The wise and sophisticated former Anti-Entropy Sovereign who inherits the name of the world — Welt. He has saved Earth from annihilation time and time again. After the calamity ended, the heavy burden ordained by fate to Welt had been removed for a time, and he became an animation storyboard artist. However, after the conspiracy with St. Fountain came to a close, Welt had no choice but to venture with the initiator of the incident to the other side of the space portal.
Perhaps even he didn't expect the new journey and companions that awaited him.
To learn more about Welt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Welt has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.0
Last profile update*
October 26th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Welt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Gravity Suppression
Single Target
Energy gain: 20
Break: 10
Edge of the Void
Bounce
Energy gain: 10
Break: 10
Synthetic Black Hole
AoE | 120 energy cost
Energy gain: 5
Break: 20
Time Distortion
Enhance
Energy gain: 0
Break: -
Gravitational Imprisonment
Impair
Energy gain: 0
Break: -
Retribution
Judgment
Punishment
Legacy of Honor
Eidolon 1
After Welt uses his Ultimate, his abilities are enhanced. The next 2 time(s) he uses his Basic ATK or Skill, deals Additional DMG to the target equal to 50% of his Basic ATK's DMG multiplier or 80% of his Skill's DMG multiplier respectively.
Conflux of Stars
Eidolon 2
When his Talent is triggered, Welt regenerates 3 Energy.
Prayer of Peace
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
Appellation of Justice
Eidolon 4
Base chance for Skill to inflict SPD Reduction increases by 35%.
Power of Kindness
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Prospect of Glory
Eidolon 6
When using Skill, deals DMG for 1 extra time to a random enemy.
Review
Extraordinary role flexibility,
Competitive damage and utility,
Great defensive utility with frequent Slows and Imprisonments,
Scales well with continued investment.
Slowing enemies may not be an optimal choice for your team or the content,
Bounce Skill is unreliable in AoE,
Rather high investment floor comparatively.
Welt is a potent debuffing and damaging unit who focuses on controlling the battlefield. He consolidates strong offence with strong defence and is still a decent unit to this day. He excels at slowing enemies to a crawl with his Skill’s Slow and his Ultimate’s forced Imprisonment proc, and his Talent allows him to deal good damage against Slowed targets. Welt is rarely ever the most optimal teammate, but he is almost never a bad one.
Welt has aged relatively well since the start of the game, I’d say. While he’s no longer the only Imaginary unit in the game, his kit still provides him much value even now, being a part of many of the most fun teams in the game.
Welt’s Skill is a Bounce ability, dealing up to 72% ATK to a target enemy and then 72% ATK 2 more times to a random enemy each hit. Each hit has a 75% base chance to apply Slow, reducing the enemy’s SPD by 10% for 2 turns. Initially seeming like a rather weak Skill, its true power relies on the effects of his Talent.
Welt’s Talent will deal additional Imaginary DMG whenever he hits an enemy that is already Slowed, dealing up to an additional 60% ATK per hit. This functions as a multiplier increase, greatly increasing his overall damage output, and the reason he deals more damage than one would initially expect.
Combining his Skill with his Talent makes his Skill go from dealing a meagre 216% ATK in total to dealing 396% ATK instead, an amount more similar to some characters’ Ultimates. With this being on the Skill, it’s easy to maintain this amount of damage over the course of a fight, as well as maintaining the Slow required to activate the Talent. With his Skill also being a Bounce ability, it also deals vastly increased Toughness damage, and the extra hits offset the lowered base chance to apply the Slow, since you just have more hits to try and apply it with.
Welt’s Ultimate deals 150% ATK to all enemies and has a 100% base chance to Imprison enemies hit for 1 turn. Imprisoned enemies have their action delayed by up to 40% and have their SPD reduced by 10%. Combined with the Slow from his Skill, Welt can absolutely send his enemies to the Shadow Realm. Forced Imprisonment is extremely powerful as a defensive tool, not only because it delays enemies’ actions by a significant margin but also because it’s a control effect.
If you use Welt’s Ultimate after an Elite or Boss has started acting and you land the Imprisonment, their turn will just instantly end, because Imprisonment is a control effect. It quite literally says that affected units are unable to take action.
What this means is that Welt can just deny Elites and Bosses their Extra Actions they usually take, removing much of the danger they normally pose. Malefic Ape charging up an attack on someone? Denied. True Sting wanting to start charging his big AoE? Don’t think so, buddy. Ebondeer about to teamwipe you with his AoE upswing? ‘I’m about to ruin this man’s whole career.’
It’s a very underrated aspect of Welt’s kit, and it’s this kind of role consolidation that makes him a great generalist character. It also expands his possible roles further into being a more supportive secondary damage dealer for the likes of Dr. Ratio.
This is accentuated further by Welt’s Bonus Ability Traces. A2 in particular adds on functionality onto the Ultimate by giving it a 100% base chance to inflict a 12% DMG vulnerability to enemies hit for 2 turns. This vulnerability is applied before the actual damage from the Ultimate lands meaning you can immediately benefit from it. This also gives Welt an extra debuff to apply to enemies for the purpose of Dr. Ratio’s follow-up chance, as well as for any other effects that rely on debuff count to function.
A4 allows for more frequent Ultimates from Welt by refunding 10 Energy whenever he uses his Ultimate, and A6 gives Welt a 20% DMG bonus against enemies that are Weakness Broken. Since Welt has an easy-to-access delay buster in his kit, he can extend the Break duration of enemies by just not letting them have a turn, meaning he can really take advantage of this free extra DMG. This is especially true with Ruan Mei in the party, and this way Welt not only gets to deal highly competent damage but also gets to greatly reduce the overall incoming damage to the team.
As a standard 5-star, it is not unlikely to get Eidolons for Welt over time. He definitely doesn’t need them to be competitive, but they do offer some nice bonuses. E2 in particular can offer an additional source of consistent Energy and may result in shifting how long it takes to get his Ultimate, further expanding on both his offensive and supportive capabilities.
Welt’s got plenty of different team comps he can fit in due to his diverse nature. His damage is still good enough that you want to be putting him in a team where he can actively use SP for his Skill, and even then, you’d want to be using his Skill anyway for its Slow debuff. You can even opt for an Energy Regeneration Rate Link Rope on him to get even more Ultimates, but do know that you are sacrificing a very significant amount of damage by doing so, and the most significant Energy gains are still from using his Skill. So long as you can solve any potential SP issues, Welt works well as a hypercarry, a secondary dps, a support, or some combination of all of those.
He struggles a bit more in AoE content due to his Skill’s Bounce, but his Ultimate can still hit everything on the field quite easily. He can do it all, and he’s still got plenty of value to offer. The only limitation is the player’s imagination.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
110.98%
Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.
Source: Event Warp (limited)
101.56%
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
100%
Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.
Source: Stellar Warp
91.14%
When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.
Source: Forgotten Hall Store
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
100% uptimeIncreases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
99.44%
100% uptimeIncreases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
93.11%
Increases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
92.58%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
101.11%
Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.
100.04%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
100%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
98.59%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
97.69%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
SPD (breakpoint) = EHR% (Until recommended) > CRIT RATE = CRIT DMG > ATK%
HP: 3000+
DEF: 800 - 1000+
ATK: 2200 - 2600+
CRIT RATE: 50% - 60%+
CRIT DMG: 100% - 120%+
SPD: 134 (Recommended) / 143 / 160
EFFECT HIT RATE: 50% - 67%
Skill > Talent > Ultimate > Basic
Retribution (A2) > Judgment (A4) > Punishment (A6)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Welt performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Welt in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Welt in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Welt in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Welt in the current MoC cycle (59), in the current PF cycle (23) or in the current AS cycle (62) and had the character placed in their Profile.
7.69%
99.99 cyc.Eidolon 0
33.22%
99.99 cyc.After Welt uses his Ultimate, his abilities are enhanced. The next 2 time(s) he uses his Basic ATK or Skill, deals Additional DMG to the target equal to 50% of his Basic ATK's DMG multiplier or 80% of his Skill's DMG multiplier respectively.
45.89%
9 cyc.When his Talent is triggered, Welt regenerates 3 Energy.
12.29%
10 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
12.29%
99.99 cyc.Base chance for Skill to inflict SPD Reduction increases by 35%.
7.69%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
1%
99.99 cyc.When using Skill, deals DMG for 1 extra time to a random enemy.
Light Cones are ranked with usage rate among the players we have scanned who used Welt in the current MoC cycle (59), in the current PF cycle (23) or in the current AS cycle (62) and had the character placed in their Profile.
42.64%
99.99 cyc.Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.
Source: Stellar Warp
20.29%
99.99 cyc.For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
13.26%
99.99 cyc.Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.
Source: Mission Reward
6.77%
10 cyc.Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.
Source: Herta's Store
6.77%
99.99 cyc.When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).
Source: Stellar Warp
3.52%
99.99 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.
Source: Event Warp (limited)
3.52%
99.99 cyc.Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.
Source: Event Warp (limited)
3.25%
9 cyc.Increase the wearer's CRIT Rate by 8/10/12/14/16%. The wearer deals 24/30/36/42/48% more CRIT DMG to enemies that are currently DEF reduced or Slowed.
Source: Event Warp (limited)
Relic Sets are ranked with usage rate among the players we have scanned who used Welt in the current MoC cycle (59), in the current PF cycle (23) or in the current AS cycle (62) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
36.88%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
19.3%
Increases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
10.01%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
3.52%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
3.52%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
25.6%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
13.52%
Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.
10.01%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
7.03%
Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
6.77%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Relic Stats are shown based on the Relics used by the players we have scanned who used Welt in the current MoC cycle (59), in the current PF cycle (23) or in the current AS cycle (62) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
And here are the Relics and the Light Cone used in the calculations above:
When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.
Source: Forgotten Hall Store
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
CRIT Rate (11.7%), CRIT DMG (35%), EHR (38.88%), SPD (9.2)
Copyright © 2024 Prydwen.gg
After the Effect Res changes, going full DPS on Welt is the best way to play him - so build him like any other DPS, but try to get some EHR in there.