A trainee Ten-Lords Commission Judge of the Xianzhou Luofu, she is a young Foxian girl possessed by a heliobus. She is a timid and weak girl who is afraid of all kinds of strange things, but is responsible for luring and subduing evil spirits.
To learn more about Huohuo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Huohuo has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 8th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Huohuo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Banner: Stormcaller
Single Target
Energy gain: 20
Break: 10
Talisman: Protection
Restore
Energy gain: 30
Break: -
Tail: Spiritual Domination
Support | 140 energy cost
Energy gain: 5
Break: -
Possession: Ethereal Metaflow
Restore
Energy gain: 0
Break: -
Fiend: Impeachment of Evil
Impair
Energy gain: 0
Break: -
Fearful to Act
The Cursed One
Stress Reaction to Horror
Anchored to Vessel, Specters Nestled
Eidolon 1
The duration of Divine Provision produced by the Talent is extended by 1 turn(s). When Huohuo possesses Divine Provision, all allies' SPD increases by 12%.
Sealed in Tail, Wraith Subdued
Eidolon 2
If Huohuo possesses Divine Provision when an ally is struck by a killing blow, the ally will not be knocked down, and their HP will immediately be restored by an amount equal to 50% of their Max HP. This reduces the duration of Divine Provision by 1 turn. This effect can only be triggered 2 time(s) per battle.
Cursed by Fate, Moths to Flame
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Tied in Life, Bound to Strife
Eidolon 4
When healing a target ally via Skill or Talent, the less HP the target ally currently has, the higher the amount of healing they will receive. The maximum increase in healing provided by Huohuo is 80%.
Mandated by Edict, Evils Evicted
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Woven Together, Cohere Forever
Eidolon 6
When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s).
Review
Great healing and sustain,
Extremely frequent debuff dispels,
Has an ATK buff as a sustain character,
Can also regenerate Energy for other allies, making her best in slot for characters that rely on quick access to their Ultimates to thrive,
Has additional ways of restoring Energy for herself through her Talent.
Notably more effort to use compared to other top sustains,
High Energy cost Ultimate reduces uptime on buffs,
Relies on very fast allies and getting hit herself for consistent Ultimates,
Cannot be fully SP-positive without greatly hindering Ultimate uptime.
Huohuo consolidates strong Abundance healing with Harmony support. She can restore 20% Max Energy to all other allies as well as buff their ATK by 40% for 2 turns with her Ultimate. Her Skill’s healing is AoE by default, and her Talent provides a high degree of strong passive healing akin to Luocha with the added benefit of cleansing allies both when their turn starts or when they use an Ultimate. Huohuo must use SP to keep her Talent active, so she is not fully SP-positive, but she is able to maintain SP neutrality very easily.
The timid trainee Ten-Lords Judge, Huohuo, is another addition to the Path of Abundance. Though she occupies a somewhat ironic position in-universe given her scaredy-cat disposition, she has no issues whatsoever when it comes to sustaining your party, and even comes with a few very unique perks that could potentially make her a more desirable pickup.
Huohuo’s Skill will target an ally and restore their HP by up to 21% of Huohuo’s Max HP plus 560. This is actually a Blast Heal that also heals adjacent allies for up to 16.8% of Huohuo’s Max HP plus 448. Given that Huohuo is an HP-scaling scaler, this ends up being a colossal amount of healing to be given out upfront, and better yet is that it naturally includes a debuff dispel for the main ally.
Her Skill is important to mention first because it ties into her verbose but powerful Talent. Huohuo gains Divine Provision for 2 turns after using her Skill. While Huohuo has Divine Provision, she is able to provide passive healing to allies at the start of their turn or when they use their Ultimate, restoring up to 4.5% of Huohuo’s Max HP plus 120. When this healing is triggered, it will also cleanse a debuff from the ally who was healed. The cleanse effect has 6 uses before it needs to be reset by using Huohuo’s Skill. Adding onto this, every ally who is below 50% Max HP will also be healed in addition to the ally whose turn or Ultimate it was, meaning this is also a fairly effective emergency healing tool.
This is a very impressive amount of passive healing over time, and since it requires that Huohuo use her Skill to refresh the number of uses, her total healing output is astonishing, giving Luocha’s Abyss Flower a run for its money. More impressive however is the amount of free cleansing that Huohuo gives out; many enemies have pesky Crowd Control debuffs that stop your allies in their tracks, but many more have more subtle but equally dangerous debuffs like Damage over Time (DoT) or DEF Reduction, and the other Abundance characters are often not able to deal with them in a quick enough fashion at the end game.
Against debuff-heavy enemies, this creates a battle of attrition that realistically only Luocha is capable of outhealing consistently (when considering Abundance characters specifically). Huohuo is capable of getting close to that level of healing whilst also providing extremely frequent debuff dispels at virtually no additional cost, but the activation criteria is more restrictive since it specifically requires a turn or an Ultimate, rather than just dealing damage.
Huohuo also follows in Fu Xuan’s footsteps of challenging what it means to be a part of her respective path; just as Fu Xuan is able to provide offensive utility with her Matrix of Prescience, so too is Huohuo able to provide that with her Ultimate. Huohuo’s Ultimate will regenerate up to 20% of all other allies’ respective Max Energy and provide a 40% ATK boost for 2 turns. Having your sustain unit provide benefits more akin to that of a Harmony is impressive, and allows the opportunity to have more intriguing and experimental team compositions.
There are a few things to note about this Ultimate; the Energy restoration portion is a nice addition to have but can often be inconsequential, as 20% of a character’s Max Energy is usually anywhere between an extra Skill or Basic ATK’s worth of Energy. This means that for the majority of damage dealers, this will not significantly shift the needle on when they get their Ultimates, but it can actually be quite useful for your other support characters. The other big thing is that this Ultimate has an Energy cost of 140, meaning it’s not going to be up super frequently.
Huohuo’s first Bonus Ability Trace A2 lets her start with a 1-turn Divine Provision, giving her a head start on healing, and her A4 increases her Crowd Control RES by 35%. Huohuo’s A6 is of particular note as it restores 1 Energy to her whenever her Talent is triggered to heal allies. This actually ends up being a very significant increase to her overall energy gains and helps offset her high Ultimate cost.
Because of her costly Ultimate, Huohuo is not as straightforward to play as other healers if you wish to maximize the usefulness of her Ultimate’s buffs. There are many factors at play to try and reach a consistent timing on her Ultimate, including having speedy allies to trigger Huohuo’s Talent frequently and having Huohuo herself getting hit semi-consistently to get more Energy back that way. Specific Light Cone options and Energy Regen Ropes can also help reach this more easily and should probably be considered to ease the burden of maximizing her.
Compared to other Healers, Huohuo shines in teams that can make use of her energy-battery ability. Yunli, Argenti, Kafka, and Robin are only a few examples of characters that love to have Huohuo in their teams as the additional energy helps them tremendously in their rotations.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
1
Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
Incredible option for most Abundance characters thanks to good Energy Regen, a stackable team wide buff and a unique healing mechanic capable of keeping your team alive in a pinch when your healer has no skills available at the time.
2
Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
Useful primarily due to its accessible large bonus to Energy Regen - a stat many sustain characters can't get enough of.
3
Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.
Source: Stellar Warp
Specialty Cone for Abundance characters that use their Skill as much as they're allowed to. Can solve energy requirement issues for the wearer and teammates but can lose out to other Cone without enough Skill uses.
4
Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
A good combination of Healing%, HP% and base stats making for a decent pure sustain option for HP% scaling healers but offers no utility or supportive benefits.
5
Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
Source: Mission Reward
A solid pure sustain focused F2P option for HP% abundance characters that frequently use their skill.
Alternative or more specialized Light Cones that also are viable options for the character.
At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
One of the strongest supportive Cones for most Abundance characters - assuming you can deal with losing all the other Cone related healing/utility/support bonuses and have a team that can utilize the energy it provides. Becomes stronger the more often the wearer acts.
After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
Very potent pure Speed option for Abundance characters that use a good amount of Basic Attacks. Allows the wearer many more actions, leading to an accelerated rotation but at the cost of base stats and the bonuses other Cones might provide.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
Option for teams with front-loaded SP usage. Most suitable for Sustain characters but can be used on others if the skill points are needed.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Good team-wide supportive option for characters with Ultimates that target allies. With this set equipped, Ultimates are best timed carefully to ensure the Speed buff is active on key members for as long as possible.
3
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
1
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Ideal for supporting teams that scale on ATK.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.
SPD (breakpoint) > HP% > EFF RES% = DEF%
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - Healing Output > HP%
Healing output provides the most healing potential. HP% can be used in the meantime but should always be replaced when possible.
Feet - Speed > HP%
SPD is a good stat on Huohuo and is preferred over a much easier-to-acquire stat HP%. HP% should only be used before getting suitable speed boots.
Planar Sphere - HP%
Best in slot.
Link Rope - Energy Recharge% > HP%
Energy Recharge is essential for ensuring that Huohuo can execute the 4-action SP positive rotation smoothly. It is always recommended to use an Energy Recharge rope.
Even when using higher ER Light Cones and gear sets, Energy Recharge is still recommended as it can allow for a 3-action Ultimate instead of a 4-action depending on your team's composition and the enemy's attack pattern.
SPD and HP% both directly improve Huohuo's kit performance providing her with more healing, Ultimates, and in most cases, Skill Point generation - acquire these sub-stats as a priority. Effect resistance and DEF% are good secondary options but neither are required even for the hardest content in the game.
SPEED: Speed allows Huohuo to complete her rotation faster generating more skill points and generating more ultimates which provide energy and an attack boost for the team. High speed means more energy recharge and higher uptime on the ATK% boost, but it's not quite as clear cut as on other characters as part of Huohuo's rotation is reliant on the team. Huohuo gains energy every time an ally moves while her talent is active and the faster she moves through her rotation the less actions her team will get compared to her lowering the total energy she'll get from this mechanic. If Huohuo moves way faster than the rest of your team her 4-action rotation can sometimes become a 5-action rotation unless you have suitable energy recharge on your build. This outcome only happens when there is a massive difference in Speed and can be fixed by causing Huohuo to take extra combat damage, building more speed on the team, or by building more Energy Recharge.
HP%: Best stat outside of Speed to stack for Huohuo - will increase her total healing output and also her tankiness.
EFFECT RES: A reasonable stat to pick up outside of Speed and HP% which doesn't provide any bonuses to Huohuo's kit but can smooth out her gameplay in tough endgame content where many debuffs can be present. This stat is a lower priority than on other supports and healers for Huohuo though as she has incredible access to universal cleanses on her skill and talent.
DEF%: After all SPD and HP% sub-stats have been acquired defence can be looked for as a bonus to make Huohuo a little bit more tanky.
Energy Recharge: Energy Recharge is essential for Huohuo and thankfully in most team compositions she can get away with a skill point positive 4-action rotation just using an Energy Recharge Rope. If you want to pursue the occasional 3-action rotation with Huo Huo or you find your Huo Huo sometimes missing 4-action ultimates you can pick up some extra energy recharge on a Light Cone and Relic Set if so desired but it shouldn't be needed.
HP: 5600 - 6400+
DEF: 800 - 900+
SPD: 134 / 143 (Recommended) / 160
ENERGY REGEN: 119.44%+
Ultimate >= Skill = Talent > Basic
Fearful to Act (A2) > Stress Reaction to Horror (A6) > The Cursed One (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Huohuo performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Huohuo in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Huohuo in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Huohuo in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Huohuo in the current MoC cycle (1875), in the current PF cycle (2749) or in the current AS cycle (1497) and had the character placed in their Profile.
70.55%
7.33 cyc.Eidolon 0
24.56%
6.81 cyc.The duration of Divine Provision produced by the Talent is extended by 1 turn(s). When Huohuo possesses Divine Provision, all allies' SPD increases by 12%.
3.11%
5.27 cyc.If Huohuo possesses Divine Provision when an ally is struck by a killing blow, the ally will not be knocked down, and their HP will immediately be restored by an amount equal to 50% of their Max HP. This reduces the duration of Divine Provision by 1 turn. This effect can only be triggered 2 time(s) per battle.
0.25%
8 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
0.13%
99.99 cyc.When healing a target ally via Skill or Talent, the less HP the target ally currently has, the higher the amount of healing they will receive. The maximum increase in healing provided by Huohuo is 80%.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
1.5%
3.17 cyc.When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s).
Light Cones are ranked with usage rate among the players we have scanned who used Huohuo in the current MoC cycle (1875), in the current PF cycle (2749) or in the current AS cycle (1497) and had the character placed in their Profile.
26.55%
7.74 cyc.Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
21.07%
7.7 cyc.Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
16.46%
6.91 cyc.At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
14.02%
7.75 cyc.Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.
Source: Stellar Warp
9.44%
8.21 cyc.Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
8.51%
8.09 cyc.Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
Source: Mission Reward
2.06%
8.38 cyc.Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
0.61%
5 cyc.After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
0.32%
99.99 cyc.At the beginning of battle, immediately regenerates 6/8/9/11/12 Energy for all allies.
Source: Stellar Warp
0.17%
7 cyc.Increases the wearer's Break Effect by 24/30/36/42/48%. Wearer's Basic ATKs restore an amount equal to 2/2.5/3/3.5/4% of Max HP plus 800 for themselves.
Source: Forgotten Hall Store
Relic Sets are ranked with usage rate among the players we have scanned who used Huohuo in the current MoC cycle (1875), in the current PF cycle (2749) or in the current AS cycle (1497) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
27.32%
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
18.15%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
13.96%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
12.35%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
9.46%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
50.18%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
33.25%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
7.04%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
3.96%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
2.72%
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Huohuo in the current MoC cycle (1875), in the current PF cycle (2749) or in the current AS cycle (1497) and had the character placed in their Profile.
Calculations
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SPD and HP% both directly improve Huohuo's kit performance providing her with more healing, ultimates and in most cases skill point generation - acquire these sub-stats as a priority. Effect RES and DEF% are good secondary options but neither are required even for the hardest content in the game.