A performance artist visiting the Xianzhou Luofu — in other words, a street performer. She's chasing a new life on the Luofu when not concerned with food and shelter.
To learn more about Guinaifen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Guinaifen has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.5
Last major build/calcs update
Patch 2.6
Last profile update*
September 15th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Guinaifen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Standing Ovation
Single Target
Energy gain: 20
Break: 10
Blazing Welcome
Blast
Energy gain: 30
Break: 20 + 10 adjacent
Watch This Showstopper
AoE | 120 energy cost
Energy gain: 5
Break: 20
PatrAeon Benefits
Impair
Energy gain: 5
Break: -
Skill Showcase
Energy gain: 0
Break: 20
High Poles
Bladed Hoop
Walking on Knives
Slurping Noodles During Handstand
Eidolon 1
When Skill is used, there is a 100% base chance to reduce the attacked target enemy's Effect RES by 10% for 2 turn(s).
Brushing Teeth While Whistling
Eidolon 2
When an enemy target is Burned, Guinaifen's Basic ATK and Skill can increase the DMG multiplier of their Burn status by 40%.
Smashing Boulder on Chest
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Blocking Pike with Neck
Eidolon 4
Every time the Burn status inflicted by Guinaifen causes DMG, Guinaifen regenerates 2 Energy.
Swallowing Sword to Stomach
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Catching Bullet with Hands
Eidolon 6
Increases the stackable Firekiss count by 1.
Review
Strong universally appreciated debuff with permanent uptime,
SP flexible,
Decent personal damage output for a support,
Deals damage in the form of DoT raising her consistency,
Can force proc all Burn DoT effects on enemies,
Fully SP positive in single-target.
Extremely investment heavy especially for a Support,
Damage taken is a weaker debuff than DEF Shred,
Specific stat requirements can leave little room for defensive stats.
Guinaifen is a decent 4-star Support character. She afflicts enemies with a debuff that increases their total damage taken and can stack up to 3 times. She also deals a very impressive amount of damage over time (for a Support that is) and can apply it very easily to many enemies at once. She can even be SP positive in 1 or 2 target scenarios, resulting in a near-universally applicable support character that also contributes very significant damage of her own. The cost of this is a very steep investment requirement, especially when compared to other support options.
Guinaifen, Guinevere, or just Gwen. However you choose to call her, her charm is infectious and fiery, and her gameplay is equally explosive. As a DoT-based character, you may be led to believe that Gwen is predominantly made for Kafka teams and that she may not see much use elsewhere, but you would be quite mistaken.
Guinaifen’s Talent is the source of her powerful debuff. While she is still alive and on the field, there is a 100% base chance to apply the Firekiss debuff to an enemy after they sustain damage from a Burn DoT. Firekiss will increase the damage that the target takes by up to 7%, stacking up to 3 times for a total of 21%.
Being able to inflict a 21% damage vulnerability is very strong. While damage taken is a slightly lesser debuff when compared to the likes of DEF Shred, it has the similar benefit of being very uncommon, meaning it often performs at its listed values due to not suffering from diminishing returns. Welt’s 12% damage vulnerability debuff already gets high praise, and Gwen comes in slamming with 21%. What’s more ridiculous is that Firekiss lasts for 3 turns, meaning this debuff is permanently active in practice. Even better is it’s completely unremovable, so there’s no possible way for enemies to get rid of it outside of its duration running out.
Since her Talent requires a Burn DoT, it’s only fitting that she can also apply one. Guinaifen’s Skill will deal damage in a Blast AoE, up to 120% ATK to the main target and up to 40% to adjacent foes. This Skill has a 100% base chance to Burn all targets hits for 2 turns. Oh and the Burn DoT itself deals up to 218% of Gwen’s ATK per tick. That is a very impressive damage multiplier to have in what is supposed to be a support character’s kit. Having a 100% base chance also means that it’s relatively easy to get enough Effect Hit Rate (EHR) to make this a guaranteed application on even the absolute pinnacle enemies you may encounter.
Guinaifen’s Ultimate deals damage to all enemies on the field, up to 120% ATK at max Trace level. If a target is afflicted with Burn, it will immediately deal damage equal to 92% of the Burn’s original damage. Yeah, the thing that Kafka does for all DoT effects, Gwen can do that for all Burns. This significantly improves her already quite impressive personal damage. With this Ultimate having an average Energy cost of 120, this is going to be up pretty often. This also has the added benefit of stacking Firekiss even faster, thus reducing the required ramp-up time.
Guinaifen’s Bonus Ability Traces raise her efficacy quite substantially. Her A2 will grant her Basic ATK an 80% base chance to inflict the same Burn DoT as the one from her Skill. While the base chance is slightly lower than on her Skill, this is what allows Gwen to be SP flexible, as she can range from SP neutral to even SP positive in 1 or 2 target scenarios as the majority of her damage comes from DoT. With this Bonus Ability, Gwen is able to contribute very significant damage while still restoring SP.
Her A4 will Advance Forward Gwen’s action by 25% at the beginning of the fight, which with a good amount of SPD will usually mean Gwen is one of the first people to act in a fight, if not the first. It’s like having a weaker Vonwacq permanently without actually needing to use Vonwacq (this is the greatest trade deal in the history of trade deals).
Gwen’s A6 is particularly potent as it is exactly what Himeko has, causing Gwen to deal 20% increased damage to Burned enemies. This naturally also applies to the DoT effect she applies, and also stacks fully with her own damage vulnerability provided by Firekiss. Interesting to note as well is that Gwen is the first character to get Break Effect Minor Traces, getting a total of 24% Break Effect for free.
Guinaifen absolutely does not need Eidolons to be strong, but as a 4-star character it is entirely possible to eventually get Eidolons for her. Of particular note is E1 and E6. E1 grants Skill a 100% base chance to reduce the attacked enemies’ Effect RES by 10% for 2 turns, and E6 increases the maximum stacks of Firekiss to 4, meaning that by the time you get to this Eidolon level, Firekiss is going to be providing a 30.4% damage vulnerability.
However, the cost of this power is the need for investment, and it is a particularly great need for Guinaifen. Usually support options like Pela only really need a little bit of one important stat to get going, sometimes not even needing to be at max level. Guinaifen can get by with the bare minimum just like the aforementioned characters, but she won’t be able to compete with them at just that level, as she really wants to be built to deal damage as well.
She reaches a whole new level when you actually invest into her fully, and while this is something that is ultimately a very good investment, it is also something that not everybody can immediately afford to do. In addition to this, since Guinaifen does deal damage and especially because she is likely to be using Basic ATK a lot, she also requires pretty much all of her Traces to be levelled up to the maximum, which is yet more investment compared to her fellow debuffer.
Getting the required amount of EHR without sacrificing too much ATK% is actually quite difficult, and because of the need for such stats to begin with, Guinaifen can potentially be a little less safe when compared to support options that can afford to go for defensive stats. In practice, this should not be a particularly difficult thing to work around since Tingyun is one of the best supports already and has the same investment requirements and perceived squishiness, and Gwen has higher base stats than Tingyun does. If this is the supposed reason for your Gwen dying, that is most assuredly not the fault of Guinaifen.
Think of her as a long-term investment that will only get better as you get more things for her. She’s worth the extra effort, even if it may not be immediately evident.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
1
Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Source: Event Warp (limited)
Incredibly strong team-wide supportive option for DoT based Nihility supports seeking a large amount of Effect Hit Rating and who can apply and maintain their DoT throughout combat.
2
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).
Source: Stellar Warp
One of the top Nihility supportive options available. Must be played around effectively due to its 1 turn duration - aim to apply this during the enemies turn or right after it. Becomes more powerful when combined with other sources of DEF% reduction.
Alternative or more specialized Light Cones that also are viable options for the character.
Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.
Source: Stellar Warp
Solid option for those seeking a strong amount of Effect Hit Rating and or a large boost to DoT damage.
Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.
Source: Herta's Store
Specialty Energy Regeneration Cone for DoT users that grants tremendous Energy generation in endgame modes with many enemies that can be killed quickly like Pure Fiction, allowing for Ult spamming assuming the wearer can apply their DoT's fast enough. Also provides solid DoT DMG% and some Break Effect as an additional bonus.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Guinaifen has no dedicated supportive 4P Relic set that is ideal for her. Mix and match the 2P Bonuses from the following instead:
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
Exceptional damage set for DoT-focused characters that play within teams that can consistently apply and maintain 3 DoT's to enemies. Becomes more powerful when combined with other sources of DEF% reduction. Best set for a damage-focused Guinaifen if supportive 2P bonuses and sub stats aren't a priority.
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.
Top damage-focused option for characters that play within teams that leverage Super Break or deal predominantly Break/Super Break damage themselves. Becomes even stronger with additional sources of DEF% reduction. Should only be used when playing Guinaifen in Super Break teams where she is granted the ability to do so by another teammate.
1
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Ideal for supporting teams that scale on ATK.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
A generic and strong option for damage characters that scale best from the combiantion of DMG% and ATK% and who can build/reach a large amount of Speed (160 preferrably). A top option for those looking to elevate their Guinaifen's damage instead of using supportive options.
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Powerful Break-focused set, primarily for Fire characters. Useful both for Break characters and Break scaling Supports and Sustains thanks to its massive Break Effect% buff and permanent 6% Speed boost. Should only be used when playing Guinaifen within Super Break teams where she is granted the ability to do so by another teammate.
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.
EHR (67%) > SPD (breakpoint) > ATK% > HP% = DEF% = Break Effect %
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - ATK% = EHR%
Depending on the Light Cone you are using EHR% or ATK% can both be best in slot. You must hit 67% EHR to guarantee your Burn will land on all targets so reaching this is the first step to building Guinaifen.
Feet - SPD
Best choice for this slot.
Planar Sphere - FIRE DMG % or ATK%%
Both are viable options.
Link Rope - ATK%%
Best choice for this slot.
ATK% & DMG%: Most of Guinaifen's damage is from her Burn. Stacking these two stats is the primary way to boost her damage. Seek them out wherever you can in equal amounts for the highest overall damage.
Effect Hit Rate%: In order to land her Burn against all targets in the game Guinaifen needs 67% Effect Hit Rating total getting this will ensure she plays consistently. If you're playing against low-level enemies or want to gamble you can use less of this stat.
Speed: A stat that doesn't boost Guinaifen's damage by much but does increase her consistency and supportive/break capabilities. Guinaifen's Burn only lasts 2 turns and some enemies can move incredibly fast - in order to ensure she can always keep all enemies Burned building some amount of Speed is needed. The breakpoint of 134 is usually sufficient but building more will ensure enemies always remain burned and she breaks more enemy fire toughness.
HP% & DEF%: Defensive stats are needed on Guinaifen due to her low base stats and without them she is very likely to be 1 shot in endgame frequently. Pick up some HP% and DEF% on your relics or get used to having Guinaifen dye randomly.
Energy Recharge: Guinaifen's Ultimate doesn't deal a large portion of her overall damage when played solo but does substantially more when used against Fire enemies that have been burned by Break effect or when combined with other Burn-focused characters. Building Energy Recharge is only recommended for those looking to ramp up Guinaifen's Firekiss debuff every so slightly faster or trigger an enemy's Burn or Break effect more frequently outside of these scenarios it results in a damage loss in most cases.
HP: 3000+
DEF: 800 - 900+
ATK: 2600 - 3000+
SPD: 134 / 143 (Recommended)
EFFECT HIT RATE: 67%
Skill = Talent > Ultimate > Basic
High Poles (A2) > Walking on Knives (A6) > Bladed Hoop (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Guinaifen performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Guinaifen in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Guinaifen in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Guinaifen in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Guinaifen in the current MoC cycle (223), in the current PF cycle (268) or in the current AS cycle (233) and had the character placed in their Profile.
1%
99.99 cyc.Eidolon 0
1%
99.99 cyc.When Skill is used, there is a 100% base chance to reduce the attacked target enemy's Effect RES by 10% for 2 turn(s).
6.67%
99.99 cyc.When an enemy target is Burned, Guinaifen's Basic ATK and Skill can increase the DMG multiplier of their Burn status by 40%.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
10.51%
10 cyc.Every time the Burn status inflicted by Guinaifen causes DMG, Guinaifen regenerates 2 Energy.
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
91.61%
9 cyc.Increases the stackable Firekiss count by 1.
Light Cones are ranked with usage rate among the players we have scanned who used Guinaifen in the current MoC cycle (223), in the current PF cycle (268) or in the current AS cycle (233) and had the character placed in their Profile.
27.25%
99.99 cyc.For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
22.85%
9 cyc.Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.
Source: Herta's Store
16.46%
99.99 cyc.Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Source: Event Warp (limited)
12.47%
99.99 cyc.Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.
Source: Stellar Warp
8.38%
10 cyc.Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.
Source: Mission Reward
4.2%
99.99 cyc.When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).
Source: Stellar Warp
4.2%
99.99 cyc.When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.
Source: Forgotten Hall Store
2.2%
99.99 cyc.Increases wearer's Effect Hit Rate by 40/45/50/55/60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5/6/7/8/9% and the DoT dealt will ignore 7.2/7.9/8.6/9.3/10% of the target's DEF.
Source: Event Warp (limited)
2%
9 cyc.Increases the wearer's Break Effect by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.
Source: Echo of War | Forgotten Hall Store
Relic Sets are ranked with usage rate among the players we have scanned who used Guinaifen in the current MoC cycle (223), in the current PF cycle (268) or in the current AS cycle (233) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
66.56%
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
10.27%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
8.19%
Increases Break Effect by 16%.
If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.
2.2%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
2.2%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
66.24%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
10.38%
Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
8.59%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
8.38%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
2.2%
Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Guinaifen in the current MoC cycle (223), in the current PF cycle (268) or in the current AS cycle (233) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Disclaimer for this particular calculations:
Enemies Speed is set to 140 - against faster enemies, Guinaifen damage will increase.
And here are the Relics and the Light Cone used in the calculations above:
Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.
Source: Stellar Warp
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
ATK% (54%), Speed (4.6), EHR (15.5%)
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Stack enough sub-stats to reach 67% Effect Hit Rating and 134 Speed after which stack ATK% as much as possible. While fishing for ATK% ensure your HP and Defence are not neglected and aim for the recommended stat template to ensure Guinaifen isn't constantly getting 1-shot. Break effect can also be good but is more suited to highly specialized Guinaifen builds.