Honkai: Star RailKafkaBest build, teams and other guides

Character
Introduction

Kafka is a 5 character from the Lightning element who follows the Path of Nihility.

On the Interastral Peace Corporation's wanted list, Kafka's only has two things — her name, and a single sentence: "Likes collecting coats." Little is known about this Stellaron Hunter, other than that she is one of Destiny's Slave Elio's most trusted members. In order to achieve Elio's envisioned future, Kafka gets to work.

To learn more about Kafka check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Kafka has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.6

Last major build/calcs update

Patch 2.6

Last profile update*

November 30th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Kafka check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Midnight Tumult

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Lightning DMG equal to #1[i]% of Kafka's ATK to a single enemy.
Skill

Caressing Moonlight

Blast

Lv. 1

Energy gain: 30

Break: 20 + 10 adjacent

Deals Lightning DMG equal to #1[i]% of Kafka's ATK to a target enemy and Lightning DMG equal to #3[i]% of Kafka's ATK to enemies adjacent to it. If the target enemy is currently receiving DoT, all DoTs currently placed on that enemy immediately produce DMG equal to #2[i]% of their original DMG.
Ultimate

Twilight Trill

AoE | 120 energy cost

Lv. 1

Energy gain: 5

Break: 20

Deals Lightning DMG equal to #1[i]% of Kafka's ATK to all enemies, with a #2[i]% base chance for enemies hit to become Shocked and immediately take DMG from their current Shock state, equal to #5[i]% of its original DMG. Shock lasts for #3[i] turn(s). While Shocked, enemies receive Lightning DoT equal to #4[i]% of Kafka's ATK at the beginning of each turn.
Talent

Gentle but Cruel

Single Target

Lv. 1

Energy gain: 10

Break: 10

After an ally of Kafka's uses Basic ATK on an enemy target, Kafka immediately launches 1 follow-up attack and deals Lightning DMG equal to #1[i]% of her ATK to that target, with a #2[i]% base chance to inflict Shock equivalent to that applied by her Ultimate to the attacked enemy target, lasting for #3[i] turns. This effect can only be triggered 1 time per turn.
Technique

Mercy Is Not Forgiveness

Energy gain: 0

Break: 20

Immediately attacks all enemies within a set range. After entering battle, deals Lightning DMG equal to #3[i]% of Kafka's ATK to all enemies, with a #1[i]% base chance to inflict Shock equivalent to that applied by her Ultimate on every enemy target for #2[i] turn(s).
Major Traces
A2Major trace

Torture

When the Ultimate is used, enemy targets will now receive DMG immediately from all currently applied DoT sources instead of just receiving DMG immediately from the currently applied Shock state.
A4Major trace

Plunder

If an enemy is defeated while Shocked, Kafka additionally regenerates 5 Energy.
A6Major trace

Thorns

The base chance for Ultimate, Technique, or the follow-up attack triggered by the Talent to inflict Shock increases by 30%.
Minor Traces (total)
ATK
ATK
+28%
Effect HIT Rate
Effect HIT Rate
+18%
HP
HP
+10%
Eidolons
E1

Da Capo

Eidolon 1

When the Talent triggers a follow-up attack, there is a 100% base chance to increase the DoT received by the target by 30% for 2 turn(s).

E2

Fortississimo

Eidolon 2

While Kafka is on the field, DoT dealt by all allies increases by 25%.

E3

Capriccio

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Recitativo

Eidolon 4

When an enemy target takes DMG from the Shock status inflicted by Kafka, Kafka additionally regenerates 2 Energy.

E5

Doloroso

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Leggiero

Eidolon 6

The DMG multiplier for Shock DMG dealt by Ultimate, Technique, or the follow-up attack triggered by Talent increases by 156%, and extends the duration of Shock on the enemy target by 1 turn(s).

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1086
ATK
ATK
679
DEF
DEF
485
Speed
Speed
100
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Thief's Instinct
    Thief's Instinct
    x 15
  • Usurper's Scheme
    Usurper's Scheme
    x 15
  • Shape Shifter's Lightning Staff
    Shape Shifter's Lightning Staff
    x 65
  • Conqueror's Will
    Conqueror's Will
    x 15
CV
ENG
Cheryl Texiera
JPN
Itoh Shizuka (伊藤静)
CN
Hui Xu (徐慧)
KR
Sa Moon-young (사문영)
Gallery

Review

Pros & Cons
Pros

  • Strong single target and AoE damage, making her very versatile,

  • Consistent damage output due to DoTs,

  • Can force proc DoTs on enemies to frontload damage,

  • Doesn’t care about CRIT stats at all,

  • Easy DoT application thanks to her Talent.

Cons

  • Extremely high investment required for both her and her teammates,

  • Wants potentially unreasonable amounts of SPD,

  • Greatly benefits from her A6 meaning she takes a while to reach her max,

  • DoT archetype lacks dedicated support characters, so she struggles to find a spot in the current meta.

Review (By Sushou)

The Spirit Whisperer and Destiny’s Slave, Kafka expertly carries out large-scale devastation. She is capable of instantaneously triggering DoT damage on enemies, meaning that with some setup in applying several damage over time debuffs to enemies, Kafka can swoop in and snap enemies out of existence. Due to her DoT-heavy gameplay, Kafka also enjoys focusing almost exclusively on ATK% and some Effect Hit Rate, meaning she does not care for CRIT stats at all.

Kafka’s Skill is what acts as this metaphorical snap. She deals damage to a target enemy as a Blast AoE, hitting adjacent foes as well, and if the enemy you targeted has DoT debuffs on them, they will all immediately deal up to 75% of their original damage. Yes, all of them. Get yourself some DoT-applying teammates and watch the fireworks happen.

Her Ultimate can help start the chain. She deals up to 80% of her ATK to all enemies and has a 100% base chance to apply Shock for 2 turns. In addition to this, enemies will also instantly take a damage instance from said Shock state upon application, a whopping 290% of Kafka’s ATK at max Trace Level.

Kafka’s Talent is also quite a cheeky tool to apply Shock early. When any ally uses a Basic ATK on an enemy, Kafka will instantly perform a follow-up attack onto that target, dealing up to 140% of her ATK and having a 100% base chance to apply the same Shock debuff as the one on her Ultimate. She only gets to do this once per turn, but considering you’re going to have some of your other teammates Basic Attacking a lot, this is pretty much guaranteed to be used at every available instance.

Her Bonus Traces just add to this by improving her consistency with A6 by increasing the base chance for her own Shock debuffs to be applied by 30%, for a new base chance of 130%, and allowing her Ultimate to also explode all DoTs instead of just Shock with her A2. Her A4 grants 5 energy back when a Shocked enemy is defeated.

Kafka really has no need for her Eidolons to be superb, but her E1 and E2 allow her to amplify overall DoT damage for herself and her allies, with E1 causing a target hit by her Talent to take 30% more DoT damage, and E2 increasing all allies’ DoT damage by 25% while Kafka is alive and on the field. Again, Kafka does not need either of these but they are potentially valuable things to have and are comparatively quite accessible should you wish to pull for Eidolons.

Kafka is really not that complicated; the game plan is simple, right? Just apply as many DoT debuffs on enemies as you can and then have Kafka obliterate them. Well… Sort of. Due to the nature of Kafka’s kit, she can safely ignore the typically important stats like CRIT Rate and CRIT DMG, since DoTs simply aren’t capable of hitting crits. However, again due to the nature of Kafka’s kit, she wants SPD and she wants an obscene amount of it. Getting enough Effect Hit Rate and SPD without sacrificing ATK% can be genuinely quite hard.

Adding to this, Kafka’s preferred teammate lineup can also be very against the grain. A great Harmony teammate for Kafka is everyone’s favorite Ruan Mei, but the issue lies in the fact that she has been snatched by the Break archetype and it's hard to justify using her with Kafka instead. The second best option is Robin whose full team action advance works wonders and allows Kafka to detonate more DoTs, but similar to Ruan Mei, Robin has a different home - the FuA archetype.

Kafka can choose to instead be paired with more DoT-inflicting characters. In these situations, the most important thing for Kafka is to have enough DoTs on the enemy to actually dish out small nuclear detonations, meaning she wants to be paired with characters who apply said DoT. In particular, Black Swan is her best partner in crime. They synergize very well with each other, amplifying their strengths and forming the so-called DoT Duo.

But sadly, that's it.

Outside of Black Swan, everyone who Kafka would like to be partnered with has better teams and this is a big problem for her. While back in the day, Black Swan together with Kafka formed one of the strongest duos in the game, nowadays they struggle. A lot. The main issue behind the decline is the lack of Harmony characters that can amplify the DoT playstyle - while every other archetype (Break, FUA, Hypercarry) received new toys that make the damage dealers of that playstyle stronger, DoT lie forgotten. Hopefully, this will change one day, but till it happens, Black Swan and Kafka will be used primarily in Pure Fiction where the format still works well for their strengths.

You may turn towards Acheron and use Kafka and Black Swan in a more supportive manner toward the Emanator - but while this team works decently well, it's not really that optimal and Acheron has better options in the form of Jiaoqiu.

Things don't look good for the DoT fans and let's hope this changes one day. Hopefully sooner than later.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T1.5

MoC

T0.5

PF

T1.5

AS

Build and teams

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

102.04%

Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).

Source: Event Warp (limited)

Increased SPD can also result in more team DMG overall.

100%

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

Assumes 3 debuffs are present at all times on the enemy. Having less debuff at any point during the fight will lower this Cone's performance

84.72%

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

Pure Fiction only.

82.05%

Increases the wearer's Break Effect by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

96.76%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

95.24%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    [ATK +12%] (Recommended)
  • The Wind-Soaring Valorous
    The Wind-Soaring Valorous
    [ATK +12%]
  • Pioneer Diver of Dead Waters
    Pioneer Diver of Dead Waters
    [DMG to debuffed enemies +12%]
  • Band of Sizzling Thunder
    Band of Sizzling Thunder
    [Lightning DMG +10%]
Best Planetary Sets

102.69%

160 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

100%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

98.12%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Best Stats
Body
ATK
ATK%
Feet
Speed
Speed
Planar Sphere
Lightning DMG
Lightning DMG
>
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (breakpoint) = EHR (Until Cap) > ATK% > Break Effect

Build comments

Kafka needs 28% Effect Hit Rate to guarantee Shock on 40% Res enemies. Build as much SPD as possible so she can detonate DoTs. Break Effect Rope can also be considered in niche cases. Genius of Brilliant Stars set is great against Quantum weak enemies (and when you pair Kafka with Silver Wolf).

Recommended endgame stats
  • HP: 3000+

  • DEF: 900+

  • ATK: 3400 - 3800+

  • SPD: 134 / 143 (Recommended) / 160

  • EFFECT HIT RATE: 29%

Traces priority
Skills priority:

Ultimate > Skill > Talent > Basic

Major Traces priority:

Torture (A2) > Thorns (A6) > Plunder (A4)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 11

App. rate: 2.51%

Avg. cycles: 8.76

Kafka
Lightning
Black Swan
Wind
Robin
Physical
Huohuo
Wind

Rank 12

App. rate: 2.48%

Avg. cycles: 8.91

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Fu Xuan
Quantum

Rank 14

App. rate: 2.24%

Avg. cycles: 8.92

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Aventurine
Imaginary

Rank 17

App. rate: 1.66%

Avg. cycles: 9.17

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Huohuo
Wind

Rank 19

App. rate: 1.54%

Avg. cycles: 8.27

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Huohuo
Wind

Rank 32

App. rate: 0.69%

Avg. cycles: 8.56

Kafka
Lightning
Black Swan
Wind
Robin
Physical
Aventurine
Imaginary

Rank 50

App. rate: 0.45%

Avg. cycles: 8.91

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Gallagher
Fire

Rank 51

App. rate: 0.4%

Avg. cycles: 8.27

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Luocha
Imaginary

Rank 56

App. rate: 0.38%

Avg. cycles: 8.13

Acheron
Lightning
Kafka
Lightning
Black Swan
Wind
Gallagher
Fire

Rank 56

App. rate: 0.38%

Avg. cycles: 8.17

Kafka
Lightning
Black Swan
Wind
Ruan Mei
Ice
Luocha
Imaginary
Video guides

MoC/PF/AS Statistics

MoC 2.6 / PF 2.6 / AS 2.7

This section contains information about Kafka performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 29.11.2024 and the data below is based on 15955 accounts (7887 random we have scanned and 8068 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 4379 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 13.12.2024 and the data below is based on 11457 accounts (3897 random we have scanned and 7560 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 2987 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Kafka in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Kafka in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Kafka in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Kafka in the current MoC cycle (1941), in the current PF cycle (5211) or in the current AS cycle (1309) and had the character placed in their Profile. Use the switcher below to show Kafka Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

63.17%

8.94 cyc.

Eidolon 0

15.77%

7.64 cyc.

When the Talent triggers a follow-up attack, there is a 100% base chance to increase the DoT received by the target by 30% for 2 turn(s).

11.92%

7.04 cyc.

While Kafka is on the field, DoT dealt by all allies increases by 25%.

0.81%

6.4 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.84%

6.7 cyc.

When an enemy target takes DMG from the Shock status inflicted by Kafka, Kafka additionally regenerates 2 Energy.

0.14%

10 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

7.36%

4.96 cyc.

The DMG multiplier for Shock DMG dealt by Ultimate, Technique, or the follow-up attack triggered by Talent increases by 156%, and extends the duration of Shock on the enemy target by 1 turn(s).

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Kafka in the current MoC cycle (1941), in the current PF cycle (5211) or in the current AS cycle (1309) and had the character placed in their Profile. Use the switcher below to show Kafka Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

69.34%

8.51 cyc.

Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).

Source: Event Warp (limited)

19.57%

8.92 cyc.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

6.81%

9 cyc.

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

2.53%

9.7 cyc.

Increases the wearer's Break Effect by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.

Source: Echo of War  | Forgotten Hall Store

1.14%

8.75 cyc.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

0.25%

9.25 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

0.16%

9 cyc.

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

0.14%

9 cyc.

Increases wearer's Effect Hit Rate by 40/45/50/55/60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5/6/7/8/9% and the DoT dealt will ignore 7.2/7.9/8.6/9.3/10% of the target's DEF.

Source: Event Warp (limited)

0.04%

99.99 cyc.

Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.

Source: Event Warp (limited)

0.01%

99.99 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Kafka in the current MoC cycle (1941), in the current PF cycle (5211) or in the current AS cycle (1309) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

93.19%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

3.83%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

0.5%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

0.41%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

0.38%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

Planetary Sets

82.62%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

14.83%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

0.81%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.

0.47%

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

0.13%

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Kafka in the current MoC cycle (1941), in the current PF cycle (5211) or in the current AS cycle (1309) and had the character placed in their Profile.

Main stats
Body
ATK
ATK
- 98.93%
CRIT Rate
CRIT Rate
- 0.42%
Effect HIT Rate
Effect HIT Rate
- 0.35%
Feet
Speed
Speed
- 89.87%
ATK
ATK
- 10.13%
Planar Sphere
Lightning DMG
Lightning DMG
- 92.75%
ATK
ATK
- 7.24%
Quantum DMG
Quantum DMG
- 0.01%
Link Rope
ATK
ATK
- 93.13%
Energy Regen
Energy Regen Rate
- 6.59%
Break Effect
Break Effect
- 0.26%
Average stats
Average stats
HP
HP
- 3382.2
ATK
ATK
- 3774.89
DEF
DEF
- 1102.83
Speed
Speed
- 144.55
CRIT Rate
CRIT Rate
- 11.22%
CRIT DMG
CRIT DMG
- 61.9%
Lightning DMG
Lightning DMG
- 36.46%
Energy Regen
Energy Regen Rate
- 1.32%
Effect RES
Effect RES
- 9.47%
Effect HIT Rate
Effect HIT Rate
- 34.28%
Break Effect
Break Effect
- 21.9%
Average sub stats
Average sub stats
HP
HP
- 13.04%
ATK
ATK
- 29.78%
DEF
DEF
- 14.06%
Speed
Speed
- 21.99
CRIT Rate
CRIT Rate
- 6.22%
CRIT DMG
CRIT DMG
- 11.9%
Effect RES
Effect RES
- 9.47%
Effect HIT Rate
Effect HIT Rate
- 17.82%
Break Effect
Break Effect
- 22.23%
Other stats
Average stats
Character level - 79.99
Light Cone level - 79.94
Basic level - 4.49
Skill level - 9.98
Ultimate level - 10.02
Talent level - 9.33

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).
Kafka in 1 Target scenario
Kafka in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

Relic Set

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats
Body
ATK
ATK%
Feet
Speed
Speed
Planar Sphere
Lightning DMG
Lightning DMG
Link Rope
ATK
ATK%
Substats:

ATK (46.7%), Effect Hit Rate (11.66%), Speed (27.6)