A blond-haired handsome young man who carries a coffin on his back. As a member of the intergalactic merchant guild, he was unfortunately caught in the Xianzhou Luofu's Stellaron crisis. Somehow, his superb medical skills are sure to be of use.
To learn more about Luocha check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Luocha has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
October 24th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Luocha check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Thorns of the Abyss
Single Target
Energy gain: 20
Break: 10
Prayer of Abyss Flower
Restore
Energy gain: 30
Break: -
Death Wish
AoE | 100 energy cost
Energy gain: 5
Break: 20
Cycle of Life
Restore
Energy gain: 0
Break: -
Mercy of a Fool
Restore
Energy gain: 0
Break: -
Cleansing Revival
Sanctified
Through the Valley
Ablution of the Quick
Eidolon 1
While the Field is active, ATK of all allies increases by 20%.
Bestowal From the Pure
Eidolon 2
When his Skill is triggered, if the target ally's HP is lower than 50%, Luocha's Outgoing Healing increases by 30%. If the target ally's HP is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240, lasting for 2 turns.
Surveyal by the Fool
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Heavy Lies the Crown
Eidolon 4
When Luocha's Field is active, enemies become Weakened and deal 12% less DMG.
Cicatrix 'Neath the Pain
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Reunion With the Dust
Eidolon 6
When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 20% for 2 turn(s).
Review
Excellent healing throughput that is comfy and easy to maintain,
AoE dispel on his Ultimate to remove enemy buffs,
Virtually immune to crowd-control,
Excellent SP economy,
Will always be good at doing his job of sustaining the team.
Doesn't do anything more than sustain the team making his offensive utility lower than newer sustain characters,
Doesn't have a panic heal in his kit,
ATK scaling means he will have less HP than other HP-scaling healers.
Luocha is a strong Abundance sustain with a high degree of comfort to his kit. His Talent maintains an AoE healing field called Abyss Flower that will heal allies who attack enemies, as well as healing a smaller amount to everyone else. His Ultimate will attack all enemies and dispelling one buff from them, and his Skill has a passive component that will automatically heal an ally who falls below 50% HP outside of Luocha's turn. Because of the ease of keeping his field active and his emergency heal on his Skill, Luocha is arguably the most SP-positive sustain option in the game - tied with Gallagher.
The mysterious Raksha continues to be a solid performer in all metrics. His ease of use has kept him quite popular even in the midst of new sustain units with more of an offensive angle to them, and Luocha's excellent SP economy means he's still a prime pick for particularly SP-hungry teams. His offensive Ultimate and lack of need for SP means he can also contribute a good bit of Toughness damage too.
Luocha's Talent is the big draw. When he uses his Skill or his Ultimate, he will gain 1 stack of Abyss Flower, and at 2 stacks he will deploy his Abyss Flower field. While the field is active, allies who attack enemies will have their health restored by up to 18% of Luocha's *ATK* plus 240. Indeed, Luocha's healing scales with the ATK stat instead of with HP like many other Abundance units. This doesn't really translate to dealing more damage, mind you, it's just a different way to scale his healing.
Abyss Flower lets the team stay on the offensive without needing to worry about chip damage from enemies or pesky DoT effects. It also means Luocha's healing throughput is virtually unparalleled as he's constantly healing the team on everyone's turn, assuming they're attacking something. Even better is that it's not like traditional life-steal you may be familiar with, it's a fixed healing value based on his Talent's Trace level, meaning even your zero-damage support characters can fully benefit from the effects of Abyss Flower.
It's useful to note that this will consider all attacks for the healing, meaning any offensive Ultimates will also trigger the healing effect, potentially allowing for some very last-minute emergency healing that saves a teammate's life. This even extends to Luocha's own Ultimate, though this is a truly last resort action, as Luocha cannot gain any more Abyss Flower stacks while his field is already active.
Luocha's Skill will heal a single ally for up to 60% ATK plus 800 and grant him 1 stack of Abyss Flower. Whenever an ally's HP percentage drops to 50% or below, he will automatically use this Skill at no cost, immediately as an Extra Action, and heal said ally. This emergency heal effect has a 2 turn cooldown. This emergency heal is functionally the same as if he'd used the Skill normally, meaning it also gives a stack of Abyss Flower, and more importantly, grants the same amount of Energy of 30.
This emergency heal passive is what results in Luocha's vastly increased SP economy; with his Ultimate and Skill granting a stack of Abyss Flower each, he can maintain the field almost indefinitely, and anyone who loses too much HP at once will immediately be healed by the Skill's passive. This gives Luocha full freedom to only ever use his Basic ATK, contributing Toughness DMG and applying Abyss Flower's healing himself. With a Light Cone like Multiplication, this makes Luocha one of the fastest acting and fastest SP restoring characters in the game, and is a big reason why he still finds so much use.
Luocha's Ultimate will hit all enemies on the field, dealing up to 200% ATK and removing 1 buff from every enemy hit. This will also grant 1 stack of Abyss Flower. While we are no longer lacking for Imaginary units as we once were, Imprisonment is still as powerful as ever, and having the healer be able to Break enemies and send them to the shadow realm is quite nice. It also completely dunks on pesky foes like the Shape-Shifter with their own life-steal field, and will also easily dispel annoying DMG Barriers like the ones Automaton Beetles get.
This offensive Ultimate comes at the cost of not having an emergency healing Ultimate like what many of the other Abundance units have. While it is extremely unlikely to get into a rough spot like that with Luocha's Abyss Flower around, it is nevertheless a non-zero possibility, and recovering from a situation where everyone is dangerously low on HP can be tricky with Luocha if he is not sufficiently invested for Abyss Flower to pick up the slack. Even then, this is only useful if you have teammates who can actually attack the enemies, so buffing supports who only ever target allies will not be able to benefit from this as much as you may want.
Luocha's A2 Bonus Trace gives his Skill heal a cleanse effect, removing 1 debuff from the targeted ally. This naturally also applies to his Skill's emergency passive, meaning you can very easily circumvent otherwise deadly scenarios, such as when an ally is hit for the majority of their HP bar and also, say, Entangled or Imprisoned. Luocha will have that covered no problem.
A4 will add additional healing to Abyss Flower, healing everyone else besides the attacker 7% ATK plus 93. It's a much lower value but now Abyss Flower is capable of healing everyone all at once, increasing Luocha's already ridiculous healing throughput. This can also actively help to prevent those aforementioned dangerous situations in which not having a healing Ultimate may be detrimental, though the same weaknesses apply — you need someone to actually hit enemies to get the healing.
Luocha's A6 is pretty nuts as it gives him a passive 70% chance to resist all crowd-control effects. This is not like Effect RES and is its own thing, meaning it is extremely unlikely that Luocha will be made unable to act. Essentially this is to prevent Luocha from being unable to use his Skill's passive, actually making it a consistent source of emergency healing even against heavy crowd-control. However, basic maths says that this is in fact not 100% resistance, so it is still possible for Luocha to get crowd-controlled — *it's extremely unlikely* but it is ultimately a non-zero chance.
Luocha does not need Eidolons to succeed, but they are a nice boost to have. E1 in particular will allow his Abyss Flower field to additionally provide a passive 20% ATK boost to the entire party, and if you're mad enough to chase E6, his Ultimate will reduce all enemies All-Type RES by 20%, giving him fantastic universal benefits. Again, definitely not necessary, but it's here if you want it.
Luocha's place in the meta has remained somewhat consistent. He's undeniably good at what he does, and he's been solving SP issues for teams since his inception. However, newer sustain units ever since Fu Xuan have been doing something other than just raw sustaining; it's no longer enough to just be a pure healer or shielder, you have to offer something else to the team...
See, the issue is not that Luocha doesn't do enough to justify his position, it's that everyone else has to do more than just heal to justify their spot — Luocha is the pinnacle of healing because that's what he was designed to do, and any new units who do it better would just be considered a direct powercreep of Luocha. The man is literally so good at his primary role that he's forced all future sustain units to do more than just sustain, because if that's all they do, they'll inevitably get a one-to-one comparison to Luocha, and that is guaranteed to be a losing battle.
Fu Xuan and Aventurine sidestepped the issue by tackling the one issue Luocha has which is dealing with one-shot abilities from enemies. Huohuo introduced a truly new way for sustain units to function, but in order to balance her highly coveted ATK buff and Energy restore, her actual healing needs far more effort than Luocha since it requires proper SP management to take full advantage of. This is probably the biggest reason why Luocha still sees so much use: he's just easy, folks. It really is that simple. Even if Huohuo can claim to be the 'objectively superior option' as far as offensive utility is concerned, for some it's just not worth the extra hassle.
Having said that, if survivability is not your bottleneck, then Luocha will actually be a worse option than someone like Huohuo. It sets an interesting and possibly dangerous precedent for future sustain characters, because as mentioned, Luocha remains strong because his actual sustain is comfy and almost unmatched. If a new sustain character comes out who provides more than just sustain while also matching Luocha's ease of use or healing throughput, then Luocha may very well be out of a job for many players.
He'll always have his excellent SP economy going for him, but more and more this is becoming less relevant, and there is always the argument to be made that if you're having SP issues, it's an overall teambuilding issue. Even still, it seems extraordinarily unlikely that a unit will come out that will completely overshadow all aspects of Luocha's kit, and even when there is already a character like Huohuo out there whom many players consider outright better than Luocha, the usage statistics just don't lie, and the enigmatic Raksha earns his keep.
If you are lacking a good limited 5-star sustain unit, you shouldn't even need to think twice about going for Luocha. He's comfortable, consistent, and verifiably good. He's a daily driver for many, and for good reason.
The prevailing question remains... Do you trust him?
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
1
Increases the wearer's ATK by 24/28/32/36/40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3/3.5/4/4.5/5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12/14/16/18/20 SPD for 1 turn.
Source: Event Warp (limited)
Powerful option for ATK% scaling Abundance characters capable of hitting enemies very frequently - so perfect for Luocha. Though, keep in mind that the Speed boost from this Cone can interfere with Speed tuning in some cases when not played around.
2
Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
Improves healing based on Effect RES and incentivizes characters to stack Effect RES up to 100% for Debuff Immunity (for the ones that can be resisted at least).
3
After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
Very potent pure Speed option for Abundance characters that use a good amount of Basic Attacks. Allows the wearer many more actions, leading to an accelerated rotation but at the cost of base stats and the bonuses other Cones might provide.
4
Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
Useful primarily due to its accessible large bonus to Energy Regen - a stat many sustain characters can't get enough of.
Alternative or more specialized Light Cones that also are viable options for the character.
At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
One of the strongest supportive Cones for most Abundance characters - assuming you can deal with losing all the other Cone related healing/utility/support bonuses and have a team that can utilize the energy it provides. Becomes stronger the more often the wearer acts.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Luocha has no dedicated 4P Relic set that is ideal for him. Mix and match the 2P Bonuses from the following instead:
2
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Accessible alternative to using 2P SPD + 2P ATK, assuming it has strong sub-stats.
3
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
Option for teams with front-loaded SP usage. Most suitable for Sustain characters but can be used on others if the skill points are needed.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
-
SPD (breakpoint) > ATK% > DEF% = HP% > EFF RES%
HP: 3500 - 4000+
DEF: 800+
ATK: 2400 - 2600+
SPD: 134 / 143 / 160
ENERGY REGEN: 19.44%+
Talent >= Skill > Ultimate = Basic
Cleansing Revival (A2) > Sanctified (A4) > Through the Valley (A6)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Luocha performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Luocha in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Luocha in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Luocha in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Luocha in the current MoC cycle (1098), in the current PF cycle (984) or in the current AS cycle (857) and had the character placed in their Profile.
77.55%
7.58 cyc.Eidolon 0
12.57%
7.2 cyc.While the Field is active, ATK of all allies increases by 20%.
5.89%
6.79 cyc.When his Skill is triggered, if the target ally's HP is lower than 50%, Luocha's Outgoing Healing increases by 30%. If the target ally's HP is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240, lasting for 2 turns.
0.74%
7.5 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
0.83%
6 cyc.When Luocha's Field is active, enemies become Weakened and deal 12% less DMG.
1%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
2.69%
2.67 cyc.When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 20% for 2 turn(s).
Light Cones are ranked with usage rate among the players we have scanned who used Luocha in the current MoC cycle (1098), in the current PF cycle (984) or in the current AS cycle (857) and had the character placed in their Profile.
33.69%
7.8 cyc.Increases the wearer's Effect RES by 16/20/24/28/32% and increases Outgoing Healing by an amount that is equal to 33/36/39/42/45% of Effect RES. Outgoing Healing can be increased this way by up to 15/18/21/24/27%.
Source: Stellar Warp
22.42%
7.78 cyc.Increases the wearer's ATK by 24/28/32/36/40%. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3/3.5/4/4.5/5 Energy. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses their Ultimate, all allies gain 12/14/16/18/20 SPD for 1 turn.
Source: Event Warp (limited)
16.6%
6.95 cyc.At the start of the wearer's turn, regenerates 8/10/12/14/16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.
Source: Echo of War | Forgotten Hall Store
9.12%
7.76 cyc.After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12/14/16/18/20%.
Source: Stellar Warp
8.05%
8.25 cyc.Increases Energy Regeneration Rate of its wearer by 8/10/12/14/16% and increases Outgoing Healing when they use their Ultimate by 12/15/18/21/24%.
Source: Stellar Warp
3.93%
9 cyc.Increases the wearer's Max HP by 18/21/24/27/30% and Outgoing Healing by 12/14/16/18/20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36/42/48/54/60% of the recorded Outgoing Healing value. This Additional DMG is of the same Type as the wearer's, is not affected by other buffs, and can only occur 1 time per turn
Source: Stellar Warp
2.86%
9 cyc.Increases the wearer's Outgoing Healing by 10/12.5/15/17.5/20%. When using Skill, regenerates 2/2/3/3/4 Energy for all allies.
Source: Stellar Warp
1.5%
8.67 cyc.Increases the wearer's Energy Regeneration Rate by 12/14/16/18/20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10/11/12/13/14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4/2.8/3.2/3.6/4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Source: Event Warp (limited)
0.38%
99.99 cyc.Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses Ultimate to attack enemy targets, inflicts the targets with the "Woefree" state, lasting for 2 turn(s). While in "Woefree," enemy targets take 10/12/14/16/18% increased DMG. The effect of increasing DMG taken is additionally boosted by 8/10/12/14/16% if the wearer's current Break Effect is 150% or higher.
Source: Event Warp (limited)
0.33%
9.5 cyc.Increases the wearer's Max HP by 8/9/10/11/12%. When the wearer uses Skill, increases Outgoing Healing by 16/19/22/25/28%, lasting for 2 turn(s).
Source: Mission Reward
Relic Sets are ranked with usage rate among the players we have scanned who used Luocha in the current MoC cycle (1098), in the current PF cycle (984) or in the current AS cycle (857) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
22.36%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
19.25%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
9.61%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
9.18%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
8.51%
Increases Outgoing Healing by 10%.
At the beginning of the battle, immediately recovers 1 Skill Point.
59.33%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
16%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
9.83%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
4.62%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
1.65%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Relic Stats are shown based on the Relics used by the players we have scanned who used Luocha in the current MoC cycle (1098), in the current PF cycle (984) or in the current AS cycle (857) and had the character placed in their Profile.
Calculations
Luocha calculations aren't available yet.
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Since Luocha's heals scale off his ATK, you want to invest mainly in that stat. Still, giving him some HP% is advised, especially if you plan to run him as your solo defensive option.