A spirited and valiant member of Wildfire who grew up in the perilous Underworld of Belobog. She is accustomed to being on her own. As someone who once relied on others for protection, she now pursues strength. For the truth of the underground and her family's name, Seele can endure any kind of adversity. The protectors and the protected, the oppressors and the oppressed... The world Seele grew up knowing was just a simple dichotomy...
That is, until that young girl appeared.
To learn more about Seele check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Seele has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 17th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Seele check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Thwack
Single Target
Energy gain: 20
Break: 10
Sheathed Blade
Single Target
Energy gain: 30
Break: 20
Butterfly Flurry
Single Target | 120 energy cost
Energy gain: 5
Break: 30
Resurgence
Enhance
Energy gain: 0
Break: -
Phantom Illusion
Enhance
Energy gain: 0
Break: -
Nightshade
Lacerate
Rippling Waves
Extirpating Slash
Eidolon 1
When dealing DMG to an enemy whose HP percentage is 80% or lower, CRIT Rate increases by 15%.
Dancing Butterfly
Eidolon 2
The SPD Boost effect of Seele's Skill can stack up to 2 time(s).
Dazzling Tumult
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Flitting Phantasm
Eidolon 4
Seele regenerates 15 Energy when she defeats an enemy.
Piercing Shards
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Shattering Shambles
Eidolon 6
After Seele uses her Ultimate, inflict the target enemy with Butterfly Flurry for 1 turn(s). Enemies suffering from Butterfly Flurry will take Additional Quantum DMG equal to 15% of Seele's Ultimate DMG every time they are attacked. If the target enemy is defeated by the Butterfly Flurry DMG triggered by other allies' attacks, Seele's Talent will not be triggered. When Seele is knocked down, the Butterfly Flurry inflicted on the enemies will be removed.
Review
Great single-target damage output,
Works well in AoE scenarios due to the nature of her kit, making her a rare universal DPS,
Quantum RES PEN allows her to be used effectively even outside of QUA weak foes.
Potentially very skill-point-hungry if she’s too fast,
Requires big investment not only into her own Relics/LC, but also her teammates,
If you can't one-shot the smaller enemies, she just stops working.
The hot-headed swallowtail of the Underworld is an immaculate single-target damage dealer on the Path of the Hunt, strong enough to overcome the intrinsic weakness of Hunt characters and hit hard enough to where even resistant foes need to be on the lookout for her attacks. Enemy reinforcements need to be impressive to go toe to toe with Seele, because deadweights will only serve to fuel Seele’s destructive power further.
Seele’s skill deals damage to a single target, and will simultaneously increase Seele’s speed by 25% for 2 turns. Maintaining this speed boost indefinitely is extremely easy, and the speed boost is already very significant, meaning Seele is automatically one of the fastest-acting characters in the game. The multiplier may initially seem low, but with the help of Seele’s talent, her damage shoots skyward.
Seele’s ultimate immediately puts Seele into a Buffed state before dealing single-target damage. This Buffed state will have its effects active for the actual ultimate hit and will also persist for 1 turn after, meaning Seele’s ultimate always has the Buffed values in-game.
Her talent describes what her Buffed state does; she gains up to an 80% damage boost at max trace level whilst Buffed for 1 turn. Additionally, if Seele defeats an enemy, she will instantly gain an Extra Turn (not turn advance, a true extra action) and will become Buffed. She cannot trigger this extra turn again by scoring a defeat with the previous extra turn. Buffs do not tick down after Extra Turns, unlike Turn Advances.
This is where Seele’s great damage comes from. By simply playing her as you would any other SP spending damage dealer, you will end up benefiting greatly from the impressive dmg% boost the Buffed state gives you; using her ultimate will immediately trigger the Buffed state for Seele, and combining it with the passive procs from her talent after scoring defeats, Seele can end up spending the majority of combat affected by this Buff.
Seele’s Bonus Traces are mostly nice bonuses to have, with the exception of A4, which gives Seele a huge 20% Quantum RES PEN while she’s in her Buffed state. Resistance penetration is a rare and powerful boost to damage, as it affects a separate multiplier in the damage formula, leading to much larger increases in damage. Because of the way this specific bonus works, it makes Seele even more effective against foes that are already weak to Quantum, equalises the field against neutral enemies, and even goes a long way to allowing Seele to put in damage against resistant foes! (Don’t actually bring Seele if you know you’ll be against super resistant foes, obviously.)
What’s more, Seele can manage to circumvent the inherent weakness in AoE scenarios that the exclusively single-target Hunt characters have thanks to her talent; if there are enemy reinforcements during a tough encounter, Seele can actually use them as a springboard to deal extra damage against her primary target, since spending a turn to defeat them will instantly grant Seele an extra turn with which to attack said primary target, only this time you’ve got the exceptional damage increase and Qua RES PEN from the Buffed state.
She can virtually ping-pong across the battlefield, simultaneously dealing increased damage to the main foe whilst also indirectly dealing aoe damage, making her the only Hunt character who arguably gets stronger in aoe scenarios. The only caveat to this is that she becomes inordinately SP hungry, and maintaining this sort of pace can become incredibly challenging, unless of course you’re killing off the trash adds with Seele’s basic attack to conserve SP, in which case, that is a certifiable gigachad play.
Something to consider when forming teams is the potential to encounter diminishing returns, due to how many damage buffs she already has, but usually if there’s more than just another generic damage boost from the other supporting character, it will still contribute a lot to boosting Seele’s already impressive damage (so yes, feel free to pair her with Bronya, it is the law, after all).
All of this together makes Seele one of the hardest scaling units currently in the game. Being a Hunt character, she naturally has higher-than-average crit stats that are only boosted further by Light Cones, and her passive bonuses give her a huge leg up on many other units. Keep in mind that with every patch, the HP of the enemies is increasing which means that Seele constantly hits a 'wall' of being able to one-shot the trash mobs. So you need to keep investing not only into her Relics, but also her teammates (via their Eidolons for example) to make Seele continue to work. Because the moment Seele can't just one-shot the trash mobs to 'start going' is the moment where she stops working and performs badly.
… She also does need to chill out.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
111.7%
Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).
Source: Event Warp (limited)
104.82%
For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
100.24%
Increases ATK of its wearer by 16/20/24/28/32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12/15/18/21/24%.
Source: Stellar Warp
100%
Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
QUA WeakIncreases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
101.48%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
95.08%
Increases CRIT Rate by 8%.
Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
100%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
99.06%
135 SpeedIncreases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
97.44%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
CRIT RATE = CRIT DMG > ATK%
HP: 2800 - 3000+
DEF: 800 - 900+
ATK: 2900 - 3300+
CRIT RATE: 80%+ (but we all know if it's not 100%, she will never crit)
CRIT DMG: 160%+
SPD: 115
Skill > Talent = Ultimate > Basic
Lacerate (A4) > Rippling Waves (A6) > Nightshade (A2)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Seele performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Seele in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Seele in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Seele in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Seele in the current MoC cycle (50), in the current PF cycle (26) or in the current AS cycle (28) and had the character placed in their Profile.
47.06%
10 cyc.Eidolon 0
11.06%
6.5 cyc.When dealing DMG to an enemy whose HP percentage is 80% or lower, CRIT Rate increases by 15%.
19.88%
8.33 cyc.The SPD Boost effect of Seele's Skill can stack up to 2 time(s).
2.96%
8 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
11.06%
6.5 cyc.Seele regenerates 15 Energy when she defeats an enemy.
2.13%
8 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
7.92%
5 cyc.After Seele uses her Ultimate, inflict the target enemy with Butterfly Flurry for 1 turn(s). Enemies suffering from Butterfly Flurry will take Additional Quantum DMG equal to 15% of Seele's Ultimate DMG every time they are attacked. If the target enemy is defeated by the Butterfly Flurry DMG triggered by other allies' attacks, Seele's Talent will not be triggered. When Seele is knocked down, the Butterfly Flurry inflicted on the enemies will be removed.
Light Cones are ranked with usage rate among the players we have scanned who used Seele in the current MoC cycle (50), in the current PF cycle (26) or in the current AS cycle (28) and had the character placed in their Profile.
89.24%
10 cyc.Increases the wearer's CRIT Rate by 18/21/24/27/30%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6/7/8/9/10% and the CRIT DMG of their Ultimate is increased by 12/14/16/18/20%. This effect can stack up to 6 time(s).
Source: Event Warp (limited)
9.86%
99.99 cyc.Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
0.89%
99.99 cyc.For each time the wearer hits the same target, DMG dealt increases by 8/10/12/14/16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Seele in the current MoC cycle (50), in the current PF cycle (26) or in the current AS cycle (28) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
97.18%
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
2.82%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
46.9%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
41.15%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
5.82%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
3.14%
Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.
2.1%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Seele in the current MoC cycle (50), in the current PF cycle (26) or in the current AS cycle (28) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
Disclaimer for this particular calculations:
Seeles reset mechanic is not included in her calculations. Seele`s E6 is being counted with 5 total strikes per Ultimate applying more strikes will raise her E6 damage substantially.
And here are the Relics and the Light Cone used in the calculations above:
Increases the wearer's CRIT rate by 8/10/12/14/16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8/10/12/14/16%. When the wearer defeats an enemy, their ATK is increased by 20/25/30/35/40% for 2 turn(s).
Source: Herta's Store
Increases Quantum DMG by 10%.
When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
Crit Rate (29.2%), CRIT DMG (93.3%), Speed (6.9)
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This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.