as much CRIT DMG as possible. A good rule of thumb is to have your final CRIT DMG to be double your final CRIT Rate