A naive and enthusiastic newcomer to the Cloud Knights who wields a greatsword. She yearns for the historic legends of the Cloud Knights, and is eager to become such a legendary figure herself. As such, Sushang firmly believes in the philosophies "be eager to help those in need," "do one good deed a day and reflect on oneself three times a day," leading her to busy days full of helping others.
To learn more about Sushang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
This character has no video guide yet.
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.0
Last profile update*
October 26th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Sushang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Cloudfencer Art: Starshine
Single Target
Energy gain: 20
Break: 10
Cloudfencer Art: Mountainfall
Single Target
Energy gain: 30
Break: 20
Shape of Taixu: Dawn Herald
Single Target | 120 energy cost
Energy gain: 5
Break: 30
Dancing Blade
Enhance
Energy gain: 0
Break: -
Cloudfencer Art: Warcry
Energy gain: 0
Break: 20
Guileless
Riposte
Vanquisher
Cut With Ease
Eidolon 1
After using Skill against a Weakness Broken enemy, regenerates 1 Skill Point.
Refine in Toil
Eidolon 2
After triggering Sword Stance, the DMG taken by Sushang is reduced by 20% for 1 turn.
Rise From Fame
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Cleave With Heart
Eidolon 4
Sushang's Break Effect increases by 40%.
Prevail via Taixu
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Dwell Like Water
Eidolon 6
Talent's SPD Boost is stackable and can stack up to 2 times. Additionally, after entering battle, Sushang immediately gains 1 stack of her Talent's SPD Boost.
Review
Oppressive rush-down when facing Broken enemies,
Deceptively speedy character,
High base Ability multipliers,
Scales well with Eidolons.
Damage and speed falter if enemies are not being Broken frequently,
Purely single-target,
Subject to RNG if enemies are not Broken,
Potentially SP hungry without Eidolons.
Sushang is a competent single-target damage dealer with a focus on attacking Broken enemies and having Weakness Broken enemies on the field. She is able to fully Action Advance herself with her Ultimate and excels at putting on the pressure against Broken enemies. Both her damage potential and speed rely on having enemies in this state, so it is important to facilitate this with her teammates.
Sushang’s Skill deals up to 210% ATK to a single enemy and has a 33% fixed chance to trigger Sword Stance on the final hit, dealing an additional 100% ATK. This bonus damage is guaranteed on Broken enemies. This is already a strong start with her Skill dealing potentially 310% ATK with nothing else. Sushang’s Ultimate deals 320% ATK to a single enemy and immediately Advances her forward by 100%, meaning it is her turn now. She also gets a 30% ATK increase for 2 turns, and her Skill has 2 extra chances at triggering Sword Stance, with the extra procs being at 50% of the original damage.
This means that Sushang’s Ultimate boosts her Skill significantly. The extra ATK aside, having 2 extra procs of Sword Stance at 50% means she’s essentially getting a full power bonus hit, meaning that if all 3 Sword Stances activate, Sushang’s Skill is doing 410% ATK to a single enemy. Once again, keep in mind that against a Broken enemy Sword Stance is guaranteed to proc, including the bonus ones from her Ultimate. With the Ultimate having an average Energy cost of 120, this will be up fairly often. The addition of having a 100% Action Advance inherent to the Ultimate is also very powerful as you can make Sushang take back-to-back turns, maximising the damage you can deal against Broken foe.
Sushang’s Talent gives her a 20% SPD boost for 2 turns when an enemy on the field has their Weakness Broken. Sushang’s base SPD is above average but a little on the lower end for Hunt units at 107, meaning her Talent will be granting her just about 21 SPD. This is still a pretty substantial increase to SPD and can possibly allow for her to run ATK Boots without worrying about SPD too much.
Now, let’s talk about the obvious issue with this kit; it has far too much reliance on having enemies be Broken. Pretty much all of what Sushang has to offer is contingent on that one big asterisk. Depending on what you’re against, this may not be too much of a challenge, but even against simple Elites, the frequency at which you will be Breaking enemies will drop dramatically, especially if the Elite is not a summoner type. Boss enemies have even greater Toughness bars meaning it can take even longer to Break them.
This may naturally incentivize the player to build for more Break Effect on Sushang, and the issue with that is that you kinda… can’t, really. Let me elaborate by way of a comparison; Xueyi is a Break unit that directly benefits from building Break Effect thanks to a passive that grants an equivalent amount of DMG%, and even she can’t afford to go all out on Break Effect because of diminishing returns and the desire for CRIT stats. Now imagine that but without the DMG conversion passive and exclusively single-target, and you’ve got Sushang. Yeah… it’s not ideal, especially since Xueyi also benefits from merely dealing Toughness Damage, while Sushang only gets her benefits upon an enemy getting fully Broken.
Sushang is a very momentum-driven character; she thrives when enemies are Broken, and the goal is to make the most out of those situations before they recover. This is especially amplified by Sushang’s A6 Bonus Ability Trace, which Action Advances her forward by 15% after using a Basic ATK or Skill if there’s even a single Broken enemy on the field. This makes Sushang a deceptively speedy character, and both accentuates and exacerbates all of the aforementioned things in her kit. A2 also gives some nice DMG to Sword Stance every time it’s triggered, and A4 exists.
With Eidolons, Sushang becomes noticeably stronger. E1 will refund a Skill Point when using Skill against a Broken enemy, leading to never needing to worry about SP when attacking them. E2 will reduce Sushang’s DMG taken by 20% after a Sword Stance is triggered for 1 turn, offering a nice and fairly significant reduction in damage taken. E4 grants Sushang a permanent plus 40% Break Effect which helps in dealing more damage when she is the one Breaking, and finally E6 allows the Talent’s SPD boost to stack up to 2 times, also granting her one stack immediately upon entering combat. This means Sushang can gain almost 43 SPD from just her Talent alone, meaning she almost becomes a mini Seele in terms of raw Actions taken.
Ah, but what’s this? A comparison to Seele? Yeah don’t get excited, when I say it’s only in terms of raw Actions taken, I mean it explicitly. What Seele is is an anomaly when it comes to Hunt units because she actually gets better with more enemies around. Sushang, unfortunately, falls into the same category as ‘every other Hunt unit’. Without sufficient help from supports or potentially even a second damage dealer, Sushang will absolutely hate going against multiple opponents. Add in the need for enemies to Broken and you now have a unit virtually glued at the hip to Ruan Mei, and even then it may still not be enough on its own if the enemy isn’t also weak to Ice.
The ramp-up to dealing damage can be excruciatingly long, and with how fast enemies become in the endgame, the window of opportunity to actually deal said damage is exceptionally short, so it’s no surprise that units that simply don’t have that limitation are typically far stronger than Sushang at much less effort — after all, who cares if the enemy is Broken if they’re already dead?
Seriously, it gets almost annoying to have everything lined up perfectly with supports only to go in and hit numbers that make you rethink your life choices. On my way to call the police and report a goddamned robbery. Sushang may be fast but she doesn’t have anything else in her kit to boost her damage. The need for CRIT stats and ATK while also baiting people into building Break Effect can make for some of the most botched builds in the game; some of the worst builds I’ve ever seen have all been on Sushang.
Having said that, I return to what I said at the very beginning. With Ruan Mei and Harmony MC existing, break-focused builds and units have new life breathed into them. Sushang is still a competent character in her own right, and someone players are likely to have access to. Especially if you are lacking coverage for Physical enemies and don’t have the likes of Argenti, Clara, Yunli, or even Luka, then Sushang should be someone you consider building.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
114.51%
For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
112.77%
Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).
Source: Event Warp (limited)
103.55%
Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.
Source: Stellar Warp
100%
Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
99.06%
Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Source: Stellar Warp
96.11%
Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.
Source: Nameless Glory
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
97.55%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
95.36%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
95.95%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
92.64%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
92.63%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
SPD (breakpoint) > BREAK EFFECT% (If Break Build) >= CRIT RATE = CRIT DMG > ATK%
HP: 3000+
DEF: 800 - 1000+
ATK: 1900 - 2700+
CRIT RATE: 60% - 70%+
CRIT DMG: 120% - 140%+
SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 (Recommended) / 143 / 160
BREAK EFFECT: 0% - 120%+
Skill > Ultimate > Talent > Basic
Riposte > Vanquisher > Guileless
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
Sushang guide videos aren't available yet.
MoC/PF/AS Statistics
This section contains information about Sushang performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.5) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Sushang in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Sushang in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Sushang in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile.
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.After using Skill against a Weakness Broken enemy, regenerates 1 Skill Point.
1%
99.99 cyc.After triggering Sword Stance, the DMG taken by Sushang is reduced by 20% for 1 turn.
16.67%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
25%
6 cyc.Sushang's Break Effect increases by 40%.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
80.68%
8 cyc.Talent's SPD Boost is stackable and can stack up to 2 times. Additionally, after entering battle, Sushang immediately gains 1 stack of her Talent's SPD Boost.
Light Cones are ranked with usage rate among the players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile.
38.63%
7 cyc.For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
30.67%
9 cyc.Increases the wearer's Break Effect by 60/70/80/90/100%. The Break DMG dealt by the wearer ignores 20/23/26/29/32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12/14/16/18/20%.
Source: Event Warp (limited)
11.37%
99.99 cyc.Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
11.37%
99.99 cyc.Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).
Source: Event Warp (limited)
7.95%
6 cyc.After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Source: Echo of War | Forgotten Hall Store
Relic Sets are ranked with usage rate among the players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
35.23%
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.
22.72%
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
Increases Break Effect by 16%.
When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.
11.37%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
11.37%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
7.95%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
34.09%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
27.28%
Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.
11.37%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
7.95%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
7.95%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Relic Stats are shown based on the Relics used by the players we have scanned who used Sushang in the current MoC cycle (8), in the current PF cycle (0) or in the current AS cycle (15) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
And here are the Relics and the Light Cone used in the calculations above:
Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
Crit Rate (43.7%), CRIT DMG (46.7%), SPD (2.3)
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This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.