One of the judges of the Ten-Lords Commission. Of the four duties of a judge (detention, interrogation, incarceration, and punishment), she is charged with detention. Holding iron chains and a Marasunder Awl in her hands, she tirelessly tracks down wanted criminals and subdues them.
To learn more about Xueyi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Xueyi has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.5
Last major build/calcs update
Patch 2.0
Last profile update*
November 8th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Xueyi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Mara-Sunder Awl
Single Target
Energy gain: 20
Break: 10
Iniquity Obliteration
Blast
Energy gain: 30
Break: 20 + 10 adjacent
Divine Castigation
Single Target | 120 energy cost
Energy gain: 5
Break: 40
Karmic Perpetuation
Bounce
Energy gain: 2
Break: 5
Summary Execution
Energy gain: 0
Break: 20
Clairvoyant Loom
Intrepid Rollerbearings
Perspicacious Mainframe
Dvesha, Inhibited
Eidolon 1
Increases the DMG dealt by the Talent's follow-up attack by 40%.
Klesha, Breached
Eidolon 2
Talent's follow-up attack reduces enemy Toughness regardless of Weakness types. At the same time, restores Xueyi's HP by an amount equal to 5% of her Max HP. When breaking Weakness, triggers the Quantum Break Effect.
Duḥkha, Ceased
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Karma, Severed
Eidolon 4
When using Ultimate, increases Break Effect by 40% for 2 turn(s).
Deva, Enthralled
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Saṃsāra, Mastered
Eidolon 6
The max stack limit for Karma decreases to 6.
Review
Scales with Break Effect for huge permanent DMG% bonuses,
Minces Quantum-weak foes with consistent damage output elsewhere,
Ultimate and E4 allow her to deal Type-ignoring Toughness damage,
Deals vastly more damage the more Toughness damage your team can inflict,
Can inflict Quantum Break on any enemy regardless of Weakness.
Loses substantial damage when completely Type-mismatched,
Damage decreases against slower enemies who take longer to recover from Break,
Loses power when paired with teammates who cannot contribute Toughness damage of their own,
Absolute investment singularity with a steep starting point to boot.
Xueyi is a strong generalist damage dealer capable of dealing Toughness damage to enemies not weak to Quantum. She interacts with enemy Toughness Gauges to gain stacks towards a powerful follow-up attack, greatly increasing her effectiveness against Quantum-weak foes. Xueyi scales with Break Effect, gaining bonus DMG% per point of Break Effect, resulting in a large permanent boost to her damage output, but due to her reliance on doing Toughness damage, the teams and scenarios you can use her are pretty restrictive.
The Ten-Lords Judge inhabiting a puppet body and sister to Hanya, Xueyi, is a formidable ally. Alongside Ruan Mei, she has a heavy focus on Break and Break Effect, making great use of an otherwise neglected and suboptimal stat. She has a wordy but relatively simple and effective kit.
Xueyi’s Skill is a Blast AoE, dealing up to 140% ATK to the primary target and 70% to adjacent foes. Xueyi’s Ultimate deals damage to a single enemy, up to 250% ATK. This attack deals 120 Toughness damage, notably higher than almost all other single-target Ultimates in the game and having parity with Imbibitor Lunae’s Fulgurant Leap. Even more impressive is that this Toughness damage ignores the Weakness Type of the enemy, meaning this attack does not care if its target doesn’t have a Quantum weakness.
If this Toughness damage Breaks the enemy, the attack will also inflict Quantum Break on them, causing Entanglement. The more Toughness reduced, the higher the DMG dealt will be, up to an increase of a very substantial 60%, meaning it is more powerful when used on an enemy that still has a good amount of Toughness remaining.
The wordy part but also one of the most important parts of Xueyi’s kit is her Talent. When reducing Toughness with attacks, Xueyi gets stacks of Karma, up to 8. At 8 stacks, she will unleash a 3-hit follow-up attack, each one dealing up to 90% ATK to a single enemy. When Xueyi reduces Toughness, she gains Karma stacks based on how much she reduced it by — 1 stack for every 30 Toughness reduced. When allies reduce Toughness, Xueyi gets 1 Karma stack.
The follow-up deals 270% ATK in total and ends up being a fairly big part of Xueyi’s personal damage. The follow-up itself will not add stacks of Karma, but with the increased acquisition that Xueyi herself gets as well assistance from allies, she will still be able to get to this follow-up attack fairly frequently, especially when you consider that her Ultimate deals Type-ignoring Toughness damage, and the 120 Toughness damage it deals will immediately add 4 stacks. The follow-up attack also deals 15 Toughness damage per hit and restores 6 Energy in total, so it also helps with Energy economy.
Looking at just the raw numbers makes it seem like Xueyi doesn’t deal very much damage, and, aside from the Ultimate, doesn’t stand out at all. This is where her Bonus Ability Traces swoop in to tell the rest of the story. The least impressive of these is her A4 will let her Ultimate deal 10% more DMG against enemies whose Toughness is higher than 50% of their Max.
The big one is Xueyi’s A2. It will increase the DMG she deals by an amount equal to 100% of her Break Effect stat, up to a maximum bonus of 240%. Yes this is as silly as it sounds. This means that you take whatever your Break Effect% is at — and now that’s the DMG% bonus you have, just passively. Racking up enough Break Effect for this to reach some amazing heights is not hugely difficult especially since her Minor Traces give her 37.3% Break Effect for absolutely free, meaning a Break Effect Link Rope will put Xueyi’s Break Effect to just over 100%, which of course thanks to her A2 means she’s also getting a permanent 100% DMG bonus to everything.
Any extra Break Effect is just icing on the cake, and this one Bonus Ability Trace makes Xueyi deal very substantial and, more importantly, very consistent damage. With her ability to Break whomever she wants as well, she can very easily make use of the extremely powerful burst of damage that the Entanglement status provides with this amount of Break Effect.
Because this provides so much DMG% for Xueyi, she actually doesn’t really want a Quantum DMG Planar Sphere, since they’re the same type of DMG%, and so it’s not providing as much as it would for others. This means you finally have a use for your definitely not copium ATK% Spheres, and it’s actually her best stat for that slot. You shouldn’t get too entranced by this though. Investing into CRIT Rate and DMG is also important and you can't rely on the Break Effect alone.
A6 essentially keeps a tally of how many stacks of Karma you overcap by, making it so that if you annihilate a Toughness bar at 7 out of 8 stacks, you aren’t just throwing away all those Karma stacks.
This combination makes Xueyi a decent damage dealer, and with this amount of natural DMG% in her kit, she plays very well with pretty much all supports, especially the ones that can increase her Action rate to get more Energy for Ultimates and more of those Karma stacks for her follow-up. Bronya and Tinyun are natural pairings, though Asta and Hanya can also be good thanks to their SPD buffs and due to them always attacking on their turns for more potential Karma stacks for Xueyi. Silver Wolf, Pela, and Ruan Mei are also great partners for Xueyi as they can increase the Entanglement damage done by her.
Xueyi is already strong at base at E0, but she has some very impactful Eidolons that can noticeably improve her performance. E1 increasing the DMG of the follow-up by 40% is always appreciated since it’s free, and E2 will let Xueyi’s follow-up attacks deal Toughness damage regardless of Type and even give her a slight heal of 5% Max HP. As with the Ultimate, Breaking enemies with the follow-up will similarly inflict Quantum Break. E4 increases Break Effect by 40% for 2 turns after using her Ultimate, which is just more DMG% on top of everything else, and E6 will reduce the max stacks of Karma down to 6, resulting in yet more follow-up attacks.
Surprisingly there’s not much left to say. Xueyi is a very potent and consistent character, and her interactions with Break and Break Effect make her not only quite unique but likely to only improve over time. Maximizing the Toughness damage that she deals is key to skyrocketing her performance, meaning using your Ultimate on enemies without Quantum Weakness so that you have more to hit with her Skill.
A definite issue to keep in mind is that because of the uniqueness of Xueyi’s kit, her investment ceiling is so massive that it’s virtually unattainable; you’re only ever going to be ‘done’ with this character when every single one of your relics are 10/10 perfection, and the progression for this is also exceedingly steep. It’s been mentioned for other characters that they require a lot of investment, but they do not hold a candle to the grossly incandescent Xueyi.
The other big thing is that Xueyi annihilates Quantum-weak foes. This makes the performance difference when fighting non QUA-weak enemies rather stark when comparing to other characters — it’s not that she becomes unusable, it’s just that because of how good Xueyi is against the right enemies she feels wasted being put against anything else.
Mismatching Elemental Weaknesses is a negative thing that is shared by pretty much every character in the game (unless your name is either Firefly, Acheron or Boothill), and while Xueyi has the tools to work around a mismatched Weakness, you absolutely should not expect her to bring the same level of decimation to fights that feature literally zero Quantum weaknesses. I think we all know by now whose fault that would be. Putting Xueyi with teammates who are capable of dealing Toughness damage to enemies will greatly impact her performance, and if nobody on your team is capable of dealing Toughness damage, then I think you’ve fundamentally misunderstood one of the core aspects of the game.
Xueyi is a great 4-star damage dealer, and when you're using her against Quantum-weak enemies, she can outperform even many 5-stars, but sadly in every other situation, she lags behind. This makes investing in her a bit tricky to do unless your account already has good coverage for other elements.
The road to powering her up is long… Long enough to make one mara-struck, but it is most assuredly worth it. Do not underestimate this character.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
100%
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
95.97%
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
95.13%
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.
Source: Stellar Warp
94.51%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).
Source: Stellar Warp
92.4%
Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer uses their Ultimate, increases CRIT Rate by 15/18.75/22.5/26.25/30%, lasting for 2 turns.
Source: Stellar Warp
89.53%
Increases the wearer's ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.
Source: Nameless Glory
85.92%
When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.
Source: Stellar Warp
83.03%
Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.
Source: Stellar Warp
79.78%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).
Source: Stellar Warp
76.94%
Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.
Source: Stellar Warp
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
QUA WeakIncreases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
98.46%
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
96.13%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
95.18%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
102.56%
145 SpeedIncreases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.
100.35%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
99.75%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
98.82%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
SPD (breakpoint) > BREAK EFFECT% >= CRIT RATE = CRIT DMG > ATK%
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - CRIT RATE = CRIT DMG
CRIT RATE and CRIT DMG are the best options. Choose the one that grants the best crit ratio.
Feet - Speed
Best in slot.
Planar Sphere - ATK%
Xueyi already has an incredible amount of DMG% for free from her bonus ability with superior scaling from Break Effect. For this reason, ATK% Sphere grants her more damage than a Quantum one.
Link Rope - Break Effect%
Best in slot.
Break Effect is Xueyi's best damage scaling stat when including Quantum Entanglement in the equation. Stacking only Break Effect will not yield the best results though, so aim for a good CRIT and CRIT DMG ratio and as high Break Effect as possible. Pick up ATK% as a bonus and ensure you have enough Speed through your teammates or sub-stats to hit your desired Speed breakpoint.
BREAK EFFECT: Xueyi's bonus ability grants her DMG% equal to her Break Effect% for free - this is one of the strongest bonus abilities in the game allowing her to be built as a Breaker while also doing immense personal damage. When considering Xueyi's potential Entanglement damage Break Effect becomes by far her best stat while still being competitive even without the ability to break an enemy. Getting a solid amount of Break Effect on top of a decent CRIT Ratio is your priority.
CRIT Rate & CRIT DMG: CRIT RATE and CRIT DMG are strong for Xueyi despite her having incredible damage from her entanglements - aim for 1% CRIT RATE per 2% CRIT DMG.
SPEED: Speed as with most standard direct damage carries is incredibly important on Xueyi. Hitting a strong Memory of Chaos breakpoint is also advised when aiming to achieve the fastest and most comfortable endgame clears. Stacking Speed past your desired breakpoint isn't advised though. Remember you can gain Speed via teammates buff such as Asta, Ruan Mei, and Hanya.
ATK%: ATK% is comparatively more valuable on Xueyi than other characters as she gains a tremendous amount of DMG% from her Break Effect and sacrifices the usual ATK% rope in favor of a Break% rope. Aim to pick up ATK% as a bonus after focusing on Break effect and CRIT stats as it's still a great source of damage.
DMG%: Standard DMG% is not a desirable stat on Xueyi as she gains DMG% equal to her Break Effect. In Star Rail, all sources of Break Effect % are equivalently larger than DMG% meaning it's always better to build Break and gain Dmg% for free than stacking DMG% directly unless it's a stat you're gaining through a teammate or for free on an otherwise already ideal Light Cone or Relic.
HP: 3200+
DEF: 800+
ATK: 2000 - 2400+
CRIT RATE: 60% - 70%+
CRIT DMG: 120% - 140%+
SPD: Base Speed (Hyperspeed Sparkle/Bronya) / 134 (Recommended) / 143 / 160
BREAK EFFECT: 100% - 150%
Skill = Talent > Ultimate > Basic
Clairvoyant Loom (A2) > Perspicacious Mainframe (A6) > Intrepid Rollerbearings (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Xueyi performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Xueyi in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Xueyi in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Xueyi in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Xueyi in the current MoC cycle (12), in the current PF cycle (0) or in the current AS cycle (19) and had the character placed in their Profile.
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.Increases the DMG dealt by the Talent's follow-up attack by 40%.
1%
99.99 cyc.Talent's follow-up attack reduces enemy Toughness regardless of Weakness types. At the same time, restores Xueyi's HP by an amount equal to 5% of her Max HP. When breaking Weakness, triggers the Quantum Break Effect.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
1%
99.99 cyc.When using Ultimate, increases Break Effect by 40% for 2 turn(s).
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
100%
99.99 cyc.The max stack limit for Karma decreases to 6.
Light Cones are ranked with usage rate among the players we have scanned who used Xueyi in the current MoC cycle (12), in the current PF cycle (0) or in the current AS cycle (19) and had the character placed in their Profile.
50%
99.99 cyc.Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer uses their Ultimate, increases CRIT Rate by 15/18.75/22.5/26.25/30%, lasting for 2 turns.
Source: Stellar Warp
50%
99.99 cyc.Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
Relic Sets are ranked with usage rate among the players we have scanned who used Xueyi in the current MoC cycle (12), in the current PF cycle (0) or in the current AS cycle (19) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
83.33%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
8.33%
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.
8.33%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
58.33%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
25%
Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.
8.33%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Relic Stats are shown based on the Relics used by the players we have scanned who used Xueyi in the current MoC cycle (12), in the current PF cycle (0) or in the current AS cycle (19) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
And here are the Relics and the Light Cone used in the calculations above:
Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).
Source: Herta's Store
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Crit Rate (20.4%), CRIT DMG (81.6%), Speed (6.9)
Copyright © 2024 Prydwen.gg
Break effect is Xueyi's best damage scaling stat when including Quantum Entanglement in the equation. Stacking only Break Effect will not yield the best results though, so aim for a good CRIT and CRIT DMG ratio and as high Break Effect as possible. Pick up ATK% as a bonus and ensure you have enough Speed through your teammates or sub stats to hit your desired Speed breakpoint.