"In the Landau family, things are quite simple: If you want to do something, just go ahead and do it." The youngest daughter of the Landau family, and one of Belobog's best extreme environments explorers. She is highly capable of action despite her apparent lack of motivation. She's only appears introverted and lazy to avoid unnecessary socialization. As for what counts as unnecessary socialization — "Um, aren't all socialization unnecessary?"
To learn more about Lynx check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
This character has no video guide yet.
Last review update
Patch 2.5
Last major build/calcs update
Patch 2.6
Last profile update*
December 3rd, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Lynx check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Ice Crampon Technique
Single Target
Energy gain: 20
Break: 10
Salted Camping Cans
Restore
Energy gain: 30
Break: -
Snowfield First Aid
Restore | 100 energy cost
Energy gain: 5
Break: -
Outdoor Survival Experience
Restore
Energy gain: 0
Break: -
Chocolate Energy Bar
Restore
Energy gain: 0
Break: -
Advance Surveying
Exploration Techniques
Survival in the Extreme
Morning of Snow Hike
Eidolon 1
When healing allies with HP equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.
Noon of Portable Furnace
Eidolon 2
A target with "Survival Response" can resist debuff application for 1 time(s).
Afternoon of Avalanche Beacon
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Dusk of Warm Campfire
Eidolon 4
When "Survival Response" is gained, increases the target's ATK by an amount equal to 3% of Lynx's Max HP for 1 turn(s).
Night of Aurora Tea
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Dawn of Explorers' Chart
Eidolon 6
Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6% of Lynx's Max HP and increases Effect RES by 30%.
Review
Strong consistent AoE healing,
Great synergy with Yunli that improves her performance (if you're lacking Yunli's signature Light Cone),
Can be extremely SP positive with her A6,
AoE Cleanse on her Ultimate,
Very durable,
Stronger than Natasha and more accessible than 5* options.
Really wants her A6 to reach maximum efficacy,
Cleanse is on Ultimate meaning it might not be as accessible as you need it,
Emergency healing can feel bad due to ‘wasting’ turns of her regen.
Lynx is a great 4-star Healer. She combines the best aspects of Natasha and Bailu into one, providing healing over time from both her Skill and Ultimate, as well as being able to increase an ally’s Max HP by a significant amount with her Skill. She can even increase an ally’s aggro with her Skill if the ally is Destruction or Preservation, making her even better at mitigating damage for the team. Couple all of that with an AoE cleanse on her Ultimate and HP scaling Basic ATKs, and you’ve got an exceptional healer, especially for a 4*.
Many readily available defensive support options are insufficient on their own in difficult content like Memory of Chaos or Swarm Disaster, and all of the truly good options are 5*s, meaning they’re largely inaccessible unless you get really really lucky. Enter Lynx, resident canned fish enjoyer, another member of the Landau family, and, most importantly, a 4* healer.
An interesting thing to note right off the bat is that Lynx’ Basic ATK scales with her Max HP instead of her ATK. She deals up to 50% of her Max HP at max Trace level, and since the rest of her kit also scales with HP, it’s extremely likely that Lynx is going to be contributing surprisingly good amounts of damage as your dedicated healer, and this automatically puts her above the likes of Natasha and Bailu in terms of damage contribution—even though Natasha’s E6 adds a HP scaling to her Basic ATK, it’s still only 40% of Nat’s Max HP. Lynx gets to do it for free.
Lynx’ Skill targets a single ally and heals them for up to 12% of Lynx’ Max HP plus 320 at max Trace level. This already makes it directly superior to Natasha’s Skill, but it elevates it even further by also increasing the targeted ally’s Max HP by up to 7.5% of Lynx’ Max HP plus 200, meaning a well-invested Lynx can add a significant amount of HP to an ally. The added bonus is that if the targeted ally is on the Path of Destruction or Preservation, they are granted Survival Response, and have a vastly increased chance to be attacked, meaning that you can create a similar sort of effect as if you had Gepard in your team; pick a durable ally and turn them into the primary target for enemies to attack. These effects only last for 2 turns, however, so you need to be mindful of the SP you have available if you wish to maintain this playstyle.
Because of the additional agro, if you're lacking Yunli's signature Light Cone, Lynx's skill will help her a lot in getting hit more often and thus drastically improve her performance.
Her Ultimate heals all allies for up to 13.5% of Lynx’ Max HP plus 360, putting it just barely below Natasha’s Ultimate, but it has the added benefit of also being an AoE cleanse, something we’ve not yet seen a character be capable of. This allows Lynx to essentially salvage the previously unsalvageable; if you had the other three members of your team Frozen or Imprisoned, you’d likely be in a losing situation, but with Lynx you can nullify that harsh Crowd Control and get back into the fight. The only thing to note is that this cleanse applies to all debuffs, meaning that you can run into the same issue as always with multiple debuffs, where you can end up cleansing the wrong debuff and still dying. While having this AoE cleanse tied to an Ultimate is handy in a pinch, Natasha and Luocha can at least use a Skill back-to-back to cleanse things if necessary, and Lynx does not have this luxury.
Lynx’ Talent makes an appearance whenever she heals an ally. Her Skill and Ultimate will apply a regen effect for 2 turns, restoring up to 3.6% of Lynx’ Max HP plus 96 at the start of the ally’s turn. It increases by an additional 4.5% plus 120 if the targeted ally is affected by Survival Response, making this a very noticeable heal over time for the units you designate as your tank. Since this is applied on all healing, including her Ultimate, it makes Lynx a very SP-efficient healer.
With her Bonus Traces, Lynx’ performance notably improves. Her A2 provides Lynx with a bonus 2 Energy each time a unit with Survival Response is hit, lessening the burden of Energy requirements and potentially allowing for more Ultimates, though it does require SP to be used to apply Survival Response in the first place. Her A4 provides a 35% chance to resist Crowd Control, making it less likely that she’ll be taken out of the fight and allowing her to be ready to cleanse allies if necessary. Finally, her A6 extends the duration of her Talent’s regen effect by 1 turn, for a new total of 3 turns. This just makes Lynx better at what she was already doing, and also helps bridge the gap between Ultimate usages, potentially allowing for permanent uptime on the healing over time.
As a 4* character, it is entirely possible to get Eidolons for Lynx over time, but they’re actually not a necessity for Lynx to be an excellent healer. Particularly noteworthy is her E2, which allows an ally with Survival Response to resist debuff application one time, and her E6, which further increases the Max HP boost by 6% of Lynx’ Max HP and also increases the ally’s Effect RES by 30%.
Overall, Lynx is a simple but effective character and she works great as your party's healer till you obtain some stronger, 5-star limited options - but she can be Best in Slot even if you include the 5-star options (Yunli without her signature Cone being the main case). She also appreciates the value of a Thermos, so you should definitely be able to appreciate her. Preparedness is a sign of great wisdom, you know.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
1
Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
Incredible option for most Abundance characters thanks to good Energy Regen, a stackable team wide buff and a unique healing mechanic capable of keeping your team alive in a pinch when your healer has no skills available at the time.
2
Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
A good combination of Healing%, HP% and base stats making for a decent pure sustain option for HP% scaling healers but offers no utility or supportive benefits.
3
Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
Useful primarily due to its accessible large bonus to Energy Regen - a stat many sustain characters can't get enough of.
4
Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
Improves healing based on Effect RES and incentivizes characters to stack Effect RES up to 100% for Debuff Immunity (for the ones that can be resisted at least).
Alternative or more specialized Light Cones that also are viable options for the character.
At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
One of the strongest supportive Cones for most Abundance characters - assuming you can deal with losing all the other Cone related healing/utility/support bonuses and have a team that can utilize the energy it provides. Becomes stronger the more often the wearer acts.
After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
Very potent pure Speed option for Abundance characters that use a good amount of Basic Attacks. Allows the wearer many more actions, leading to an accelerated rotation but at the cost of base stats and the bonuses other Cones might provide.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Good team-wide supportive option for characters with Ultimates that target allies. With this set equipped, Ultimates are best timed carefully to ensure the Speed buff is active on key members for as long as possible.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
3
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
Option for teams with front-loaded SP usage. Most suitable for Sustain characters but can be used on others if the skill points are needed.
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Incredibly powerful set for characters with Ultimates and or Skills that target a single ally and who work well in teams with a sole damage dealer who can benefit from CRIT DMG. In some teams Lynx consistently uses her Skill to maintain its Taunting effect on a character - while doing this she can apply and maintain this sets effect. Outside of this scenario this sets use becomes a lot more limited.
1
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Ideal for supporting teams that scale on ATK.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
-
SPD (breakpoint) > HP% > Effect RES > DEF%
HP: 5000 - 5700+
DEF: 900 - 1200+
SPD: 134 (Recommended) / 143 / 160
ENERGY REGEN: 19.44%+
Ultimate > Talent >= Skill = Basic
Advance Surveying (A2) > Survival in the Extreme (A6) > Exploration Techniques (A4)
Below you can find a list of some of the stronger synergies between this character and others.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
Lynx guide videos aren't available yet.
MoC/PF/AS Statistics
This section contains information about Lynx performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Lynx in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Lynx in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Lynx in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Lynx in the current MoC cycle (39), in the current PF cycle (80) or in the current AS cycle (37) and had the character placed in their Profile. Use the switcher below to show Lynx Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.When healing allies with HP equal to or lower than 50%, Lynx's Outgoing Healing increases by 20%. This effect also works on continuous healing.
1%
99.99 cyc.A target with "Survival Response" can resist debuff application for 1 time(s).
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
50%
99.99 cyc.When "Survival Response" is gained, increases the target's ATK by an amount equal to 3% of Lynx's Max HP for 1 turn(s).
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
85.32%
99.99 cyc.Additionally boosts the Max HP increasing effect of "Survival Response" by an amount equal to 6% of Lynx's Max HP and increases Effect RES by 30%.
Light Cones are ranked with usage rate among the players we have scanned who used Lynx in the current MoC cycle (39), in the current PF cycle (80) or in the current AS cycle (37) and had the character placed in their Profile. Use the switcher below to show Lynx Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
70.63%
99.99 cyc.Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
14.68%
99.99 cyc.At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
14.68%
99.99 cyc.Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Lynx in the current MoC cycle (39), in the current PF cycle (80) or in the current AS cycle (37) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
85.31%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
14.68%
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
85.31%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Lynx in the current MoC cycle (39), in the current PF cycle (80) or in the current AS cycle (37) and had the character placed in their Profile.
Calculations
Lynx calculations aren't available yet.
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Focusing on Speed and HP% will make Lynx heal often and give her some bulk. Since Lynx's HP Buff on her Skill / ATK Increase from Eidolon 4 is based on her HP, HP chest can be considered over Outgoing Healing Bonus for more Team DPS, as the difference in healing output is insignificant.