The free and rebellious eldest daughter of the Landau family, once a close friend of Cocolia, her interests has now led her to become a mechanic. In the perpetually winter-stricken Belobog, she opened a workshop called "Neverwinter" that puts business on hold from time to time for rock 'n' roll performances. And should anyone ask her about the workshop's profitability...
"This is just a hobby, dear. I'm not short of money."
To learn more about Serval check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Serval has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 30th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Serval check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Roaring Thunderclap
Single Target
Energy gain: 20
Break: 10
Lightning Flash
Blast
Energy gain: 0
Break: -
Here Comes the Mechanical Fever
AoE | 100 energy cost
Energy gain: 5
Break: 20
Galvanic Chords
Enhance
Energy gain: 0
Break: -
Good Night, Belobog
Energy gain: 0
Break: 20
Rock 'n' Roll
String Vibration
Mania
Echo Chamber
Eidolon 1
Basic ATK deals Lightning DMG equal to 60% of the Basic ATK's DMG to a random enemy adjacent to the target of the Basic ATK.
Encore!
Eidolon 2
Every time Serval's Talent is triggered to deal Additional DMG, she regenerates 4 Energy.
Listen, the Heartbeat of the Gears
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
Make Some Noise!
Eidolon 4
Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. This Shock has the same effects as the one applied by Skill.
Belobog’s Loudest Roar!
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
This Song Rocks to Heaven!
Eidolon 6
Serval deals 30% more DMG to Shocked enemies.
Review
Reliable damage due to Talent and DoT,
Increased single-target Toughness damage thanks to her Skill’s Blast AoE,
Can keep enemies Shocked indefinitely,
Spammable Ultimate due to low Energy cost.
Lows are really low,
Despite having a DoT she still cares about CRIT stats for optimal performance,
Ironically struggles to apply Shock to all enemies in 4-5 target scenarios,
Eidolon-reliant for quality of life.
Serval is a freely available 4-star Erudition unit thanks to the pre-registration milestones. She is a competent early damage dealer who remains decent throughout with sufficient investment. Serval revolves around applying Shock to enemies and dealing additional damage to all Shocked foes. Because of this, there is some ramp-up to her damage, but is generally reasonable to maintain after passing this initial stage. Despite having a DoT effect, she is more akin to a traditional damage dealer, preferring CRIT stats over raw ATK.
The much-loved Belobog mechanic and hard rocker, Serval is an accessible Lightning damage dealer that will see a lot of use especially early on. It is highly advisable to invest in this character at least a little bit so that you’re not left struggling against the many Lightning-weak foes the game throws your way in Belobog.
Serval’s main goal is to apply Shock to as many enemies as she can and keep the debuff going as long as possible, and this is because of her Talent’s effects. When Serval attacks, she will deal an additional instance of Lightning DMG to all Shocked enemies, up to 72% ATK.
Interestingly, this will proc even on enemies that you do not directly hit with your attack, so for example if you Basic ATK one enemy, but all five enemies are Shocked, this additional Lightning DMG will trigger on all five foes. Do pay attention to the term ‘additional’ because it is essentially adding a separate hit to Serval’s attacks. This extra hit is also eligible for CRIT hits.
Serval’s Skill is a Blast AoE dealing up to 140% ATK to the main target and 60% to adjacent enemies. This Skill has an 80% base chance to Shock enemies hit for 2 turns, with the Shock dealing up to 104% ATK at the start of the enemies’ turn. This is the only way for Serval to inflict Shock on enemies without Eidolons. Serval’s Ultimate deals up to 180% ATK to all enemies on the field, and any enemies that already have the Shock debuff on them will have the debuff extended by 2 turns. This extension applies to all instances of Shock, not just her own personal one.
Considering a significant portion of Serval’s damage comes from her Talent, having an 80% base chance to apply Shock with her Skill is somewhat pathetic, actually. This is so low that you’ll be missing the Shock application on the pitiful level 40 Automaton Beetles from the story, so you can imagine how frustrating it can be to try and land this Shock on endgame opponents. Additionally, because of her Skill’s targeting method, Serval can struggle to apply Shock to more than 3 enemies at a time, and because of the aforementioned low base chance to Shock in the first place, this can compound into an incredibly unfavorable repeating instance of failing to apply and extend Shock.
However, it is also possible to get the Shock applied quickly and then extending it is relatively simple; the very first Shock application of the fight is the hardest. As long as Serval is able to get frequent Ultimates, it will be challenging to drop Shock from that point on. Especially since Serval’s Ultimate has a very low Energy cost of 100, this should be fairly achievable even with lower investment thanks to the wonders of the Passkey Light Cone or by pairing her with the likes of Tingyun or Huohuo.
Serval’s A2 is the most important of her Bonus Ability Traces as it increases the base chance for her Skill to inflict Shock by 20%, for a new total of 100% base chance. This now matches the typical base chance for most debuffs to be applied, and reduces the required Effect Hit Rate for a guaranteed application to be about 67%. A4 grants 15 Energy at the start of battle, and A6 grants a 20% ATK boost for 2 turns after defeating an enemy.
Serval’s design is honestly a little bit confusing. She’s an Erudition unit who plays more like an odd mix of Nihility and Destruction, but unlike some of the other Path outliers like Qingque, Serval does not manage to run away with it. Honestly the Destruction-esque targeting of her Skill is not the biggest offender, it’s her reliance on DoT whilst still being shackled to CRIT.
The fact that her Talent has the ability to CRIT but requires enemies to be Shocked first is such a peculiar choice because it raises the floor on Serval’s necessary stats to an entirely unreasonable level because you have to choose between a guaranteed Shock application or good CRIT stats. You would need god-tier level Relics to be able to get both and I’d honestly rather have that luck for other far stronger characters who can do more with that level of crazy investment like Qingque or Xueyi.
Usually, by this point, I’d have already mentioned Eidolons but I’ve left it for last for Serval because she may be the only character I would say is heavily reliant on Eidolons to perform up to par with other characters — most characters don’t need Eidolons to be competitive, and there’s a select few characters for whom Eidolons do not bump them into ‘viability’, but for Serval the difference between E0 and E6 is incomparable.
E2 and E4 in particular completely change the way you go about executing Serval’s gameplan; E2 grants 4 Energy each time her Talent deals damage, and E4 will allow her Ultimate to have a 100% base chance to apply the same Shock as her Skill to any enemies not yet Shocked. This immediately reduces the stat requirements to a far more reasonable level while also increasing Serval’s overall damage output, and most importantly of all, reducing the possible causes of frustration when attempting to play her.
Personally, I would not even try to use Serval at endgame without at least E4, but if you’re prepared to suffer for your queen, you go right ahead. She’s pretty decent either way and you’re likely to have her at least somewhat invested due to her being a free character.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
Serval Relic and Light Cone calculations are based on fighting against 3 targets.
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
109.40%
For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
106.85%
Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).
Source: Herta's Store
106.16%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
102.47%
Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
101.06%
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
100%
Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
Serval Relic and Light Cone calculations are based on fighting against 3 targets.
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
105.21%
100% uptimeIncreases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
100%
Increases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).
97.90%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
97.84%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
100%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
98.75%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
96.26%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
95.69%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
SPD (breakpoint) > CRIT RATE = CRIT DMG > ATK%
HP: 2800 - 3000+
DEF: 800+
ATK: 2200 - 2600+
CRIT RATE: 65% - 75%+
CRIT DMG: 130% - 150%+
SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134+
Skill > Talent > Ultimate > Basic
Rock 'n' Roll (A2) > Mania (A6) > String Vibration (A4)
Below you can find a list of some of the stronger synergies between this character and others.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Serval performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Serval in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Serval in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Serval in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Serval in the current MoC cycle (19), in the current PF cycle (43) or in the current AS cycle (65) and had the character placed in their Profile. Use the switcher below to show Serval Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.Basic ATK deals Lightning DMG equal to 60% of the Basic ATK's DMG to a random enemy adjacent to the target of the Basic ATK.
1%
99.99 cyc.Every time Serval's Talent is triggered to deal Additional DMG, she regenerates 4 Energy.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
1%
99.99 cyc.Ultimate has a 100% base chance to apply Shock to any enemies not currently Shocked. This Shock has the same effects as the one applied by Skill.
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
100%
9 cyc.Serval deals 30% more DMG to Shocked enemies.
Light Cones are ranked with usage rate among the players we have scanned who used Serval in the current MoC cycle (19), in the current PF cycle (43) or in the current AS cycle (65) and had the character placed in their Profile. Use the switcher below to show Serval Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
35.63%
99.99 cyc.Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).
Source: Herta's Store
24.41%
99.99 cyc.For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
13.07%
9 cyc.Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).
Source: Forgotten Hall Store
8.75%
99.99 cyc.After the wearer uses their Skill, additionally regenerates 8/9/10/11/12 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
6.91%
99.99 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
4.32%
99.99 cyc.After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
Relic Sets are ranked with usage rate among the players we have scanned who used Serval in the current MoC cycle (19), in the current PF cycle (43) or in the current AS cycle (65) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
26.88%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
19.98%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
8.75%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
8.75%
Increases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
8.75%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
44.39%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
28.73%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
11.23%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
8.75%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
6.91%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Serval in the current MoC cycle (19), in the current PF cycle (43) or in the current AS cycle (65) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
And here are the Relics and the Light Cone used in the calculations above:
Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
Increases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Crit Rate (35%), CRIT DMG (93.3%)
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Serval now is built more like a generic DPS character that can also apply DoT, so focus on CRIT Rate, CRIT DMG and ATK%.