Honkai: Star RailGuinaifenBest build, teams and other guides

Character
Introduction

Guinaifen is a 4 character from the Fire element who follows the Path of Nihility.

A performance artist visiting the Xianzhou Luofu — in other words, a street performer. She's chasing a new life on the Luofu when not concerned with food and shelter.

To learn more about Guinaifen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Guinaifen has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.5

Last major build/calcs update

Patch 2.6

Last profile update*

December 3rd, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Guinaifen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Standing Ovation

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Fire DMG equal to #1[i]% of Guinaifen's ATK to a single enemy.
Skill

Blazing Welcome

Blast

Lv. 1

Energy gain: 30

Break: 20 + 10 adjacent

Deals Fire DMG equal to #1[i]% of Guinaifen's ATK to a single enemy and deals Fire DMG equal to #2[i]% of Guinaifen's ATK to any adjacent enemies with a #3[i]% base chance to Burn the target and adjacent targets. When Burned, enemies will take a Fire DoT equal to #4[i]% of Guinaifen's ATK at the beginning of each turn, lasting for #5[i] turn(s).
Ultimate

Watch This Showstopper

AoE | 120 energy cost

Lv. 1

Energy gain: 5

Break: 20

Deals Fire DMG equal to #1[i]% of Guinaifen's ATK to all enemies. If the target enemy is currently inflicted with Burn, then their Burn status immediately produce DMG equal to #2[i]% of their original DMG.
Talent

PatrAeon Benefits

Impair

Lv. 1

Energy gain: 5

Break: -

When Guinaifen is on the field, there is a #1[i]% base chance to apply Firekiss to an enemy after their Burn status causes DMG. While inflicted with Firekiss, the enemy receives #4[i]% increased DMG, which lasts for #5[i] turn(s) and can stack up to #6[i] time(s).
Technique

Skill Showcase

Energy gain: 0

Break: 20

Immediately attacks the enemy. After entering battle, deals DMG for #2[i] time(s), dealing Fire DMG equal to #1[i]% of Guinaifen's ATK to a random single enemy target each time, with a #3[i]% base chance of inflicting Firekiss on them.
Major Traces
A2Major trace

High Poles

Basic ATK has a 80% base chance of inflicting an enemy with a Burn, equivalent to that of Skill.
A4Major trace

Bladed Hoop

When the battle begins, Guinaifen's action is advanced forward by 25%.
A6Major trace

Walking on Knives

Deals 20% more DMG to Burned enemies.
Minor Traces (total)
Fire DMG
Fire DMG
+22.4%
Effect HIT Rate
Effect HIT Rate
+10%
Break Effect
Break Effect
+24%
Eidolons
E1

Slurping Noodles During Handstand

Eidolon 1

When Skill is used, there is a 100% base chance to reduce the attacked target enemy's Effect RES by 10% for 2 turn(s).

E2

Brushing Teeth While Whistling

Eidolon 2

When an enemy target is Burned, Guinaifen's Basic ATK and Skill can increase the DMG multiplier of their Burn status by 40%.

E3

Smashing Boulder on Chest

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Blocking Pike with Neck

Eidolon 4

Every time the Burn status inflicted by Guinaifen causes DMG, Guinaifen regenerates 2 Energy.

E5

Swallowing Sword to Stomach

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Catching Bullet with Hands

Eidolon 6

Increases the stackable Firekiss count by 1.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
882
ATK
ATK
582
DEF
DEF
441
Speed
Speed
106
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Artifex's Module
    Artifex's Module
    x 12
  • Artifex's Cogwheel
    Artifex's Cogwheel
    x 13
  • Searing Steel Blade
    Searing Steel Blade
    x 50
  • Artifex's Gyreheart
    Artifex's Gyreheart
    x 12
CV
ENG
Morgan Lauré
JPN
直田姫奈 (Suguta Hina)
CN
小敢 (Xiaogan)
KR
김수영 (Kim Soo-young)
Gallery

Review

Pros & Cons
Pros

  • Strong universally appreciated debuff with permanent uptime,

  • SP flexible,

  • Decent personal damage output for a support,

  • Deals damage in the form of DoT raising her consistency,

  • Can force proc all Burn DoT effects on enemies,

  • Fully SP positive in single-target.

Cons

  • Extremely investment heavy especially for a Support,

  • Damage taken is a weaker debuff than DEF Shred,

  • Specific stat requirements can leave little room for defensive stats.

Review (By Sushou)

Guinaifen is a decent 4-star Support character. She afflicts enemies with a debuff that increases their total damage taken and can stack up to 3 times. She also deals a very impressive amount of damage over time (for a Support that is) and can apply it very easily to many enemies at once. She can even be SP positive in 1 or 2 target scenarios, resulting in a near-universally applicable support character that also contributes very significant damage of her own. The cost of this is a very steep investment requirement, especially when compared to other support options.

Guinaifen, Guinevere, or just Gwen. However you choose to call her, her charm is infectious and fiery, and her gameplay is equally explosive. As a DoT-based character, you may be led to believe that Gwen is predominantly made for Kafka teams and that she may not see much use elsewhere, but you would be quite mistaken. 

Guinaifen’s Talent is the source of her powerful debuff. While she is still alive and on the field, there is a 100% base chance to apply the Firekiss debuff to an enemy after they sustain damage from a Burn DoT. Firekiss will increase the damage that the target takes by up to 7%, stacking up to 3 times for a total of 21%. 

Being able to inflict a 21% damage vulnerability is very strong. While damage taken is a slightly lesser debuff when compared to the likes of DEF Shred, it has the similar benefit of being very uncommon, meaning it often performs at its listed values due to not suffering from diminishing returns. Welt’s 12% damage vulnerability debuff already gets high praise, and Gwen comes in slamming with 21%. What’s more ridiculous is that Firekiss lasts for 3 turns, meaning this debuff is permanently active in practice. Even better is it’s completely unremovable, so there’s no possible way for enemies to get rid of it outside of its duration running out.

Since her Talent requires a Burn DoT, it’s only fitting that she can also apply one. Guinaifen’s Skill will deal damage in a Blast AoE, up to 120% ATK to the main target and up to 40% to adjacent foes. This Skill has a 100% base chance to Burn all targets hits for 2 turns. Oh and the Burn DoT itself deals up to 218% of Gwen’s ATK per tick. That is a very impressive damage multiplier to have in what is supposed to be a support character’s kit. Having a 100% base chance also means that it’s relatively easy to get enough Effect Hit Rate (EHR) to make this a guaranteed application on even the absolute pinnacle enemies you may encounter.

Guinaifen’s Ultimate deals damage to all enemies on the field, up to 120% ATK at max Trace level. If a target is afflicted with Burn, it will immediately deal damage equal to 92% of the Burn’s original damage. Yeah, the thing that Kafka does for all DoT effects, Gwen can do that for all Burns. This significantly improves her already quite impressive personal damage. With this Ultimate having an average Energy cost of 120, this is going to be up pretty often. This also has the added benefit of stacking Firekiss even faster, thus reducing the required ramp-up time. 

Guinaifen’s Bonus Ability Traces raise her efficacy quite substantially. Her A2 will grant her Basic ATK an 80% base chance to inflict the same Burn DoT as the one from her Skill. While the base chance is slightly lower than on her Skill, this is what allows Gwen to be SP flexible, as she can range from SP neutral to even SP positive in 1 or 2 target scenarios as the majority of her damage comes from DoT. With this Bonus Ability, Gwen is able to contribute very significant damage while still restoring SP.

Her A4 will Advance Forward Gwen’s action by 25% at the beginning of the fight, which with a good amount of SPD will usually mean Gwen is one of the first people to act in a fight, if not the first. It’s like having a weaker Vonwacq permanently without actually needing to use Vonwacq (this is the greatest trade deal in the history of trade deals).

Gwen’s A6 is particularly potent as it is exactly what Himeko has, causing Gwen to deal 20% increased damage to Burned enemies. This naturally also applies to the DoT effect she applies, and also stacks fully with her own damage vulnerability provided by Firekiss. Interesting to note as well is that Gwen is the first character to get Break Effect Minor Traces, getting a total of 24% Break Effect for free.

Guinaifen absolutely does not need Eidolons to be strong, but as a 4-star character it is entirely possible to eventually get Eidolons for her. Of particular note is E1 and E6. E1 grants Skill a 100% base chance to reduce the attacked enemies’ Effect RES by 10% for 2 turns, and E6 increases the maximum stacks of Firekiss to 4, meaning that by the time you get to this Eidolon level, Firekiss is going to be providing a 30.4% damage vulnerability.

However, the cost of this power is the need for investment, and it is a particularly great need for Guinaifen. Usually support options like Pela only really need a little bit of one important stat to get going, sometimes not even needing to be at max level. Guinaifen can get by with the bare minimum just like the aforementioned characters, but she won’t be able to compete with them at just that level, as she really wants to be built to deal damage as well. 

She reaches a whole new level when you actually invest into her fully, and while this is something that is ultimately a very good investment, it is also something that not everybody can immediately afford to do. In addition to this, since Guinaifen does deal damage and especially because she is likely to be using Basic ATK a lot, she also requires pretty much all of her Traces to be levelled up to the maximum, which is yet more investment compared to her fellow debuffer. 

Getting the required amount of EHR without sacrificing too much ATK% is actually quite difficult, and because of the need for such stats to begin with, Guinaifen can potentially be a little less safe when compared to support options that can afford to go for defensive stats. In practice, this should not be a particularly difficult thing to work around since Tingyun is one of the best supports already and has the same investment requirements and perceived squishiness, and Gwen has higher base stats than Tingyun does. If this is the supposed reason for your Gwen dying, that is most assuredly not the fault of Guinaifen. 

Think of her as a long-term investment that will only get better as you get more things for her. She’s worth the extra effort, even if it may not be immediately evident.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Eidolon 0

T2

MoC

T4

PF

T2

AS

Eidolon 6

T2

MoC

T4

PF

T2

AS

Build and teams

Best Light Cones
Best Light Cones

1

Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.

Source: Event Warp (limited)

Incredibly strong team-wide supportive option for DoT based Nihility supports seeking a large amount of Effect Hit Rating and who can apply and maintain their DoT throughout combat.

2

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

One of the top Nihility supportive options available. Must be played around effectively due to its 1 turn duration - aim to apply this during the enemies turn or right after it. Becomes more powerful when combined with other sources of DEF% reduction.

Special Light Cones

Alternative or more specialized Light Cones that also are viable options for the character.

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

Solid option for those seeking a strong amount of Effect Hit Rating and or a large boost to DoT damage.

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

Specialty Energy Regeneration Cone for DoT users that grants tremendous Energy generation in endgame modes with many enemies that can be killed quickly like Pure Fiction, allowing for Ult spamming assuming the wearer can apply their DoT's fast enough. Also provides solid DoT DMG% and some Break Effect as an additional bonus.

Best Relics

Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

Guinaifen has no dedicated supportive 4P Relic set that is ideal for her. Mix and match the 2P Bonuses from the following instead:

  • Sacerdos' Relived Ordeal
    Sacerdos' Relived Ordeal
    [Speed +6%] (Recommended)
  • Pioneer Diver of Dead Waters
    Pioneer Diver of Dead Waters
    [DMG to debuffed enemies +12%]
  • Firesmith of Lava-Forging
    Firesmith of Lava-Forging
    [Fire DMG +10%]
  • Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    [ATK +12%]
  • Prisoner in Deep Confinement
    Prisoner in Deep Confinement
    [ATK +12%]
  • The Wind-Soaring Valorous
    The Wind-Soaring Valorous
    [ATK +12%]
Special Relic Sets

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

Exceptional damage set for DoT-focused characters that play within teams that can consistently apply and maintain 3 DoT's to enemies. Becomes more powerful when combined with other sources of DEF% reduction. Best set for a damage-focused Guinaifen if supportive 2P bonuses and sub stats aren't a priority.

(2)

Increases Break Effect by 16%.

(4)

If the wearer's Break Effect is 150% or higher, ignores 10% of the enemy target's DEF when dealing Break DMG to them. When the wearer's Break Effect is 250% or higher, the Super Break DMG they deal to enemy targets additionally ignores 15% of the targets' DEF.

Top damage-focused option for characters that play within teams that leverage Super Break or deal predominantly Break/Super Break damage themselves. Becomes even stronger with additional sources of DEF% reduction. Should only be used when playing Guinaifen in Super Break teams where she is granted the ability to do so by another teammate.

Best Planetary Sets

1

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

Ideal for supporting teams that scale on ATK.

The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.

  • Broken Keel
    Broken Keel
    - An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
  • Penacony, Land of the Dreams
    Penacony, Land of the Dreams
    - Top option for supporting teams with the same Element as the wearer, and for its Energy Regen.
  • Lushaka, the Sunken Seas
    Lushaka, the Sunken Seas
    - Top option for Supporting a single ATK-scaling DPS, and for its Energy Regen.
Special Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

A generic and strong option for damage characters that scale best from the combiantion of DMG% and ATK% and who can build/reach a large amount of Speed (160 preferrably). A top option for those looking to elevate their Guinaifen's damage instead of using supportive options.

(2)

Increase the wearer's SPD by 6%. When the wearer hits enemy targets with Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).

Powerful Break-focused set, primarily for Fire characters. Useful both for Break characters and Break scaling Supports and Sustains thanks to its massive Break Effect% buff and permanent 6% Speed boost. Should only be used when playing Guinaifen within Super Break teams where she is granted the ability to do so by another teammate.

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.

Best Stats
Body
ATK
ATK%
>
Effect HIT Rate
Effect HIT Rate
Feet
Speed
Speed
Planar Sphere
Fire DMG
Fire DMG
>
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

EHR (67%) > SPD (breakpoint) > ATK% > HP% = DEF% = Break Effect %

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - ATK% = EHR%

    • Depending on the Light Cone you are using EHR% or ATK% can both be best in slot. You must hit 67% EHR to guarantee your Burn will land on all targets so reaching this is the first step to building Guinaifen.

  • Feet - SPD

    • Best choice for this slot.

  • Planar Sphere - FIRE DMG % or ATK%%

    • Both are viable options.

  • Link Rope - ATK%%

    • Best choice for this slot.

Additional notes for sub-stats
  • ATK% & DMG%: Most of Guinaifen's damage is from her Burn. Stacking these two stats is the primary way to boost her damage. Seek them out wherever you can in equal amounts for the highest overall damage.

  • Effect Hit Rate%: In order to land her Burn against all targets in the game Guinaifen needs 67% Effect Hit Rating total getting this will ensure she plays consistently. If you're playing against low-level enemies or want to gamble you can use less of this stat.

  • Speed: A stat that doesn't boost Guinaifen's damage by much but does increase her consistency and supportive/break capabilities. Guinaifen's Burn only lasts 2 turns and some enemies can move incredibly fast - in order to ensure she can always keep all enemies Burned building some amount of Speed is needed. The breakpoint of 134 is usually sufficient but building more will ensure enemies always remain burned and she breaks more enemy fire toughness.

  • HP% & DEF%: Defensive stats are needed on Guinaifen due to her low base stats and without them she is very likely to be 1 shot in endgame frequently. Pick up some HP% and DEF% on your relics or get used to having Guinaifen dye randomly.

  • Energy Recharge: Guinaifen's Ultimate doesn't deal a large portion of her overall damage when played solo but does substantially more when used against Fire enemies that have been burned by Break effect or when combined with other Burn-focused characters. Building Energy Recharge is only recommended for those looking to ramp up Guinaifen's Firekiss debuff every so slightly faster or trigger an enemy's Burn or Break effect more frequently outside of these scenarios it results in a damage loss in most cases.

Build comments

Stack enough sub-stats to reach 67% Effect Hit Rating and 134 Speed after which stack ATK% as much as possible. While fishing for ATK% ensure your HP and Defence are not neglected and aim for the recommended stat template to ensure Guinaifen isn't constantly getting 1-shot. Break effect can also be good but is more suited to highly specialized Guinaifen builds.

Recommended endgame stats
  • HP: 3000+

  • DEF: 800 - 900+

  • ATK: 2600 - 3000+

  • SPD: 134 / 143 (Recommended)

  • EFFECT HIT RATE: 67%

Traces priority
Skills priority:

Skill = Talent > Ultimate > Basic

Major Traces priority:

High Poles (A2) > Walking on Knives (A6) > Bladed Hoop (A4)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 76

App. rate: 0.28%

Avg. cycles: 9.08

Acheron
Lightning
Guinaifen
Fire
Pela
Ice
Aventurine
Imaginary

Rank 155

App. rate: 0.1%

Avg. cycles: 9.33

Acheron
Lightning
Guinaifen
Fire
Pela
Ice
Gallagher
Fire

Rank 155

App. rate: 0.1%

Avg. cycles: 9.5

Kafka
Lightning
Black Swan
Wind
Guinaifen
Fire
Huohuo
Wind

Rank 155

App. rate: 0.1%

Avg. cycles: 9.2

Guinaifen
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 226

App. rate: 0.06%

Avg. cycles: 10

Acheron
Lightning
Guinaifen
Fire
Pela
Ice
Fu Xuan
Quantum

Rank 226

App. rate: 0.06%

Avg. cycles: 9.6

Acheron
Lightning
Black Swan
Wind
Guinaifen
Fire
Aventurine
Imaginary

Rank 249

App. rate: 0.05%

Avg. cycles: 8.33

Acheron
Lightning
Guinaifen
Fire
Jiaoqiu
Fire
Gallagher
Fire

Rank 249

App. rate: 0.05%

Avg. cycles: 9

Acheron
Lightning
Guinaifen
Fire
Jiaoqiu
Fire
Aventurine
Imaginary

Rank 331

App. rate: 0.03%

Avg. cycles: 8.5

Kafka
Lightning
Black Swan
Wind
Guinaifen
Fire
Luocha
Imaginary

Rank 331

App. rate: 0.03%

Avg. cycles: 10

Acheron
Lightning
Guinaifen
Fire
Ruan Mei
Ice
Fu Xuan
Quantum
Video guides

MoC/PF/AS Statistics

MoC 2.6 / PF 2.6 / AS 2.7

This section contains information about Guinaifen performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 29.11.2024 and the data below is based on 15955 accounts (7887 random we have scanned and 8068 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 4379 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 13.12.2024 and the data below is based on 11457 accounts (3897 random we have scanned and 7560 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 2987 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Guinaifen in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Guinaifen in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Guinaifen in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Guinaifen in the current MoC cycle (144), in the current PF cycle (268) or in the current AS cycle (190) and had the character placed in their Profile. Use the switcher below to show Guinaifen Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

1%

99.99 cyc.

Eidolon 0

12.5%

10 cyc.

When Skill is used, there is a 100% base chance to reduce the attacked target enemy's Effect RES by 10% for 2 turn(s).

12.5%

99.99 cyc.

When an enemy target is Burned, Guinaifen's Basic ATK and Skill can increase the DMG multiplier of their Burn status by 40%.

12.5%

10 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

1%

99.99 cyc.

Every time the Burn status inflicted by Guinaifen causes DMG, Guinaifen regenerates 2 Energy.

1%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

82.45%

9.33 cyc.

Increases the stackable Firekiss count by 1.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Guinaifen in the current MoC cycle (144), in the current PF cycle (268) or in the current AS cycle (190) and had the character placed in their Profile. Use the switcher below to show Guinaifen Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

31.74%

9.33 cyc.

For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.

Source: Stellar Warp

25.01%

10 cyc.

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

20.92%

99.99 cyc.

Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.

Source: Event Warp (limited)

11.54%

99.99 cyc.

Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.

Source: Herta's Store

4.09%

99.99 cyc.

Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.

Source: Stellar Warp

4.09%

99.99 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

2.64%

10 cyc.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Guinaifen in the current MoC cycle (144), in the current PF cycle (268) or in the current AS cycle (190) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

68.27%

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

11.54%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Flex

10.82%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

6.73%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

2.64%

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

Flex
Planetary Sets

79.8%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

10.82%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

2.64%

(2)

Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.

2.64%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Guinaifen in the current MoC cycle (144), in the current PF cycle (268) or in the current AS cycle (190) and had the character placed in their Profile.

Main stats
Body
ATK
ATK
- 57.45%
Effect HIT Rate
Effect HIT Rate
- 31.74%
HP
HP
- 6.73%
Feet
Speed
Speed
- 100%
Planar Sphere
Fire DMG
Fire DMG
- 85.09%
HP
HP
- 8.18%
ATK
ATK
- 4.09%
Link Rope
ATK
ATK
- 74.27%
Energy Regen
Energy Regen Rate
- 19%
HP
HP
- 6.73%
Average stats
Average stats
HP
HP
- 3135.8
ATK
ATK
- 2666.13
DEF
DEF
- 1075.65
Speed
Speed
- 149.76
CRIT Rate
CRIT Rate
- 11.28%
CRIT DMG
CRIT DMG
- 56.4%
Fire DMG
Fire DMG
- 52.24%
Energy Regen
Energy Regen Rate
- 6.86%
Effect RES
Effect RES
- 11.06%
Effect HIT Rate
Effect HIT Rate
- 70.94%
Break Effect
Break Effect
- 46.64%
Average sub stats
Average sub stats
HP
HP
- 14.51%
ATK
ATK
- 26.7%
DEF
DEF
- 25.41%
Speed
Speed
- 16.43
CRIT Rate
CRIT Rate
- 6.39%
CRIT DMG
CRIT DMG
- 6.4%
Effect RES
Effect RES
- 12.12%
Effect HIT Rate
Effect HIT Rate
- 24.59%
Break Effect
Break Effect
- 24.4%
Other stats
Average stats
Character level - 80
Light Cone level - 79.59
Basic level - 4.92
Skill level - 9.61
Ultimate level - 9.26
Talent level - 10.14

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).
Guinaifen in 1 Target scenario
Guinaifen in 3 Targets scenario

Disclaimer for this particular calculations:

Enemies Speed is set to 140 - against faster enemies, Guinaifen damage will increase.

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.

Source: Stellar Warp

Relic Set

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Relic Stats
Body
ATK
ATK%
Feet
Speed
Speed
Planar Sphere
Fire DMG
Fire DMG
Link Rope
ATK
ATK%
Substats:

ATK% (54%), Speed (4.6), EHR (15.5%)