Honkai: Star RailGallagherBest build, teams and other guides

Character
Introduction

Gallagher is a 4 character from the Fire element who follows the Path of Abundance.

A security officer of the Bloodhound Family at Penacony. He is also a slovenly and indolent mixologist. Though unorganized in apparel and casual in how he makes his drinks, he is always courteous toward guests but keeps his vigilance about him. He seems to be a character with a complicated past, yet never actively mentions any details.

To learn more about Gallagher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Gallagher has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.5

Last major build/calcs update

Patch 2.6

Last profile update*

November 8th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Gallagher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Corkage Fee

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Fire DMG equal to #1[i]% of Gallagher's ATK to a single target enemy.
Basic ATK(Enhanced)

Nectar Blitz

Single Target

Lv. 1

Energy gain: 20

Break: 30

Deals Fire DMG equal to #1[i]% of Gallagher's ATK to a single target enemy. And reduces the target's ATK by #2[i]%, lasting for 2 turns.
Skill

Special Brew

Restore

Lv. 1

Energy gain: 30

Break: -

Immediately heals a target ally for #1[i] HP.
Ultimate

Champagne Etiquette

AoE | 110 energy cost

Lv. 1

Energy gain: 5

Break: 20

Inflicts Besotted on all enemies, lasting for 2 turns. At the same time, deals Fire DMG equal to #1[i]% of Gallagher's ATK to all enemies, and enhances this unit's next Basic ATK to Nectar Blitz.
Talent

Tipsy Tussle

Enhance

Lv. 1

Energy gain: 0

Break: -

The Besotted state increases the Break DMG that targets receive by #1[i]%. Every time a Besotted target is attacked by an ally, the attacker's HP gets restored by #2[i].
Technique

Artisan Elixir

Energy gain: 0

Break: 20

Immediately attacks the enemy. Upon entering battle, inflicts Besotted on all enemies, lasting for 2 turns. And deals Fire DMG equal to #1[i]% of Gallagher's ATK to all enemies.
Major Traces
A2Major trace

Novel Concoction

Increases this unit's Outgoing Healing by an amount equal to 50% of Break Effect, up to a maximum Outgoing Healing increase of 75%.
A4Major trace

Organic Yeast

After using the Ultimate, immediately Advances Forward this unit's Action by 100%.
A6Major trace

Bottoms Up

When Gallagher uses Nectar Blitz to attack Besotted enemies, the HP Restore effect of his Talent will also apply to other allies for this time.
Minor Traces (total)
Effect RES
Effect RES
+28%
Break Effect
Break Effect
+13.3%
HP
HP
+18%
Eidolons
E1

Salty Dog

Eidolon 1

When Gallagher enters the battle, regenerates 20 Energy and increases Effect RES by 50%.

E2

Lion's Tail

Eidolon 2

When using the Skill, removes 1 debuff(s) from a target ally. At the same time, increases their Effect RES by 30%, lasting for 2 turn(s).

E3

Corpse Reviver

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Last Word

Eidolon 4

Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).

E5

Death in the Afternoon

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Blood and Sand

Eidolon 6

Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1305
ATK
ATK
529
DEF
DEF
441
Speed
Speed
98
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Dream Collection Component
    Dream Collection Component
    x 12
  • Dream Flow Valve
    Dream Flow Valve
    x 13
  • Raging Heart
    Raging Heart
    x 50
  • Dream Making Engine
    Dream Making Engine
    x 12
CV
ENG
Erik Braa
JPN
三上哲 (Mikami Satohshi)
CN
马语非 (Ma Yufei)
KR
박상훈 (Park Sang-Hoon)
Gallery

Review

Pros & Cons
Pros

  • Best 4-star Healer in the game,

  • Competitive and consistent healing output,

  • Contributes absurd levels of Toughness damage,

  • Enhances team’s Break DMG,

  • Deceptively fast due to A4 leading to easier uptime on his Ultimate,

  • Provides up to 2 debuffs for allies to make use of,

  • Scales very well with Eidolons.

Cons

  • Needs a very high amount of Break Effect for maximum healing comfort,

  • Passive healing is tied to a debuff that fast-acting enemies may shake off quickly.

Review (By Sushou)

Gallagher is a unique offensive healer, applying a debuff to enemies through his Ultimate that allows allies to heal by attacking them. He's also the strongest 4-star in the game who fits perfectly into the current Break Archetype meta.

Gallagher's healing output trades stat scaling for very high base values, giving him far more build freedom and variety. He also increases the Break DMG that enemies receive and will receive bonuses to his Outgoing Healing by building Break Effect. He is the first sustain unit to be able to apply debuffs to enemies naturally, and has great debuff synergy.

Definitely not traumatised security man Gallagher is here to offer you a cold soda. Should you choose to accept, you’re gonna have a pretty solid healer on your hands who doubles as a fairly good breaker. He’s got some intriguing mechanics similar to what Luocha provides, and is actually quite likely to fly under the radar as an unexpectedly competent character.

Gallagher’s main thing is that all of his healing is purely flat; there is no scaling component present, meaning any healing listed in his abilities is what you get, though it will still be affected by Outgoing Healing Boosts. This may initially seem like a heavy downside to have for a character designed primarily for healing, but he has ways of circumventing the lack of explicit scaling, and the far more interesting benefit of this is that Gallagher gets to build pretty much however he wants to and his healing will not suffer as a result.

His Skill targets a single ally and heals them for up to 1600 HP. Yep, that’s it. But hey, 1600 HP is not a small amount, it’s pretty frequently around 50% Max HP for DPS characters, and keep in mind that this is before any bonuses to Outgoing Healing, so this actually becomes a very potent heal once you’ve got some even lacklustre relics. The downside is that it doesn’t do anything else, meaning you won’t get any additional healing over time or a cleanse.

Gallagher’s Ultimate hits all enemies on the field, inflicting the Besotted debuff on them and dealing up to 150% ATK to enemies hit. This debuff is not tied to Effect Hit Rate and will always be applied, making it very consistent. This Ultimate will also Enhance Gallagher’s next Basic ATK to Nectar Blitz. 

Both the Enhanced Basic and the Besotted state are tied to his Talent. The Besotted state will increase the Break DMG that afflicted enemies will receive by up to 12%, and any time a Besotted enemy is attacked by an ally, the attacker will have their HP restored by up to 640 HP. The Enhanced Basic Nectar Blitz will deal up to 250% ATK to a single enemy and reduces their ATK by up to 15% for 2 turns, scaling with Basic ATK Trace level.

You can see how Besotted is very similar in function to what Luocha’s Abyss Flower provides, healing allies for simply attacking foes. It’s a little less forgiving than Luocha, since Luocha has virtually no effort maintaining his Abyss Flower field due to the emergency healing passive on his Skill, and Gallagher actually has a slightly higher Energy cost on his Ultimate of 110. Additionally, since this healing is tied to a debuff, it puts the onus on Gallagher to be fast enough to keep up with enemies’ SPD, as overly fast enemies will shed the Besotted state quite quickly.

The tradeoff for this is that Besotted also has the offensive component of the increased Break DMG received. This is the first of its kind in Star Rail (for a Sustain), as Break is notorious for being unaffected by anything besides the Break Effect stat. For the setups that excel in Break, this can turn already obscene Break damage into actual nuclear detonations — Firefly and Boothil absolutely send their regards. Beyond the obvious synergies with Break characters, this also serves as a strong situational boost to the team’s damage at no extra cost or effort.

It’s important to note as well that Nectar Blitz deals a whopping 90 Toughness damage by default, equivalent to most single-target Ultimates. Combining with the AoE 60 Toughness damage from his Ultimate, Gallagher can very quickly deal 150 Toughness to a single enemy, which is just unheard of for a sustain unit to be doing. Oh and the ATK reduction debuff Nectar Blitz applies is also exempt from the Effect Hit Rate checks, so it’s also guaranteed, and a 15% reduction is nothing to scoff at, as it can very significantly reduce the overall incoming damage to the team in certain scenarios.

The ironic downside of this is that if you Break the enemy with Gallagher’s Ultimate as a means of delaying their Action, they’ll end up recovering quicker than you’d like and you’ll get less time to take advantage of the Besotted state; to counteract this, if you’re going to be using Gallagher’s Ultimate to Break a powerful enemy and stop their Action, make sure to do it after their turn has already started so that you do not lose as much uptime on his Besotted state. You may have to take a hit first but it’s the far better option than being stuck without Besotted for some turns.

Gallagher’s Bonus Traces are quite important for him to gain access to, as their effects are highly potent. His A2 will increase his own Outgoing Healing Boost by an amount equal to 50% of his Break Effect, up to a maximum bonus of 75% Outgoing Healing. This means he’ll max this out at 150% Break Effect. Since his healing is completely flat, you can almost consider this to be the scaling component being re-added. Since calculating Outgoing Healing is really easy when there are only flat additional values in play, this is an as-listed multiplier to his healing.

This ends up making his otherwise slightly uncomfortable healing over time from Besotted actually quite powerful and competitive; if you have the maximum bonus from his A2 and you also have an Outgoing Healing Boost chest piece equipped, Gallagher’s healing is more than doubled, and he can reach values criminally close to Luocha’s Abyss Flower. The downside remains that Besotted will only heal the attacker and doesn’t have an AoE healing component like Abyss Flower.

Of course, as mentioned before, Gallagher deals an astounding amount of Toughness damage all by himself, and the Besotted state with his A2 is now more than enough to sustain the team almost on its own, meaning Gallagher will also be using Basic ATK often to add onto the Toughness damage. Incentivising building Break Effect on him will have the additional result of making the Break he gets dealing a huge chunk of upfront damage — Fire is not the most amazing Break in the game as its ensuing Burn Damage over Time is not as impressive as other Breaks, but its immediate damage is among the highest, being joint first place with Physical Bleed’s initial proc.

Gallagher’s A4 makes it so that he gets a 100% Action Advance upon using his Ultimate, meaning it is now his turn again. This is a ridiculously powerful tool to have available for the sustain unit in a team, since it means he can eke out extra actions where his SPD would simply not allow for ordinarily. When used carefully, this will also greatly alleviate the SPD needs of Gallagher and will allow him to keep up with foes much more easily, thus reducing the potential downtime of the now potent Besotted state. Since his Ultimate also grants him Nectar Blitz, this can allow for a very fast near on-demand 150 Toughness damage, making it quite good as a means to quickly Break a foe before a dangerous move.

Do keep in mind, however, that Gallagher still requires a lot of SPD stats, as his Ultimate’s cost is 110 and both forms of his Basic ATK only restore 20 Energy, meaning you will not be able to keep up with enemies in the endgame if your Gallagher is relying exclusively on this Bonus Trace to meet SPD thresholds.

Finally, Gallagher’s A6 will allow the Nectar Blitz he uses against Besotted enemies to apply the healing effect of his Talent to all allies for this attack, meaning he now has a potent AoE heal that he gets to use quite literally immediately after using his Ultimate to inflict the Besotted state on enemies. Coupled with his A4’s 100% Action Advance, Gallagher now has a pretty good party-wide emergency heal available to him.

As a 4-star character, it is likely to get Gallagher’s Eidolons over time. They are not at all required for him to excel, but they do provide very notable benefits to what he was already doing well. E1 will immediately regenerate 20 Energy upon entering combat and will additionally increase Gallagher’s Effect RES by a very impressive 50%. E2 will allow his Skill to cleanse a debuff from the targeted ally and will also increase their Effect RES by 30% for 2 turns. E4 extends the duration of the Besotted state by 1 turn, for a new maximum duration of 3 turns, and finally, E6 will increase Gallagher’s Break Effect and Break Efficiency by 20% each.

Gallagher is currently the best 4-star Sustain and he's competing - and even beating - a lot of limited characters in this category. To be providing as much healing as he can do while still having great offensive utility is currently quite rare, especially so for a 4-star character. He is the primary choice for Firefly and Boothill teams, but due to his debuffing capabilities, he also makes for a fantastic pairing with characters who rely on having enemies affected by them, such as Dr. Ratio and Acheron, and he even helps offset the requirement for a Relic set like Pioneer Diver of Dead Waters.

Man really showed up and said, ‘I’m a healer, but…’

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Eidolon 0

T1

MoC

T1

PF

T1

AS

Eidolon 6

T0.5

MoC

T0.5

PF

T0.5

AS

Build and teams

Best Light Cones
Best Light Cones

1

At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

Source: Echo of War  | Forgotten Hall Store

One of the strongest supportive Cones for most Abundance characters - assuming you can deal with losing all the other Cone related healing/utility/support bonuses and have a team that can utilize the energy it provides. Becomes stronger the more often the wearer acts.

2

After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.

Source: Stellar Warp

Very potent pure Speed option for Abundance characters that use a good amount of Basic Attacks. Allows the wearer many more actions, leading to an accelerated rotation but at the cost of base stats and the bonuses other Cones might provide.

3

Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.

Source: Stellar Warp

Improves healing based on Effect RES and incentivizes characters to stack Effect RES up to 100% for Debuff Immunity (for the ones that can be resisted at least).

4

Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.

Source: Stellar Warp

Useful primarily due to its accessible large bonus to Energy Regen - a stat many sustain characters can't get enough of.

Special Light Cones

Alternative or more specialized Light Cones that also are viable options for the character.

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 10/12/14/16/18% increased DMG. The effect of increasing DMG taken is additionally boosted by 8/10/12/14/16% if the wearer's current Break Effect is 150% or higher.

Source: Event Warp (limited)

Good option for Break-scaling characters especially those who can benefit from the additional energy gain granted when the wearer Breaks enemies. Especially potent for and recommended for AoE capable characters in modes with many enemies to break like Pure Fiction.

Increases the wearer's Break Effect by 24/30/36/42/48%. Wearer's Basic ATKs restore an amount equal to 2/2.5/3/3.5/4% of Max HP plus 800 for themselves.

Source: Forgotten Hall Store

Mostly a pure offensive Cone useful when sustain is mostly no longer an issue and additional damage via Break or Super Break is preferred.

Best Relics

Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

Outside of a pure focus on Break-damage Gallagher has no dedicated 4P Relic set that is ideal for him. Mix and match the 2P Bonuses from the following instead when focusing on support:

  • Sacerdos' Relived Ordeal
    Sacerdos' Relived Ordeal
    [Speed +6%] (Recommended)
  • Watchmaker, Master of Dream Machinations
    Watchmaker, Master of Dream Machinations
    [Break Effect +16%]
  • Iron Cavalry Against the Scourge
    Iron Cavalry Against the Scourge
    [Break Effect +16%]
  • Thief of Shooting Meteor
    Thief of Shooting Meteor
    [Break Effect +16%]
  • Passerby of Wandering Cloud
    Passerby of Wandering Cloud
    [Outgoing Healing +10%]
Special Relic Sets

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

Top damage-focused option for characters that play within teams that leverage Super Break or deal predominantly Break/Super Break damage themselves. Becomes even stronger with additional sources of DEF% reduction. When playing Gallagher in teams with a source of team-wide Super Break, this option boosts his personal damage considerably. Without a source of Super Break this option is not nearly as useful.

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

Good option for Break-scaling characters especially those who can benefit from the additional energy gain granted when the wearer Breaks enemies. Especially potent for and recommended for AoE capable characters in modes with many enemies to break like Pure Fiction.

Best Planetary Sets

1

(2)

Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Powerful Break-focused set, primarily for Fire characters. Useful both for Break characters and Break scaling Supports and Sustains thanks to its massive Break Effect% buff and permanent 6% Speed boost.

2

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

Strong Break-focused planar set suitable for all Break scaling characters without the conditional requirements of Forge of Kalpagni - assuming the wearer can reach the 145 Speed requirement.

Special Planetary Sets

The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.

  • Fleet of the Ageless
    Fleet of the Ageless
    - Ideal for supporting teams that scale on ATK.
  • Broken Keel
    Broken Keel
    - An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
  • Penacony, Land of the Dreams
    Penacony, Land of the Dreams
    - Top option for supporting teams with the same Element as the wearer, and for its Energy Regen.
  • Lushaka, the Sunken Seas
    Lushaka, the Sunken Seas
    - Top option for Supporting a single ATK-scaling DPS, and for its Energy Regen.
Best Stats
Body
Outgoing Healing
Outgoing Healing
Feet
Speed
Speed
Planar Sphere
HP
HP%
>=
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD (as much as possible) > Break Effect % (up to 150%) > Effect RES% > HP% = DEF%

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - Healing Output

    • Best in Slot.

  • Feet - Speed

    • Best in Slot.

  • Planar Sphere - HP% > DEF%

    • Both work honestly. Pick one with better sub-stats.

  • Link Rope - Energy Recharge%

    • Best in Slot.

Build comments

Executing Gallagher's rotation faster will yield higher uptime of his Besotted state debuff on enemies fueling his main healing source his talent. Gaining as much Speed as possible is essential but after that Break Effect is Gallagher's only other way to scale his kit thanks to his bonus ability that converts it into Healing Output%. After gaining max Speed and as much Break Effect% as possible invest into defenses.

Recommended endgame stats
  • HP: 4300 - 4700+

  • DEF: 800+

  • SPD: 134 (Recommended) / 143 / 160

  • Break Effect%: 60% (no more than 150%)

Traces priority
Skills priority:

Talent > Skill > Basic > Ultimate

Major Traces priority:

Novel Concoction (A2) > Bottoms Up (A6) > Organic Yeast (A4)

Synergy
CharacterNotes
Trailblazer (Imaginary)

Harmony Trailblazer allows Gallagher to achieve some ridiculous Super Break numbers with his Besotted state from his Ultimate, increasing all Break damage on enemies, while also contributing as the Sustain, making him the perfect Sustain for any Break-centric teams currently.

Ruan Mei

Ruan Mei gives Gallagher an insane boost in content weak against Fire for Breaking, and in Super Break teams makes him nearly as strong as Harmony Trailblazer itself at E6 in terms of Super Break damage.

Acheron

Providing debuffs is one of the main things Acheron looks for in teammates, and Gallagher just so happens to provide 2 debuffs very quickly in short succession; 1 on Ultimate, and 1 on his Enhanced Basic, giving Acheron the much-needed debuffs she wants for quicker Ultimates.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 1

App. rate: 44.14%

Avg. cycles: 6.62

Firefly
Fire
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 6

App. rate: 5.06%

Avg. cycles: 7.1

Himeko
Fire
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 11

App. rate: 1.69%

Avg. cycles: 7.34

Boothill
Physical
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 17

App. rate: 1.35%

Avg. cycles: 5.86

Feixiao
Wind
March 7th • The Hunt
Imaginary
Robin
Physical
Gallagher
Fire

Rank 23

App. rate: 1.14%

Avg. cycles: 7.24

Boothill
Physical
Bronya
Wind
Ruan Mei
Ice
Gallagher
Fire

Rank 29

App. rate: 0.85%

Avg. cycles: 6.96

Acheron
Lightning
Jiaoqiu
Fire
Pela
Ice
Gallagher
Fire

Rank 37

App. rate: 0.54%

Avg. cycles: 5.87

Feixiao
Wind
Topaz & Numby
Fire
Robin
Physical
Gallagher
Fire

Rank 38

App. rate: 0.53%

Avg. cycles: 7.2

Acheron
Lightning
Jiaoqiu
Fire
Sparkle
Quantum
Gallagher
Fire

Rank 45

App. rate: 0.41%

Avg. cycles: 8.11

Firefly
Fire
Himeko
Fire
Trailblazer (Imaginary)
Imaginary
Gallagher
Fire

Rank 49

App. rate: 0.38%

Avg. cycles: 8.22

March 7th • The Hunt
Imaginary
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice
Gallagher
Fire
Video guides

MoC/PF/AS Statistics

MoC 2.5 / PF 2.6 / AS 2.6

This section contains information about Gallagher performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 19.10.2024 and the data below is based on 16686 accounts (8453 random we have scanned and 8233 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 5086 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 01.11.2024 and the data below is based on 12010 accounts (4153 random we have scanned and 7857 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3321 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Gallagher in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Gallagher in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Gallagher in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Gallagher in the current MoC cycle (7626), in the current PF cycle (4148) or in the current AS cycle (5787) and had the character placed in their Profile.

0.51%

99.99 cyc.

Eidolon 0

0.83%

6.33 cyc.

When Gallagher enters the battle, regenerates 20 Energy and increases Effect RES by 50%.

5.1%

8 cyc.

When using the Skill, removes 1 debuff(s) from a target ally. At the same time, increases their Effect RES by 30%, lasting for 2 turn(s).

2.95%

8.17 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

7.77%

7.92 cyc.

Extends the duration of the Besotted state inflicted by Gallagher's Ultimate by 1 turn(s).

5.8%

7.33 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

77.17%

6.85 cyc.

Increases Gallagher's Break Effect by 20% and Weakness Break Efficiency by 20%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Gallagher in the current MoC cycle (7626), in the current PF cycle (4148) or in the current AS cycle (5787) and had the character placed in their Profile.

43.86%

6.2 cyc.

At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

Source: Echo of War  | Forgotten Hall Store

21.04%

7.82 cyc.

Increases the wearer's Break Effect by 24/30/36/42/48%. Wearer's Basic ATKs restore an amount equal to 2/2.5/3/3.5/4% of Max HP plus 800 for themselves.

Source: Forgotten Hall Store

20.17%

7.58 cyc.

After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.

Source: Stellar Warp

7.49%

7.17 cyc.

Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.

Source: Stellar Warp

3.81%

7 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 10/12/14/16/18% increased DMG. The effect of increasing DMG taken is additionally boosted by 8/10/12/14/16% if the wearer's current Break Effect is 150% or higher.

Source: Event Warp (limited)

1.94%

7.5 cyc.

Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.

Source: Stellar Warp

0.54%

8 cyc.

Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).

Source: Event Warp (limited)

0.46%

6 cyc.

Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn

Source: Stellar Warp

0.3%

99.99 cyc.

Increases the wearer's SPD by 8/9/10/11/12%. After attacking enemy targets that are Weakness Broken, regenerates 3/3.5/4/4.5/5 Energy. This effect can trigger up to 2 time(s) per turn.

Source: Event Warp (limited)

0.2%

99.99 cyc.

At the beginning of battle, immediately regenerates 6/8/9/11/12 Energy for all allies.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Gallagher in the current MoC cycle (7626), in the current PF cycle (4148) or in the current AS cycle (5787) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

26.32%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

16.89%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

9.46%

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

8.02%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

6.41%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

Planetary Sets

57.26%

(2)

Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

13.6%

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

11.94%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

5%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

4.56%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Gallagher in the current MoC cycle (7626), in the current PF cycle (4148) or in the current AS cycle (5787) and had the character placed in their Profile.

Main stats
Body
Outgoing Healing
Outgoing Healing
- 84.49%
HP
HP
- 6.28%
ATK
ATK
- 2.65%
Feet
Speed
Speed
- 99.48%
ATK
ATK
- 0.2%
HP
HP
- 0.11%
Planar Sphere
HP
HP
- 53.14%
DEF
DEF
- 24.54%
ATK
ATK
- 10.64%
Link Rope
Energy Regen
Energy Regen Rate
- 81.11%
Break Effect
Break Effect
- 16.76%
DEF
DEF
- 0.44%
Average stats
Average stats
HP
HP
- 4310.95
ATK
ATK
- 1476.57
DEF
DEF
- 1040.02
Speed
Speed
- 151.1
CRIT Rate
CRIT Rate
- 10.78%
CRIT DMG
CRIT DMG
- 61.84%
Fire DMG
Fire DMG
- 2.11%
Energy Regen
Energy Regen Rate
- 17.23%
Effect RES
Effect RES
- 42.42%
Effect HIT Rate
Effect HIT Rate
- 10.08%
Break Effect
Break Effect
- 104.64%
Average sub stats
Average sub stats
HP
HP
- 15.04%
ATK
ATK
- 13.95%
DEF
DEF
- 17.5%
Speed
Speed
- 21.08
CRIT Rate
CRIT Rate
- 6.42%
CRIT DMG
CRIT DMG
- 12.14%
Effect RES
Effect RES
- 14.99%
Effect HIT Rate
Effect HIT Rate
- 10%
Break Effect
Break Effect
- 51.96%
Other stats
Average stats
Character level - 79.86
Light Cone level - 76.62
Basic level - 5.05
Skill level - 8.99
Ultimate level - 7.13
Talent level - 10.17

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).

Important! The calculation assume you're pairing Trailblazer (Harmony) with Gallagher in the team to allow for Super Break to occur.

Gallagher in 1 Target scenario
Gallagher in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.

Source: Echo of War  | Forgotten Hall Store

Relic Set

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

Planetary Sets

(2)

Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Relic Stats
Body
Outgoing Healing
Outgoing Healing
Feet
Speed
Speed
Planar Sphere
HP
HP%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

Speed (32), Break Effect (58%)