Heir to the Supreme Guardian of Belobog, she is the young and capable commander of the Silvermane Guards. Bronya received rigorous education from an early age, and possesses the grace and affinity as expected of an heir. However, after witnessing the abysmal conditions in the Underworld, seeds of doubt began growing in Belobog's future leader's mind. "Can all the training I've received really help me lead the people to the lives they want?"
To learn more about Bronya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Bronya has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 8th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Bronya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Windrider Bullet
Single Target
Energy gain: 20
Break: 10
Combat Redeployment
Support
Energy gain: 30
Break: -
The Belobog March
Support | 120 energy cost
Energy gain: 5
Break: -
Leading the Way
Enhance
Energy gain: 5
Break: 10
Banner of Command
Support
Energy gain: 0
Break: -
Command
Battlefield
Military Might
Hone Your Strength
Eidolon 1
Using Bronya's Skill has a 50% fixed chance of recovering 1 Skill Point. This effect has a 1 turn cooldown.
Quick March
Eidolon 2
When using Skill, the target ally's SPD increases by 30% after taking action, lasting for 1 turn.
Bombardment
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Take by Surprise
Eidolon 4
After an ally uses Basic ATK on an enemy with Wind Weakness, Bronya immediately launches a follow-up attack on the target, dealing Wind DMG equal to 80% of Bronya's Basic ATK DMG. This effect can only be triggered 1 time per turn.
Unstoppable
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
Piercing Rainbow
Eidolon 6
The duration of the DMG Boost effect placed by the Skill on the target ally increases by 1 turn(s).
Review
Absurd offensive buffs,
100% Action Advance on Skill,
Flexible playstyles,
Scales tremendously well with Eidolons.
Skill's 1 turn buff doesn't work well with some damage dealers,
Overall game knowledge checker with a high floor and high ceiling.
Bronya is an exceptionally potent Harmony support. She can Advance a single ally's Action by 100%, functionally giving them another turn before their time, and gives them a large DMG boost. She also increases the whole team's ATK and additionally their CRIT DMG based on how much CRIT DMG Bronya herself has. She is a quintessential support character for hypercarry setups where SP consumption is not a concern.
Bronya is possibly one of the most complex characters in the game to maximise. Her abilities lend themselves perfectly to boosting the absolute heck out of a single teammate but require her to be perfectly tuned to said teammate's SPD. Add in the potential to shift Bronya herself in the turn order from her Talent and you have the biggest headache in this game. Not even Yukong is as mentally taxing as Bronya is.
Because SPD is such an important stat when talking about Bronya, you may think that it is important that you understand what SPD is. It's convoluted, that's for sure, but I can safely say that you do not need to understand SPD at its most fundamental to be able to use Bronya. There are plenty of other theorycrafters, calc people, and content creators who have done the difficult task of compiling what SPD Bronya needs to be at for a given damage dealer SPD, including the most common values.
All of this is essentially because you want to maximise the value of the 100% Action Advance on Bronya's Skill. She targets a single ally, dispels 1 debuff from them, increases their DMG by up to 66%, and Action Advances them by 100%, meaning it is now their turn once more. The best way for this Skill to be used is literally immediately after your damage dealer has already acted — and I do mean immediately. That little number you see on character portraits in the turn order? Yeah, Bronya should be immediately after your current damage dealer's turn and that number should ideally be as close to 1 as possible.
This is what has lead to colloquial descriptions of Bronya playstyles such as 'Slow Bronya' in which she is SPD tuned to have 1 fewer point of SPD compared to the DPS (so if your DPS has 134 SPD, Bronya should have 133 or so), or 'Hyper Bronya' in which Bronya goes plus ultra on her SPD stat to around the 170s or even higher if that's even possible, and you just relentlessly Action Advance your preferably low SPD damage dealer.
This gets even more interesting with Bronya's Talent. After using her Basic ATK, Bronya's own Action will be Advanced Forward by up to 30%. You get more turn per turn, essentially. This is also how Bronya can 'fix' her spot in the turn order by quite literally just shifting herself up until she's where she needs to be. This leads to other various forms of 'alternating' playstyles, in which Bronya alternates between Skill and Basic ATK to keep herself and her damage dealer aligned.
It's... a lot, I know. However, I will say that you can definitely get a feel for all of this by just playing her over time, especially under unfavourable circumstances. Bronya's Talent and Skill can fix a lot of unsavoury situations during combat, and there's really no need to strictly adhere to one SPD value or Bronya playstyle unless you're trying to be fully, maximally, optimal. Again, there are plenty of resources online for figuring all of this out, as well as calculators to find your optimal speeds.
Bronya's Ultimate increases the ATK of all allies by up to 55%, and increases their CRIT DMG by up to 16% of Bronya's CRIT DMG plus 20% for 2 turns. This can result in a very powerful CRIT buff for your damage dealers, especially if Bronya is built for a lot of CRIT DMG. At an average cost of 120 Energy, this can be up fairly frequently, potentially having full uptime with the proper Light Cones and maybe some luck here and there. CRIT buffs are extremely powerful because they're usually quite rare, and now factoring in her Skill as well, Bronya is capable of providing ATK%, DMG%, and CDMG% to your damage dealer.
Amusingly enough, the single strongest thing she has is the Action Advance — more turns equals more damage. It's probably the simplest part of her whole kit. The only issue with this is the exorbitant SP costs attempting to maintain frequent Skill usages. This is where the alternating playstyles come in, but these playstyles have inexorable damage losses associated with them compared to just spamming her Skill. Maintaining good SP economy is paramount to seeing success with Bronya over extended fights. I specify extended because if you just kill the enemies fast enough that you don't run out of SP, well then you no longer really have a problem there.
Bronya's Bonus Traces don't really change anything besides providing nice passive bonuses. A2 increases the CRIT chance of her Basic ATK to 100%, A4 provides a 20% DEF boost for 2 turns upon entering combat, and A6 provides a permanent 10% DMG buff for as long as Bronya is alive and on the field.
Her Eidolons are something that players may get over time due to her being a standard 5-star character. They are all quite impressive, meaning Bronya scales even better with Eidolons. E1 is a great starting point since it gives her Skill a 50% fixed chance of refunding a Skill Point on use, with a 1 turn cooldown. This greatly alleviates the SP concerns from spamming her Skill and is so valuable that many players opt to use their 300 standard pull guarantee on a second copy of Bronya just for this. That decision is ultimately up to the player, but it is verifiably good.
Because of Bronya's Skill's 1-turn duration, the DMG boost actually doesn't catch a fair few things from certain damage dealers, making the pair rather incompatible. The biggest ones to note are follow-up attackers like Topaz, Dr. Ratio, and especially Jing Yuan, characters where the vast majority of their damage comes outside of their turn. This is why E6 Bronya is the dream, as E6 extends the duration of the DMG buff from 1 turn to 2 turns, meaning everyone gets to benefit from it unconditionally.
That's essentially the crux of Bronya. If a damage dealer can benefit fully from her, she is near automatically the strongest support for them, but as soon as that stops being true, suddenly other support options can start to be more appealing. Especially with the investment requirement constantly changing if you wish to use her with different DPS characters, plus the knowledge check of SPD as a whole, even if Bronya objectively results in the best outcome for a team, you may just opt not to use her.
This is because Bronya has a lot more competition these days, mostly from Sparkle, but also from Ruan Mei and Robin. Still, despite all that, Bronya found her home with Boothill who doesn't really use her CRIT DMG buff, but loves the additional actions she grants him.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
1
Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Source: Stellar Warp
A top option for characters that advance others via their skill, guaranteeing the DMG% boost of this Cone. Useful even on characters without the ability, thanks to the Energy Regen and skill point generation.
2
When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
F2P option and alternative to But The Battle Isn't Over for characters that advance others via their Skill, guaranteeing the DMG% boost of this Cone.
Alternative or more specialized Light Cones that also are viable options for the character.
When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%
Source: Stellar Warp
Allows characters with high Speed and/or an accessible Ultimate to grant substantial action boosts to themselves and the team allowing for higher Speed (and cycle) breakpoints. Strongest on characters who can access their Ultimate at least once every 3 (but ideally 2) actions. Specifically strong when combined with other additional action advances or energy generation. When playing Bronya according to the -1 Speed build exercise caution when using this set bonus as it can ruin your Speed tuning unless carefully managed.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Incredibly powerful set for characters with Ultimates and or Skills which target a single ally and who work well in teams with a sole damage dealer who can benefit from CRIT DMG.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Good team wide supportive option for characters with Ultimates which target allies. With this set equipped Ultimates are best timed carefully to ensure the Speed buff is active on key members for as long as possible. When playing Bronya according to the -1 Speed build exercise caution when using this set bonus as it can ruin your Speed tuning unless carefully managed (challenging).
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
Allows characters with accessible Ultimates to reach higher Speed (and cycle) breakpoints compared to just stacking Speed. Strongest on characters with powerful ultimate related effects or who can access their ultimate at least once every 3 (but ideally 2) actions. Particularly strong when combined with other action advancement effects. When playing Bronya according to the -1 Speed build exercise caution when using this set bonus as it can ruin your Speed tuning unless carefully managed (challenging).
1
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.
SPD (Until breakpoint) > CRIT DMG > HP = DEF > Effect RES% (30% If Keel)
HP: 3000 - 4000+
DEF: 800 - 1100+
SPD: 1-2 Speed slower than carry / 160+ (0 Speed Carry)
ENERGY REGEN: 19.44%+
CRIT DMG: 175 - 210%+
Skill > Ultimate > Talent > Basic
Command (A2) > Military Might (A6) > Battlefield (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Bronya performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Bronya in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Bronya in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Bronya in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Bronya in the current MoC cycle (934), in the current PF cycle (305) or in the current AS cycle (644) and had the character placed in their Profile.
11.66%
8.33 cyc.Eidolon 0
21.45%
7.93 cyc.Using Bronya's Skill has a 50% fixed chance of recovering 1 Skill Point. This effect has a 1 turn cooldown.
21.85%
7.83 cyc.When using Skill, the target ally's SPD increases by 30% after taking action, lasting for 1 turn.
16.25%
7.89 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
14.18%
6 cyc.After an ally uses Basic ATK on an enemy with Wind Weakness, Bronya immediately launches a follow-up attack on the target, dealing Wind DMG equal to 80% of Bronya's Basic ATK DMG. This effect can only be triggered 1 time per turn.
7.87%
6.5 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
6.74%
6 cyc.The duration of the DMG Boost effect placed by the Skill on the target ally increases by 1 turn(s).
Light Cones are ranked with usage rate among the players we have scanned who used Bronya in the current MoC cycle (934), in the current PF cycle (305) or in the current AS cycle (644) and had the character placed in their Profile.
71.05%
7.59 cyc.Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).
Source: Stellar Warp
11.93%
7.82 cyc.When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
11.2%
7.88 cyc.When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%
Source: Stellar Warp
1.66%
99.99 cyc.Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.
Source: Stellar Warp
1.16%
5.75 cyc.At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
Source: Nameless Glory
1.07%
8 cyc.After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
0.62%
99.99 cyc.Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.
Source: Event Warp (limited)
0.34%
99.99 cyc.Upon battle entry, all allies receive 12/14/16/18/20 increased SPD for 1 turn(s).
Source: Stellar Warp
0.34%
99.99 cyc.Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.
Source: Stellar Warp
0.16%
99.99 cyc.Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, increases their DMG dealt by 18/21/24/27/30%, lasting for 1 turn.
Source: Mission Reward
Relic Sets are ranked with usage rate among the players we have scanned who used Bronya in the current MoC cycle (934), in the current PF cycle (305) or in the current AS cycle (644) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
35.34%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
10.66%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
10.26%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
6.51%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
5.6%
Increases SPD by 6%.
When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
61.26%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
12%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
6.2%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
4.33%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
3.11%
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Bronya in the current MoC cycle (934), in the current PF cycle (305) or in the current AS cycle (644) and had the character placed in their Profile.
Calculations
TL;DR Who is better between Sparkle and Bronya comes down to the damage dealer of your choice and the specific setup you're using. To better understand the benefits and drawbacks of both, here is a full breakdown of what to expect from Sparkle and Bronya.
Let's compare their buffs first:
When it comes to overall total buffs here are the standings (without Light Cones or Eidolons included):
But those are just the raw numbers and there are some important factors you need to keep in mind:
To full understand the impact of all points mentioned in the section above, it's time to compare the popular playstyles for both Bronya and Sparkle.
First let's go over the Hyperspeed setups for both:
Summary: Skill point restrictive to run but not impossible. Made easier with Bronya Signature and E1 but requires careful SP management and two other SP positive team members.
Summary: Skill point friendly to run, enabling almost any damage dealer to freely spam their skill without restriction. Can also support less SP friendly team mates such as Fu Xuan or E0 Huo Huo as the main healer without issue.
Now let's compare the -1 Speed setups for both:
Summary: This way of playing Bronya is almost impossible to run for most damage dealers for any sustained amount of cycles. Even while playing the most skill point positive supports, such as Luocha, outside of 2 exceptions: Blade and Jingliu who cheat the skill point system and consume very limited skill points of their own.
Summary: Most skill point friendly way to play Bronya and most flexible with DPS that aren't Blade or Jingliu causing her not to consume to many skill points and still benefit the DPS greatly but at the cost of overall damage.
Summary: Sacrifices Sparkle buff uptime and some of her skill point economy for converting the Speed transfer like interaction into 50% more actions.
To conclude our comparison here is the meat of it:
You can see the comparison visualized here with a simulation of how each of the different builds impacts an endgame E0 S1 Imbibitor Lunae with Sparkle or Bronya as their only support over 8 actions. Observe the impact each build has on damage but also net skill points consumed by the combo (Sparkle's technique SP and Bronya Signature SP are included):
Buffer Setup | IL Setup | Damage (raw) | Difference (%) | Net SP Consumed | Total IL Actions | Rotation |
---|---|---|---|---|---|---|
Hyperspeed Sparkle + Earthly Escapade S1 | E0S1 Imbibitor Lunae (IMG% Orb) | 1,537,957 | 100% | 24 | 13.68 | 3EBA x 3 > Ult |
Hyperspeed Sparkle + But the Battle Isn't Over S1 | E0S1 Imbibitor Lunae (ATK% Orb) | 1,504,923 | 97.85% | 22 | 13.68 | 3EBA x 3 > Ult |
Hyperspeed Bronya + But the Battle Isn't Over S1 | E0S1 Imbibitor Lunae (ATK% Orb) | 1,504,653 | 97.83% | 43 | 13.68 | 3EBA x 3 > Ult |
Hyperspeed Sparkle + But the Battle Isn't Over S1 | E0S1 Imbibitor Lunae (IMG% Orb) | 1,494,335 | 97.16% | 22 | 13.68 | 3EBA x 3 > Ult |
Hyperspeed Bronya + But the Battle Isn't Over S1 | E0S1 Imbibitor Lunae (IMG% Orb) | 1,489,753 | 96.87% | 43 | 13.68 | 3EBA x 3 > Ult |
-1 Speed Sparkle + Earthly Escapade S1 | E0S1 Imbibitor Lunae (IMG% Orb) | 1,462,055 | 95.06% | 33 | 17.08 | 3EBA x 3 > Ult |
-1 Speed Sparkle + But the Battle Isn't Over S1 | E0S1 Imbibitor Lunae (ATK% Orb) | 1,395,566 | 90.74% | 33 | 17.08 | 3EBA x 3 > Ult |
-1 Speed Bronya + But the Battle Isn't Over S1 | E0S1 Imbibitor Lunae (ATK% Orb) | 1,210,316 | 78.70% | 21 | 22.78 | Normal Basic x2 3EBA x2 > Ult |
Disclaimer! We know that E0 Imbibitor Lunae isn't the best when played with Bronya, but we decided to use him as the example due to his excessive skill point consumption - which allows us to better showcase the difference between the setups.
Bronya is best for Blade and Jingliu as she can edge out Sparkle when both are being played in the Hyperspeed setup (when skill points aren't a concern) but Sparkle is close to (or even beats) Bronya in cases when CRIT DMG is valued over DMG% or when the damage dealer belongs to the Quantum element.
Still, the flexibility of Sparkle's SP positive nature and her ability to boost the damage dealer's output outside of their own turn (which is very important for FUA characters like Jing Yuan, Dr. Ratio or Clara) pushes her usefulness and makes her the more universal support compared to Bronya - and by a good amount despite her maximum ceiling being lower for some characters.
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Can be played 2 ways, either Tune her SPD to be 1 below main DPS and spam Skill, or maximize her SPD to alternate between Basics and Skills to remain SP Neutral.