Honkai: Star RailRuan MeiBest build, teams and other guides

Character
Introduction

Ruan Mei is a 5 character from the Ice element who follows the Path of Harmony.

A sweet-tempered and elegant scholar. Member #81 of the Genius Society. An expert in the biological sciences. She earned Nous' attention with her talent and terrifying perseverance, and began her research on the origin of life in a secret corner of the universe. For that, she was invited by Herta to collaborate with Screwllum and Stephen to develop the Simulated Universe. Secretly, she greatly enjoys traditional theater and desserts, and she is also very interested in embroidery.

To learn more about Ruan Mei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Ruan Mei has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.6

Last major build/calcs update

Patch 2.6

Last profile update*

November 17th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Ruan Mei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Threading Fragrance

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Ice DMG equal to #1[i]% of Ruan Mei's ATK to a single target enemy.
Skill

String Sings Slow Swirls

Support

Lv. 1

Energy gain: 30

Break: -

After using her Skill, Ruan Mei gains Overtone, lasting for #3[i] turn(s). This duration decreases by 1 at the start of Ruan Mei's turn. When Ruan Mei has Overtone, all allies' DMG increases by #1[i]% and Weakness Break Efficiency increases by #2[i]%.
Ultimate

Petals to Stream, Repose in Dream

Support | 130 energy cost

Lv. 1

Energy gain: 5

Break: -

Ruan Mei deploys a field that lasts for #2[i] turns. The field's duration decreases by 1 at the start of her turn. While inside the field, all allies' All-Type RES PEN increases by #1[i]% and their attacks apply Thanatoplum Rebloom to the enemies hit. When these enemies attempt to recover from Weakness Break, Thanatoplum Rebloom is triggered, extending the duration of their Weakness Break, delaying their action by an amount equal to #3[i]% of Ruan Mei's Break Effect plus #4[i]%, and dealing Break DMG equal to #5[i]% of Ruan Mei's Ice Break DMG. Enemy targets cannot have Thanatoplum Rebloom re-applied to them until they recover from Weakness Break.
Talent

Somatotypical Helix

Support

Lv. 1

Energy gain: 0

Break: -

Increases SPD by #1[i]% for the team (excluding this character). When allies Break an enemy target's Weakness, Ruan Mei deals to this enemy target Break DMG equal to #2[i]% of her Ice Break DMG.
Technique

Silken Serenade

Enhance

Energy gain: 0

Break: -

After using the Technique, gains Silken Serenade. At the start of the next battle, automatically triggers the Skill for #1[i] time(s) without consuming Skill Points. In Simulated Universe, when Ruan Mei has Silken Serenade, the team actively attacking enemies will always be regarded as attacking their Weakness to enter battle, and this attack can reduce all enemies' Toughness regardless of Weakness types. When breaking Weakness, triggers Weakness Break Effect corresponding to the attacker's Type. For every Blessing in possession up to #4[i] Blessing(s), additionally increases the Toughness-Reducing DMG of this attack by #2[i]%. After breaking an enemy target's Weakness, additionally deals to the enemy target Break DMG equal to #3[i]% of Ruan Mei's Ice Break DMG.
Major Traces
A2Major trace

Inert Respiration

Increases Break Effect by 20% for all allies.
A4Major trace

Days Wane, Thoughts Wax

Ruan Mei regenerates 5 Energy at the start of her turn.
A6Major trace

Candle Lights on Still Waters

In battle, for every 10% of Ruan Mei's Break Effect that exceeds 120%, her Skill additionally increases allies' DMG by 6%, up to a maximum of 36%.
Minor Traces (total)
DEF
DEF
+22.5%
Speed
Speed
+5
Break Effect
Break Effect
+37.3%
Eidolons
E1

Neuronic Embroidery

Eidolon 1

While the Ultimate's field is deployed, the DMG dealt by all allies ignores 20% of the target's DEF.

E2

Reedside Promenade

Eidolon 2

With Ruan Mei on the field, all allies increase their ATK by 40% when dealing DMG to enemies with Weakness Break.

E3

Viridescent Pirouette

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Chatoyant Éclat

Eidolon 4

When an enemy target's Weakness is Broken, Ruan Mei's Break Effect increases by 100% for 3 turn(s).

E5

Languid Barrette

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Sash Cascade

Eidolon 6

Extends the duration of the Ultimate's field by 1 turn(s). The Talent's Break DMG multiplier additionally increases by 200%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1086
ATK
ATK
659
DEF
DEF
485
Speed
Speed
104
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Immortal Scionette
    Immortal Scionette
    x 15
  • Immortal Aeroblossom
    Immortal Aeroblossom
    x 15
  • Gelid Chitin
    Gelid Chitin
    x 65
  • Immortal Lumintwig
    Immortal Lumintwig
    x 15
CV
ENG
Emi Lo
JPN
大西沙织 (Onishi Saori)
CN
张文钰 (Zhang Wenyu)
KR
윤여진 (Yoon Yeo-jin)
Gallery

Review

Pros & Cons
Pros

  • Provides the first-ever instance of Break Efficiency,

  • Rare RES PEN buff for the whole team,

  • Permanent teamwide SPD buff,

  • Near permanent uptime on all buffs,

  • Incredible damage contribution,

  • Universally applicable buffs,

  • The core member of Super Break teams,

  • Strong defensive utility with increased Breaking.

Cons

  • Extremely steep investment requirement to reach her full potential,

  • The Break Damage can 'kill steal' which isn't that great for damage dealers that rely on last-hitting enemies.

Review (By Sushou)

Ruan Mei is an exceptional support character. She is able to effortlessly buff the whole team’s DMG and increase everyone’s Break Efficiency with her Skill, something no other character is currently able to do. Her Ultimate increases all allies’ RES PEN and is able to delay the enemies again once their Weakness Break ends. She’s even got free bonus Break damage from her Talent that activates whenever allies Break an enemy, and the Talent itself provides a small but permanent SPD boost to all other characters in the party.

The definitely sane, definitely not megalomaniacal Genius Society member, Ruan Mei, is a fairly ridiculous character in the game. She is our very first support character to increase the Weakness Break Efficiency of characters; you know that one Nihility blessing in the Simulated Universe? Night Beyond Pyre, the one that increases Break Efficiency by 30%? Yeah, well, Ruan Mei can increase that by 50% and also have it permanently active.

Ruan Mei’s Skill gives her a buff called Overtone, lasting for 3 turns. This ticks down at the start of her turn. While she has Overtone, all allies’ DMG increases by 32% and Weakness Break Efficiency increases by 50%. This is kind of absurd already given that the application of this buff is entirely effortless, and having it last for 3 turns means that Ruan Mei has plenty of time to recover the SP she spent setting it up and then some. Weakness Break Efficiency is exceedingly powerful. Enemies take slightly reduced damage from all sources while they are not Broken, and this gets removed once they do get Broken, so if you’ve ever wondered why a Broken enemy seems to be taking so much more damage, this is why. 

Usually, there is not a large window of opportunity to take advantage of this state, and it may be preferable to hold off on using big hitting abilities until after the enemy has recovered from Break so as to resume dealing Toughness damage. With this Skill’s effects active, you not only get enemies into that state faster, but it’s easier to repeatedly get them to that state even with weaker hitting attacks, meaning you’re more able to land those huge hits during the enemies’ most vulnerable period.

Ruan Mei’s Ultimate deploys a field for 2 turns, and this also ticks down at the start of her turn. While the field is active, all allies get 25% All-Type RES PEN. If you’ve been around for a while, or if you’re an avid user of Seele, you should understand how rare and powerful Resistance Penetration is by now. 25% is ridiculous, and with a 2-turn duration based on Ruan Mei’s turns, it’s extraordinarily easy to abuse this to the player’s benefit with faster characters or with turn manipulation.

In addition to this, ally attacks within the field apply a debuff to enemies called Thanatoplum Rebloom to enemies they hit. This effect triggers when an enemy attempts to recover from Weakness Break, extending their Weakness Break and delaying their action by 20% of Ruan Mei’s Break Effect plus 10%. This re-Break will also deal 50% of Ruan Mei’s Ice Break DMG. This works in tandem with her Skill to just bully enemies; you Break them faster with the Break Efficiency and then get to keep them Broken for longer, all while benefiting from the DMG bonuses and RES PEN. Important to note that Thanatoplum Rebloom can only trigger again after the enemy has fully recovered from Weakness Break. 

The buffs she provides are already highly impressive even without considering the bonus provided by the Break extension, but with her Talent she provides even more benefits, and she can even contribute some damage of her own. She permanently increases all other teammates’ SPD by 10%, and whenever an ally Breaks an enemy, Ruan Mei will instantly deal damage equal to 120% of her Ice Break DMG. This is not a follow-up attack, this damage is inflicted alongside the Break damage of the ally inflicting Break.

A 10% SPD boost is just about enough to be significant and to meet specific SPD thresholds for characters. However, being able to contribute Break damage without even needing to be the one to Break enemies is ridiculously good, especially as it’s actually a higher multiplier if you let other allies do it for you; this solves the biggest problem with building for Break Effect which is that if you’re not the one to Break enemies, that stat is functionally useless for you. For Ruan Mei, this is most assuredly not the case, so don’t be surprised to be seeing light blue damage numbers in the five-digit range showing up alongside Breaks later on.

It’s clear by now that Ruan Mei benefits the Break playstyle significantly and also benefits from Break Effect% herself as she has so many ways to utilise it. With her Bonus Ability Traces, Ruan Mei reaches a new height that makes her supportive capabilities begin to approach the omnipresent power of Bronya. A2 increases all allies’ Break Effect by 20%, and A4 will regenerate 5 Energy for Ruan Mei at the start of her turn.

A6 is where the big money is; in combat, for every 10% Break Effect that Ruan Mei has that exceeds 120%, her Skill’s DMG bonus increases by an additional 6%, up to a maximum of 36% extra. That means that if you can reach at least 180% Break Effect, Ruan Mei’s Skill is now providing a ridiculous 68% DMG bonus to all allies in addition to its already powerful 50% Break Efficiency. While it is no small feat to achieve such a high Break Effect stat, the mere fact that it’s possible to do so puts Ruan Mei’s supportive capabilities right at the top alongside Bronya and Tingyun.

Eidolon-wise, it’s complete overkill in all cases. E1 is great value because it also gives allies a 20% DEF ignore during the Ultimate, but again, it’s opulence to excess. 

Ruan Mei is very good at facilitating double carry comps, as being able to buff everyone on the team with no effort means that it’s quite easy to keep two damage dealers strong throughout a fight, especially with Ruan Mei’s excellent SP economy. This means that in Kafka DoT teams and Topaz follow-up teams, Ruan Mei is poised to be the leading lass in terms of Harmony supports, and the improvement from including her will be extremely stark.

Where Ruan Mei shines though are the Break teams - pair her with the Harmony Trailblazer and you get yourself the core of the Super Break/Break team. While Firefly and Rappa are the two premium Super Break damage dealers often paired with the Ruan/HMC core, you have basically play any other DPS in the role but Himeko shines the most there and she's a great replacement for those who don't have Firefly and need to tackle Fire-weak content. Super Break teams are currently the strongest archetype together with FUA and Ruan Mei being a core element of it, which makes her worth having on your account.

Usually, I talk about support characters’ damage contribution as ‘non-negligible’ meaning it’s a nice addition to have. Just by being in the team and being well-invested, Breaking of smaller enemies will cause them to simply explode into confetti, again by simply being in the party. The defensive benefits of Breaking enemies quickly and keeping them Broken for longer also cannot be understated, and she can end up greatly assisting lower investment sustain options to keep up by uhh, lemme check my notes here… ‘Murdering things before they can murder you.’ Yeah that sounds about right.

The one truly big downside of Ruan Mei is the obscene investment she demands to reach her peak. As stated earlier, reaching 180% Break Effect is extremely challenging, even with sacrificing your Link Rope. Even if you do reach that amount or close to it, you’ll likely be sacrificing a fair few defensive substats as well, so this is something you need to account for, even if it is partially solved by the increase in Break frequency she provides. Outside of her signature, her Light Cone options are also fairly dismal all things considered, so this should also be taken into account.

Also, stop it, you can’t fix her. Stop it.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T0

MoC

T0

PF

T0

AS

Build and teams

Best Light Cones
Best Light Cones

1

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.

Source: Event Warp (limited)

Powerful team buffing option with additional benefits for Break-scaling Harmony supports. Gains more value in endgame modes with more waves of enemies.

2

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

Powerful Energy generation Cone for characters that hit frequently. Especially strong for characters that scale off of Break Effect. Only stronger than Meshing Cogs for Break related characters or those who require the additional base stats of a 4-star vs 3-star Cone.

3

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

One of the strongest energy generating Cone in the game - especially in encounters where the wearer is getting hit many times as each hit grants 8 energy. Will help a lot with Energy issues, but at the cost of all other supportive effects and base stats.

Special Light Cones

Alternative or more specialized Light Cones that also are viable options for the character.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

Allows characters with high Speed and/or an accessible Ultimate to grant substantial action boosts to themselves and the team allowing for higher Speed (and cycle) breakpoints. Strongest on characters who can access their Ultimate at least once every 3 (but ideally 2) actions. Specifically strong when combined with other additional action advances or energy generation.

Best Relics

Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

Incredible team-wide supportive set for Break-focused teams. Most optimally played on the character in the team with the most frequent access to an Ultimate which buffs allies to ensure strong uptime. In teams with particularly fast Break-focused damage dealers, equipping this to multiple Supports for better uptime may be advised.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Good team-wide supportive option for characters with Ultimates that target allies. With this set equipped, Ultimates are best timed carefully to ensure the Speed buff is active on key members for as long as possible.

3

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

Good option for Break-scaling characters, especially those who can benefit from the additional Energy gain granted when the wearer Breaks enemies.

4

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Iron Cavalry Against the Scourge
    Iron Cavalry Against the Scourge
    [Break Effect +16%]
  • Watchmaker, Master of Dream Machinations
    Watchmaker, Master of Dream Machinations
    [Break Effect +16%]
  • Sacerdos' Relived Ordeal
    Sacerdos' Relived Ordeal
    [Speed +6%]
  • Messenger Traversing Hackerspace
    Messenger Traversing Hackerspace
    [Speed +6%]
Best Planetary Sets

1

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.

The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.

  • Broken Keel
    Broken Keel
    - An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
  • Fleet of the Ageless
    Fleet of the Ageless
    - Ideal for supporting teams that scale on ATK.
  • Penacony, Land of the Dreams
    Penacony, Land of the Dreams
    - Top option for supporting teams with the same Element as the wearer, and for its Energy Regen.
  • Lushaka, the Sunken Seas
    Lushaka, the Sunken Seas
    - Top option for Supporting a single ATK-scaling DPS, and for its Energy Regen.
Special Planetary Sets

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

Strong Break-focused planar set suitable for all Break-scaling characters without the conditional requirements of Forge of Kalpagni, assuming the wearer can reach the 145 Speed requirement. Unless you need the Break Effect% from this Planar to satisfy Ruan's thresholds, other Planars may outperform it.

Best Stats
Body
HP
HP%
>
DEF
DEF%
Feet
Speed
Speed
Planar Sphere
HP
HP%
>
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
>
Break Effect
Break Effect
Substats:

Break Effect (Until 180%) > SPD (Until Breakpoint) > HP% = DEF% > Effect RES (30% if using Broken Keel)

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats
  • Body - HP% > DEF%

    • HP% is preferred as it offers more survivability but DEF% can be used if it has superior sub-stats.

  • Feet - Speed

    • Best in slot.

  • Planar Sphere - HP% > DEF%

    • HP% is preferred as it offers more survivability but DEF% can be used if it has superior sub-stats.

  • Link Rope - Energy Recharge% > Break Effect%

    • If you are able to hit the 180% Break Effect cap without using a Break Effect rope Energy Recharge is always recommended.

Additional notes for sub-stats

Stack Break Effect until hitting 180%. Aim for a desirable Speed breakpoint next (134 minimum recommended). After achieving these goals stack more Break Effect to improve Ruan's burst damage or invest in more Speed or DEF% and HP% to make her more durable.

  • SPEED: Ruan Mei, is a skill point positive support so stacking more Speed on her will assist with skill point generation. Unlike other supports though she can offer the full benefits of her kit without worrying about how fast she is compared to the rest of her team. Because of this until you achieve her Break requirements Speed is a lower priority.

  • BREAK EFFECT: Thanks to Ruan's bonus ability - Candle Lights on Still Waters - she gains up to 36% increased damage for the whole team when at 180% Break Effect or higher. Ensuring this is the case is your number 1 priority when building Ruan. More Break Effect than this is still helpful, it will boost Ruan's damage contribution in fights offering even higher burst damage allowing for incredibly easy removal of smaller enemies thanks to her talent.

  • Energy Recharge:

    • To consistently achieve a 4-action rotation when using her Signature, Ruan requires an Energy Recharge rope,

    • When using S5 Meshing Cogs or S5 Memories of the Past to consistently gain a 3-action rotation it's also required,

    • Due to the power of her Ultimate, gaining Energy Recharge where it makes sense for your build and team comps is advised.

Build comments

Stack Break Effect until 180%. Aim for a desirable Speed breakpoint next (134 minimum recommended). After achieving these goals stack more Break Effect to improve Ruan's burst damage or invest in more Speed or DEF% and HP% to make her more durable.

Recommended endgame stats
  • HP: 3700 - 5000+

  • DEF: 1000 - 1100+

  • SPD: 109 / 121 / 134 (Recommended)

  • Energy Regeneration Rate: 119.44%+

  • Break Effect: 180%+ (with A2 active)

Traces priority
Skills priority:

Ultimate = Talent = Skill > Basic

Major Traces priority:

Candle Lights on Still Waters (A6) > Inert Respiration (A2) > Days Wane, Thoughts Wax (A4)

Synergy
CharacterNotes
Firefly

Firefly loves Ruan Mei as she provides everything she needs to perform well - Break Efficiency, Speed and Break Delay.

Boothill

Boothill being the current premium Break DPS loves everything from Ruan Mei, be it RES PEN, Weakness Break efficiency, speed, delay upon being Broken+delay when recovering, DEF shred from E1 and even the Skill Point gain from her Signature Light Cone.

Trailblazer • Harmony

Harmony Trailblazer is the second Break-Centric Support we currently have, and it abuses every aspect of Ruan Mei except the DMG% boosts, while also allowing Ruan Mei herself to even do some damage from Harmony Trailblazers Super Break mechanic.

Kafka
Black Swan

Kafka and Black Swan use all of Ruan Mei’s buffs to their full extent. Further investments like E1/E2 and her Signature Light Cone also greatly benefit DoT teams.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 1

App. rate: 44.14%

Avg. cycles: 6.62

Firefly
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 2

App. rate: 22.42%

Avg. cycles: 6.01

Firefly
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Lingsha
Fire

Rank 6

App. rate: 5.06%

Avg. cycles: 7.1

Himeko
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 11

App. rate: 1.69%

Avg. cycles: 7.34

Boothill
Physical
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Gallagher
Fire

Rank 15

App. rate: 1.39%

Avg. cycles: 7.25

Firefly
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Huohuo
Wind

Rank 16

App. rate: 1.38%

Avg. cycles: 4.09

Firefly
Fire
Himeko
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice

Rank 21

App. rate: 1.21%

Avg. cycles: 7.39

Firefly
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Luocha
Imaginary

Rank 23

App. rate: 1.14%

Avg. cycles: 7.24

Boothill
Physical
Bronya
Wind
Ruan Mei
Ice
Gallagher
Fire

Rank 30

App. rate: 0.8%

Avg. cycles: 5.9

Himeko
Fire
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Lingsha
Fire

Rank 32

App. rate: 0.68%

Avg. cycles: 5.67

Firefly
Fire
Bronya
Wind
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Video guides

MoC/PF/AS Statistics

MoC 2.5 / PF 2.6 / AS 2.6

This section contains information about Ruan Mei performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 19.10.2024 and the data below is based on 16686 accounts (8453 random we have scanned and 8233 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 5086 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 01.11.2024 and the data below is based on 12010 accounts (4153 random we have scanned and 7857 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3321 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Ruan Mei in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Ruan Mei in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Ruan Mei in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Ruan Mei in the current MoC cycle (10725), in the current PF cycle (8009) or in the current AS cycle (8708) and had the character placed in their Profile.

68.93%

6.73 cyc.

Eidolon 0

25.57%

5.15 cyc.

While the Ultimate's field is deployed, the DMG dealt by all allies ignores 20% of the target's DEF.

3.76%

4.43 cyc.

With Ruan Mei on the field, all allies increase their ATK by 40% when dealing DMG to enemies with Weakness Break.

0.43%

3.97 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

0.11%

2.75 cyc.

When an enemy target's Weakness is Broken, Ruan Mei's Break Effect increases by 100% for 3 turn(s).

1%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

1.2%

1.14 cyc.

Extends the duration of the Ultimate's field by 1 turn(s). The Talent's Break DMG multiplier additionally increases by 200%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Ruan Mei in the current MoC cycle (10725), in the current PF cycle (8009) or in the current AS cycle (8708) and had the character placed in their Profile.

47.54%

6.96 cyc.

Increases the wearer's Break Effect by 28/35/42/49/56%. When the wearer attacks, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

38.98%

6.66 cyc.

Increases the wearer's Break Effect by 60/70/80/90/100%. After the wearer uses their Ultimate, increases all allies' DMG by 24/28/32/36/40%, lasting for 3 turns. Should the wearer's Break Effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, immediately regenerates 10/12.5/15/17.5/20 Energy for all allies. Effects of the same type cannot stack.

Source: Event Warp (limited)

8.62%

6.66 cyc.

After the wearer uses attacks or gets hit, additionally regenerates 4/5/6/7/8 Energy. This effect can only be triggered 1 time per turn.

Source: Stellar Warp

4.1%

6.84 cyc.

When the wearer uses their Ultimate, all allies' actions are Advanced Forward by 16/18/20/22/24%

Source: Stellar Warp

0.38%

7.56 cyc.

Increases the wearer's Energy Regeneration Rate by 10/12/14/16/18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30/35/40/45/50% more DMG for 1 turn(s).

Source: Stellar Warp

0.22%

7.15 cyc.

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

Source: Nameless Glory

0.04%

10 cyc.

When the wearer uses their Skill, then the next ally taking action (except the wearer) deals 16/20/24/28/32% increased DMG for 1 turn(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

0.03%

99.99 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. After the wearer uses their Ultimate, increases their DMG dealt by 18/21/24/27/30%, lasting for 1 turn.

Source: Mission Reward

0.02%

9 cyc.

Upon battle entry, if an ally deals the same DMG Type as the wearer, DMG dealt increases by 12/15/18/21/24%.

Source: Stellar Warp

0.01%

7 cyc.

After the wearer uses a Basic ATK, Skill, or Ultimate, all allies gain Childishness, which increases the DMG dealt by the corresponding ability they used by 12/14/16/18/20%. Childishness only takes effect with the most recent ability used by the wearer and cannot be stacked.

Source: Forgotten Hall Store

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Ruan Mei in the current MoC cycle (10725), in the current PF cycle (8009) or in the current AS cycle (8708) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

30.16%

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

19.19%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Break Effect by 16%.

(4)

When the wearer uses their Ultimate on an ally, Break Effect for all allies increases by 30% for 2 turn(s). This effect cannot be stacked.

15.57%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

14.02%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

9.74%

(2)

Increases Break Effect by 16%

(4)

Increases the wearer's Break Effect by 16%. When the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Planetary Sets

36.73%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

17.22%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

16.22%

(2)

Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break effect increases by an extra 20%.

13.81%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

10.66%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Ruan Mei in the current MoC cycle (10725), in the current PF cycle (8009) or in the current AS cycle (8708) and had the character placed in their Profile.

Main stats
Body
HP
HP
- 58.58%
DEF
DEF
- 31.11%
ATK
ATK
- 5.5%
Feet
Speed
Speed
- 93.48%
HP
HP
- 3.84%
DEF
DEF
- 2.11%
Planar Sphere
HP
HP
- 55.51%
DEF
DEF
- 29.81%
Ice DMG
Ice DMG
- 3.67%
Link Rope
Energy Regen
Energy Regen Rate
- 85.13%
Break Effect
Break Effect
- 13.99%
HP
HP
- 0.4%
Average stats
Average stats
HP
HP
- 4248.81
ATK
ATK
- 1690.06
DEF
DEF
- 1639.8
Speed
Speed
- 149.32
CRIT Rate
CRIT Rate
- 10.94%
CRIT DMG
CRIT DMG
- 61.66%
Ice DMG
Ice DMG
- 2.12%
Energy Regen
Energy Regen Rate
- 19.16%
Effect RES
Effect RES
- 16.31%
Effect HIT Rate
Effect HIT Rate
- 10.8%
Break Effect
Break Effect
- 185.85%
Average sub stats
Average sub stats
HP
HP
- 13.11%
ATK
ATK
- 13.64%
DEF
DEF
- 17.58%
Speed
Speed
- 13.98
CRIT Rate
CRIT Rate
- 5.83%
CRIT DMG
CRIT DMG
- 11.66%
Effect RES
Effect RES
- 15.23%
Effect HIT Rate
Effect HIT Rate
- 10.99%
Break Effect
Break Effect
- 71.35%
Other stats
Average stats
Character level - 79.97
Light Cone level - 78.57
Basic level - 3.68
Skill level - 9.86
Ultimate level - 9.9
Talent level - 9.88

Calculations

Calculations

Ruan Mei calculations aren't available yet.