A shy young girl with no home, Clara had no choice but to join the prospectors to survive. She inadvertently reactivated a dormant relic from a past civilization — the robot Svarog. "To have a family." This is Clara's response when asked what she wishes for most. Before long, the usually self-servicing prospectors were united as one under the leadership of Svarog. Around the same time, a mysterious prospector was spotted in the Fragmentum, a red-hooded specter adept at retrieving rare relics from the most dangerous places.
Terrified prospectors call this ghostly figure... the Bloody Rabbit.
To learn more about Clara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Clara has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.0
Last profile update*
October 24th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Clara check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
I Want to Help
Single Target
Energy gain: 20
Break: 10
Svarog Watches Over You
AoE
Energy gain: 30
Break: 10
Promise, Not Command
Enhance | 110 energy cost
Energy gain: 5
Break: -
Because We're Family
Single Target
Energy gain: 5
Break: 10 + 10 adjacent
A Small Price for Victory
Energy gain: 0
Break: 20
Kinship
Under Protection
Revenge
A Tall Figure
Eidolon 1
Using Skill will not remove Marks of Counter on the enemy.
A Tight Embrace
Eidolon 2
After using the Ultimate, ATK increases by 30% for 2 turn(s).
Cold Steel Armor
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
Family’s Warmth
Eidolon 4
After Clara is hit, the DMG taken by Clara is reduced by 30%. This effect lasts until the start of her next turn.
A Small Promise
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Long Company
Eidolon 6
After other allies are hit, Svarog also has a 50% fixed chance to trigger a Counter on the attacker and mark them with a Mark of Counter. When using Ultimate, the number of Enhanced Counters increases by 1.
Review
Extremely high damage ceiling,
Works well both in single-target and AoE scenarios,
Very durable DPS character,
Most of her damage is outside of her turns meaning she makes great use of buffs.
Damage output has a degree of variance,
Backloaded damage profile,
Struggles against slow enemies and non-aggressive enemies.
Clara is a strong retaliation-based DPS character. She has inherent damage reduction and will immediately counterattack enemies that hit her with a follow-up attack. Enemies countered will be marked and will take double damage from her Skill. Her Ultimate increases her damage reduction and greatly increases the likelihood of her getting attacked, as well as temporarily boosting her counters further.
Clara has not changed much since the launch of the game, but opinions surrounding her have. Nowadays it’s not a surprise to hear people say Clara is one of the best standard 5-star characters and is even competitive with some limited 5-stars as well. She’s a straightforward and strong unit.
The biggest source of damage comes from her Talent. Clara has a passive 10% damage reduction and enemies that hit her will get shot by Svarog. This counter deals up to 160% ATK and counts as a follow-up attack. It has no cooldown whatsoever and costs nothing, meaning that Clara gets increasing damage against faster-acting enemies. Each counter also regenerates 5 Energy.
Her Skill deals up to 120% ATK to all enemies on the field. Enemies that are countered get a status called Mark of Counter which doubles the damage they take from Clara’s next Skill. All Marks are removed after the Skill is used. As a true AoE ability, this is a very rare thing for a Destruction character to have, especially because of how strong it actually ends up being. 120% ATK to all enemies is already above average for an AoE Skill among Erudition units, but being able to potentially get 240% ATK out of it against all enemies is exceptional. This makes it good even in single-target scenarios, but it makes it an absolute force to be reckoned with in multi-target situations.
Clara’s Ultimate increases her Talent’s damage reduction by up to an extra 25% and greatly increases the chance of enemies targeting her. Both of these effects have a 2-turn duration. In addition to this, Svarog’s counter is enhanced and has its damage doubled to 320% ATK, as well as converting it into a Blast AoE that splashes 160% ATK to adjacent foes. This can occur for 2 counters before reverting to the usual counter.
These Enhanced counters can end up dealing up to 640% ATK if hitting 3 targets, and entirely outside of Clara’s turn. While you only get 2 Enhanced counters per Ultimate usage, the other effects of the Ultimate last the full 2 turns, meaning it is likely you will get many more normal counters off before the increased aggro wears off. The damage reduction also goes a long way to guaranteeing that Clara doesn’t just fall over while taking all these enemy attacks.
This Ultimate has a below-average cost of 110 Energy, which is important because of the way Clara is played; Clara wants to be hit as often as possible and wants to make maximum use of her Ultimate’s secondary effects, and as such she wants to remain at her default SPD — the absolute lowest base SPD in the game at 90. With the Energy she receives from getting hit and the Energy she gets from her counters, it is not uncommon to maintain a near 100% uptime on her Ultimate’s effects, especially when facing the stronger and faster enemies encountered in the end game.
This does also imply that slow enemies are something of a hurdle for Clara, as well as enemies that do not always attack on their turn. It’s not a huge deal most of the time because the few enemies who fit these descriptions aren’t Physical weak, but it is something you need to keep in mind.
The same note as before still applies; because Clara wishes to be the sole target for enemies, she does not want to be paired with teammates who are likely to steal aggro from her, such as Gepard or Preservation Trailblazer. This is a lot less of an issue these days as there are plenty of fantastic sustain options available that do not interfere with Clara’s pseudo-tanking ability.
The most accessible of these is Lynx, and Lynx’s Skill specifically increases the aggro that Preservation and Destruction units have. Clara fits the description of the latter, and her extremely low base SPD coupled with infinite counters makes for highly efficient use of ally buffs, and so both Clara and Lynx have high synergy with each other. Luocha as well is very efficient and can turn Clara into a sort of teamwide healer thanks to the frequency of her counters coupled with the healing field of Abyss Flower.
However, even more impressive of a pair is Huohuo. Huohuo can give Energy to the whole team and her method of healing makes it very difficult for Clara to ever die. In addition to this, Huohuo has plentiful cleanses meaning that it is also far easier for Clara to shake off pesky crowd control effects that would otherwise prevent any counters from going out. Add all of this on top of Huohuo’s 40% ATK buff that Clara can also make extremely efficient use of, and Huohuo pretty much becomes Clara’s best sustain teammate.
Clara’s Bonus Traces are boring but effective. A2 has a 35% fixed chance to remove a debuff on her whenever she’s attacked, making it possible to circumvent anything from annoying DMG Down debuffs to debilitating crowd control effects, though do keep in mind it will not prevent the application of any of these, it’ll only take effect after the next hit. A4 expounds on this by giving a 35% resistance to crowd control effects. Finally, A6 provides an unconditional 30% DMG bonus to all Svarog counters, significantly improving her damage even more.
As a standard 5-star character it is not unlikely to get Eidolons for Clara over time. None of them are really necessary for Clara to excel but I do want to point out E1 as a very high value pickup. E1 makes Marks of Counter permanent, meaning after the first time an enemy gets countered, they will forever take double damage from Clara’s Skill, which is unsurprisingly, very very powerful, and also helps improve the overall consistency of the Skill’s damage.
There is a slight degree of variance in Clara’s damage output due to her needing to be hit, but even the low end is quite competitive, and the higher end is honestly somewhat frightening. My initial prediction ended up being mostly true — Clara has stayed very useful throughout everything thus far, and I’m willing to wager once more that this will continue to be the case.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
102.88%
Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.
Source: Event Warp (limited)
100%
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
96.77%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).
Source: Stellar Warp
96.74%
Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Source: Stellar Warp
95.47%
Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.
Source: Event Warp (limited)
93.98%
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
88.56%
Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Source: Stellar Warp
81.68%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).
Source: Stellar Warp
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
98.06%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
97.43%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
102.67%
When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
99.91%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
SPD (breakpoint if desired) = CRIT RATE = CRIT DMG > ATK%
HP: 3200+
DEF: 800 - 900+
ATK: 3200 - 3600+
CRIT RATE: 60% - 70%+
CRIT DMG: 120% - 140%+
SPD: 90 / 100 (Long Fights)
Talent > Skill = Ultimate > Basic
Revenge (A6) > Kinship (A2) > Under Protection (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Clara performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Clara in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Clara in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Clara in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Clara in the current MoC cycle (542), in the current PF cycle (424) or in the current AS cycle (132) and had the character placed in their Profile.
16.77%
8.62 cyc.Eidolon 0
26.74%
9 cyc.Using Skill will not remove Marks of Counter on the enemy.
22.66%
8.11 cyc.After using the Ultimate, ATK increases by 30% for 2 turn(s).
16.76%
8.5 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
4.77%
9 cyc.After Clara is hit, the DMG taken by Clara is reduced by 30%. This effect lasts until the start of her next turn.
5.46%
7 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
6.84%
6.67 cyc.After other allies are hit, Svarog also has a 50% fixed chance to trigger a Counter on the attacker and mark them with a Mark of Counter. When using Ultimate, the number of Enhanced Counters increases by 1.
Light Cones are ranked with usage rate among the players we have scanned who used Clara in the current MoC cycle (542), in the current PF cycle (424) or in the current AS cycle (132) and had the character placed in their Profile.
43.88%
8.94 cyc.Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Source: Stellar Warp
31.84%
8 cyc.Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 36/42/48/54/60%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36/42/48/54/60%.
Source: Event Warp (limited)
14.22%
7.92 cyc.Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
5.02%
9.67 cyc.Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.
Source: Event Warp (limited)
2.76%
99.99 cyc.Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.
Source: Event Warp (limited)
1.36%
8 cyc.Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).
Source: Stellar Warp
0.92%
6 cyc.Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Clara in the current MoC cycle (542), in the current PF cycle (424) or in the current AS cycle (132) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
41.15%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
16.31%
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
13.66%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
7.92%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
2.47%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
55.56%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
34.49%
When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
4.49%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
1.58%
Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
0.69%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Relic Stats are shown based on the Relics used by the players we have scanned who used Clara in the current MoC cycle (542), in the current PF cycle (424) or in the current AS cycle (132) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Disclaimer for this particular calculations:
Clara damage output heavily depends on getting hit. The calculations assume she gets hit twice per turn and if the number increases, so will her damage output.
And here are the Relics and the Light Cone used in the calculations above:
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Crit Rate (20.4%), CRIT DMG (78.8%), Speed (9.2)
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This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.