Honkai: Star RailMarch 7th • The HuntBest build, teams and other guides

Character
Introduction

March 7th • The Hunt is a 4 character from the Imaginary element who follows the Path of Hunt.

March 7th in a Xianzhou-styled outfit. A sword-wielding female martial artist. Learning swordsmanship from both Yunli and Yanqing, she is eager to create more beautiful memories on the Xianzhou.

To learn more about March 7th • The Hunt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

March 7th • The Hunt has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.4

Last major build/calcs update

Patch 2.4

Last profile update*

September 15th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about March 7th • The Hunt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

My Sword Zaps Demons

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Imaginary DMG equal to #1[i]% of March 7th's ATK to a single enemy and gains 1 point(s) of Charge.
Basic ATK(Enhanced)

Brows Be Smitten, Heart Be Bitten

Single Target

Lv. 1

Energy gain: 30

Break: 5

Initially, deals 3 hits, each causing Imaginary DMG equal to #1[i]% of March 7th's ATK to a single target enemy. After dealing the final hit, there is a 60% fixed chance to deal 1 extra hit, up to a max of 3 extra hit(s). Energy regenerated from using Enhanced Basic ATK does not increase with the number of hits. Enhanced Basic ATK cannot recover Skill Points.
Skill

Master, It's Tea Time!

Support

Lv. 1

Energy gain: 30

Break: -

Designates a single ally (excluding this unit) as Shifu and increases Shifu's SPD by #1[i]%. Only the most recent target of March 7th's Skill is considered as Shifu. When using Basic ATK or dealing 1 hit of Enhanced Basic ATK's DMG, triggers the corresponding effect based on the specific Path of Shifu: Erudition, Destruction, The Hunt: Deals Additional DMG (DMG Type based on Shifu's Combat Type) equal to #2[i]% of March 7th's ATK. Harmony, Nihility, Preservation, Abundance: Increases the Toughness Reduction of this instance of DMG by 100%.
Ultimate

March 7th, the Apex Heroine

Single Target | 110 energy cost

Lv. 1

Energy gain: 5

Break: 30

Deals Imaginary DMG equal to #1[i]% of March 7th's ATK to a single target enemy. Increases the initial Hits Per Action of the next Enhanced Basic ATK by 2 hits and increase the fixed chance of additionally dealing DMG by 20%.
Talent

Master, I've Ascended!

Enhance

Lv. 1

Energy gain: 5

Break: -

After Shifu uses an attack or Ultimate, March 7th gains up to 1 point of Charge each time. Upon reaching 7 or more points of Charge, March 7th immediately takes action and increases the DMG she deals by #1[i]%. Her Basic ATK gets Enhanced, and her Skill cannot be used. After using Enhanced Basic ATK, consumes 7 point(s) of Charge. Charge is capped at 10 points.
Technique

Feast in One Go

Enhance

Energy gain: 0

Break: -

If March 7th is on the team, she gains 1 point of Charge at the start of the next battle whenever an ally uses Technique, up to a max of 3 point(s). After using Technique, March 7th regenerates 30 Energy when the next battle starts.
Major Traces
A2Major trace

Swan Soar

When the battle starts, March 7th's action is Advanced Forward by 25%.
A4Major trace

Filigree

March 7th can reduce the Toughness of enemies whose Weakness Type is the same as Shifu's Combat Type. When Breaking Weakness, triggers the Imaginary Weakness Break effect.
A6Major trace

Tide Tamer

After using Enhanced Basic ATK, increases Shifu's CRIT DMG by 60% and Break Effect by 36%, lasting for 2 turn(s).
Minor Traces (total)
CRIT DMG
CRIT DMG
+24%
ATK
ATK
+28%
DEF
DEF
+10%
Eidolons
E1

My Sword Stirs Starlight

Eidolon 1

When Shifu is on the field, increases March 7th's SPD by 10%.

E2

Blade Dances on Waves' Fight

Eidolon 2

After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th's ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu's Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.

E3

Sharp Wit in Martial Might

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Being Fabulous Never Frights

Eidolon 4

At the start of the turn, regenerates 5 Energy.

E5

Sword Delights, Sugar Blights

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Me, the Best Girl in Sight

Eidolon 6

After using Ultimate, increases the CRIT DMG dealt by the next Enhanced Basic ATK by 50%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1058
ATK
ATK
564
DEF
DEF
441
Speed
Speed
102
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Thief's Instinct
    Thief's Instinct
    x 12
  • Usurper's Scheme
    Usurper's Scheme
    x 13
  • Horn of Snow
    Horn of Snow
    x 50
  • Conqueror's Will
    Conqueror's Will
    x 12
CV
ENG
Skyler Davenport
JPN
Yui Ogura (小倉唯)
CN
Nuò Yǎ (诺亚)
KR
Jung Hye-Won (정혜원)
Gallery

March 7th • The Hunt images aren't available yet. They will be added when the character is released.

Review

Pros & Cons
Pros

  • Powerful and versatile support/damage dealer hybrid,

  • Excellent synergy with top units both support and DPS,

  • Scales excellently and has built-in follow-ups and self Action Advances,

  • Can function as a CRIT carry or as a Super Breaker,

  • Fits into almost any comp and can benefit a multitude of teams,

  • Freely available to all and we’ll get all her Eidolons for free (limited to E3 on her release though).

Cons

  • Can be difficult to pilot,

  • Can’t have one build for all playstyles,

  • Less efficient in Pure Fiction if not paired alongside another DPS unit.

Review (By Sushou)

March 7th, The Hunt edition, is an incredibly powerful unit that's obtained entirely for free including Eidolons. She can choose to boost a single ally's SPD and will also get personal benefits to her Enhanced Basic ATK based on the Path of the buffed character, getting either Additional DMG instances or increasing her Weakness Break Efficiency. She deals very high single-target damage and can reduce the Toughness of non-IMG weak enemies, and she can be played as a strong CRIT carry or as a strong Breaker. Because of this, she is extremely flexible.

Everyone's favorite goofball got her own personal anime training arc, and has upgraded from March 7th to March 8th. This new Reignbow Arbiter flavoured form boasts one of the most versatile damage carry kits in the game, and most ridiculous of all is that we're given her for free, and will even get all of her Eidolons over time.

The big focus of March's kit comes from her Enhanced Basic ATK. It initially deals 3 hits, with each dealing up to 80% ATK to a single enemy. After the final hit, there's a 60% fixed chance to deal an extra hit, up to 3 extra hits. This Enhanced Basic cannot recover Skill Points, and will not recover extra Energy with more hits, but as compensation, it will restore a typical Skill's worth of Energy, 30 Energy per usage.

March's big damage comes from her Enhanced Basic ATK, but we've got to get through her other abilities first to understand how everything interacts with one another and where the real juice comes from. This starts at her Skill. March designates a single ally besides herself as Shifu, increasing their SPD by up to 10%. This Shifu designation lasts until March recasts her Skill. March will gain benefits for her Basic ATK and Enhanced Basic ATK based on the Path of her chosen Shifu; if the Shifu follows the Path of Erudition, Destruction, or The Hunt, then her Basic ATK and every singular hit of her Enhanced Basic will deal up to 20% ATK Additional DMG. If the Shifu follows the Path of Abundance, Nihility, Harmony, or Preservation, her Basic ATK and every singular hit of her Enhanced Basic will deal +100% Toughness damage (different from Weakness Break Efficiency).

This unique interaction allows March to be played as a traditional CRIT carry or as a dedicated Super Breaker. On its own, this may not seem impressive enough compared to existing characters who can fill these two roles already, but this is only the surface. March's Ultimate will deal up to 240% ATK to a single enemy and will increase the initial number of hits of her Enhanced Basic by 2 hits, for a new base amount of 5 hits. In addition to this, it will also increase the fixed chance of getting extra hits by 20%, for a new total of 80% fixed chance. This Ultimate has a below-average cost of 110.

Aside from the upfront damage of this Ultimate and its Toughness damage, this will turbo-charge March's next Enhanced Basic to be insanely powerful, potentially dealing up to an insane 800% ATK to a single enemy. Even if you are laughably unlucky and somehow don't get any additional hits, this Enhanced Basic will still do 500% ATK after the Ultimate, which for an attack that costs literally zero Skill Points, that's pretty damn strong.

March's Talent tells us how she gains access to her Enhanced Basic. After the designated Shifu uses an attack or an Ultimate, March 8th gets 1 point of Charge. When she gets at least 7 points of Charge, March will immediately be Action Advanced by 100% and will gain up to an 80% DMG boost for this turn. Her Basic ATK gets Enhanced and she cannot use her Skill. After using her Enhanced Basic ATK, she consumes 7 points of Charge, and can hold up to 10 points at once. March's regular Basic ATK will also generate 1 point of Charge, though her Enhanced Basic will not generate any.

This Talent is nuts; a free way to gain massive amounts of free DMG% as well as getting a full Action Advance for doing nothing more than you were already doing is ludicrous, and depending how you sort her teams, March is getting this quite a bit. You may have noticed that because her primary source of damage is from an Enhanced Basic, and she has no need to use more than a single Skill Point at the start of the fight, March is dealing all this crazy damage and breaking while being COMPLETELY SP POSITIVE. This is absolutely unheard of, and we're not even at the end yet.

See, this is already criminally strong for a free 4-star unit, but we've got her Bonus Ability Traces and Eidolons left. Her A2 will Action Advance March 8th by 25% at the start of combat. Like similar Bonus Abilities from other characters like Robin or Guinaifen, this allows March to be among the first characters to act in a fight, making it easier to designate an ally as Shifu before any actual fighting has started. March's A6 will provide the Shifu with 60% CRIT DMG and 36% Break Effect for 2 turns after March uses her Enhanced Basic ATK, which is a remarkably powerful boost with very high uptime that, once again, is attained by doing what you were already doing.

I had to separate out her A4 because it's quite possibly the dumbest thing I've ever read in my life. March 8th can reduce the Toughness of enemies whose Weakness Type is the same as the Shifu's Combat Type. Yes, that does mean what you think it means. Whoever March makes the Shifu, that character's Element can now also be damaged by March; if you designate a Fire character the Shifu, March will now also deal Toughness damage to enemies with a Fire Weakness, even if they are not also weak to Imaginary, and she does that at 100% efficiency. For free. If she Breaks the enemy, she triggers Imaginary Break.

We've got a space cowboy who can implant his Weakness Type onto enemies and stops caring about Weaknesses once an enemy is Broken, and we've had an orbital frame who freely implants her Weakness onto enemies. March says 'Don't care. Perish.' Simply deal the Toughness damage, it's just that easy. Now you can carefully pair March with a character who has a good Elemental matchup and laugh maniacally as the enemies get shredded. 'But I don't even have an Imaginary Weakness!', say your enemies. 'Don't care. Perish', says March.

As I said before, we will eventually gain access to all of March's Hunt Eidolons, and they're just as crazy as the rest of her kit. E1 will increase March's SPD by 10% when the Shifu is on the field, essentially granting herself the same SPD bonus as she can grant another character. E2 is the final piece of the puzzle for March's game plan. After the Shifu uses a Basic ATK or Skill to attack an enemy, March 7th will immediately do a follow-up attack equal to 60% ATK to the attacked enemy. This follow-up will also grant 1 point of Charge to March. If there is no primary target, this follow-up will hit a random enemy instead. This can only happen once per turn.

This one Eidolon fully solidifies March 8th's position as a near-universally applicable character. Being able to be paired with damn near anyone and see strong benefits for herself is invaluable on its own, but also being able to play into specific team settings and action verbs pushes her over the edge. Super Break, CRIT, follow-up — whatever you want, you can do it. She's just that good.

E4 will grant March 5 Energy at the start of each turn, further expediting the acquisition of her already cheap and fast regenerating Ultimate, potentially letting March get more Enhanced Basics buffed by her Ultimate. Lastly, E6 will allow her Ultimate to additionally increase the CRIT DMG of her next Enhanced Basic ATK by 50%.

This character is silly. It's silly and I love it. The poster woman of the game is now no longer limited to being a niche Freeze support and decided 'Fine, I'll do it myself.™' As mentioned, she has many great options for teammates and can be played pretty much anywhere so long as you're not sacrificing some other pivotal piece of your team's puzzle. The biggest downside is that you can't have a one-size-fits-all build; if you want to do a dedicated Super Break setup after building for CRIT, you'll need to make some slight adjustments before you can pop off again, but as far as downsides go, it's really not a big deal at all. Please note that I say Super Break here; March doesn’t really work as a Breaker without the Harmony Trailblazer.

Even better is that because she's so SP-positive, you can freely make use of really SP-negative supports like Bronya and take full advantage of both kits. You can pair March with Gallagher and this lets March gain lots of points of Charge very quickly thanks to the frequent actions of Gallagher and lets both of them quickly and easily Break enemies to deal even more damage, and this works in both CRIT and Super Break, and with Bronya’s Action Advance on top of that, you can give Gallagher a crazy amount of actions, thus granting March even more points of Charge. Robin also fits into this category and her kit is similarly synergistic, providing plenty of damage buffs, bonus damage, and of course her signature party-wide Action Advance.

Making a follow-up user your Shifu, such as Topaz, Ratio, Yunli, or Clara, will construct an incredibly strong and accessible follow-up team that can easily destroy enemies; the large amount of follow-up actions will give March many points of Charge quite quickly, and the associated Paths of the aforementioned characters means March gets the additional damage instances on her Enhanced Basic.

Or maybe you want to make your 4-star Wind Dan Heng the Shifu, or some other DPS character like Herta or Himeko, and you just want to see enemies disappear for no extra SP cost. You can do that, too.

Your Imagination really is the limit.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T1

MoC

T1.5

PF

T0.5

AS

Build and teams

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

102.69%

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

Most consistent and often highest damaging option for CRIT March's personal damage, offering tremendous bonuses based on Speed possessed over 100. Thanks to March favoring a Speed bonus-based 4P set as one of her best and gaining yet more Speed % from her E1 this Cone bonus is reasonably easy to satisfy at (or close to its maximum value) as long as you can secure some Speed sub stats on gear or gain additional Speed from her teammates.

101.22%

Increases the wearer's CRIT DMG by 20/23/26/29/32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8/9/10/11/12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36/42/48/54/60% and enables their follow-up attacks to ignore 24/28/32/36/40% of the target's DEF. This effect lasts for 2 turns.

Source: Event Warp (limited)

Ratio's signature and a very strong option for CRIT March when teaming her up with allies that inflict debuffs consistently to enemies quickly. This Cone's performance was calculated with 2 debuffs on enemies - if you can't manage that its performance will fall, but if you can manage 3 its performance will rise.

100.68%

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

A reasonably strong option for CRIT March but with a catch. Requires March AND her Shifu to attack just one target at a time in order to maintain the Cone stacks. Attacking a different target with March will of course drop the Cone stacks, but doing so with the Shifu will cause March to launch her follow-up attack at the target of her Shifu's attacks, dropping the stacks in the process if it's different to the one March was attacking.

100.11%

Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.

Source: Event Warp (limited)

Topaz's signature Cone and a very competitive option for March's own personal damage but also for her team's damage more - as it provides debuff increasing the team's CRIT DMG. The debuff effect of this Cone also opens up March's main set relic options more allowing her to effortlessly run 4P Wastelander with 0 downtime or even branch out to using 4P Pioneer to boost her damage further. Likely March's best CRIT Cone option when factoring in the team-wide benefits it brings.

100%

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Good F2P option for March, offering competitive damage bonuses. Does suffer from some of these bonuses being somewhat conditional in nature, but when played around can be kept active an acceptable amount of the time even in March's double damage team compositions.

For Break build:

The below options are ADDITIONAL options for BREAK March. She can still use all of the above options to pick up some CRIT scaling if desired and it may even lead to better performance in combat.

1

Increases the wearer's Break Effect by 60/70/80/90/100%. The Break DMG dealt by the wearer ignores 20/23/26/29/32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12/14/16/18/20%.

Source: Event Warp (limited)

Best Cone option for Break March, being one of the only Hunt Cones with Break Effect % and break scaling effects while also offering a tremendous amount of Speed %.

2

When the wearer defeats an enemy, increases SPD by 10/12/14/16/18% for 2 turn(s)

Source: Stellar Warp

F2P option for Break March's who are only interested in dealing as much Break damage as possible and find the speed bonus of this Cone worth trading in any large potential bonuses to her standard abilities damage.

3

After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

Source: Echo of War  | Forgotten Hall Store

Additional F2P option to Adversarial for Break March with a different conditional bonus sometimes being easier or harder to maintain in battles. Offers less Speed but grants some DMG% to make up for it.

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

The most consistent and often the best option for March's CRIT build, offering her good damage boosts with a focus on enhancing her Basic attacks that make up the bulk of her damage.

100.62%

100% uptime

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

A competitive, but conditional, set reliant on keeping the target of March's attacks debuffed in order to be competitive. March cannot debuff enemies by herself naturally in her kit, meaning she'll need to rely on a Cone (Topaz's signature) or a teammate in order to make this set viable.

98.46%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

If you don't have good sub-stats on either of the sets above or aren't a fan of the conditional nature of Wastelander, you can also mix and match 2P bonuses from the Musketeer of Wild Wheat, Wastelander of Banditry, Prisoner in Deep Confinement, Pioneer Diver (Needs 1 debuff on enemy) or Wind-Soaring Valouros sets to get competitive results.

93.57%

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

Best Planetary Sets

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Best and most generic planar set for March, boosting her CRIT RATE and Basic attack damage in all scenarios.

98.96%

x2 Hunt

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Alternative option to Rutilant arena with the condition that March must be played alongside another Hunt character. Offers more CRIT RATE than Rutilant Arena, making it appealing if you're lacking in that stat or have an overabundance of the DMG% Rutiliant provides.

97.86%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Another option for March with performance that ranges from slightly below her best options to slightly above depending on how much Speed March reaches in combat and the amount of CRIT RATE, DMG%, and ATK% she's able to gain access to through buffs and Coner. If March only reaches 135 Speed, this planar will be slightly behind her top options but if she can reach the incredibly high value of 160 Speed it can move slightly ahead.

93.79%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Not a great option for March despite the fact she has a Follow-Up attack as it doesn't deal that much of her damage.
Best Stats
Body
CRIT Rate
CRIT Rate
>=
CRIT DMG
CRIT DMG
Feet
Speed
Speed
>=
ATK
ATK%
Planar Sphere
Imaginary DMG
Imaginary DMG
>=
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

SPD (Until breakpoint) > CRIT RATE% = CRIT DMG% > ATK%

If you want to learn more about the various stats and breakpoints, expand the section below.

Additional notes for sub-stats
  • Break or CRIT RATE: March 7th's kit allows her to be played as a BREAK (Super Break with Harmony Trailblazer) or CRIT-based damage dealer - each of which has their own stat builds they desire. When building March CRIT it makes sense to completely focus all her attention in this direction but when building her BREAK it can pay if possible to still build up some of her CRIT-related stats to boost her damage as long as the opportunity cost is low - this however is optional.

  • Speed: Thanks to one of March's free Eidolons (E1) granting her 10% additional Speed she can get away with less Speed than other characters in order to reach her desired Speed breakpoint making the Speed values she pursues different than standard.

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Recommended endgame stats

CRIT MARCH STATS (Without E1 Shifu Buff)

  • HP: 2800+

  • DEF: 900+

  • ATK: 2200 - 2500+

  • CRIT RATE: 75% - 85%

  • CRIT DMG: 150% - 170%+

  • SPD: 123+ (Equivalent to 134 in combat)

BREAK MARCH STATS (Without E1 Shifu Buff)

  • HP: 2800+

  • DEF: 900+

  • Break Effect: 140%+

  • ATK: 1800 - 2100+ (Optional)

  • CRIT RATE: 50% - 60%+ (Optional)

  • CRIT DMG: 100% - 120%+ (Optional)

  • SPD: 123+ (Equivalent to 134 in combat) / 133+ (Equivalent to 145 in combat for Talia)

Traces priority
Skills priority:

Basic > Skill = Talent > Ult

Major Traces priority:

Swan Soar (A2) > Tide Tamer (A6) > Filigree (A4)

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

102.69%

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

Most consistent and often highest damaging option for CRIT March's personal damage, offering tremendous bonuses based on Speed possessed over 100. Thanks to March favoring a Speed bonus-based 4P set as one of her best and gaining yet more Speed % from her E1 this Cone bonus is reasonably easy to satisfy at (or close to its maximum value) as long as you can secure some Speed sub stats on gear or gain additional Speed from her teammates.

101.22%

Increases the wearer's CRIT DMG by 20/23/26/29/32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8/9/10/11/12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36/42/48/54/60% and enables their follow-up attacks to ignore 24/28/32/36/40% of the target's DEF. This effect lasts for 2 turns.

Source: Event Warp (limited)

Ratio's signature and a very strong option for CRIT March when teaming her up with allies that inflict debuffs consistently to enemies quickly. This Cone's performance was calculated with 2 debuffs on enemies - if you can't manage that its performance will fall, but if you can manage 3 its performance will rise.

100.68%

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

A reasonably strong option for CRIT March but with a catch. Requires March AND her Shifu to attack just one target at a time in order to maintain the Cone stacks. Attacking a different target with March will of course drop the Cone stacks, but doing so with the Shifu will cause March to launch her follow-up attack at the target of her Shifu's attacks, dropping the stacks in the process if it's different to the one March was attacking.

100.11%

Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.

Source: Event Warp (limited)

Topaz's signature Cone and a very competitive option for March's own personal damage but also for her team's damage more - as it provides debuff increasing the team's CRIT DMG. The debuff effect of this Cone also opens up March's main set relic options more allowing her to effortlessly run 4P Wastelander with 0 downtime or even branch out to using 4P Pioneer to boost her damage further. Likely March's best CRIT Cone option when factoring in the team-wide benefits it brings.

100%

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Good F2P option for March, offering competitive damage bonuses. Does suffer from some of these bonuses being somewhat conditional in nature, but when played around can be kept active an acceptable amount of the time even in March's double damage team compositions.

For Break build:

The below options are ADDITIONAL options for BREAK March. She can still use all of the above options to pick up some CRIT scaling if desired and it may even lead to better performance in combat.

1

Increases the wearer's Break Effect by 60/70/80/90/100%. The Break DMG dealt by the wearer ignores 20/23/26/29/32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12/14/16/18/20%.

Source: Event Warp (limited)

Best Cone option for Break March, being one of the only Hunt Cones with Break Effect % and break scaling effects while also offering a tremendous amount of Speed %.

2

When the wearer defeats an enemy, increases SPD by 10/12/14/16/18% for 2 turn(s)

Source: Stellar Warp

F2P option for Break March's who are only interested in dealing as much Break damage as possible and find the speed bonus of this Cone worth trading in any large potential bonuses to her standard abilities damage.

3

After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.

Source: Echo of War  | Forgotten Hall Store

Additional F2P option to Adversarial for Break March with a different conditional bonus sometimes being easier or harder to maintain in battles. Offers less Speed but grants some DMG% to make up for it.

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

A strong option for Break March, assuming she is being played alongside Harmony Trailblazer to gain access to Super Break. Under these conditions, this set is likely her most potent option - it does however rely on her ensuring she can reach the high Break Effect% breakpoint of 250% in order to achieve its full effect (this is greatly helped by Harmony Trailblazer and Ruan Mei being on the team though).

2

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

Alternative to Iron Cavalry offering pure Break Effect and some additional energy generation in place of raw Break Damage multipliers.

3

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

If you don't have good sub-stats on either of the sets above you can also mix and match 2P bonuses from the Iron Cavalry, Hackerspace or Thief of Shooting Meteor sets to get reasonable results.

4

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Best Planetary Sets

1

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

Most Generic option for Break March offering her a large amount of Break Effect and even more if she can gain at least 145 Speed which with the help of some Speed-focused sub-stats should not be an issue at all considering her free E1 that grants % Speed.

2

(2)

Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

More potent alternative to Talia but only against fire-weak enemies making it highly conditional.
Best Stats
Body
CRIT Rate
CRIT Rate
>=
CRIT DMG
CRIT DMG
Feet
Speed
Speed
>=
ATK
ATK%
Planar Sphere
Imaginary DMG
Imaginary DMG
>=
ATK
ATK%
Link Rope
Break Effect
Break Effect
Substats:

SPD (Until breakpoint) > BREAK EFFECT%

If you want to learn more about the various stats and breakpoints, expand the section below.

Additional notes for sub-stats
  • Break or CRIT RATE: March 7th's kit allows her to be played as a BREAK (Super Break with Harmony Trailblazer) or CRIT-based damage dealer - each of which has their own stat builds they desire. When building March CRIT it makes sense to completely focus all her attention in this direction but when building her BREAK it can pay if possible to still build up some of her CRIT-related stats to boost her damage as long as the opportunity cost is low - this however is optional.

  • Speed: Thanks to one of March's free Eidolons (E1) granting her 10% additional Speed she can get away with less Speed than other characters in order to reach her desired Speed breakpoint making the Speed values she pursues different than standard.

Build comments

While you want to focus on Break on your sub-stats, getting some Crit stats won't hurt as March is more like a hybrid than pure Break character.

Recommended endgame stats

CRIT MARCH STATS (Without E1 Shifu Buff)

  • HP: 2800+

  • DEF: 900+

  • ATK: 2200 - 2500+

  • CRIT RATE: 75% - 85%

  • CRIT DMG: 150% - 170%+

  • SPD: 123+ (Equivalent to 134 in combat)

BREAK MARCH STATS (Without E1 Shifu Buff)

  • HP: 2800+

  • DEF: 900+

  • Break Effect: 140%+

  • ATK: 1800 - 2100+ (Optional)

  • CRIT RATE: 50% - 60%+ (Optional)

  • CRIT DMG: 100% - 120%+ (Optional)

  • SPD: 123+ (Equivalent to 134 in combat) / 133+ (Equivalent to 145 in combat for Talia)

Traces priority
Skills priority:

Basic > Skill = Talent > Ult

Major Traces priority:

Swan Soar (A2) > Tide Tamer (A6) > Filigree (A4)

Synergy
CharacterNotes
Topaz & Numby

Topaz is one of March 7th's best dual-damage teammates at the time of release for her CRIT RATE build and is a great choice of Shifu. Marking Topaz as Shifu allows March to grant Topaz some great buffs but more importantly also generate a lot more charge stacks for herself compared to other possible Shifu targets. What makes Topaz such a good Shifu target is that whenever Topaz OR Numby attacks they both grant her a stack of Charge allowing March to gain access to her enhanced skill much faster than with other Shifu's. What makes the combo even stronger is the fact that Numby will advance their own action whenever March lands her incredibly frequent follow-up attack accelerating the entire process even further.

Gallagher

Gallagher is one of the most potent healing characters in the game with especially powerful synergies in Break Teams. Gallagher is also a character who favors Speed and even has his own in built action advance in his kit. Both of these facts make him an ideal team mate and Shifu for Break March. By building high amounts of Speed and advancing himself Gallagher grants March more Charge stacks than other potential Shifu targets and with his Break Amplifiers and Good sustain capabilities he buffs up March and keeps her team options open.

Trailblazer • Harmony

A mandatory teammate and synergy for any Break-focused March teams. March has no way to deal strong Break or Super Break damage on her own despite her incredibly high toughness damage forcing her to rely on external help in order to make the build work. Harmony Trailblazer's ultimate is currently one of the only ways to bestow Super Break capabilities to teammates making them an absolute must for any March Break teams.

Robin

Robin is an excellent teammate specifically for CRIT March thanks to her incredibly team-wide buffing capabilities buffing not only March 7th but any team mate you decide to bring alongside her. More specifically, Robin's Advance and Follow-Up attack on hit damage benefit March a lot thanks to March relying executing far more individual actions than most other characters in the game and gaining benefit the faster she but also her Shifu are able to attack.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 4

App. rate: 6.06%

Avg. cycles: 5.91

Feixiao
Wind
March 7th • The Hunt
Imaginary
Robin
Physical
Aventurine
Imaginary

Rank 5

App. rate: 5.44%

Avg. cycles: 6.43

Feixiao
Wind
March 7th • The Hunt
Imaginary
Robin
Physical
Fu Xuan
Quantum

Rank 12

App. rate: 1.6%

Avg. cycles: 6.56

Feixiao
Wind
March 7th • The Hunt
Imaginary
Robin
Physical
Huohuo
Wind

Rank 17

App. rate: 1.35%

Avg. cycles: 5.86

Feixiao
Wind
March 7th • The Hunt
Imaginary
Robin
Physical
Gallagher
Fire

Rank 19

App. rate: 1.24%

Avg. cycles: 6.86

Feixiao
Wind
March 7th • The Hunt
Imaginary
Robin
Physical
Luocha
Imaginary

Rank 22

App. rate: 1.15%

Avg. cycles: 5.52

Feixiao
Wind
March 7th • The Hunt
Imaginary
Robin
Physical
Lingsha
Fire

Rank 48

App. rate: 0.39%

Avg. cycles: 7.8

Yunli
Physical
March 7th • The Hunt
Imaginary
Robin
Physical
Huohuo
Wind

Rank 49

App. rate: 0.38%

Avg. cycles: 8.22

March 7th • The Hunt
Imaginary
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 53

App. rate: 0.36%

Avg. cycles: 8.54

Feixiao
Wind
March 7th • The Hunt
Imaginary
Sparkle
Quantum
Fu Xuan
Quantum

Rank 60

App. rate: 0.34%

Avg. cycles: 7.74

March 7th • The Hunt
Imaginary
Topaz & Numby
Fire
Robin
Physical
Aventurine
Imaginary
Video guides

MoC/PF/AS Statistics

MoC 2.5 / PF 2.6 / AS 2.6

This section contains information about March 7th • The Hunt performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 19.10.2024 and the data below is based on 16686 accounts (8453 random we have scanned and 8233 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 5086 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 01.11.2024 and the data below is based on 12010 accounts (4153 random we have scanned and 7857 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3321 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with March 7th • The Hunt in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with March 7th • The Hunt in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with March 7th • The Hunt in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile.

1%

99.99 cyc.

Eidolon 0

1%

99.99 cyc.

When Shifu is on the field, increases March 7th's SPD by 10%.

1%

99.99 cyc.

After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th's ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu's Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.

3.23%

7 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

1%

99.99 cyc.

At the start of the turn, regenerates 5 Energy.

3.23%

7 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

97.25%

6.38 cyc.

After using Ultimate, increases the CRIT DMG dealt by the next Enhanced Basic ATK by 50%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile.

38.12%

7.29 cyc.

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

21.72%

7.33 cyc.

For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.

Source: Stellar Warp

15.83%

4.5 cyc.

Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).

Source: Event Warp (limited)

14.45%

4.8 cyc.

Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Source: Stellar Warp

4.76%

10 cyc.

Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.

Source: Stellar Warp

1.7%

99.99 cyc.

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

Source: Nameless Glory

1.7%

99.99 cyc.

Increases the wearer's ATK by 12/14/16/18/20%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Good Fortune. This effect can be stacked 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8/9/10/11/12%. Good Fortune will be removed at the end of the wearer's turn.

Source: Forgotten Hall Store

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

54.77%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

6.94%

(2)

ATK increases by 12%.

(4)

Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).

5.56%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

4.76%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

4.76%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases Imaginary DMG by 10%.

(4)

When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.

Planetary Sets

67.05%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

6.94%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

6.79%

(2)

When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

6.14%

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

2.17%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 76.58%
CRIT DMG
CRIT DMG
- 21.6%
ATK
ATK
- 1.12%
Feet
Speed
Speed
- 83.6%
ATK
ATK
- 16.05%
Planar Sphere
Imaginary DMG
Imaginary DMG
- 73.23%
ATK
ATK
- 25.21%
HP
HP
- 0.3%
Link Rope
ATK
ATK
- 93.03%
Break Effect
Break Effect
- 4.13%
Energy Regen
Energy Regen Rate
- 2.52%
Average stats
Average stats
HP
HP
- 3052.88
ATK
ATK
- 2756.84
DEF
DEF
- 1123.65
Speed
Speed
- 136.67
CRIT Rate
CRIT Rate
- 76.76%
CRIT DMG
CRIT DMG
- 153.68%
Imaginary DMG
Imaginary DMG
- 28.93%
Energy Regen
Energy Regen Rate
- 0.61%
Effect RES
Effect RES
- 7.91%
Effect HIT Rate
Effect HIT Rate
- 7.65%
Break Effect
Break Effect
- 16.52%
Average sub stats
Average sub stats
HP
HP
- 10.68%
ATK
ATK
- 16.37%
DEF
DEF
- 11.58%
Speed
Speed
- 9.21
CRIT Rate
CRIT Rate
- 28.82%
CRIT DMG
CRIT DMG
- 62.17%
Effect RES
Effect RES
- 7.91%
Effect HIT Rate
Effect HIT Rate
- 7.65%
Break Effect
Break Effect
- 14.54%
Other stats
Average stats
Character level - 79.92
Light Cone level - 79.55
Basic level - 6.54
Skill level - 10.74
Ultimate level - 9.98
Talent level - 10.66

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).

Important! We calculated E3 as the base of March 7th - The Hunt because we will receive enough Eidolons from her event to raise her to E3 instantly. The calculations are also for her Crit-based build, not the Break one.

March 7th - The Hunt in 1 Target scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Imaginary DMG
Imaginary DMG
Link Rope
ATK
ATK
Substats:

CRIT Rate (29.2%), CRIT DMG (81.6%)