A drifter claiming to be a Galaxy Ranger. Her true name is unknown, and she walks the cosmos alone, carrying with her a long sword. Though aloof and taciturn, her blade flicks out like lashing lightning. And yet, she always strikes with her scabbard, never drawing the sword free.
To learn more about Acheron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Acheron has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 17th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Acheron check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Trilateral Wiltcross
Single Target
Energy gain: 0
Break: 10
Octobolt Flash
Blast
Energy gain: 0
Break: 20 + 10 adjacent
Slashed Dream Cries in Red
AoE
Energy gain: 0
Break: 5 + 5 adjacent
Atop Rainleaf Hangs Oneness
Enhance
Energy gain: 0
Break: -
Quadrivalent Ascendance
Energy gain: 0
Break: 20
Red Oni
The Abyss
Thunder Core
Silenced Sky Spake Sooth
Eidolon 1
CRIT Rate increases by 18% when dealing DMG to debuffed enemies.
Mute Thunder in Still Tempest
Eidolon 2
The number of Nihility characters required for the Trace "The Abyss" to achieve its highest possible effect is reduced by 1. When this unit's turn starts, gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on the enemy with the most Crimson Knot stacks.
Frost Bites in Death
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Shrined Fire for Mirrored Soul
Eidolon 4
When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 8%.
Strewn Souls on Erased Earths
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Apocalypse, the Emancipator
Eidolon 6
Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect.
Review
Unparalleled damage output,
Deals full damage to both single-targets and in AoE blending the benefits of Erudition and Hunt together,
Possibly the most absurd self-buffs in the game giving a permanent 1.6x separate DMG multiplier with 2 Nihility teammates and 90% DMG for free during her Ultimate,
Ignores Weakness Types and 20% RES during Ultimate making her highly universal,
Doesn’t want or need the most coveted Harmony supports freeing them up for others to use (before E2),
Has an instant-kill Technique that also massacres fights that aren’t instantly over,
Will only improve over time.
Needs to be paired with 2 other Nihility characters for maximum effect from her A4 which low-level and free-to-play players may not own yet,
Very limited free Light Cone options and her Signature is a big boost,
Benefits from frequent debuff application, potentially limiting her optimal sustain choices,
Best offensive teammate options outside of Pela are 5-stars.
Acheron is an extraordinarily powerful DPS character. Similar to Feixiao, she has a unique Ultimate which works on a stack-based system instead of the usual Energy mechanic. Stacks are gained whenever Acheron uses her Skill or when allies apply debuffs on enemies. Acheron also boasts some of the absolute highest self-buffing capabilities, with the only requirement being to have two other Nihility units alongside her. She also reduces enemies’ All-Type RES during her Ultimate and even reduces their Toughness regardless of type. All of this together makes Acheron an absurdly potent and near-universally applicable DPS.
Definitely not Raiden Mei made quite the entrance in the early story of Penacony, and now we finally get a glimpse at what she’s capable of. Spoiler: It’s a lot. Let there be no doubt in anyone’s mind that Acheron is inarguably vying for the top DPS spot.
I will actually lead off by saying that Acheron is a very challenging unit to play properly. It takes a lot of attention to detail to make the most out of her kit, and even though her damage ceiling is among the highest in the game, it does not necessarily come easily. If you do not take the time to learn her kit and how it works, you should not expect her to perform to her best. She’s very worth the effort, but it has to be said either way. You have been warned.
Her Ultimate is the most intriguing part of her kit, but we actually need to talk about her Talent first so that it makes sense. Yeah I know, but this is the way it is sometimes. The first part of Acheron’s Talent states that her Ultimate can be used upon reaching 9 points of Slashed Dream, and the Talent additionally reduces all enemies All-Type RES by up to 20% during Acheron’s Ultimate. 1 point of Slashed Dream can be obtained by Acheron herself through her Skill and through allies applying debuffs on enemies.
The next part of her Talent involves stacking Crimson Knot on enemies. Whenever allies apply debuffs on enemies, in addition to incrementing Slashed Dream, they will also inflict 1 stack of Crimson Knot. If multiple enemies are debuffed, only 1 point of Slashed Dream will be gained by Acheron, and the enemy with the highest number of Crimson Knot stacks will get an additional one. Whenever an enemy target leaves the field or is defeated while Acheron is alive, their Crimson Knot stacks will be transferred to the enemy with the highest number of Crimson Knot stacks.
Crimson Knot is important for Acheron’s Ultimate. Upon using Acheron’s Ultimate, she will draw her blade and enter a targeting mode similar to what Destruction Trailblazer does in their Ultimate. She can unleash 3 giant slashes, being able to switch targets in between attacks, followed by an automatic finisher slash at the end called Stygian Resurge. Each of her 3 targeted Rainblades will remove up to 3 Crimson Knot stacks from the targeted enemy, increasing the damage the slash deals based on the stacks removed.
This totals out to be up to 372% ATK to a single enemy, and 300% ATK to all other enemies. This is an extreme amount of AoE damage all on its own, and it’s not even the final form of the Ultimate yet. The finisher slash will remove all Crimson Knots and Crimson Knot cannot be reapplied during the Ultimate.
The majority of the damage from the Ultimate actually stems from the AoE portion. The way it works is that the AoE portion deals damage based on how many stacks of Crimson Knot are removed by the targeted slashes. You have the ability to change your target during this Ultimate, so it is imperative that you target enemies with at least 3 Crimson Knot stacks on them for each and every slash or you will not get the full amount of listed damage. The Ultimate will straight up show you above the enemies’ heads how many Crimson Knot stacks they have, but if you are really unsure, then genuinely you can just put her on Auto for the duration of the Ultimate and it will handle it for you. Her Auto AI is surprisingly good.
Acheron’s Skill will give her 1 point of Slashed Dream on use and deals damage in a Blast AoE, up to 160% ATK to the main foe and 60% ATK to adjacent targets. This assists her in getting her points of Slashed Dream but is too slow to rely on getting her Ultimate quickly without having debuffing teammates.
Interestingly enough, her Technique is actually worth talking about. She attacks the enemy and instantly defeats them if they’re a normal enemy. Yes, this works in the Simulated Universe too. If they’re worthy enough to survive the immediate death, Acheron will deal 200% ATK to all enemies on the field, depleting Toughness regardless of Weakness Types, and will gain 1 stack of Quadrivalent Ascendance. This status will immediately refund 1 point of Slashed Dream after Acheron’s Ultimate ends and stacks 1 Crimson Knot on a single random enemy, serving as a head start towards her next Ultimate. This triggers on every subsequent wave as well, meaning she gets free points and stacks every time more enemies come up.
This AoE damage and free stacking will actually occur on every subsequent enemy wave too, meaning Acheron always has a leg up on her foes. You can also just spam it freely to look cool because it only consumes the Technique Point if you actually hit an enemy.
Already it looks very impressive, but you may be wondering how likely you are to be doing good damage if you need to rely on having debuffing teammates instead of the usual Harmony characters like Ruan Mei, Tingyun, or Sparkle. This is where Acheron’s Bonus Traces come in to elevate Acheron to a new and ridiculous height.
Acheron’s A2 makes it so that when entering battle, Acheron will immediately start with 5 points of Slashed Dream and will apply 5 stacks of Crimson Knot to a random enemy. This greatly speeds up the process of getting her first Ultimate. In addition to this, when Slashed Dream reaches its cap of 9, excess points of Slashed Dream will be stored in stacks of Quadrivalent Ascendance, up to a new max of 3 stacks. When Acheron’s Ultimate ends, these stacks of Quadrivalent Ascendance are consumed to restore the equivalent number of Slashed Dream points. This essentially means that you can overcap on Slashed Dream by 3 points and not lose out on potential damage.
Her A4 provides a bonus to damage dealt when there are other Nihility characters in the team. If there is 1 other Nihility character, Acheron’s Basic, Skill, and Ultimate will deal 115% of the original damage, increased to 160% of the original damage if you have 2 other Nihility characters.
I want to make this explicitly clear; this is an entirely separate damage multiplier. This is a damage boost that operates outside the confines of the DMG formula, meaning it is not beholden to diminishing returns, operates as stated, and is applied after everything else has been considered. This is also the first of its kind, and is an absurd self-buff that rivals and even slightly exceeds what many of the strong Harmony units we have can provide.
This is also for any Nihility units by the way — you don’t have to stick to just the classic Pela and Silver Wolf, you can be free to do whatever ridiculous combination you want and it’ll still work extremely well. This also means that as long as the characters you’re considering for her team are Nihility, her teams are among the most flexible in the entire game, letting her essentially act as a pseudo-universal DPS due to her absurd damage numbers, RES ignore, and Toughness ignoring damage.
This remains true in the reverse situation as well; adding Acheron into an already existing Nihility team is completely effortless and requires literally no extra steps. You want to do a simple Acheron-centric team with someone like Pela and Welt? Easy-peasy. Perhaps you want to watch the fireworks with Guinaifen and Sampo? No problem at all. Or maybe you’re just cultured and like tall women, and so want to put Acheron with Kafka and Black Swan, and if so, you’re in luck, because It just works™.
The other outstanding benefit of this Bonus Trace is that it means Acheron quite simply doesn’t need or even necessarily want what the Harmony characters provide, meaning they are entirely free to be used by your second team. With Acheron in the mix, no longer will you have to carefully weigh up which team you’re going to have to make weaker by not giving Ruan Mei or Bronya, which team won’t have the endless SP of Sparkle, or the Energy gains of Tingyun. This will no longer be a consideration you need to make because it’s all quite simple: you just put them on the team that Acheron isn’t on.
By restricting the activation of this Talent to only other Nihility units, Acheron frees up the best supports in the game to be used by other characters who need it far more than her, ironically becoming a far less restrictive unit than one might incorrectly assume. Even then, when your restriction is the entirety of a Path that is also notorious for doing whatever it damn well pleases… Well I just wouldn’t even call that a restriction to be honest.
Finally, Acheron’s A6 just adds to this ridiculousness. When the Rainblade from Acheron’s Ultimate hits enemy targets with Crimson Knot, her DMG increases by 30%, stacking up to 3 times and lasting for 3 turns. When Stygian Resurge ends the Ultimate, she will deal 6 additional instances of 25% ATK damage to a random enemy, and this damage is considered Ultimate damage.
This means that over the course of her already brutal Ultimate, Acheron also gains a 90% DMG bonus as well as increasing the final multiplier by 150% ATK. Remember, of course, that all of this is in addition to the Talent’s bonuses of reducing the All-Type RES of enemies by a whole 20% and having all the damage ignore Weakness Types too. Oh, and since the DMG bonus lasts for 3 turns, it’s actually quite possible to have this be up almost indefinitely if the rest of the team can apply debuffs quickly enough for Acheron to regain points of Slashed Dream.
This makes her Ultimate deal pretty impressive damage, comparable to the likes of an Imbibitor Lunae Fulgurant Leap or a fully stacked Lightning-Lord. As soon as there’s 4-5 enemies showing up on the field, this Ultimate starts to run away with it and it becomes quite simply the single most devastating move in the entire game, and it’s not even close. It’s not even remotely close.
I hesitate to even mention her Eidolons because quite frankly I think it’s all whale-bait. Acheron is already basically the best DPS in the game at E0 — yes it does require some non-free units to really use since Hoyoverse have yet to make any 4-star Nihility units free, but still, it’s a comparatively small price to pay compared to some other top dogs.
Hear me now, anyone who says that Acheron needs Eidolons is both hilariously incorrect and afflicted with downright crippling Skill Issue. None of this is likely to ever be necessary because it’s just a level of power that you’ll literally never get to use. If you are just shilling for your queen, however, I have good news, since all of her Eidolons are pretty good past E1; her first Eidolon is a bit lacklustre given the insanity of her base kit, so it’s mostly a stepping stone for later Eidolons.
Acheron sees a remarkably high benefit from getting her Signature Light Cone. You should know that if a Light Cone passive inflicts a debuff, it’ll also grant Acheron 1 point of Slashed Dream, which means she’s more drawn to Cones that can do that. Coupled with the insane amount of damage she gets from her Signature, it makes going for Acheron’s Light Cone quite a compelling choice, especially since it also applies a debuff. Currently, this lack of Light Cone options is a really big weakness that Acheron has.
That said, she doesn’t need her Signature Light Cone to perform extremely well. Acheron has some good 4-star options for Light Cones but they are unfortunately locked behind gacha, and the free Nihility Light Cones are more tailored towards the Damage over Time centric characters like Kafka. Do not fret too much, as even the super free-to-play options are still more than enough for Acheron to decimate everything, but you still want to keep an eye out for a copy of Boundless Choreo or Good Night and Sleep Well, as well as keeping an eye out for any potential future Nihility Light Cones.
Teammate-wise, a Preservation unit holding Trend of the Universal Market is technically the best option for maximum debuff spreading for the sustain choice, but it can be a tad unreliable on anyone that isn’t the Preservation Trailblazer, since they can Taunt enemies into attacking them. It’s a very meaningful optimisation, but is not worth running if it costs you overall survivability (such as if you don’t have any other Preservation units and have been neglecting your Preservation Trailblazer). Gallagher, who was released in this same patch and is an Abundance unit with debuffing capabilities, so he is going to be the next best choice in this regard if you do not own a copy of Trend of the Universal Market.
Interesting to note as well, if you are lacking a compelling second other Nihility unit to use with her, but you have Sparkle, you can use her and get pretty decent results, but do note that if you choose to do this, your Sparkle has to be extremely well built to make up for the severe damage loss you incur by not fully activating Acheron’s A4. If your Acheron is E2, Sparkle becomes her best teammate technically, but the damage is such overkill that bosses would need their health tripled or something ridiculous like that. It’s not unconditionally better than just using the second Nihility character, so don’t try and brute force it if you have options, because Sparkle is far better spent on other DPS characters who actually need her.
Because of Acheron’s universal strengths and versatile team comps, she’s actually a character you may consider going for even if you already have other well-built DPS units. Acheron does what she does in a unique and powerful way, and she frees up all of your strong Harmony characters to be used on your second team. She definitely isn’t as plug-and-play as some people would have you believe, you still need to actually invest in her and her teammates, and this can be tricky since another big draw of her Nihility teammates is that they’ll be contributing their own damage to the team. They can’t do that if they’re not geared.
The other thing to consider before pulling is ‘do I actually even have enough good Nihility units to pair with Acheron?’, because if the answer to that question is no, then you may need to think a little more about this, especially when also factoring in the aforementioned Light Cone woes you may encounter. Pela and Resolution Shines as Pearls of Sweat are pretty much the minimum you’d need for it to be a real recommendation, but if you’re expecting to get those soon, or if you simply don’t mind all that much, then make your own decision. For the premium options for the Nihility spot, you have Jiaoqiu who is Acheron's best partner. He provides her with everything she needs and elevates her performance to new heights.
You have to remember that this is Acheron in her absolute base version without any specialised teammates, but they further amplify her potential. It can, quite literally, only go up from here, and that’s somewhat terrifying actually. I mean think about it like this: any future Nihility unit has the potential to be paired with Acheron, and anything they provide is going to be passing through that final 1.6x multiplier from Acheron’s A4.
Acheron is a teammate for life, and someone you can count on to be a top contender for a very long time, and if future Nihility units are tailored to her game plan, maybe even longer than that. The last thing I’ll say is to be prepared to grind for her best equipment, because it all adds up a lot. If you settle for ‘good enough’, don’t be surprised when she doesn’t live up to what she’s capable of.
If you can meet those requirements, you’ll have bonafide Lightning on your hands. Do you know why they say Lightning rarely strikes twice?
… It’s because she usually doesn’t have to.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
125.50%
Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.
Source: Event Warp (limited)
107.77%
Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.
Source: Event Warp (limited)
100%
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
95.51%
Increase the wearer's CRIT Rate by 8/10/12/14/16%. The wearer deals 24/30/36/42/48% more CRIT DMG to enemies that are currently DEF reduced or Slowed.
Source: Event Warp (limited)
91.70%
Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.
Source: Stellar Warp
85.81%
Increases the wearer's Break Effect by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.
Source: Echo of War | Forgotten Hall Store
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
100% uptimeIncreases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
95.75%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
92.91%
Increases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).
92.05%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
100%
Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
96.46%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
95.74%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
95.52%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
SPD (breakpoint if you play 134+ Acheron; with Sparkle, fully ignore Speed) > CRIT RATE = CRIT DMG > ATK%
If you want to learn more about the various stats and breakpoints, expand the section below.
Body - CRIT Rate >= CRIT DMG
Both main stats work and which is better depends on the crit ratio you can achieve. Aim to maintain a ratio of 1% CRIT RATE per 2% CRIT DMG with a good stat line in endgame being 80% CRIT RATE and 160% CRIT DMG to start with.
Feet - ATK% > Speed
Most of Acheron's damage comes from her Ultimate which unlike other characters can be fuelled by her team. The result of this is Acheron's own Speed is less important to her compared to other characters making ATK% boots more than viable on her. Acheron can still generate her own ultimate energy so Speed isn't useless making it a matter of player preference unless 160-Speed Sparkle is being used in which ATK% boots are always correct.
Planar Sphere - ATK% > Lightning DMG
Acheron gains 90% DMG for free from her kit and many of her top Cone options including her signature have yet more DMG% making ATK% a better option in many cases for her on Planar Sphere.
Link Rope - ATK%
Best in Slot.
SPEED: When playing Acheron lower speed values are viable as she gains a large portion of her damage from her ultimate which her team plays a substantial part in activating. For general-purpose gameplay base Speed or 134 Speed is recommended unless playing with 160 Speed Sparkle in which base Speed is always recommended.
CRIT RATE & CRIT DMG: Similar to most Hit Based damage dealers Acheron scales incredibly well on CRIT. Aim to maintain a ratio of 1% CRIT RATE per 2% CRIT DMG with a good stat line in endgame being 80% CRIT RATE and 160% CRIT DMG to start with.
ATK% & DMG%: Acheron gains a tremendous amount of DMG% for free from her kit (90% from her Bonus ability) and top Light Cone options (72% from S5 Goodnight Sleep Well or 48% from her Signature). Because of this ATK% is comparatively more powerful than usual for her and outstrips DMG% making it a high priority after securing a strong CRIT Ratio.
101 Speed (Max Ult DMG/160 Sparkle Teams)
134 Speed (General Purpose)
HP: 2800-3000+
DEF: 800+
ATK: 2900-3200+
CRIT RATE: 80-90%+
CRIT DMG: 160-180%+
SPD: 101 or 134+
Ultimate > Skill = Talent > Basic
The Abyss (A4) > Thunder Core (A6) > Red Oni (A2)
Below you can find a list of some of the stronger synergies between this character and others.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Acheron performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Acheron in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Acheron in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Acheron in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Acheron in the current MoC cycle (5110), in the current PF cycle (4878) or in the current AS cycle (5025) and had the character placed in their Profile. Use the switcher below to show Acheron Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
53.34%
8.5 cyc.Eidolon 0
7.3%
7.73 cyc.CRIT Rate increases by 18% when dealing DMG to debuffed enemies.
29.38%
6.22 cyc.The number of Nihility characters required for the Trace "The Abyss" to achieve its highest possible effect is reduced by 1. When this unit's turn starts, gains 1 point of Slashed Dream and inflicts 1 stack of Crimson Knot on the enemy with the most Crimson Knot stacks.
2.18%
5.9 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
0.66%
6.47 cyc.When enemy targets enter combat, makes them Vulnerable to the Ultimate DMG, increasing the amount of DMG they take from the Ultimate by 8%.
0.2%
7.45 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
6.94%
4 cyc.Increases the All-Type RES PEN for the Ultimate DMG dealt by Acheron by 20%. The DMG dealt by Basic ATK and Skill will also be considered as Ultimate DMG and can reduce enemy toughness regardless of Weakness Types. When Weakness is broken, triggers the Lightning Weakness Break effect.
Light Cones are ranked with usage rate among the players we have scanned who used Acheron in the current MoC cycle (5110), in the current PF cycle (4878) or in the current AS cycle (5025) and had the character placed in their Profile. Use the switcher below to show Acheron Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
91.74%
8.39 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24/28/32/36/40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by the wearer's Ultimate additionally increases by 24/28/32/36/40%.
Source: Event Warp (limited)
5.98%
9.22 cyc.For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
1.25%
9.2 cyc.Increase the wearer's CRIT Rate by 8/10/12/14/16%. The wearer deals 24/30/36/42/48% more CRIT DMG to enemies that are currently DEF reduced or Slowed.
Source: Event Warp (limited)
0.44%
8 cyc.Increases the wearer's Effect Hit Rate by 24/28/32/36/40%. When the wearer deals DMG to an enemy with 3 or more debuffs, increases CRIT Rate by 12/14/16/18/20%. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random target that does not have it yet. Targets with Aether Code receive 12/14/16/18/20% increased DMG for 1 turn.
Source: Event Warp (limited)
0.39%
9.25 cyc.Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.
Source: Stellar Warp
0.09%
99.99 cyc.Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).
Source: Event Warp (limited)
0.04%
10 cyc.When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).
Source: Stellar Warp
0.02%
99.99 cyc.Increases the wearer's Break Effect by 16/20/24/28/32%, and increases their DMG to enemies afflicted with Shock or Wind Shear by 16/20/24/28/32%. This also applies to DoT.
Source: Echo of War | Forgotten Hall Store
0.01%
9 cyc.Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.
Source: Mission Reward
0.01%
99.99 cyc.After the wearer uses Basic ATK or Skill, the wearer deals 48/60/72/84/96% of ATK as additional DMG to a random enemy that is attacked by abilities.
Source: Nameless Glory
Relic Sets are ranked with usage rate among the players we have scanned who used Acheron in the current MoC cycle (5110), in the current PF cycle (4878) or in the current AS cycle (5025) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
96.79%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
0.65%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
0.46%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
0.39%
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
0.28%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
89.03%
Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
8.51%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
0.51%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
0.49%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
0.32%
Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).
Relic Stats are shown based on the Relics used by the players we have scanned who used Acheron in the current MoC cycle (5110), in the current PF cycle (4878) or in the current AS cycle (5025) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Important! The calculation assume you're pairing Acheron with 2x Nihility teammates for the purpose of her A4 and providing debuffs for her.
And here are the Relics and the Light Cone used in the calculations above:
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
CRIT Rate (35%), CRIT DMG (81.6%), Speed (9.2)
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Aim to maintain a ratio of 1% CRIT RATE per 2% CRIT DMG with a good stat line in endgame being 80% CRIT RATE and 160% CRIT DMG to start with.