March 7th in a Xianzhou-styled outfit. A sword-wielding female martial artist. Learning swordsmanship from both Yunli and Yanqing, she is eager to create more beautiful memories on the Xianzhou.
To learn more about March 7th • The Hunt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
March 7th • The Hunt has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.4
Last major build/calcs update
Patch 2.4
Last profile update*
September 15th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about March 7th • The Hunt check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
My Sword Zaps Demons
Single Target
Energy gain: 20
Break: 10
Brows Be Smitten, Heart Be Bitten
Single Target
Energy gain: 30
Break: 5
Master, It's Tea Time!
Support
Energy gain: 30
Break: -
March 7th, the Apex Heroine
Single Target | 110 energy cost
Energy gain: 5
Break: 30
Master, I've Ascended!
Enhance
Energy gain: 5
Break: -
Feast in One Go
Enhance
Energy gain: 0
Break: -
Swan Soar
Filigree
Tide Tamer
My Sword Stirs Starlight
Eidolon 1
When Shifu is on the field, increases March 7th's SPD by 10%.
Blade Dances on Waves' Fight
Eidolon 2
After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th's ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu's Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.
Sharp Wit in Martial Might
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Being Fabulous Never Frights
Eidolon 4
At the start of the turn, regenerates 5 Energy.
Sword Delights, Sugar Blights
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Me, the Best Girl in Sight
Eidolon 6
After using Ultimate, increases the CRIT DMG dealt by the next Enhanced Basic ATK by 50%.
March 7th • The Hunt images aren't available yet. They will be added when the character is released.
Review
Powerful and versatile support/damage dealer hybrid,
Excellent synergy with top units both support and DPS,
Scales excellently and has built-in follow-ups and self Action Advances,
Can function as a CRIT carry or as a Super Breaker,
Fits into almost any comp and can benefit a multitude of teams,
Freely available to all and we’ll get all her Eidolons for free (limited to E3 on her release though).
Can be difficult to pilot,
Can’t have one build for all playstyles,
Less efficient in Pure Fiction if not paired alongside another DPS unit.
March 7th, The Hunt edition, is an incredibly powerful unit that's obtained entirely for free including Eidolons. She can choose to boost a single ally's SPD and will also get personal benefits to her Enhanced Basic ATK based on the Path of the buffed character, getting either Additional DMG instances or increasing her Weakness Break Efficiency. She deals very high single-target damage and can reduce the Toughness of non-IMG weak enemies, and she can be played as a strong CRIT carry or as a strong Breaker. Because of this, she is extremely flexible.
Everyone's favorite goofball got her own personal anime training arc, and has upgraded from March 7th to March 8th. This new Reignbow Arbiter flavoured form boasts one of the most versatile damage carry kits in the game, and most ridiculous of all is that we're given her for free, and will even get all of her Eidolons over time.
The big focus of March's kit comes from her Enhanced Basic ATK. It initially deals 3 hits, with each dealing up to 80% ATK to a single enemy. After the final hit, there's a 60% fixed chance to deal an extra hit, up to 3 extra hits. This Enhanced Basic cannot recover Skill Points, and will not recover extra Energy with more hits, but as compensation, it will restore a typical Skill's worth of Energy, 30 Energy per usage.
March's big damage comes from her Enhanced Basic ATK, but we've got to get through her other abilities first to understand how everything interacts with one another and where the real juice comes from. This starts at her Skill. March designates a single ally besides herself as Shifu, increasing their SPD by up to 10%. This Shifu designation lasts until March recasts her Skill. March will gain benefits for her Basic ATK and Enhanced Basic ATK based on the Path of her chosen Shifu; if the Shifu follows the Path of Erudition, Destruction, or The Hunt, then her Basic ATK and every singular hit of her Enhanced Basic will deal up to 20% ATK Additional DMG. If the Shifu follows the Path of Abundance, Nihility, Harmony, or Preservation, her Basic ATK and every singular hit of her Enhanced Basic will deal +100% Toughness damage (different from Weakness Break Efficiency).
This unique interaction allows March to be played as a traditional CRIT carry or as a dedicated Super Breaker. On its own, this may not seem impressive enough compared to existing characters who can fill these two roles already, but this is only the surface. March's Ultimate will deal up to 240% ATK to a single enemy and will increase the initial number of hits of her Enhanced Basic by 2 hits, for a new base amount of 5 hits. In addition to this, it will also increase the fixed chance of getting extra hits by 20%, for a new total of 80% fixed chance. This Ultimate has a below-average cost of 110.
Aside from the upfront damage of this Ultimate and its Toughness damage, this will turbo-charge March's next Enhanced Basic to be insanely powerful, potentially dealing up to an insane 800% ATK to a single enemy. Even if you are laughably unlucky and somehow don't get any additional hits, this Enhanced Basic will still do 500% ATK after the Ultimate, which for an attack that costs literally zero Skill Points, that's pretty damn strong.
March's Talent tells us how she gains access to her Enhanced Basic. After the designated Shifu uses an attack or an Ultimate, March 8th gets 1 point of Charge. When she gets at least 7 points of Charge, March will immediately be Action Advanced by 100% and will gain up to an 80% DMG boost for this turn. Her Basic ATK gets Enhanced and she cannot use her Skill. After using her Enhanced Basic ATK, she consumes 7 points of Charge, and can hold up to 10 points at once. March's regular Basic ATK will also generate 1 point of Charge, though her Enhanced Basic will not generate any.
This Talent is nuts; a free way to gain massive amounts of free DMG% as well as getting a full Action Advance for doing nothing more than you were already doing is ludicrous, and depending how you sort her teams, March is getting this quite a bit. You may have noticed that because her primary source of damage is from an Enhanced Basic, and she has no need to use more than a single Skill Point at the start of the fight, March is dealing all this crazy damage and breaking while being COMPLETELY SP POSITIVE. This is absolutely unheard of, and we're not even at the end yet.
See, this is already criminally strong for a free 4-star unit, but we've got her Bonus Ability Traces and Eidolons left. Her A2 will Action Advance March 8th by 25% at the start of combat. Like similar Bonus Abilities from other characters like Robin or Guinaifen, this allows March to be among the first characters to act in a fight, making it easier to designate an ally as Shifu before any actual fighting has started. March's A6 will provide the Shifu with 60% CRIT DMG and 36% Break Effect for 2 turns after March uses her Enhanced Basic ATK, which is a remarkably powerful boost with very high uptime that, once again, is attained by doing what you were already doing.
I had to separate out her A4 because it's quite possibly the dumbest thing I've ever read in my life. March 8th can reduce the Toughness of enemies whose Weakness Type is the same as the Shifu's Combat Type. Yes, that does mean what you think it means. Whoever March makes the Shifu, that character's Element can now also be damaged by March; if you designate a Fire character the Shifu, March will now also deal Toughness damage to enemies with a Fire Weakness, even if they are not also weak to Imaginary, and she does that at 100% efficiency. For free. If she Breaks the enemy, she triggers Imaginary Break.
We've got a space cowboy who can implant his Weakness Type onto enemies and stops caring about Weaknesses once an enemy is Broken, and we've had an orbital frame who freely implants her Weakness onto enemies. March says 'Don't care. Perish.' Simply deal the Toughness damage, it's just that easy. Now you can carefully pair March with a character who has a good Elemental matchup and laugh maniacally as the enemies get shredded. 'But I don't even have an Imaginary Weakness!', say your enemies. 'Don't care. Perish', says March.
As I said before, we will eventually gain access to all of March's Hunt Eidolons, and they're just as crazy as the rest of her kit. E1 will increase March's SPD by 10% when the Shifu is on the field, essentially granting herself the same SPD bonus as she can grant another character. E2 is the final piece of the puzzle for March's game plan. After the Shifu uses a Basic ATK or Skill to attack an enemy, March 7th will immediately do a follow-up attack equal to 60% ATK to the attacked enemy. This follow-up will also grant 1 point of Charge to March. If there is no primary target, this follow-up will hit a random enemy instead. This can only happen once per turn.
This one Eidolon fully solidifies March 8th's position as a near-universally applicable character. Being able to be paired with damn near anyone and see strong benefits for herself is invaluable on its own, but also being able to play into specific team settings and action verbs pushes her over the edge. Super Break, CRIT, follow-up — whatever you want, you can do it. She's just that good.
E4 will grant March 5 Energy at the start of each turn, further expediting the acquisition of her already cheap and fast regenerating Ultimate, potentially letting March get more Enhanced Basics buffed by her Ultimate. Lastly, E6 will allow her Ultimate to additionally increase the CRIT DMG of her next Enhanced Basic ATK by 50%.
This character is silly. It's silly and I love it. The poster woman of the game is now no longer limited to being a niche Freeze support and decided 'Fine, I'll do it myself.™' As mentioned, she has many great options for teammates and can be played pretty much anywhere so long as you're not sacrificing some other pivotal piece of your team's puzzle. The biggest downside is that you can't have a one-size-fits-all build; if you want to do a dedicated Super Break setup after building for CRIT, you'll need to make some slight adjustments before you can pop off again, but as far as downsides go, it's really not a big deal at all. Please note that I say Super Break here; March doesn’t really work as a Breaker without the Harmony Trailblazer.
Even better is that because she's so SP-positive, you can freely make use of really SP-negative supports like Bronya and take full advantage of both kits. You can pair March with Gallagher and this lets March gain lots of points of Charge very quickly thanks to the frequent actions of Gallagher and lets both of them quickly and easily Break enemies to deal even more damage, and this works in both CRIT and Super Break, and with Bronya’s Action Advance on top of that, you can give Gallagher a crazy amount of actions, thus granting March even more points of Charge. Robin also fits into this category and her kit is similarly synergistic, providing plenty of damage buffs, bonus damage, and of course her signature party-wide Action Advance.
Making a follow-up user your Shifu, such as Topaz, Ratio, Yunli, or Clara, will construct an incredibly strong and accessible follow-up team that can easily destroy enemies; the large amount of follow-up actions will give March many points of Charge quite quickly, and the associated Paths of the aforementioned characters means March gets the additional damage instances on her Enhanced Basic.
Or maybe you want to make your 4-star Wind Dan Heng the Shifu, or some other DPS character like Herta or Himeko, and you just want to see enemies disappear for no extra SP cost. You can do that, too.
Your Imagination really is the limit.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
102.69%
Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).
Source: Event Warp (limited)
101.22%
Increases the wearer's CRIT DMG by 20/23/26/29/32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8/9/10/11/12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36/42/48/54/60% and enables their follow-up attacks to ignore 24/28/32/36/40% of the target's DEF. This effect lasts for 2 turns.
Source: Event Warp (limited)
100.68%
For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
100.11%
Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.
Source: Event Warp (limited)
100%
Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
For Break build:
The below options are ADDITIONAL options for BREAK March. She can still use all of the above options to pick up some CRIT scaling if desired and it may even lead to better performance in combat.
1
Increases the wearer's Break Effect by 60/70/80/90/100%. The Break DMG dealt by the wearer ignores 20/23/26/29/32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12/14/16/18/20%.
Source: Event Warp (limited)
Best Cone option for Break March, being one of the only Hunt Cones with Break Effect % and break scaling effects while also offering a tremendous amount of Speed %.
2
When the wearer defeats an enemy, increases SPD by 10/12/14/16/18% for 2 turn(s)
Source: Stellar Warp
F2P option for Break March's who are only interested in dealing as much Break damage as possible and find the speed bonus of this Cone worth trading in any large potential bonuses to her standard abilities damage.
3
After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Source: Echo of War | Forgotten Hall Store
Additional F2P option to Adversarial for Break March with a different conditional bonus sometimes being easier or harder to maintain in battles. Offers less Speed but grants some DMG% to make up for it.
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
100.62%
100% uptimeIncreases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
98.46%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
93.57%
Increases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
98.96%
x2 HuntIncreases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
97.86%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
93.79%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
SPD (Until breakpoint) > CRIT RATE% = CRIT DMG% > ATK%
If you want to learn more about the various stats and breakpoints, expand the section below.
Break or CRIT RATE: March 7th's kit allows her to be played as a BREAK (Super Break with Harmony Trailblazer) or CRIT-based damage dealer - each of which has their own stat builds they desire. When building March CRIT it makes sense to completely focus all her attention in this direction but when building her BREAK it can pay if possible to still build up some of her CRIT-related stats to boost her damage as long as the opportunity cost is low - this however is optional.
Speed: Thanks to one of March's free Eidolons (E1) granting her 10% additional Speed she can get away with less Speed than other characters in order to reach her desired Speed breakpoint making the Speed values she pursues different than standard.
CRIT MARCH STATS (Without E1 Shifu Buff)
HP: 2800+
DEF: 900+
ATK: 2200 - 2500+
CRIT RATE: 75% - 85%
CRIT DMG: 150% - 170%+
SPD: 123+ (Equivalent to 134 in combat)
BREAK MARCH STATS (Without E1 Shifu Buff)
HP: 2800+
DEF: 900+
Break Effect: 140%+
ATK: 1800 - 2100+ (Optional)
CRIT RATE: 50% - 60%+ (Optional)
CRIT DMG: 100% - 120%+ (Optional)
SPD: 123+ (Equivalent to 134 in combat) / 133+ (Equivalent to 145 in combat for Talia)
Basic > Skill = Talent > Ult
Swan Soar (A2) > Tide Tamer (A6) > Filigree (A4)
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
102.69%
Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).
Source: Event Warp (limited)
101.22%
Increases the wearer's CRIT DMG by 20/23/26/29/32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target increases by 8/9/10/11/12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36/42/48/54/60% and enables their follow-up attacks to ignore 24/28/32/36/40% of the target's DEF. This effect lasts for 2 turns.
Source: Event Warp (limited)
100.68%
For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
100.11%
Increase the wearer's CRIT Rate by 18/21/24/27/30% and their follow-up attacks' DMG by 30/35/40/45/50%. After the wearer uses a follow-up attack, apply the Tame state to the target, stacking up to 2 stacks. When allies hit enemy targets under the Tame state, every Tame stack increases the CRIT DMG dealt by 12/14/16/18/20%.
Source: Event Warp (limited)
100%
Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
For Break build:
The below options are ADDITIONAL options for BREAK March. She can still use all of the above options to pick up some CRIT scaling if desired and it may even lead to better performance in combat.
1
Increases the wearer's Break Effect by 60/70/80/90/100%. The Break DMG dealt by the wearer ignores 20/23/26/29/32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12/14/16/18/20%.
Source: Event Warp (limited)
Best Cone option for Break March, being one of the only Hunt Cones with Break Effect % and break scaling effects while also offering a tremendous amount of Speed %.
2
When the wearer defeats an enemy, increases SPD by 10/12/14/16/18% for 2 turn(s)
Source: Stellar Warp
F2P option for Break March's who are only interested in dealing as much Break damage as possible and find the speed bonus of this Cone worth trading in any large potential bonuses to her standard abilities damage.
3
After entering battle, increases the wearer's SPD by 8/9/10/11/12% and DMG by 12/15/18/21/24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Source: Echo of War | Forgotten Hall Store
Additional F2P option to Adversarial for Break March with a different conditional bonus sometimes being easier or harder to maintain in battles. Offers less Speed but grants some DMG% to make up for it.
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.
2
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
3
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
4
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
1
Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.
2
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
SPD (Until breakpoint) > BREAK EFFECT%
If you want to learn more about the various stats and breakpoints, expand the section below.
Break or CRIT RATE: March 7th's kit allows her to be played as a BREAK (Super Break with Harmony Trailblazer) or CRIT-based damage dealer - each of which has their own stat builds they desire. When building March CRIT it makes sense to completely focus all her attention in this direction but when building her BREAK it can pay if possible to still build up some of her CRIT-related stats to boost her damage as long as the opportunity cost is low - this however is optional.
Speed: Thanks to one of March's free Eidolons (E1) granting her 10% additional Speed she can get away with less Speed than other characters in order to reach her desired Speed breakpoint making the Speed values she pursues different than standard.
While you want to focus on Break on your sub-stats, getting some Crit stats won't hurt as March is more like a hybrid than pure Break character.
CRIT MARCH STATS (Without E1 Shifu Buff)
HP: 2800+
DEF: 900+
ATK: 2200 - 2500+
CRIT RATE: 75% - 85%
CRIT DMG: 150% - 170%+
SPD: 123+ (Equivalent to 134 in combat)
BREAK MARCH STATS (Without E1 Shifu Buff)
HP: 2800+
DEF: 900+
Break Effect: 140%+
ATK: 1800 - 2100+ (Optional)
CRIT RATE: 50% - 60%+ (Optional)
CRIT DMG: 100% - 120%+ (Optional)
SPD: 123+ (Equivalent to 134 in combat) / 133+ (Equivalent to 145 in combat for Talia)
Basic > Skill = Talent > Ult
Swan Soar (A2) > Tide Tamer (A6) > Filigree (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about March 7th • The Hunt performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with March 7th • The Hunt in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with March 7th • The Hunt in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with March 7th • The Hunt in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile.
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.When Shifu is on the field, increases March 7th's SPD by 10%.
1%
99.99 cyc.After Shifu uses Basic ATK or Skill to attack an enemy target, March 7th immediately launches a follow-up attack and deals Imaginary DMG equal to 60% of March 7th's ATK to the primary target of this attack. Additionally, triggers the corresponding effect based on Shifu's Path and then gains 1 point(s) of Charge. If there is no primary target available to attack, then attacks a single random enemy instead. This effect can only trigger once per turn.
3.23%
7 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
1%
99.99 cyc.At the start of the turn, regenerates 5 Energy.
3.23%
7 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
97.25%
6.38 cyc.After using Ultimate, increases the CRIT DMG dealt by the next Enhanced Basic ATK by 50%.
Light Cones are ranked with usage rate among the players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile.
38.12%
7.29 cyc.Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
21.72%
7.33 cyc.For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
15.83%
4.5 cyc.Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).
Source: Event Warp (limited)
14.45%
4.8 cyc.Increases the wearer's CRIT DMG by 30/35/40/45/50%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36/42/48/54/60% for 1 turn(s). This effect can only trigger once every 3 turn(s).
Source: Stellar Warp
4.76%
10 cyc.Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.
Source: Stellar Warp
1.7%
99.99 cyc.Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.
Source: Nameless Glory
1.7%
99.99 cyc.Increases the wearer's ATK by 12/14/16/18/20%. When the wearer lands a CRIT hit on enemies, they will gain a stack of Good Fortune. This effect can be stacked 4 time(s). Every stack of Good Fortune the wearer has will increase their CRIT DMG by 8/9/10/11/12%. Good Fortune will be removed at the end of the wearer's turn.
Source: Forgotten Hall Store
Relic Sets are ranked with usage rate among the players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
54.77%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
6.94%
ATK increases by 12%.
Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).
5.56%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
4.76%
Increases Break Effect by 16%
Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
4.76%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases Imaginary DMG by 10%.
When attacking debuffed enemies, the wearer's CRIT Rate increases by 10%, and their CRIT DMG increases by 20% against Imprisoned enemies.
67.05%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
6.94%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
6.79%
When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
6.14%
Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
2.17%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Relic Stats are shown based on the Relics used by the players we have scanned who used March 7th • The Hunt in the current MoC cycle (3000), in the current PF cycle (258) or in the current AS cycle (3047) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Important! We calculated E3 as the base of March 7th - The Hunt because we will receive enough Eidolons from her event to raise her to E3 instantly. The calculations are also for her Crit-based build, not the Break one.
And here are the Relics and the Light Cone used in the calculations above:
Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
CRIT Rate (29.2%), CRIT DMG (81.6%)
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This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.