Honkai: Star RailSushangBest build, teams and other guides

Character
Introduction

Sushang is a 4 character from the Physical element who follows the Path of Hunt.

A naive and enthusiastic newcomer to the Cloud Knights who wields a greatsword. She yearns for the historic legends of the Cloud Knights, and is eager to become such a legendary figure herself. As such, Sushang firmly believes in the philosophies "be eager to help those in need," "do one good deed a day and reflect on oneself three times a day," leading her to busy days full of helping others.

To learn more about Sushang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

This character has no video guide yet.

Update tracker

Last review update

Patch 2.6

Last major build/calcs update

Patch 2.0

Last profile update*

October 26th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Sushang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Cloudfencer Art: Starshine

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Physical DMG equal to #1[i]% of Sushang's ATK to a single enemy.
Skill

Cloudfencer Art: Mountainfall

Single Target

Lv. 1

Energy gain: 30

Break: 20

Deals Physical DMG equal to #1[i]% of Sushang's ATK to a single enemy. In addition, there is a #3[i]% chance to trigger Sword Stance on the final hit, dealing Additional Physical DMG equal to #2[i]% of Sushang's ATK to the enemy. If the enemy is inflicted with Weakness Break, Sword Stance is guaranteed to trigger.
Ultimate

Shape of Taixu: Dawn Herald

Single Target | 120 energy cost

Lv. 1

Energy gain: 5

Break: 30

Deals Physical DMG equal to #1[i]% of Sushang's ATK to a single enemy target, and she immediately takes action again. In addition, Sushang's ATK increases by #4[i]% and using her Skill has 2 extra chances to trigger Sword Stance for #2[i] turn(s). Sword Stance triggered from the extra chances deals #3[i]% of the original DMG.
Talent

Dancing Blade

Enhance

Lv. 1

Energy gain: 0

Break: -

When an enemy has their Weakness Broken on the field, Sushang's SPD increases by #1[i]% for #2[i] turn(s).
Technique

Cloudfencer Art: Warcry

Energy gain: 0

Break: 20

Immediately attacks the enemy. Upon entering battle, Sushang deals Physical DMG equal to #1[i]% of her ATK to all enemies.
Major Traces
A2Major trace

Guileless

When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.
A4Major trace

Riposte

For every Sword Stance triggered, the DMG dealt by Sword Stance increases by 2.5%. Stacks up to 10 time(s).
A6Major trace

Vanquisher

After using Basic ATK or Skill, if there are enemies on the field with Weakness Break, Sushang's action is Advanced Forward by 15%.
Minor Traces (total)
ATK
ATK
+28%
HP
HP
+18%
DEF
DEF
+12.5%
Eidolons
E1

Cut With Ease

Eidolon 1

After using Skill against a Weakness Broken enemy, regenerates 1 Skill Point.

E2

Refine in Toil

Eidolon 2

After triggering Sword Stance, the DMG taken by Sushang is reduced by 20% for 1 turn.

E3

Rise From Fame

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Cleave With Heart

Eidolon 4

Sushang's Break Effect increases by 40%.

E5

Prevail via Taixu

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Dwell Like Water

Eidolon 6

Talent's SPD Boost is stackable and can stack up to 2 times. Additionally, after entering battle, Sushang immediately gains 1 stack of her Talent's SPD Boost.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
917
ATK
ATK
564
DEF
DEF
418
Speed
Speed
107
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Artifex's Module
    Artifex's Module
    x 12
  • Artifex's Cogwheel
    Artifex's Cogwheel
    x 13
  • Broken Teeth of Iron Wolf
    Broken Teeth of Iron Wolf
    x 50
  • Artifex's Gyreheart
    Artifex's Gyreheart
    x 12
CV
ENG
Anjali Kunapanen
JPN
Fukuen Misato (福圓美里)
CN
Chen Tingting (陈婷婷)
KR
Park Si-yoon (박시윤)
Gallery

Review

Pros & Cons
Pros

  • Oppressive rush-down when facing Broken enemies,

  • Deceptively speedy character,

  • High base Ability multipliers,

  • Scales well with Eidolons.

Cons

  • Damage and speed falter if enemies are not being Broken frequently,

  • Purely single-target,

  • Subject to RNG if enemies are not Broken,

  • Potentially SP hungry without Eidolons.

Review (By Sushou)

Sushang is a competent single-target damage dealer with a focus on attacking Broken enemies and having Weakness Broken enemies on the field. She is able to fully Action Advance herself with her Ultimate and excels at putting on the pressure against Broken enemies. Both her damage potential and speed rely on having enemies in this state, so it is important to facilitate this with her teammates.

Sushang’s Skill deals up to 210% ATK to a single enemy and has a 33% fixed chance to trigger Sword Stance on the final hit, dealing an additional 100% ATK. This bonus damage is guaranteed on Broken enemies. This is already a strong start with her Skill dealing potentially 310% ATK with nothing else. Sushang’s Ultimate deals 320% ATK to a single enemy and immediately Advances her forward by 100%, meaning it is her turn now. She also gets a 30% ATK increase for 2 turns, and her Skill has 2 extra chances at triggering Sword Stance, with the extra procs being at 50% of the original damage.

This means that Sushang’s Ultimate boosts her Skill significantly. The extra ATK aside, having 2 extra procs of Sword Stance at 50% means she’s essentially getting a full power bonus hit, meaning that if all 3 Sword Stances activate, Sushang’s Skill is doing 410% ATK to a single enemy. Once again, keep in mind that against a Broken enemy Sword Stance is guaranteed to proc, including the bonus ones from her Ultimate. With the Ultimate having an average Energy cost of 120, this will be up fairly often. The addition of having a 100% Action Advance inherent to the Ultimate is also very powerful as you can make Sushang take back-to-back turns, maximising the damage you can deal against Broken foe.

Sushang’s Talent gives her a 20% SPD boost for 2 turns when an enemy on the field has their Weakness Broken. Sushang’s base SPD is above average but a little on the lower end for Hunt units at 107, meaning her Talent will be granting her just about 21 SPD. This is still a pretty substantial increase to SPD and can possibly allow for her to run ATK Boots without worrying about SPD too much.

Now, let’s talk about the obvious issue with this kit; it has far too much reliance on having enemies be Broken. Pretty much all of what Sushang has to offer is contingent on that one big asterisk. Depending on what you’re against, this may not be too much of a challenge, but even against simple Elites, the frequency at which you will be Breaking enemies will drop dramatically, especially if the Elite is not a summoner type. Boss enemies have even greater Toughness bars meaning it can take even longer to Break them.

This may naturally incentivize the player to build for more Break Effect on Sushang, and the issue with that is that you kinda… can’t, really. Let me elaborate by way of a comparison; Xueyi is a Break unit that directly benefits from building Break Effect thanks to a passive that grants an equivalent amount of DMG%, and even she can’t afford to go all out on Break Effect because of diminishing returns and the desire for CRIT stats. Now imagine that but without the DMG conversion passive and exclusively single-target, and you’ve got Sushang. Yeah… it’s not ideal, especially since Xueyi also benefits from merely dealing Toughness Damage, while Sushang only gets her benefits upon an enemy getting fully Broken.

Sushang is a very momentum-driven character; she thrives when enemies are Broken, and the goal is to make the most out of those situations before they recover. This is especially amplified by Sushang’s A6 Bonus Ability Trace, which Action Advances her forward by 15% after using a Basic ATK or Skill if there’s even a single Broken enemy on the field. This makes Sushang a deceptively speedy character, and both accentuates and exacerbates all of the aforementioned things in her kit. A2 also gives some nice DMG to Sword Stance every time it’s triggered, and A4 exists.

With Eidolons, Sushang becomes noticeably stronger. E1 will refund a Skill Point when using Skill against a Broken enemy, leading to never needing to worry about SP when attacking them. E2 will reduce Sushang’s DMG taken by 20% after a Sword Stance is triggered for 1 turn, offering a nice and fairly significant reduction in damage taken. E4 grants Sushang a permanent plus 40% Break Effect which helps in dealing more damage when she is the one Breaking, and finally E6 allows the Talent’s SPD boost to stack up to 2 times, also granting her one stack immediately upon entering combat. This means Sushang can gain almost 43 SPD from just her Talent alone, meaning she almost becomes a mini Seele in terms of raw Actions taken.

Ah, but what’s this? A comparison to Seele? Yeah don’t get excited, when I say it’s only in terms of raw Actions taken, I mean it explicitly. What Seele is is an anomaly when it comes to Hunt units because she actually gets better with more enemies around. Sushang, unfortunately, falls into the same category as ‘every other Hunt unit’. Without sufficient help from supports or potentially even a second damage dealer, Sushang will absolutely hate going against multiple opponents. Add in the need for enemies to Broken and you now have a unit virtually glued at the hip to Ruan Mei, and even then it may still not be enough on its own if the enemy isn’t also weak to Ice.

The ramp-up to dealing damage can be excruciatingly long, and with how fast enemies become in the endgame, the window of opportunity to actually deal said damage is exceptionally short, so it’s no surprise that units that simply don’t have that limitation are typically far stronger than Sushang at much less effort — after all, who cares if the enemy is Broken if they’re already dead?

Seriously, it gets almost annoying to have everything lined up perfectly with supports only to go in and hit numbers that make you rethink your life choices. On my way to call the police and report a goddamned robbery. Sushang may be fast but she doesn’t have anything else in her kit to boost her damage. The need for CRIT stats and ATK while also baiting people into building Break Effect can make for some of the most botched builds in the game; some of the worst builds I’ve ever seen have all been on Sushang.

Having said that, I return to what I said at the very beginning. With Ruan Mei and Harmony MC existing, break-focused builds and units have new life breathed into them. Sushang is still a competent character in her own right, and someone players are likely to have access to. Especially if you are lacking coverage for Physical enemies and don’t have the likes of Argenti, Clara, Yunli, or even Luka, then Sushang should be someone you consider building.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Eidolon 0

T4

MoC

T5

PF

T3

AS

Eidolon 6

T4

MoC

T5

PF

T2

AS

Build and teams

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

114.51%

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

Assumes full access to all 5 stacks throughout the entire duration of the fight. In fights where target swapping is required this Cone performance can be reduced substantially.

112.77%

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

Calcs contain some reallocation of ATK%, CRIT RATE and CRIT DMG% to SPD in order to achieve 4-6 stacks of the bonus. Each character is configured to reach the Speed breakpoint that grants them the most damage with this Cone. under the simulation conditions. With better relics and teams that grant more Speed this lightcones performance will improve comparatively.

103.55%

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

Source: Stellar Warp

Assumes the fight is limited to 2 or fewer enemies at all times. In fights where more than two enemies are present for any portion of it, this Cone performance will drop.

100%

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Assumes the on-kill ATK% boost can be maintained 66% of the time in the fight and that enemies are at 50% of their life for half the fight. In fights where the ATK% buff cannot be maintained the performance of this Cone will reduce.

99.06%

Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Source: Stellar Warp

96.11%

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

Source: Nameless Glory

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

97.55%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

95.36%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Best Planetary Sets

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

95.95%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

92.64%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

92.63%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Best Stats
Body
CRIT Rate
CRIT Rate
>=
CRIT DMG
CRIT DMG
Feet
Speed
Speed
>=
ATK
ATK%
Planar Sphere
Physical DMG
Physical DMG
>=
ATK
ATK%
Link Rope
ATK
ATK%
Break Effect
Break Effect
Substats:

SPD (breakpoint) > BREAK EFFECT% (If Break Build) >= CRIT RATE = CRIT DMG > ATK%

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Recommended endgame stats
  • HP: 3000+

  • DEF: 800 - 1000+

  • ATK: 1900 - 2700+

  • CRIT RATE: 60% - 70%+

  • CRIT DMG: 120% - 140%+

  • SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 (Recommended) / 143 / 160

  • BREAK EFFECT: 0% - 120%+

Traces priority
Skills priority:

Skill > Ultimate > Talent > Basic

Major Traces priority:

Riposte > Vanquisher > Guileless

Synergy
CharacterNotes
Trailblazer (Imaginary)

Harmony Trailblazer has allowed Sushang to be back to her glory days thanks to Super Break. Being able to be built full crit DPS or as a Hybrid, Harmony Trailblazer takes care of the awkwardness of when enemies are Broken and still provides a reason to invest in Break effect.

Ruan Mei

Ruan Mei’s delay on enemies recovering from the Broken status allows Sushang to get a few more hits in while the enemies are Broken, which allows Sushang’s E1 to refund her Skill Points making it technically free. Not to mention the Weakness Break efficiency synergy.

Silver Wolf

Allowing Sushang to always hit Physical Weak enemies and always have a way to put enemies into the Broken state is extremely strong for Sushang’s damage output, thanks to her massive Bleeds upon Breaking enemies, and a damage boost from DEF shred+RES down combo from Silver Wolf.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 346

App. rate: 0.03%

Avg. cycles: 7.75

Sushang
Physical
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 770

App. rate: 0.01%

Avg. cycles: 99.99

Sushang
Physical
Trailblazer (Imaginary)
Imaginary
Ruan Mei
Ice
Luocha
Imaginary

Rank 770

App. rate: 0.01%

Avg. cycles: 99.99

Sushang
Physical
March 7th • The Hunt
Imaginary
Robin
Physical
Lingsha
Fire
Video guides

Sushang guide videos aren't available yet.

MoC/PF/AS Statistics

MoC 2.5 / PF 2.5 / AS 2.6

This section contains information about Sushang performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.5) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 19.10.2024 and the data below is based on 16686 accounts (8453 random we have scanned and 8233 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 5086 cleared MoC 12.
  • For PF, the last update happened on 05.10.2024 and the data below is based on 12534 accounts (4457 random we have scanned and 8077 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3283 cleared Pure Fiction 4.
  • For AS, the last update happened on 01.11.2024 and the data below is based on 12010 accounts (4153 random we have scanned and 7857 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3321 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Sushang in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Sushang in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Sushang in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile.

1%

99.99 cyc.

Eidolon 0

1%

99.99 cyc.

After using Skill against a Weakness Broken enemy, regenerates 1 Skill Point.

1%

99.99 cyc.

After triggering Sword Stance, the DMG taken by Sushang is reduced by 20% for 1 turn.

16.67%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

25%

6 cyc.

Sushang's Break Effect increases by 40%.

1%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

80.68%

8 cyc.

Talent's SPD Boost is stackable and can stack up to 2 times. Additionally, after entering battle, Sushang immediately gains 1 stack of her Talent's SPD Boost.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile.

38.63%

7 cyc.

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

30.67%

9 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. The Break DMG dealt by the wearer ignores 20/23/26/29/32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12/14/16/18/20%.

Source: Event Warp (limited)

11.37%

99.99 cyc.

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

11.37%

99.99 cyc.

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

7.95%

6 cyc.

After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

Source: Echo of War  | Forgotten Hall Store

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

35.23%

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

22.72%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

11.37%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

11.37%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

7.95%

(2)

Increases Quantum DMG by 10%.

(4)

When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.

Planetary Sets

34.09%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

27.28%

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

11.37%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

7.95%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

7.95%

(2)

Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 57.95%
CRIT DMG
CRIT DMG
- 30.67%
Feet
Speed
Speed
- 65.91%
ATK
ATK
- 22.72%
Planar Sphere
Physical DMG
Physical DMG
- 50%
ATK
ATK
- 38.63%
Link Rope
Break Effect
Break Effect
- 46.58%
ATK
ATK
- 42.04%
Average stats
Average stats
HP
HP
- 2986.58
ATK
ATK
- 2411.15
DEF
DEF
- 1074.84
Speed
Speed
- 132.28
CRIT Rate
CRIT Rate
- 58.97%
CRIT DMG
CRIT DMG
- 125.43%
Physical DMG
Physical DMG
- 21.71%
Energy Regen
Energy Regen Rate
- 1%
Effect RES
Effect RES
- 10.63%
Effect HIT Rate
Effect HIT Rate
- 7.16%
Break Effect
Break Effect
- 92.24%
Average sub stats
Average sub stats
HP
HP
- 5.77%
ATK
ATK
- 13.79%
DEF
DEF
- 9.68%
Speed
Speed
- 5.52
CRIT Rate
CRIT Rate
- 24.91%
CRIT DMG
CRIT DMG
- 58.5%
Effect RES
Effect RES
- 10.63%
Effect HIT Rate
Effect HIT Rate
- 7.16%
Break Effect
Break Effect
- 26.37%
Other stats
Average stats
Character level - 80
Light Cone level - 80
Basic level - 5.56
Skill level - 10.59
Ultimate level - 10.77
Talent level - 10.74

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).
Sushang in 1 Target scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Relic Stats
Body
CRIT DMG
CRIT DMG
Feet
Speed
Speed
Planar Sphere
Physical DMG
Physical DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (43.7%), CRIT DMG (46.7%), SPD (2.3)