Honkai: Star RailAnaxaBest build, teams and other guides
Introduction
Anaxa is a 5★ character from the Wind element who follows the Path of Erudition.
The Grove of Epiphany, where knowledge flourishes and philosophers are born. Yet here stands Anaxagoras the blasphemer, the Chrysos Heir who challenges the Coreflame of Reason: Would you truly embrace infamy and defy prophecy, driving the thorns of doubt into the Sacred Tree of wisdom?
To learn more about Anaxa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Video guide
Anaxa has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
To learn more about Anaxa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
SPECIAL!
Check out our first impressions of Anaxa!
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Skills
Basic ATK
Pain, Brews Truth
Single Target
Lv. 1
Energy gain: 20
Break: 10
Deals Wind DMG equal to #1[i]% of Anaxa's ATK to one designated enemy.
Skill
Fractal, Exiles Fallacy
Bounce
Lv. 1
Energy gain: 6
Break: 10
Deals Wind DMG equal to #1[i]% of Anaxa's ATK to one designated enemy and additionally deals #2[i] instance(s) of DMG. Each instance of DMG deals Wind DMG equal to #1[i]% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill.
When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by #3[i]%.
Ultimate
Sprouting Life Sculpts Earth
AoE | 140 energy cost
Lv. 1
Energy gain: 5
Break: 20
Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to #1[i]% of Anaxa's ATK to all enemies.
In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Talent
Tetrad Wisdom Reigns Thrice
Impair
Lv. 1
Energy gain: 0
Break: -
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for #2[i] turn(s), with priority to the Weakness Type that the target doesn't already possess.
While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least #3[i] different Types of Weaknesses. Anaxa deals #1[i]% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Technique
Prism of the Pupil
Impair
Energy gain: 0
Break: -
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for #1[i] second(s). When allies enter battle via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for #2[i] turn(s).
Major Traces
A2Major trace
Roaming Signifier
When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.
A4Major trace
Imperative Hiatus
Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle: 1 character: Increases Anaxa's CRIT DMG by 140%. At least 2 characters: Increases DMG dealt by all allies by 50%.
A6Major trace
Qualitative Shift
For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.
Minor Traces (total)
CRIT Rate
+12%
HP
+10%
Wind DMG
+22.4%
Eidolons
E1
Magician, Isolated by Stars
Eidolon 1
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
E2
Soul, True to History
Eidolon 2
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
E3
Pupil, Etched into Cosmos
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
E4
Blaze, Plunged to Canyon
Eidolon 4
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
E5
Embryo, Set Beyond Vortex
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
E6
Everything Is in Everything
Eidolon 6
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.
Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
970
ATK
756
DEF
557
Speed
97
Level 1 → 80 Ascension Materials
Credit
x 308000
Ethereal Omen
x 15
Echoing Wail
x 15
A Glass of the Besotted Era
x 65
Eternal Lament
x 15
CV
ENG
Stephen Fu
JPN
Uchida Yuma (内田 雄馬)
CN
Qian Wenqing (钱文青)
KR
Lee Sang-jun (이상준)
Gallery
Anaxaimages aren't available yet. They will be added when the character is released.
Review
Pros & Cons
Anaxapros & cons aren't available yet. They will be added when the character is released.
Review (By Sushou)
Anaxareview isn't available yet. It will be added when the character is released.
Ratings
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Anaxa ratings aren't available yet. They will be added as soon as it's possible.
Build and teams
Best build
Anaxabuild information aren't available yet. They will be added when the character is released.
Synergy
Anaxasynergies aren't available yet. They will be added when the character is released.
Teams (MoC)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
There are no teams featuring Anaxa who have cleared Memory of Chaos in the current cycle.
Video guides
MoC/PF/AS Statistics
MoC 3.1 / PF 3.1 / AS 3.2
AnaxaMemory of Chaos stats aren't available yet.
Calculations
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
Disclaimers:
When playing Anaxa with an ATK based amplifier like Robin his E4's value becomes significantly diminished due to dilution.
We calculated Anaxa DPS output using his signature Light Cone (Life Should Be Cast to Flames S1) and (The Great Cosmic Enterprise S5). If you want to check how other Light Cones perform on him, check the Light Cone section (or the early access guide),
Also, considering tha Anaxa can be played as Main DPS and Sub-DPS, we have prepared two sets of calculations: one where he is spamming his Skill (which makes him SP negative) and another one where he weaves in some Basic Attacks (and thus becoming SP Neutral).
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1, 3 and 5 targets. The section below has all the rules listed.
General:
Combat is simulated at 5 cycles of in-game time or 550 Action Points,
Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).
Enemies:
Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
Enemies speed is set to 134,
Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
Enemies are assumed to have 0 Resistance,
Enemies are always considered vulnerable to the attackers element,
Enemies are considered level 95 and with DEF included.
Units:
All units are level 80,
Traces are all unlocked, skills at Level 10 and Basic at Level 6,
All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
All units use their Best In Slot 2 and 4 piece sets,
All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
Sub-DPS Anaxa
Main-DPS Anaxa
Anaxa [1 target]
E6
1 623 086 dmg321%
1 385 368 dmg274%
E5
1 081 048 dmg214%
917 868 dmg181%
E4
994 995 dmg197%
843 416 dmg167%
E3
798 360 dmg158%
687 128 dmg136%
E2
783 665 dmg155%
675 424 dmg133%
E1
653 054 dmg129%
562 854 dmg111%
E0
581 953 dmg115%
506 199 dmg100%
Anaxa [3 targets]
E6
2 162 100 dmg324%
1 809 219 dmg271%
E5
1 449 446 dmg217%
1 208 054 dmg181%
E4
1 351 957 dmg203%
1 123 544 dmg169%
E3
1 084 778 dmg163%
915 348 dmg137%
E2
1 051 038 dmg158%
889 284 dmg133%
E1
875 865 dmg131%
741 070 dmg111%
E0
780 504 dmg117%
666 477 dmg100%
Anaxa [5 targets]
E6
2 701 114 dmg327%
2 233 069 dmg270%
E5
1 817 843 dmg220%
1 498 241 dmg181%
E4
1 708 919 dmg207%
1 403 673 dmg170%
E3
1 371 195 dmg166%
1 143 567 dmg138%
E2
1 318 410 dmg159%
1 103 144 dmg133%
E1
1 098 675 dmg133%
919 287 dmg111%
E0
979 056 dmg118%
826 755 dmg100%
Relic Set
(2)
Increases CRIT Rate by 8%.
(4)
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Planetary Sets
(2)
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.