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In that holy city kissed by the dawn, the weaver caresses the golden thread and connects destiny. Aglaea the Goldweaver, the Chrysos Heir bearing the Coreflame of "Romance"... You shall summon the heroes of this world, and lead them to once again embark on an endless journey where they will smite down the gods, return the divine fire, and grant rebirth to the dying land of Amphoreus.
To learn more about Aglaea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Aglaea has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.0
Last major build/calcs update
Patch 3.0
Last profile update*
February 15th, 2025
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Aglaea check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Thorned Nectar
Single Target
Energy gain: 10
Break: 10
Slash by a Thousandfold Kiss
Blast
Energy gain: 20
Break: 20 + 10 adjacent
Rise, Exalted Renown
Summon
Energy gain: 20
Break: -
Dance, Destined Weaveress
Enhance | 350 energy cost
Energy gain: 5
Break: -
Rosy-Fingered
Enhance
Energy gain: 10
Break: -
Meteoric Sunder
Energy gain: 0
Break: 20
Thorned Snare
Blast
Energy gain: 10
Break: 10 + 5 adjacent
A Body Brewed by Tears
Enhance
Energy gain: 0
Break: -
The Speeding Summer
Enhance
Energy gain: 0
Break: -
Bloom of Drying Grass
Enhance
Energy gain: 0
Break: -
The Myopic's Doom
Last Thread of Fate
The Speeding Sol
Drift at the Whim of Venus
Eidolon 1
The enemy afflicted with "Seam Stitch" takes 15% increased DMG. After Aglaea or Garmentmaker attacks this target, additionally regenerates 20 Energy.
Sail on the Raft of Eyelids
Eidolon 2
When Aglaea or Garmentmaker takes action, enables the DMG dealt by Aglaea and Garmentmaker to ignore 14% of the target's DEF. This effect stacks up to 3 time(s) and lasts until any unit, other than Aglaea or Garmentmaker, actively uses an ability.
Bequeath in the Coalescence of Dew
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Flicker Below the Surface of Marble
Eidolon 4
The SPD Boost effect from the Memosprite Talent has its max stack limit increased by 1. After Aglaea uses an attack, can also make Garmentmaker gain the SPD Boost effect from the Memosprite Talent.
Weave Under the Shroud of Woe
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Fluctuate in the Tapestry of Fates
Eidolon 6
While Aglaea is in "Supreme Stance," increases her and Garmentmaker's Lightning RES PEN by 20%. When Aglaea's or Garmentmaker's SPD is greater than 160/240/320, the Joint ATK DMG dealt by them increases by 10%/30%/60%.
Aglaea images aren't available yet. They will be added when the character is released.
Review
100% Action Advance on her Ultimate,
Easy to play,
Excellent damage output,
SP efficient thanks to her Enhanced Basic ATK,
Joint ATK procs on-hit effects twice (including Robin's Ultimate),
Massive self buffs to SPD and ATK.
Absurd Energy cost for Ultimate at 350,
Damage outside of Ultimate is unimpressive,
Best teammates are all premium characters,
Heavily reliant on Sunday for the best performance (she is significantly less powerful without him),
Gains solutions to problems and a qualitative increase in power from Eidolon 1 and her Signature.
Aglaea is a powerful new Remembrance unit. She is an entirely CRIT-focused DPS character with her own unique summoned entity. Aglaea can become one of the fastest-acting characters during combat and has mechanics to increase the damage of herself and her summon based on their SPD values as well. Her extremely expensive 350 Energy cost Ultimate further enhances herself and her summon to become lightning-fast and lets her attack at a ridiculous rate. While complex on the surface and in team building, fortunately, Aglaea is actually not hard to play.
Aglaea is the second ever Remembrance unit, and like the Remembrance Trailblazer, has her own summoned Memosprite, called Garmentmaker. Garmentmaker similarly has their own stats, abilities, and place in the action order. Aglaea's Talent describes the stat sharing; Garmentmaker has an initial SPD equal to 35% of Aglaea's SPD, and its Max HP is equal to 66% of Aglaea's Max HP plus 720. The SPD value sounds extremely low, but this will make sense soon.
The second part of Aglaea's Talent is the Seam Stitch effect. When Garmentmaker is on the field, Aglaea's attacks inflict Seam Stitch onto enemies, making Garmentmaker prioritise attacking them. In addition to this, when Aglaea attacks enemies with Seam Stitch she will deal additional Lightning DMG equal to 30% of her ATK, though do note that only one enemy can have Seam Stitch at a time.
On its turn, Garmentmaker will deal up to 110% ATK to one enemy and 66% ATK to adjacent targets. This attack restores 10 Energy for Aglaea. When Garmentmaker attacks an enemy with the aforementioned Seam Stitch state, Garmentmaker will increase its SPD by 55. Not 55%, no, 55 flat. This stacks up to 6 times. Yeah, Garmentmaker goes from having a laughable SPD that even Lightning-Lord scoffs at, to vibrating the very air molecules around them. Garmentmaker's Talent lets them have an additional 330 SPD.
When initially summoned, Garmentmaker will immediately get to act, having their action advanced by 100%. When Garmentmaker disappears, either by enemy mauling or their own internal desire to spontaneously and violently explode, they will restore an extra 20 Energy for Aglaea and lose all speed stacks.
Now, back to Aglaea. Her Skill will summon Garmentmaker if they are absent, and if Garmentmaker is present already, they will be healed by 50% of their Max HP. This Skill only restores 20 Energy instead of the expected 30. After using this Skill, if Garment Maker is summoned, Aglaea will immediately Action Advance herself by 100%. This ability is only really worth using if Garment Maker isn’t already on the field.
Aglaea's Ultimate is the focal point of her entire kit. If Garmentmaker isn't present, they are summoned upon using the Ultimate, and if they're already present, their HP is fully restored. Aglaea fully Action Advances herself and enters the Supreme Stance state. This allows Aglaea to increase her own SPD based on the number of stacks that Garmentmaker has obtained, up to 15% SPD increase per stack; this means if Garmentmaker has increased their SPD the maximum number of times, Aglaea will gain a 90% SPD boost. This one is unambiguously a percentage increase.
In addition to this, Aglaea's Skill will be locked, and her Basic ATK will get Enhanced, becoming a Joint ATK. This has both Aglaea and her summon Garmentmaker attack in the same action (These attacks use their individual stats and count as each character separately attacking), dealing 200% of Aglaea's ATK and 200% of Garmentmaker's ATK to a single enemy, and then 90% of Aglaea's ATK and 90% Garmentmakers ATK to adjacent enemies. This cannot recover Skill points.
During the Supreme Stance state, Garmentmaker is immune to Crowd Control, and a countdown will appear in the Action Order with a set SPD of 100. When the countdown is over, the Supreme Stance state will end and Garmentmaker will clock out, head home, self-destruct and as a result wipe their speed stacks requiring you to start again. However, if you use Aglaea's Ultimate again before the countdown is over, the countdown will be reset, Garment Maker will stick around and keep their speed stacks rolling.
This allows Aglaea and Garmentmaker to deal astounding Blast damage very easily at ridiculous speeds which will see enemies perishing at a breakneck pace. What could be the cost for such power? Well... It's 350 Energy. Yeah, Aglaea's Ultimate costs a staggering 350 Energy, far exceeding the previous highest of 240.
The combination of Aglaea’s vastly increased potency during Ultimate and the fact she loses momentum directly after it ends unsurprisingly positions her as an incredibly ultimate-reliant character. Aglaea wants her Ultimate as fast as possible, but would in fact prefer even more Energy than just that to be able to chain multiple ultimates together to maintain her momentum — something that is possible but quite challenging.
Aglaea's Bonus Ability traces improve functionality further. A2 will make it so that during Supreme Stance, Aglaea and Garmentmaker have their ATK increased by 720% of Aglaea's SPD plus 360% of Garmentmaker's SPD. This allows you to convert the massive SPD increases into a direct damage increase.
A4 will allow Garmentmaker to retain 1 stack of their SPD boost when they are resummoned, should they disappear, making ramping back up after an ultimate a little less punishing. Lastly, A6 will automatically set Aglaea's Energy to 50% of her Max at the start of a battle if Aglaea's Energy is below 50% when you enter combat.
It's honestly a lot of words for 'Press Ultimate and go to town', but understanding the intricacies can help to build better teams. As far as enhanced states go, Supreme Stance most definitely lives up to its name, and with the ability to Action Advance Aglaea, you can end up getting a lot of attacks off before enemies even really have a chance to act, something that is becoming increasingly more valuable as more and more enemies show up that have gimmicks that scream 'stop me or suffer'.
Fortunately, ramping-up is also aided by the fact the Joint ATK counts as Garmentmaker's ATK as well, meaning you can gain the SPD stacks relatively quickly, especially since Garmentmaker will still be making attacks on their own turns.
Sadly unlike the firefull flyshiny bearer of the previous highest Max Energy, Aglaea cannot simply restore large percentages of her total Energy, so while the incredible SPD of Aglaea and Garmentmaker is most assuredly a selling point, it is also something borne out of necessity — without the very frequent attacks, you'd never even come close to using her Ultimate in anything considered a 'reasonable timeframe'.
Even still, it's not enough alone. Perhaps if you're defeating fodder enemies often you'll maybe have a decent Energy economy, but realistically Aglaea is just not playable without outside assistance. To that end, attempting to utilise Aglaea without at least some form of Energy regeneration is equivalent to pushing a boulder up a hill. The best way to aid her in this endeavour is to use percentage-based restores like those from Huohuo and Sunday, as both of those will restore 70 Energy for Aglaea with their respective Ultimates or action advances to allow for more attacks and as a result energy, Sunday is best in this department but Robin, Remembrance MC and to a lesser extent Bronya can also fill the role.
Of particular note with Robin is the fact that Aglaea's extreme SPD values let her proc Robin's Ultimate very frequently and consistently. This is especially true during the Supreme Stance state, as the Joint ATK actually does count as two separate attacks for the purposes of proccing effects — such as Robin's Ultimate (or Feixiao's Talent if you're into that).
It is absolutely no exaggeration to say that Aglaea is completely team-reliant in order to function and, not only that, she must be built specifically with her team's action order and abilities in mind. This means paying attention to speed tuning and ensuring any action advances you use are helping Aglaea to either access her Ultimate faster, or to land more Joint attacks during its limited window.
For Eidolons, her E1 will make the enemy with Seam Stitch take 15% more DMG, and will regenerate 20 Energy for Aglaea whenever she or Garmentmaker attack this target. E2 will let Aglaea and Garmentmaker ignore 14% DEF when they attack, stacking up to 3 times and lasting until any other unit uses an ability. E4 will increase the SPD stack limit for Garmentmaker by 1, and will grant a stack whenever Aglaea herself attacks as well. Lastly E6 will grant 20% Lightning RES PEN during Supreme Stance, and will grant additional DMG dealt based on the SPD of either Aglaea or Garmentmaker; 160/240/320 SPD will grant 10%/30%/60% respectively, and to their respective SPD holders.
With what we know about Aglaea and her Energy addiction, it should come as no surprise that with an E1 like this, it’s one of the best she could ask for; it fixes a lot of her major issues and reliance on specific teams, while also allowing her to chain together ultimates far more frequently, and this helps in maintaining her speed stacks for gigantic potential damage gains.
Aglaea is a very 'all or nothing' type of character, both in terms of her combat performance, and also her team building. All of her favoured support units are limited 5 stars that are heavily contested with other characters and even specific team archetypes. The ideal case is wanting both of the Charmony siblings, as well as preferring to also have the frightened foxian Judge, and this doesn't exactly scream 'accessibility' now does it?
When you do have all the constituent parts, Aglaea's performance skyrockets to incredible levels, and Aglaea at her best is one of the best DPS units we've gotten so far. Some assembly is required before the intended function is achieved, but if you have the patience for it, you will be adequately rewarded.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
121.94%
Increases the wearer's base SPD by 12/14/16/18/20. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 9/10.5/12/13.5/15%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 9/10.5/12/13.5/15%.
Source: Event Warp (limited)
108.85%
Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24/27/30/33/36%.
Source: Nameless Glory
100.9%
When memosprite's turn starts, the wearer and the memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8/9/10/11/12%, stacking up to 4 time(s). "Commemoration" is removed from the wearer and the memosprite when the memosprite disappears.
Source: Stellar Warp
100%
Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24/27/30/33/36%.
Source: Nameless Glory
97.82%
Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, additionally increases the wearer and their memosprite's Basic ATK DMG dealt by 20/25/30/35/40% for 3 turn(s).
Source: Event Warp (limited)
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
Increases ATK by 12%.
While the wearer's memosprite is on the field, increases the wearer's SPD by 6%. When the wearer's memosprite attacks, increases the wearer and memosprite's CRIT DMG by 30% for 2 turn(s).
94.31%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
93.71%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
100%
Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.
97.99%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
97.12%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
SPD (Until Desired Breakpoint) > CRIT RATE = CRIT DMG > ATK%
ATK: 1900 - 2200+ (Pre Combat)
HP: 2800 - 3100
DEF: 900+
CRIT RATE: 80 - 100%
CRIT DMG: 100 - 140%+
Energy Regen: 119.4%
SPD: (Refer To Speed Guide)
Basic = Ultimate = Memo Skill = Memo Talent > Talent > Skill
The Myopic's Doom (A2) > Last Thread of Fate (A4) > The Speeding Sol (A6)
Aglaea has many Speed setups available to her - all impacting her performance in a meaningful way. Choosing one and ensuring it works is important to achieving a strong performance with her. Which Speed breakpoint to go for on Aglaea will depend on her Light Cone, the teammates she can be played with and the relics she has available. Below are some of the fundamental and basic setups you can run - note you can optimize much further past this.
Sunday is Aglaea's best and most commonly used teammate. There are many speed break points the two can play around but two of the most accessible and common ones are:
Run Aglaea and Sunday at the following speeds:
This setup relies on Sunday to assist Aglaea and Garmentmaker with gaining her initial momentum but allows her to invest all her sub-stats and her Boots main stat into pure offense whilst still maintaining a high action count when it matters most (during her Ultimate) thanks to Sunday's high speed breakpoint catching her up when needed. The downside of this Speed setup is the high gear requirements placed on Sunday - getting 160 Speed on him isn't easy and is needed in order to make this set-up work smoothly. Additionally outside of Ultimate, without her Speed stacks, Aglaea is completely reliant on Sunday to grant her actions and assist her with recovering her energy.
Run Aglaea and Sunday at the following speeds:
This setup focuses on granting Aglaea additional actions and greater agency outside her Ultimates at the cost of much higher investment in Speed and a semi-mandatory requirement that she has her Signature equipped (or additional external Speed sources). With this Speed setup, you'll ramp-up Aglaea Ultimate more quickly, have a lesser reliance on Sunday's action advance and gain more actions inside her Ultimate damage window. But as a result of Sunday's lower Speed and Aglaea's more frequent actions, you'll also have lower uptime on team buffs - namely Sunday's - resulting in a bit of a trade off. Despite the additional actions, this Speed setup it's not a clear cut winner due to the buff downtime and tight gearing it enforces. The Fast Aglaea setup has many variants and optimizations available based on team members, gear, encounters and playstyles - many of these feature adjustments to Aglaea and Sunday's speed (e.g. running Sunday at 160 Speed alongside Aglaea). As the most speed focused character in the game, the sky is the limit for min maxing past the basics we have here.
When playing without Sunday, things change. Aglaea and Garmentmaker will be more reliant on their own Speed stat for ramping up and achieving actions during Ultimate. Other advancement characters like Bronya, Robin and Remembrance MC can be used as lesser substitutes on a case by case basis but Speed tuning will need to be tweaked accordingly. As a general rule adhering to the usual 134/160 speed breakpoints is a good starting point or fall-back until you're able to fine tune your available Aglaea teams action order precisely.
Below you can find a list of some of the stronger synergies between this character and others.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Aglaea performance in the latest Memory of Chaos cycle (3.0), latest Pure Fiction (2.7) and the latest Apocalyptic Shadow (3.0), and the commonly used Relics and Cones in both modes. The page has been last updated on 21.02.2025.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Aglaea in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Aglaea in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Aglaea in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Aglaea in the current MoC cycle (2160), in the current PF cycle (480) or in the current AS cycle (399) and had the character placed in their Profile. Use the switcher below to show Aglaea Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
59.28%
7.69 cyc.Eidolon 0
33.67%
5.7 cyc.The enemy afflicted with "Seam Stitch" takes 15% increased DMG. After Aglaea or Garmentmaker attacks this target, additionally regenerates 20 Energy.
4.54%
3.86 cyc.When Aglaea or Garmentmaker takes action, enables the DMG dealt by Aglaea and Garmentmaker to ignore 14% of the target's DEF. This effect stacks up to 3 time(s) and lasts until any unit, other than Aglaea or Garmentmaker, actively uses an ability.
0.51%
3.6 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
0.2%
0.67 cyc.The SPD Boost effect from the Memosprite Talent has its max stack limit increased by 1. After Aglaea uses an attack, can also make Garmentmaker gain the SPD Boost effect from the Memosprite Talent.
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
1.81%
0.58 cyc.While Aglaea is in "Supreme Stance," increases her and Garmentmaker's Lightning RES PEN by 20%. When Aglaea's or Garmentmaker's SPD is greater than 160/240/320, the Joint ATK DMG dealt by them increases by 10%/30%/60%.
Light Cones are ranked with usage rate among the players we have scanned who used Aglaea in the current MoC cycle (2160), in the current PF cycle (480) or in the current AS cycle (399) and had the character placed in their Profile. Use the switcher below to show Aglaea Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
61.97%
7.16 cyc.Increases the wearer's base SPD by 12/14/16/18/20. After the wearer and the wearer's memosprite attacks, the wearer gains 1 stack of "Brocade." Each stack of "Brocade" increases the wearer's and their memosprite's CRIT DMG by 9/10.5/12/13.5/15%, stacking up to 6 time(s). When reaching maximum stacks, each "Brocade" stack additionally increases Basic ATK DMG dealt by 9/10.5/12/13.5/15%.
Source: Event Warp (limited)
20.27%
7.83 cyc.Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24/27/30/33/36%.
Source: Nameless Glory
13.02%
8.46 cyc.When memosprite's turn starts, the wearer and the memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 8/9/10/11/12%, stacking up to 4 time(s). "Commemoration" is removed from the wearer and the memosprite when the memosprite disappears.
Source: Stellar Warp
2.91%
8.65 cyc.Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, additionally increases the wearer and their memosprite's Basic ATK DMG dealt by 20/25/30/35/40% for 3 turn(s).
Source: Event Warp (limited)
1.66%
9.14 cyc.Increases the wearer's CRIT DMG by 12/15/18/21/24%. When the wearer's memosprite uses an ability on any ally target, increases all ally targets' DMG dealt by 8/10/12/14/16%, lasting for 3 turn(s).
Source: Forgotten Hall Store
0.1%
99.99 cyc.For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
0.04%
99.99 cyc.Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
0.04%
99.99 cyc.When the wearer summons memosprite for the first time in battle, recovers 1 Skill Point(s) and regenerates 12/14/16/18/20 Energy for this unit.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Aglaea in the current MoC cycle (2160), in the current PF cycle (480) or in the current AS cycle (399) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
86.54%
Increases ATK by 12%.
While the wearer's memosprite is on the field, increases the wearer's SPD by 6%. When the wearer's memosprite attacks, increases the wearer and memosprite's CRIT DMG by 30% for 2 turn(s).
3.17%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
1.47%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
1.3%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
1.07%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
87.58%
Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.
7.95%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
0.82%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
0.61%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
0.59%
Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Aglaea in the current MoC cycle (2160), in the current PF cycle (480) or in the current AS cycle (399) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Important! Aglaea's total damage output benefits far more from her team than other characters. As such comparing the raw figures to other characters calculations is not an accurate comparison (even more than usual, as we know a lot of you still do it). We've included the essentials required to ensure her Eidolons, relics and Light Cones are represented accurately, but with full team buffs and specific synergies that come with the Remembrance path, she can match or exceed other top tier damage dealers.
Also, how beneficial Aglaea's E1 ends up being is highly reliant on her access to energy and her ability to chain together Ultimates before and after it's active. If you're able to occassionally or consistantly chain together Ultimates at E0 you can consider the benefit E1 provides to be significantly lower. If you're unable to chain together any or a minimal amount of Ultimates the represented number reflects the value E1 will provide.
And here are the Relics and the Light Cone used in the calculations above:
Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer's memosprite is on the field, increases the wearer and their memosprite's DMG dealt by 24/27/30/33/36%.
Source: Nameless Glory
Increases ATK by 12%.
While the wearer's memosprite is on the field, increases the wearer's SPD by 6%. When the wearer's memosprite attacks, increases the wearer and memosprite's CRIT DMG by 30% for 2 turn(s).
Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.
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