Honkai: Star RailTingyunBest build, teams and other guides

Character
Introduction

Tingyun is a 4 character from the Lightning element who follows the Path of Harmony.

A silver-tongued Foxian girl, Tingyun is the Head Representative of the Whistling Flames, a merchant guild officially approved by the Sky-Faring Commission. She has such a way with words that often leaves her audience eagerly waiting for more of her captivating tales. As a result of her supervision, the Xianzhou trade fairs are now known throughout the galaxy.

"Try one's best to avoid conflict when possible, and persuade those who can be persuaded" — that's Tingyun's motto.

To learn more about Tingyun check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Tingyun has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.6

Last major build/calcs update

Patch 2.6

Last profile update*

October 26th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Tingyun check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Dislodged

Single Target

Lv. 1

Energy gain: 20

Break: 10

Tingyun deals Lightning DMG equal to #1[i]% of her ATK to a single enemy.
Skill

Soothing Melody

Support

Lv. 1

Energy gain: 30

Break: -

Grants a single ally with Benediction to increase their ATK by #2[i]%, up to #4[i]% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Additional Lightning DMG equal to #1[i]% of that ally's ATK for 1 time. Benediction lasts for #3[i] turn(s) and is only effective on the most recent receiver of Tingyun's Skill.
Ultimate

Amidst the Rejoicing Clouds

Support | 130 energy cost

Lv. 1

Energy gain: 5

Break: -

Regenerates #1[i] Energy for a single ally and increases the target's DMG by #3[i]% for #2[i] turn(s).
Talent

Violet Sparknado

Enhance

Lv. 1

Energy gain: 0

Break: -

When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Additional Lightning DMG equal to #1[i]% of that ally's ATK to the same enemy.
Technique

Gentle Breeze

Support

Energy gain: 0

Break: -

Tingyun immediately regenerates #1[i] Energy upon using her Technique.
Major Traces
A2Major trace

Nourished Joviality

Tingyun's SPD increases by 20% for 1 turn after using Skill.
A4Major trace

Knell Subdual

Basic ATK DMG increases by 40%.
A6Major trace

Jubilant Passage

Tingyun immediately regenerates 5 Energy at the start of her turn.
Minor Traces (total)
ATK
ATK
+28%
DEF
DEF
+22.5%
Lightning DMG
Lightning DMG
+8%
Eidolons
E1

Windfall of Lucky Springs

Eidolon 1

After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.

E2

Gainfully Gives, Givingly Gains

Eidolon 2

The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.

E3

Halcyon Bequest

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Jovial Versatility

Eidolon 4

The DMG multiplier provided by Benediction increases by 20%.

E5

Sauntering Coquette

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Peace Brings Wealth to All

Eidolon 6

Ultimate regenerates 10 more Energy for the target ally.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
846
ATK
ATK
529
DEF
DEF
396
Speed
Speed
112
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Immortal Scionette
    Immortal Scionette
    x 12
  • Immortal Aeroblossom
    Immortal Aeroblossom
    x 13
  • Lightning Crown of the Past Shadow
    Lightning Crown of the Past Shadow
    x 50
  • Immortal Lumintwig
    Immortal Lumintwig
    x 12
CV
ENG
Laci Morgan
JPN
高田 憂希 (Yūki Takada)
CN
蒋丽 (Li Jiang)
KR
이명호 (Lee Myeong-ho)
Gallery

Review

Pros & Cons
Pros

  • Incredibly powerful buffs to ATK, DMG, and even raw multipliers,

  • Can be played very SP positive,

  • Invaluable Energy restoration Ultimate,

  • Scales very well with Eidolons.

Cons

  • Works best in a hypercarry setup as all her buffs are single-target only.

Review (By Sushou)

Tingyun is arguably the best 4-star support character in the game. She is able to boost a single ally’s ATK and DMG significantly while also providing a large influx of Energy to said ally with her Ultimate. She is able to elevate damage dealers in hypercarry comps to impressive levels while remaining largely SP-positive. She is a staple support character and it is highly recommended that every player pursue her acquisition.

This honestly might be the shortest review of the bunch because Tingyun is really rather cut and dry; she’s just that good. If you don’t have her, get her. If you have her and you’re not using her, what are you doing??

Tingyun’s Skill selects a single ally to buff with Benediction, increasing their ATK by up to 50%. This ATK increase cannot be more than 25% of Tingyun’s own ATK, so she does want some of that stat to better buff allies. Benediction is also unique in that it allows the buffed ally to deal additional Lightning DMG equal to 40% of the buffed ally’s ATK. Benediction lasts for 3 turns.

What this additional Lightning damage essentially does is provide a raw DMG multiplier increase to the buffed ally. I often say how rare certain damage boosts are, be it RES PEN or DEF Shred, but this one thing is actually the rarest. Raw increases to DMG multipliers is the single biggest increase to damage you can get because it’s completely undiluted — in fact it makes any other boosts you get better. Tingyun being able to provide a boost of this calibre with a push of a button and have it last for 3 turns is immaculate. Not only this, but because it’s tied to turn count rather than action count, anything that counts as an Extra Action will not deplete Benediction in any way, making things like Seele’s Resurgence, ally follow-up attacks, or even just any Ultimates highly efficient.

Tingyun’s Ultimate restores 50 Energy for a target ally and increases their DMG by up to 50% for 2 turns. While it has a steeper than average Energy cost of 130, the ability to grant any ally you choose 50 flat Energy is exceptional. For many characters who rely on their Ultimates, Tingyun is an invaluable addition that allows them to have higher uptime on their big hitting setups. Even for characters who do not rely on their Ultimates, 50 Energy is 50 Energy; it’s always appreciated.

Tingyun’s Talent also interacts with Benediction, causing an additional instance of DMG equal to 60% of the buffed ally’s ATK whenever Tingyun uses her Basic ATK. This means Tingyun can also contribute some non-negligible damage in between reapplying her Skill’s Benediction. It’s not likely to be making a huge difference, but it can assist in defeating trash adds.

Her Bonus Ability Traces are incredibly important to her gameplay. A2 increases her SPD by 20% for 1 turn after using her Skill, A4 increases Basic ATK DMG by 40%, and A6 will regenerate 5 Energy immediately at the start of each of her turns.

Because of Tingyun’s kit, the single most important stat to maximising her effectiveness is SPD. All the SPD in the world, because the faster Tingyun is, the faster she gets Energy back, and thus the faster she can give Energy back to your damage dealer. A 20% SPD boost for free after using Skill is very much appreciated, especially due to Tingyun’s extraordinarily high base SPD of 112. Taking more turns before your damage dealers also means more opportunities to take advantage of the free Energy being given from A6. It is easily the most important stat for her.

Eidolons are not a necessity for Tingyun, but there is a strong argument to be made for obtaining them at your convenience. They are all largely self-explanatory and as powerful as they say. E6 in particular is incredibly useful as it causes her Ultimate’s Energy restore to go from 50 to 60. It may initially seem like a meagre increase, but you would be stunned at how big of a difference this makes in practice.

For as long as damage dealers need Energy for their Ultimates, Tingyun will continue to be a dominant support character.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Eidolon 0

T1.5

MoC

T1.5

PF

T2

AS

Eidolon 6

T1

MoC

T1

PF

T1.5

AS

Build and teams

Best Light Cones
Best Light Cones

1

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

Allows characters with high Speed and/or an accessible Ultimate to grant substantial action boosts to themselves and the team allowing for higher Speed (and cycle) breakpoints. Strongest on characters who can access their Ultimate at least once every 3 (but ideally 2) actions. Specifically strong when combined with other additional action advances or energy generation.

2

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

One of the strongest energy generating Cone in the game - especially in encounters where the wearer is getting hit many times as each hit grants 8 energy. Will help a lot with Energy issues, but at the cost of all other supportive effects and base stats.

3

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

A top option for characters that advance others via their skill, guaranteeing the DMG% boost of this Cone. Useful even on characters without the ability, thanks to the Energy Regen and skill point generation.

Special Light Cones

Alternative or more specialized Light Cones that also are viable options for the character.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

Decent team buffing Cone, but with the restriction of only granting its boost to allies of the same Element as the wearer.

Best Relics

Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases SPD by 6%.

(4)

When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

Incredibly powerful set for characters with Ultimates and or Skills which target a single ally and who work well in teams with a sole damage dealer who can benefit from CRIT DMG.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Good team wide supportive option for characters with Ultimates which target allies. With this set equipped Ultimates are best timed carefully to ensure the Speed buff is active on key members for as long as possible.

3

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Sacerdos' Relived Ordeal
    Sacerdos' Relived Ordeal
    [Speed +6%]
  • Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    [ATK +12%]
  • Prisoner in Deep Confinement
    Prisoner in Deep Confinement
    [ATK +12%]
  • The Wind-Soaring Valorous
    The Wind-Soaring Valorous
    [ATK +12%]

4

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

Accessible alternative to using 2P SPD + 2P ATK, assuming it has strong sub-stats.

Special Relic Sets

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

Allows characters with accessible Ultimates to reach higher Speed (and cycle) breakpoints compared to just stacking Speed. Strongest on characters with powerful ultimate related effects or who can access their ultimate at least once every 3 (but ideally 2) actions. Particularly strong when combined with other action advancement effects.

Best Planetary Sets

1

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.

The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.

  • Fleet of the Ageless
    Fleet of the Ageless
    - Ideal for supporting teams that scale on ATK.
  • Broken Keel
    Broken Keel
    - An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
  • Penacony, Land of the Dreams
    Penacony, Land of the Dreams
    - Top option for supporting teams with the same Element as the wearer, and for its Energy Regen.
  • Lushaka, the Sunken Seas
    Lushaka, the Sunken Seas
    - Top option for Supporting a single ATK-scaling DPS, and for its Energy Regen.
Special Planetary Sets

-

Best Stats
Body
ATK
ATK%
>
HP
HP%
Feet
Speed
Speed
Planar Sphere
ATK
ATK%
>
HP
HP%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

SPD (Until Breakpoint) = ATK% (Until Recommended) > HP = DEF > EFF RES% (30% if using Broken Keel)

Build comments

Focusing on Speed is very important as you want Tingyun to generate SP as often as possible. Defensive stats should be preferred on a lower level Tingyun to ensure her survivability.

Recommended endgame stats
  • HP: 3000 - 3500+

  • DEF: 900 - 1100+

  • ATK: 2400 - 2600+

  • SPD: 134 / 143 (Recommended) / 160+

  • ENERGY REGEN: 19.44%+

Traces priority
Skills priority:

Skill > Ultimate > Talent > Basic

Major Traces priority:

Jubilant Passage (A6) > Nourished Joviality (A2) > Knell Subdual (A4)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 46

App. rate: 0.51%

Avg. cycles: 8.91

Yunli
Physical
Robin
Physical
Tingyun
Lightning
Huohuo
Wind

Rank 76

App. rate: 0.28%

Avg. cycles: 10

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Aventurine
Imaginary

Rank 102

App. rate: 0.2%

Avg. cycles: 7.57

Yunli
Physical
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 114

App. rate: 0.17%

Avg. cycles: 8.75

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 119

App. rate: 0.16%

Avg. cycles: 8.14

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 124

App. rate: 0.15%

Avg. cycles: 9

Jing Yuan
Lightning
Robin
Physical
Tingyun
Lightning
Aventurine
Imaginary

Rank 135

App. rate: 0.13%

Avg. cycles: 9

Kafka
Lightning
Black Swan
Wind
Tingyun
Lightning
Huohuo
Wind

Rank 140

App. rate: 0.12%

Avg. cycles: 99.99

Dan Heng • Imbibitor Lunae
Imaginary
Sparkle
Quantum
Tingyun
Lightning
Luocha
Imaginary

Rank 155

App. rate: 0.1%

Avg. cycles: 9.75

Yunli
Physical
Robin
Physical
Tingyun
Lightning
Aventurine
Imaginary

Rank 155

App. rate: 0.1%

Avg. cycles: 10

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Aventurine
Imaginary
Video guides

MoC/PF/AS Statistics

MoC 2.6 / PF 2.6 / AS 2.7

This section contains information about Tingyun performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 29.11.2024 and the data below is based on 15955 accounts (7887 random we have scanned and 8068 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 4379 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 13.12.2024 and the data below is based on 11457 accounts (3897 random we have scanned and 7560 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 2987 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Tingyun in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Tingyun in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Tingyun in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Tingyun in the current MoC cycle (425), in the current PF cycle (496) or in the current AS cycle (342) and had the character placed in their Profile. Use the switcher below to show Tingyun Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

3.12%

7 cyc.

Eidolon 0

1.56%

99.99 cyc.

After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.

3.7%

99.99 cyc.

The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.

3.47%

99.99 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

3.12%

10 cyc.

The DMG multiplier provided by Benediction increases by 20%.

4.69%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

92.65%

8.77 cyc.

Ultimate regenerates 10 more Energy for the target ally.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Tingyun in the current MoC cycle (425), in the current PF cycle (496) or in the current AS cycle (342) and had the character placed in their Profile. Use the switcher below to show Tingyun Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

73.63%

8.73 cyc.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

8.19%

99.99 cyc.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

5.09%

99.99 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

4.52%

8 cyc.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

2.95%

10 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

2.47%

99.99 cyc.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

1.57%

9 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, increases their DMG dealt by 18/21/24/27/30%, lasting for 1 turn.

Source: Mission Reward

1.1%

99.99 cyc.

After the wearer uses Skill or Ultimate on one ally character, the wearer regenerates 6/6.5/7/7.5/8 Energy and the ability's target receives 1 stack of "Hymn" for 3 turn(s), stacking up to 3 time(s). Each stack of "Hymn" increases its holder's DMG dealt by 15/17.25/19.5/21.75/24%. After every 2 instance(s) of Skill or Ultimate the wearer uses on one ally character, recovers 1 Skill Point.

Source: Event Warp (limited)

0.47%

8 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Tingyun in the current MoC cycle (425), in the current PF cycle (496) or in the current AS cycle (342) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

31.3%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

22.45%

(2)

Increases SPD by 6%.

(4)

When using Skill or Ultimate on one ally target, increases the ability target's CRIT DMG by 18%, lasting for 2 turn(s). This effect can stack up to 2 time(s).

17.17%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

8.7%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

8.66%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases ATK by 12%.

(4)

For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.

Planetary Sets

33.58%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

26.88%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

15.99%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

11.33%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.

8.92%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Tingyun in the current MoC cycle (425), in the current PF cycle (496) or in the current AS cycle (342) and had the character placed in their Profile.

Main stats
Body
ATK
ATK
- 75.28%
HP
HP
- 14.53%
DEF
DEF
- 9.64%
Feet
Speed
Speed
- 100%
Planar Sphere
ATK
ATK
- 66.82%
HP
HP
- 23.11%
DEF
DEF
- 10.07%
Link Rope
Energy Regen
Energy Regen Rate
- 98.57%
Average stats
Average stats
HP
HP
- 3198.05
ATK
ATK
- 2530.09
DEF
DEF
- 1189.33
Speed
Speed
- 169.47
CRIT Rate
CRIT Rate
- 10.28%
CRIT DMG
CRIT DMG
- 66.14%
Lightning DMG
Lightning DMG
- 7.76%
Energy Regen
Energy Regen Rate
- 22.48%
Effect RES
Effect RES
- 18.69%
Effect HIT Rate
Effect HIT Rate
- 11.14%
Break Effect
Break Effect
- 16.97%
Average sub stats
Average sub stats
HP
HP
- 13.53%
ATK
ATK
- 27.7%
DEF
DEF
- 18.24%
Speed
Speed
- 27.05
CRIT Rate
CRIT Rate
- 5.28%
CRIT DMG
CRIT DMG
- 16.14%
Effect RES
Effect RES
- 16.02%
Effect HIT Rate
Effect HIT Rate
- 11.14%
Break Effect
Break Effect
- 16.97%
Other stats
Average stats
Character level - 79.82
Light Cone level - 79.65
Basic level - 5.48
Skill level - 10.97
Ultimate level - 11.05
Talent level - 10.55

Calculations

Calculations

Tingyun calculations aren't available yet.