A fiercely inquisitive and energetic young girl, she is the lead Researcher of Herta Space Station. Whether it is managing opinionated staff, or courteously but firmly responding to the Intelligentsia Guild, Asta handles it all effortlessly. After all... Commanding a space station is much easier than taking over a company!
To learn more about Asta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
This character has no video guide yet.
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
October 24th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Asta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Spectrum Beam
Single Target
Energy gain: 20
Break: 10
Meteor Storm
Bounce
Energy gain: 6
Break: 10
Astral Blessing
Support | 120 energy cost
Energy gain: 5
Break: -
Astrometry
Support
Energy gain: 0
Break: -
Miracle Flash
Energy gain: 0
Break: 20
Sparks
Ignite
Constellation
Star Sings Sans Verses or Vocals
Eidolon 1
When using Skill, deals DMG for 1 extra time to a random enemy.
Moon Speaks in Wax and Wane
Eidolon 2
After using her Ultimate, Asta's Charging stacks will not be reduced in the next turn.
Meteor Showers for Wish and Want
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Aurora Basks in Beauty and Bliss
Eidolon 4
Asta's Energy Regeneration Rate increases by 15% when she has 2 or more Charging stacks.
Nebula Secludes in Cold Cosmos
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Galaxy Dreams in Calm and Comfort
Eidolon 6
Charging stack(s) lost in each turn is reduced by 1.
Review
Universal support character,
Massive teamwide SPD boost with her Ultimate,
Strong Breaking for a support,
Able to support Dual Carry setups well,
Versatile playstyles and builds.
Charging stacks can be difficult to obtain due to randomness of her Skill’s Bounce,
Charging stacks can be difficult to maintain due to needing SP.
Asta is a universally applicable support specialising in increasing the whole team’s ATK and providing a massive teamwide SPD boost. Her Ultimate increases SPD by a flat 50. Asta also benefits from a fairly strong Skill that Bounces damage between enemies, allowing her to stack up her ATK bonus easily and deal tremendous Toughness damage for a support.
The Lead Researcher of the Herta Space Station has steadily become more and more recognised by the playerbase. Her kit is always appreciated and always powerful, and it’s become very clear that she is one of the most versatile and useful 4* support units, especially for new players that lack limited Harmony units.
Asta’s Talent has you gain up to 5 stacks of Charging. You gain a stack for every hit against a different enemy, and you get 2 stacks if an enemy you hit is weak to Fire. Each stack of Charging increases the entire team’s ATK by up to 14%, meaning the maximum total ATK boost is 70%. After her second turn in a fight, she’ll lose 3 stacks of Charging at the start of every turn.
This is a very powerful boost that is quite easy to maintain at higher stacks. Even if there is only a single enemy on the field, you will always get to have at least a permanent 14% ATK boost since Asta’s turns are spent either Basic Attacking or using her Skill, increasing to 28% permanently if the enemy is weak to Fire. This is also the amount you can expect if Asta is played exclusively SP positive. As soon as more enemies start showing up, Asta can start very easily racking up stacks of Charging each turn with her Skill.
Her Skill is a Bounce attack; a multi hit attack where you land the first hit against your primary target and the remaining hits can randomly land on any target, including the original one. This deals up to 50% ATK to the first enemy and Bounces 4 times, each Bounce hit also dealing 50% ATK. Bounce attacks will also deal Toughness damage on each hit, with the hits beyond the first dealing a reduced amount. This Skill will end up dealing a total of 90 Toughness damage across its 5 hits, the same as most single-target Ultimates but on a Skill.
With Asta’s Skill it becomes possible to gain many Charging stacks easily, though with a slight amount of randomness involved. If you’re against a full house of 5 enemies and are lucky, you can get 5 stacks of Charging by getting a hit off on each of them, even if none of them have a Fire Weakness. If any of them do have a Fire Weakness, it becomes a lot more consistent to gain 5 stacks, though as mentioned before, even a couple of stacks can already be significant.
This Skill even has a pretty impressive total multiplier of 250% ATK, particularly impressive against a single enemy. While Asta is not likely to be built specifically to deal damage, any damage stats that you do end up getting can actually end up being quite impactful in combat.
Asta’s Ultimate is extraordinarily potent, increasing the SPD of all allies by up to a flat 50 for 2 turns. Anyone who’s familiar with turn-based games understands that any amount of additional Speed can be devastatingly powerful, and this is no exception. An additional flat 50 SPD is a huge increase for every character, and all of them except for maybe Clara greatly appreciate this.
For many characters, SPD is of paramount importance as it streamlines gameplay and rotations, increasing overall ease of performance. At lower SPD values, some characters can range from ‘uncomfortable’ to ‘virtually unusable’, and getting more SPD is a tough ask as it’s one of the rarest substats in the game. Asta can completely alleviate this issue and then some.
However, this does not mean that the value brought by Asta’s Ultimate is in any way diminished by characters who already meet their necessary SPD thresholds. As this boost is teamwide, everyone benefits from this, including Asta herself. Against many high-level enemies, without a sufficient amount of SPD you’ll be getting lapped several times over and might end up falling as a result — your support characters also need to be fast to keep up with your fast damage dealers and especially against the ever-accelerating enemies.
At the higher end, for characters that are already exceeding their designated SPD values by a lot and reaching above 150, it is possible to exceed the 200 mark with Asta, thus transcending into double-turn territory, something that is practically impossible to attain without Asta, as most character’s Base SPD values are just too low.
It is important to understand that you can end up fumbling Asta’s Ultimate somewhat; it’s not correct to call it ‘misusing’ but there is a rather steep prerequisite to understanding how to use this Ultimate optimally, and that’s actually knowing how SPD works. Many have tried to explain this before, and it’s a concept that can get very messy and complicated.
Instead, here’s the cheat sheet for using Asta’s Ultimate: go to your settings and enable ‘Display Action Values’ and you’ll see some numbers in the turn order that’ll essentially show how far away the next turn is. When the number is bigger, use the Ultimate, it’ll end up pushing your characters’ turns up more. There is also a peculiar interaction where if you use this Ultimate on a character’s turn before they act, they’ll end up getting an ‘extra turn of the SPD boost’ — it’s not actually an extra turn of it, it’s more of a safety measure to prevent you from completely wasting a turn of the SPD boost.
Aside from that one peculiarity, there’s really no wrong way of using Asta. None of her supportive benefits scale off of anything besides Trace level, meaning it’s up to the player how they want to build her; going for a more offensive playstyle with CRIT, or going full tank with 6000+ HP, it doesn’t matter one bit as long as she’s staying alive long enough to get her support out.
Asta’s Bonus Ability Traces can be quite useful. Her A2 gives her Basic ATK an 80% base chance to Burn enemies for 3 turns, making them take 50% of Asta’s Basic ATK in damage. This deals quite literally no meaningful damage, but it is a source of a debuff which can be potentially useful for certain character synergies like Guinaifen’s Firekiss. A4 will increase all allies’ Fire DMG by 18% while Asta is alive, which is a free and appreciated boost to Fire centric teams or damage dealers. A6 is probably the most generally useful one of the bunch as it increases Asta’s DEF by 6% per stack of Charging, potentially giving a 30% DEF boost for free, aiding in her survivability further.
Asta is already superb at E0, and while she doesn’t necessarily get a huge performance boost from Eidolons, she does get some pretty significant improvements to her overall usability. E1 will add an extra Bounce to her Skill, increasing the damage to 300% ATK, the Toughness damage to 105, and offering an extra chance to get more Charging stacks. E2 is a very big milestone as it will delay the decay of Charging stacks for 1 turn after using her Ultimate, letting her maintain higher stacks of Charging for longer without spending as much SP, and also allowing to nicely line up all of her benefits for big bursts from your damage dealers.
E4 will increase Asta’s Energy Regeneration Rate by 15% when she has 2 or more Charging stacks. This is easily her most impactful Eidolon, as this can allow for permanent Ultimate uptime with certain builds. E3 and E5 are very impactful for Asta as a support character, increasing her Charging stacks ATK boost to 15.4% per stack, and improving her Ultimate’s SPD boost to a flat 53 instead of 50. Even 3 extra SPD can be pretty significant so these ability level Eidolons should not be underestimated. E6 is the final comfort Eidolon, reducing the Charging decay to only 2 at the end of her turn instead of 3.
While in the 1.x era of the game, Asta was commonly used in many teams, with the release of Ruan Mei her usage rate dropped by quite a lot and nowadays she's being used as a substitute for those who don't have Ruan Mei (yet). If you're a new player, Asta will work well for you, but once you obtain some stronger limited Harmony units, you will most likely bench her.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
1
When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%
Source: Stellar Warp
Allows characters with high Speed and/or an accessible Ultimate to grant substantial action boosts to themselves and the team allowing for higher Speed (and cycle) breakpoints. Strongest on characters who can access their Ultimate at least once every 3 (but ideally 2) actions. Specifically strong when combined with other additional action advances or energy generation.
2
After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
One of the strongest energy generating Cone in the game - especially in encounters where the wearer is getting hit many times as each hit grants 8 energy. Will help a lot with Energy issues, but at the cost of all other supportive effects and base stats.
3
Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Source: Stellar Warp
A top option for characters that advance others via their skill, guaranteeing the DMG% boost of this Cone. Useful even on characters without the ability, thanks to the Energy Regen and skill point generation.
Alternative or more specialized Light Cones that also are viable options for the character.
Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.
Source: Stellar Warp
Decent team buffing Cone, but with the restriction of only granting its boost to allies of the same Element as the wearer.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Good team wide supportive option for characters with Ultimates which target allies. With this set equipped Ultimates are best timed carefully to ensure the Speed buff is active on key members for as long as possible.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
Allows characters with accessible Ultimates to reach higher Speed (and cycle) breakpoints compared to just stacking Speed. Strongest on characters with powerful ultimate related effects or who can access their ultimate at least once every 3 (but ideally 2) actions. Particularly strong when combined with other action advancement effects.
Increases Break Effect by 16%.
When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.
Incredible team-wide supportive set for Break-focused teams. Most optimally played on the character in the team with the most frequent access to an Ultimate which buffs allies to ensure strong uptime. In teams with particularly fast Break-focused damage dealers, equipping this to multiple Supports for better uptime may be advised. Asta is sometimes played in Break Damage focused teams. Whe she is - and only then - this set is a strong option for her.
1
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
-
SPD (Until breakpoint) > HP = DEF > EFF RES% (30% If using Broken Keel)
HP: 3600 - 4400+
DEF: 900 - 1100+
SPD: 134 / 143 (Recommended) / 160+
ENERGY REGEN: 19.44%+
Talent = Ultimate > Skill > Basic
Ignite (A4) > Sparks (A2) > Constellation (A6)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
Asta guide videos aren't available yet.
MoC/PF/AS Statistics
This section contains information about Asta performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Asta in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Asta in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Asta in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Asta in the current MoC cycle (167), in the current PF cycle (110) or in the current AS cycle (71) and had the character placed in their Profile.
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.When using Skill, deals DMG for 1 extra time to a random enemy.
1%
99.99 cyc.After using her Ultimate, Asta's Charging stacks will not be reduced in the next turn.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
7.69%
99.99 cyc.Asta's Energy Regeneration Rate increases by 15% when she has 2 or more Charging stacks.
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
96.78%
7 cyc.Charging stack(s) lost in each turn is reduced by 1.
Light Cones are ranked with usage rate among the players we have scanned who used Asta in the current MoC cycle (167), in the current PF cycle (110) or in the current AS cycle (71) and had the character placed in their Profile.
35.09%
7 cyc.After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
31.19%
6 cyc.When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%
Source: Stellar Warp
22.92%
99.99 cyc.Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
10.76%
10 cyc.Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Asta in the current MoC cycle (167), in the current PF cycle (110) or in the current AS cycle (71) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
59.86%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
12.16%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
7.55%
Increases Break Effect by 16%.
When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.
7.55%
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
6.43%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
35.09%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
33.69%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
17.2%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
7.55%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
3.22%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Relic Stats are shown based on the Relics used by the players we have scanned who used Asta in the current MoC cycle (167), in the current PF cycle (110) or in the current AS cycle (71) and had the character placed in their Profile.
Calculations
Asta calculations aren't available yet.
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Asta's energy economy depends on many factors such as her rotation, Eidolons, and getting hit. Specifically, her Eidolon 1 gives 6 extra energy per Skill, Eidolon 4 grants 15% Energy Recharge, and her Eidolon 6 makes her E4 uptime more consistent. The choice of your Planar set depends on the team you use Asta in - Broken Keel for Crit teams, Penacony for Fire teams, and Fleet for DoT teams.