Honkai: Star RailYunliBest build, teams and other guides

Character
Introduction

Yunli is a 5 character from the Physical element who follows the Path of Destruction.

A sword hunter from the Xianzhou Zhuming and "the Flaming Heart" General Huaiyan's darling granddaughter. Frank and straightforward. She practiced swordsmanship and forging from Huaiyan since young, and thus is the second-youngest prodigy swordmaster of the Flamewheel Octet. Fueled by an intense loathing for the cursed swords that emerged from the Zhuming, she vowed to "hunt down and wipe out all cursed swords."

To learn more about Yunli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Yunli has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.6

Last major build/calcs update

Patch 2.6

Last profile update*

November 17th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Yunli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Galespin Summersault

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Physical DMG equal to #1[i]% of Yunli's ATK to a single target enemy.
Skill

Bladeborne Quake

Blast

Lv. 1

Energy gain: 30

Break: 20 + 10 adjacent

Restores HP equal to #1[i]% of Yunli's ATK plus #2[i]. Deals Physical DMG equal to #3[i]% of Yunli's ATK to a single target enemy and Physical DMG equal to #4[i]% of Yunli's ATK to adjacent targets.
Ultimate

Earthbind, Etherbreak

Enhance | 120 energy cost

Lv. 1

Energy gain: 5

Break: 20 + 10 adjacent

Consumes 120 Energy. Yunli gains Parry and Taunts all enemies, lasting until the end of the next ally's or enemy's turn. Increases the CRIT DMG dealt by Yunli's next Counter by #1[i]%. When triggering the Counter effect from Talent, launches the Counter 'Intuit: Cull' instead and removes the Parry effect. If no Counter is triggered while Parry is active, Yunli will immediately launch the Counter 'Intuit: Slash' on a random enemy target. 'Intuit: Slash': Deals Physical DMG equal to #2[i]% of Yunli's ATK to the target, and deals Physical DMG equal to #3[i]% of Yunli's ATK to adjacent targets. 'Intuit: Cull': Deals Physical DMG equal to #2[i]% of Yunli's ATK to the target, and deals Physical DMG equal to #3[i]% of Yunli's ATK to adjacent targets. Then, additionally deals 6 instances of DMG, each dealing Physical DMG equal to #4[i]% of Yunli's ATK to a random single enemy. When Yunli deals DMG via this ability, it's considered as dealing Ultimate DMG.
Talent

Flashforge

Blast

Lv. 1

Energy gain: 10

Break: 10 + 10 adjacent

When Yunli gets attacked by an enemy target, additionally regenerates 15 Energy and immediately launches a Counter on the attacker, dealing Physical DMG equal to #1[i]% of Yunli's ATK to the attacker and Physical DMG equal to #2[i]% of Yunli's ATK to adjacent targets. If there is no immediate target to Counter, then Counters a random enemy target instead.
Technique

Posterior Precedence

Enhance

Energy gain: 0

Break: -

This unit gains the Ward effect, lasting for 20 seconds. During this time, upon entering combat by either attacking enemies or receiving an attack, immediately casts 'Intuit: Cull' on a random enemy, and increases the DMG dealt by this attack by 80%.
Major Traces
A2Major trace

Fiery Wheel

After each use of Intuit: Slash, the next Intuit: Slash will be replaced by Intuit: Cull.
A4Major trace

Demon Quell

While in the Parry state, resists Crowd Control debuffs received and reduces DMG received by 20%.
A6Major trace

True Sunder

When using a Counter, increases Yunli's ATK by 30%, lasting for 1 turn.
Minor Traces (total)
CRIT Rate
CRIT Rate
+6.7%
ATK
ATK
+28%
HP
HP
+18%
Eidolons
E1

Weathered Blade Does Not Sully

Eidolon 1

Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Increases the number of additional DMG instances for "Intuit: Cull" by 3.

E2

First Luster Breaks Dawn

Eidolon 2

When dealing DMG via Counter, ignores 20% of the target's DEF.

E3

Mastlength Twirls Mountweight

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Artisan's Ironsong

Eidolon 4

After launching "Intuit: Slash" or "Intuit: Cull", increases this unit's Effect RES by 50%, lasting for 1 turn(s).

E5

Blade of Old Outlasts All

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Walk in Blade, Talk in Zither

Eidolon 6

While Parry is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull", increases CRIT Rate by 15% and Physical RES PEN by 20%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1359
ATK
ATK
679
DEF
DEF
460
Speed
Speed
94
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Artifex's Module
    Artifex's Module
    x 15
  • Artifex's Cogwheel
    Artifex's Cogwheel
    x 15
  • IPC Work Permit
    IPC Work Permit
    x 65
  • Artifex's Gyreheart
    Artifex's Gyreheart
    x 15
CV
ENG
Brenna Larsen
JPN
Shion Wakayama (若山詩音)
CN
Liu Wen (刘雯)
KR
Lee Ju-eun (이주은)
Gallery

Yunli images aren't available yet. They will be added when the character is released.

Review

Pros & Cons
Pros

  • Very strong general-use DPS unit,

  • Very good Energy economy leading to consistent Ultimates,

  • Deals very high damage in both single-target and AoE scenarios,

  • Counter gameplay means she scales with enemy SPD and not her own,

  • Has built-in self sustain and resilience to Crowd Control,

  • Has a charge system on her Ultimate meaning it’s less likely to overcap on Energy.

Cons

  • Potentially very challenging to pilot due to the ‘use it or lose it’ nature of her Ultimate’s Parry,

  • Consistency greatly relies on having increased aggro either from her Signature Light Cone or from Lynx,

  • Deals quite low Toughness damage in general,

  • Damage suffers tremendously if enemies are not actively attacking Yunli.

Review (By Sushou)

Yunli is a powerful counter-attacker akin to Clara. She will immediately retaliate when attacked by an enemy, dealing follow-up DMG in a Blast AoE. She will also gain vastly increased Energy gains when being attacked, and may store up to twice the Energy cost of her Ultimate, letting her more tactically use her Ultimate and prevent overcapping. Her enhanced state from her Ultimate will also prevent her from getting hit by Crowd Control and will reduce the DMG she takes. She is trickier to play than may initially appear, but the effort is worth it.

Fellow sword enjoyer Yunli is a pretty great all-rounder character. She's a follow-up counter-attacker with good self-sustain and Energy economy, and she's got quite a strong kit. She is eerily similar to Clara in a great many ways, but there are some key differences that distinguish the two.

Yunli's Talent is the centrepiece of her kit, and the first part of the puzzle. Whenever she is attacked by an enemy, she will immediately Counter them, dealing up to 120% ATK to the main target, and 60% ATK to adjacent foes. She will also restore 15 Energy whenever she is attacked, and this is in addition to the 10 Energy she gains from actually landing the Counter. If there is somehow no target to Counter when this activates, she will launch the Counter on a random enemy instead.

On its own, it's not terribly impressive damage, but it is consistently activated and is a decent source of damage for Yunli. The incoming Energy gains are far more important and are extremely significant, feeding into her game plan perfectly, getting back 25 Energy each time she gets hit and Counters, almost an entire Skill's worth of Energy for doing nothing. The Toughness damage of the Counter is unimpressive, however; even though it is a Blast AoE, the primary target still only takes the minimal amount of Toughness damage.

Her Skill is a copy of her Talent's Counter. Yunli will launch an attack against an enemy target, dealing the same Blast AoE and damage as from her Counter, 120% ATK against the main foe, and 60% ATK against adjacent ones. Curiously, this Blast AoE does deal the expected increased Toughness damage against the main foe compared to the Counter version, and will additionally restore HP for Yunli, up to 30% ATK plus 200 upon use.

This is a pretty good means of self-sustain for Yunli should you need it for that, but the rather lacking damage means it's not always going to be used; when most of Yunli's damage comes from her Ultimate Talent's Counter, expending a Skill Point for basically the same effect on your turn may not always be the best option, especially since a Basic ATK is not that far behind in damage and will return a Skill Point instead. You can use this in a pinch to heal Yunli or to regain some extra Energy, but it's not advised to use this exclusively to speed up Breaking an enemy in most cases, as Broken foes cannot attack you, and that's kind of the whole point of the character.

Yunli's Ultimate is the second part of the puzzle for her big damage. She consumes 120 Energy to gain the Parry stance, Taunting all enemies and increasing the CRIT DMG of Yunli's next Counter by up to 100%. This Parry state only lasts until the end of the next unit's turn, meaning it goes away after the next unit has finished acting, be it an ally or an enemy. This is important to keep in mind because there are two possible actions Yunli can take from the Parry state; Intuit: Cull is used if Yunli gets attacked during her Parry state, dealing up to 220% ATK to the attacker and 110% ATK to adjacent targets, and then dealing 6 additional instances of single-target damage, Bouncing between random enemies, up to 72% ATK per hit. If Yunli is NOT attacked during the short window of Parry, she will instead use Intuit: Slash on a random enemy, dealing the same upfront damage as Cull, but without the additional instances of damage.

What this means is that you are extremely rewarded for good timing on Yunli's Ultimate, and are heavily punished for bad timing. If you use her Ultimate right before an enemy's turn, they are Taunted and have no choice but to attack Yunli, triggering Yunli's Cull and dealing stupidly high damage to all enemies on the field — the good ending. If, however, you use Yunli's Ultimate and it's an ally acting next, at the end of that ally's turn, Yunli will launch Slash and you'll do very little damage, losing out on most of the benefits of the enhanced Counter.

This is why Yunli's Max Energy is at 240. Since a single Ultimate usage costs 120 Energy, you can essentially store up to 2 uses of Yunli's Ultimate, thus greatly mitigating the potential for losing out on Energy via overcapping. Because of her Talent's Energy influx, Yunli will constantly have the Energy for Ultimate uses, and you are able to gauge for yourself when you think it'll be best to use a charge. Do note that she cannot use her Ultimate again while the Parry state is active, and all damage done via this state is considered as Ultimate DMG.

This is why Yunli can be considered to be quite difficult to make full use of, as having the Parry state dissipate before getting attacked will greatly reduce the damage Yunli will be doing, and with the regular damage from her Talent being as low as it is, there's actually quite a big reliance on her Ultimate to be dealing competitive damage. If you misjudge a situation and use the Ultimate at a bad time, you're going to be disappointed at the damage coming out, but the only one to blame will be you.

Yunli's Bonus Ability Traces do much to improve her game plan. A2 in particular helps to alleviate the issues of mistimed Ultimates. Every time you use an Intuit: Slash (the version without the extra DMG instances), the next time you would have used an Intuit: Slash, it will instead be replaced with an Intuit: Cull (the good one). This means that even if enemies are not able to attack you or inflict damage through means beyond direct attacks, Yunli will still be able to get her maximum strength Counters albeit at a reduced rate.

Even if you're completely not paying attention (or maybe getting trolled by the Auto mode), Yunli can still pop off. Interestingly enough, this does open the door to potentially massive burst windows by prepping an upgraded Slash in advance; you use an Ultimate in advance, letting the Parry state fall off, and then later you use an Ultimate to get hit by an enemy, followed by another Ultimate and launch a second Cull against enemies. This is a niche interaction, and while it can potentially be used to take full advantage of very limited buff durations, it is a very advanced concept and most players should stick to just timing her Ultimate well instead.

A4 will further buff the Parry state, granting Yunli a 20% DMG Reduction as well as full immunity to all Crowd Control effects. There is quite literally no way that Yunli can be made to not land her Parry follow-ups, so all of you annoying Crowd Control heavy enemies, eat your hearts out and cry about it. A6 will grant a 1 turn 30% ATK boost whenever Yunli uses a Counter, giving a small but appreciated boost to damage for doing what you were doing anyway.

In terms of Eidolons, as usual none of them are necessary for Yunli to excel, but a few of them are quite nice to have. E1 will increase the DMG% of Intuit: Slash and Intuit: Cull by 20%, and will additionally increase the extra hits of Cull by 3. E2 will make all damage dealt via Counters ignore 20% of targets' DEF. These two together tremendously increase damage at quite literally no extra cost and no change to gameplay. E4 will let Slash and Cull increase Yunli's Effect RES by 50% for 1 turn, mostly useful for non Crowd Control debuffs or whenever Parry is not available. Finally, E6 will make it so that Yunli can Parry enemy thoughts; if they act in any way even if they don't hit Yunli, Yunli will immediately launch an Intuit: Cull and remove the Parry state. Furthermore, dealing damage through Slash or Cull will increase CRIT Rate by 15% and Physical RES PEN by 20% for these actions.

It's fairly easy to see how Yunli and Clara may be similar, but there are definitely key differences that set them apart and indeed make them excel in different situations. Both of them are reliant on their Ultimates to deal their big damage, but Clara does not have the failure condition like Yunli does; haphazard usage of Yunli's Ultimate can lead to big damage losses, even when factoring in her A2 bonus, but Clara does not have this limitation. Clara's base Counter damage is also higher against attackers, 160% ATK versus Yunli's 120% ATK.

Clara's Enhanced Counter also deals a total of 640% ATK as a Blast AoE, whereas Yunli's Cull Counter deals a whopping 872% ATK spread across all enemies, but keep in mind that Clara gets 2 Enhanced Counters per Ultimate where Yunli only gets one. Clara's Skill also does comparatively more than Yunli's Skill, being able to hit all enemies on the field at all times and potentially doubling its damage against enemies with Svarog's Mark of Counter on them.

As such, it's probably most accurate to say that while Yunli's damage ceiling is undeniably higher in most cases, Clara is just far less hassle to play. Both are great in all three endgame game modes, and their teams are also similar and similarly flexible. Yunli is, for the most part, a superior version of Clara, but please bear in mind that this does not in any way devalue what Clara does — after all, what’s better than having one ballin’ counter-attacker? Two. The answer is two counter-attackers.

They both like similar teammates too, with units like Tingyun and Huohuo providing greater Ultimate uptime and damage boosts — Huohuo in particular restores a whopping 48 Energy with her Ultimate since Yunli's Max Energy is 240, even though she only needs 120 Energy for a use of her Ultimate. Robin also is exceptionally potent as all of her bonuses benefit Yunli, and the teamwide Action Advance is also notable as, like Clara, Yunli does not want to ever build SPD.

Should you choose to play Yunli in a dual carry comp, Robin also excels at buffing both Yunli and whatever your other DPS character is. March 8th in particular can also be quite an impressive pairing, the student and the master on one team with their emotional support idol backing them up, though do keep in mind that March’s automatic Action Advance when she gets her Enhanced Basic can result in scuffed Ultimate Parry timing for Yunli if you’re not careful.

These similarities do also mean that both characters face similar issues. Because both characters want to be hit to deal damage, any time they're not getting hit, they're doing next to no damage. Yunli can technically circumvent this, but amusingly enough she can’t do it quite as well as Clara can due to Clara’s teamwide Counter state during her Ultimate. It's still the same issue, though, and it's still quite prevalent for Yunli especially. This is particularly noticeable when looking at Yunli without her Signature Light Cone, because for whatever reason this Light Cone seems to have an absurdly high Aggro modifier. For the sake of consistency alone, getting Yunli's Light Cone for either character is worth considering.

As such, Lynx is an incredibly important character to pair with Yunli most of the time to increase the consistency of Counters. As Yunli does not expressly need to be using her Skill to deal damage, you are more likely to have SP for Lynx to keep up her Skill buff on Yunli, increasing her HP and her aggro further. If you are not getting Yunli’s Signature Light Cone, it is strongly recommended, and even borderline mandatory, that you use Lynx with Yunli for increased Counter consistency; this is much more accentuated than with Clara, as Clara's Enhanced Counters are launched even if she is not the one being attacked.

Yunli is very capable and can wipe the floor with enemies quite easily. Remember to account for her increased CRIT DMG from her Ultimate when building for her, and try to keep track of enemy turns to make best use of her Parry mechanic. If you already own Clara, you may not feel the need to go for Yunli, but again, both of them are incredibly good characters and, if Clara is anything to go by, are going to continue to be good long into the future.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T0.5

MoC

T0

PF

T0.5

AS

Build and teams

Best Light Cones

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

123.04%

Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 36/42/48/54/60%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36/42/48/54/60%.

Source: Event Warp (limited)

This Light Cone grants Yunli a significantly increased chance of being targeted by enemies, making its value incredibly difficult to quantify with a single number. This effect is powerful within her kit, as increasing Yunli's chance to be hit enhances the number of Counters and Energy she can access in all scenarios, leading to far higher damage potential. Without this Light Cone, Yunli must rely on other sources, such as Lynx's skill, to achieve similar effects and reach her maximum potential. Essentially, this taunting effect allows you to bring any sustaining character instead of Lynx, which can result in tremendous survivability and damage boosts for the team. This Light Cone also provides an effective 72% damage increase to Yunli's Ultimate and FuAs and a 36% increase to her Crit Damage. This combo solidifies this Light Cone as a top-tier choice for increasing her combat performance.

102.23%

Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.

Source: Event Warp (limited)

This Light Cone provides Yunli with a solid amount of Crit Rate and a typically conditional Damage% buff that activates when taking damage or consuming health. However, due to Yunli's counter-attack playstyle, this buff is almost always active, making The Unreachable Side a reasonable alternative if you don't have her Signature Light Cone.

101.75%

Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.

Source: Event Warp (limited)

This Light Cone provides Yunli with Crit Rate, Attack%, and Energy Recharge but requires her to use multiple basic attacks throughout combat in order to keep its bonuses active. Fortunately for Yunli this downside isn't much of one as she isn't overly reliant on her Skill Usage in the first place and the Energy Recharge% can easily make up for the Energy lost by using Basic Attacks over Skills. It does require two full turns of ramp-up time to become fully active, and utilizing Basic Attacks in AoE fights may feel a bit harder compared to Single-Target encounters.

100.81%

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

100%

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

96.81%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

Best Relics

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

(2)

ATK increases by 12%.

(4)

Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).

Due to Yunli's incredibly frequent Follow-Ups she will almost always have the 4P bonus buff effect of this set active. Yunli's Ultimate is a hybrid between Follow-Up Attack and Ultimate attack and scales off increases to both. This makes the set buff close to a permanent 36% Damage Increase to her Ultimate which just so happens to be responsible for a massive portion of her damage making this set easily her strongest.

95.02%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

This set is a reasonable but somewhat inconsistent alternative due to the nature of the 4P bonus and how many hits each of Yunli's actions actually inflict. Yunli's standard talent-based counters only deal 1 hit per target hit (Max of 3 stacks against 3 enemies) but her Ultimate can hit over 8 times on a single enemy and even more than that on multiple. This means Yunli will sometimes have max stacks but have less than half other times. Fortunately, her strongest hits, her Ultimate slashes, will be close to fully buffed making this set still competitive even if it can't unlock its full potential.

92.07%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Champion of Streetwise Boxing
    Champion of Streetwise Boxing
    [Physical DMG +10%] (Recommended)
  • Scholar Lost in Erudition
    Scholar Lost in Erudition
    [CRIT Rate +8%]
  • Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    [ATK +12%]
  • Prisoner in Deep Confinement
    Prisoner in Deep Confinement
    [ATK +12%]
  • The Wind-Soaring Valorous
    The Wind-Soaring Valorous
    [ATK +12%]
Best Planetary Sets

100%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

The most consistent option for Yunli granting her Follow-Up Damage which boosts her Talent AND Ultimate and also one of her strongest stats CRIT RATE all unconditionally with no ramp or downtime.

104.53%

(2)

When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

The highest damage potential set for Yunli but it requires ramp-up time which is dependant on how many enemies are present, how long the fight lasts, and how many Follow-Up Attackers are on your team. Can pull firmly ahead or fall slightly behind Salsotto depending on these factors.
Best Stats
Body
CRIT Rate
CRIT Rate
>
CRIT DMG
CRIT DMG
Feet
ATK
ATK%
Planar Sphere
Physical DMG
Physical DMG
>
ATK
ATK%
Link Rope
ATK
ATK%
>
Energy Regen
Energy Regen Rate
Substats:

CRIT RATE = CRIT DMG > ATK%

If you want to learn more about the various stats and breakpoints, expand the section below.

Relic Main stats

  • Body - CRIT RATE > CRIT DMG

    • Pick the one that gives you a better CRIT Ratio.

  • Feet - ATK%

    • Yunli does not need or want the Speed stat due to be almost entirely Follow-Up Attacks focused therefore, Speed boots are not recommended.

  • Planar Sphere - PHYS% > ATK%

    • Best in Slot.

  • Link Rope - ATK% >= Energy Regen %

    • ATK% is the safe and usually better option but in some niche scenacrios Energy Recharge % can come out ahead due to it granting a more favorable Ultimate breakpoint. This is reliant on making up for the lost ATK% through team buffs or other sources though.

Additional notes for sub-stats
  • Crit Rate & Crit Damage: Due to most of Yunli's damage stemming from her enormous Ultimate infused Follow-Up Attacks which receive 100% CRIT DMG for free her CRIT Ratio can get a little messed up when only viewing the character page. To account for this ensure your CRIT Rate is as high as possible even if it seems your CRIT DMG is a little low outside of combat.

    • An acceptable Crit Ratio for Yunli is approximately 100% (Crit Rate) to 100% (Crit Damage). This ratio is crucial because, during actual combat scenarios, it effectively translates to something closer to 100% (Crit Rate) to 200% (Crit Damage) when her Ultimate and Follow-Up Attacks are utilized.

  • Speed: Almost all of Yunli's damage and energy generation stems from Follow-Up Attacks and Ultimate enhanced Follow-Up attacks. These Follow-Up attacks are counters that only trigger when she's hit by enemies making her almost entirely dependant on the enemies speed instead of her own making it an underwhelming stat for her.

    • Yunli will achieve the same number of Follow-Ups regardless of her Speed, allowing her to maximize her damage potential without the need for additional Speed.

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Taunt/Agro Chart

The table below shows the chance for Yunli to be hit during the battle based on her team composition (but we all know that if you play Tingyun with her, the fox will always get hit no matter what you do).

VariantYunliSupportSupportSustain
S0 Yunli + Abundance Sustain29.41%23.53%23.53%23.53%
S0 Yunli + Preservation Sustain26.32%21.05%21.05%31.58%
S1 Yunli + Abundance Sustain71.43%9.52%9.52%9.52%
S1 Yunli + Preservation Sustain68.18%9.09%9.09%13.64%
S0 Yunli + March 7th Skill68.18%9.09%9.09%13.64%
S0 Yunli + Lynx's Skill71.43%9.52%9.52%9.52%
S1 Yunli + Lynx's Skill82.09%5.97%5.97%5.97%
Recommended endgame stats
  • HP: 3400+

  • DEF: 800+

  • ATK: 3200 - 3400+

  • CRIT RATE: 90% - 100%+

  • CRIT DMG: 100% - 120%+

    • An acceptable Crit Ratio for Yunli is approximately 100% (Crit Rate) to 100% (Crit Damage). This ratio is crucial because, during actual combat scenarios, it effectively translates to something closer to 100% (Crit Rate) to 200% (Crit Damage) when her Ultimate and Follow-Up Attacks are utilized.

  • SPD: 94 (Base Speed)

Traces priority
Skills priority:

Ultimate > Talent > Skill = Basic

Major Traces priority:

Fiery Wheel (A2) > True Sunder (A6) > Demon Quell (A4)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 46

App. rate: 0.51%

Avg. cycles: 8.91

Yunli
Physical
Robin
Physical
Tingyun
Lightning
Huohuo
Wind

Rank 79

App. rate: 0.27%

Avg. cycles: 9.17

Yunli
Physical
Robin
Physical
Sparkle
Quantum
Huohuo
Wind

Rank 97

App. rate: 0.21%

Avg. cycles: 8.6

Yunli
Physical
Topaz & Numby
Fire
Robin
Physical
Aventurine
Imaginary

Rank 102

App. rate: 0.2%

Avg. cycles: 7.57

Yunli
Physical
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 111

App. rate: 0.18%

Avg. cycles: 9.25

Feixiao
Wind
Yunli
Physical
Robin
Physical
Aventurine
Imaginary

Rank 127

App. rate: 0.14%

Avg. cycles: 8.5

Feixiao
Wind
Yunli
Physical
Robin
Physical
Huohuo
Wind

Rank 140

App. rate: 0.12%

Avg. cycles: 8.33

Yunli
Physical
March 7th • The Hunt
Imaginary
Robin
Physical
Huohuo
Wind

Rank 155

App. rate: 0.1%

Avg. cycles: 9.75

Yunli
Physical
Robin
Physical
Tingyun
Lightning
Aventurine
Imaginary

Rank 155

App. rate: 0.1%

Avg. cycles: 8.67

Yunli
Physical
Topaz & Numby
Fire
Robin
Physical
Huohuo
Wind

Rank 155

App. rate: 0.1%

Avg. cycles: 9

Yunli
Physical
Robin
Physical
Tingyun
Lightning
Fu Xuan
Quantum
Video guides

MoC/PF/AS Statistics

MoC 2.6 / PF 2.6 / AS 2.7

This section contains information about Yunli performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 29.11.2024 and the data below is based on 15955 accounts (7887 random we have scanned and 8068 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 4379 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 13.12.2024 and the data below is based on 11457 accounts (3897 random we have scanned and 7560 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 2987 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Yunli in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Yunli in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Yunli in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Yunli in the current MoC cycle (335), in the current PF cycle (661) or in the current AS cycle (141) and had the character placed in their Profile. Use the switcher below to show Yunli Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

75.6%

9 cyc.

Eidolon 0

15.67%

5.89 cyc.

Increases DMG dealt by "Intuit: Slash" and "Intuit: Cull" by 20%. Increases the number of additional DMG instances for "Intuit: Cull" by 3.

4.55%

5.5 cyc.

When dealing DMG via Counter, ignores 20% of the target's DEF.

1.31%

6.75 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.55%

99.99 cyc.

After launching "Intuit: Slash" or "Intuit: Cull", increases this unit's Effect RES by 50%, lasting for 1 turn(s).

1%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

2.47%

2.7 cyc.

While Parry is active, if an enemy actively uses their abilities, regardless of whether it attacks Yunli or not, it will trigger "Intuit: Cull" and remove the "Parry" effect. When dealing DMG via "Intuit: Slash" or "Intuit: Cull", increases CRIT Rate by 15% and Physical RES PEN by 20%.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Yunli in the current MoC cycle (335), in the current PF cycle (661) or in the current AS cycle (141) and had the character placed in their Profile. Use the switcher below to show Yunli Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

87.23%

8.42 cyc.

Greatly increases the odds that the wearer will be attacked and increases the wearer's CRIT DMG by 36/42/48/54/60%. After the wearer uses their Ultimate, they receive 1 stack of Firedance, lasting for 2 turns and up to 2 stacks. Each stack of Firedance increases the DMG dealt by the wearer's follow-up attack by 36/42/48/54/60%.

Source: Event Warp (limited)

4.36%

10 cyc.

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

3.11%

10 cyc.

Increases the wearer's ATK by 24/28/32/36/40%. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8/9/10/11/12% of the wearer's ATK. At the same time, the wearer's DMG is increased by 24/28/32/36/40% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn.

Source: Stellar Warp

1.7%

9 cyc.

Increases the wearer's CRIT rate by 18/21/24/27/30% and increases their Max HP by 18/21/24/27/30%. When the wearer is attacked or consumes their own HP, their DMG increases by 24/28/32/36/40%. This effect is removed after the wearer uses an attack.

Source: Event Warp (limited)

1.48%

8 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT Rate increases by 12/15/18/21/24% for 3 turn(s).

Source: Stellar Warp

0.72%

99.99 cyc.

Increases the wearer's CRIT Rate by 18/21/24/27/30%. When the wearer uses their Basic ATK, they will gain 1 stack of Dragon's Call for 2 turns. Each stack of Dragon's Call increases the wearer's ATK by 18/21/24/27/30% and Energy Regeneration Rate by 6/7/8/9/10%. Dragon's Call can be stacked up to 2 times.

Source: Event Warp (limited)

0.63%

10 cyc.

Increases DMG dealt by the wearer by 20/25/30/35/40%. The wearer also deals an extra 20/25/30/35/40% of DMG to enemies whose current HP percentage is equal to or higher than the wearer's current HP percentage.

Source: Stellar Warp

0.26%

99.99 cyc.

Increases the wearer's CRIT DMG by 20/23/26/29/32%. When an ally gets attacked or loses HP, the wearer gains 1 stack of Eclipse, up to a max of 3 stack(s). Each stack of Eclipse increases the DMG of the wearer's next attack by 14/16.5/19/21.5/24%. When 3 stack(s) are reached, additionally enables the attack to ignore 12/14/16/18/20% of the enemy's DEF. This effect will be removed after the wearer uses an attack.

Source: Event Warp (limited)

0.21%

99.99 cyc.

When the wearer uses Basic ATK, Skill, or Ultimate to attack enemies, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12/15/18/21/24%.

Source: Stellar Warp

0.17%

99.99 cyc.

Increases the wearer's Max HP by 12/15/18/21/24%. When losing or restoring this unit's HP, increases CRIT DMG by 18/22.5/27/31.5/36%, lasting for 2 turn(s). This effect can only trigger once per turn.

Source: Event Warp (limited)

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Yunli in the current MoC cycle (335), in the current PF cycle (661) or in the current AS cycle (141) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

92.61%

(2)

ATK increases by 12%.

(4)

Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).

3.38%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

0.83%

(2)

Increases Physical DMG by 10%.

(4)

After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).

0.83%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

0.51%

(2)

Increases DMG dealt to enemies with debuff by 12%.

(4)

Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.

Planetary Sets

64.46%

(2)

When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

33.56%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

0.55%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

0.26%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Yunli in the current MoC cycle (335), in the current PF cycle (661) or in the current AS cycle (141) and had the character placed in their Profile.

Main stats
Body
CRIT Rate
CRIT Rate
- 90.74%
CRIT DMG
CRIT DMG
- 9.12%
ATK
ATK
- 0.14%
Feet
ATK
ATK
- 98.3%
Speed
Speed
- 1.56%
HP
HP
- 0.14%
Planar Sphere
Physical DMG
Physical DMG
- 91.95%
ATK
ATK
- 8.05%
Link Rope
ATK
ATK
- 89.58%
Energy Regen
Energy Regen Rate
- 9.87%
Average stats
Average stats
HP
HP
- 3887.24
ATK
ATK
- 3425.5
DEF
DEF
- 1081.81
Speed
Speed
- 96.14
CRIT Rate
CRIT Rate
- 84.73%
CRIT DMG
CRIT DMG
- 159.76%
Physical DMG
Physical DMG
- 35.89%
Energy Regen
Energy Regen Rate
- 1.92%
Effect RES
Effect RES
- 8.07%
Effect HIT Rate
Effect HIT Rate
- 7.67%
Break Effect
Break Effect
- 12.14%
Average sub stats
Average sub stats
HP
HP
- 12.23%
ATK
ATK
- 15.17%
DEF
DEF
- 12.79%
Speed
Speed
- 2.12
CRIT Rate
CRIT Rate
- 34.34%
CRIT DMG
CRIT DMG
- 70.67%
Effect RES
Effect RES
- 8.07%
Effect HIT Rate
Effect HIT Rate
- 7.67%
Break Effect
Break Effect
- 12.14%
Other stats
Average stats
Character level - 80
Light Cone level - 79.93
Basic level - 4.65
Skill level - 9.74
Ultimate level - 10.01
Talent level - 9.88

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).
Yunli in 1 Target scenario
Yunli in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

Whenever the wearer attacks, their ATK is increased by 8/10/12/14/16% in this battle, up to 4 time(s). When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12/15/18/21/24% for 2 turn(s).

Source: Herta's Store

Relic Set

(2)

ATK increases by 12%.

(4)

Increases the wearer's CRIT Rate by 6%. When the wearer uses a follow-up attack, increase the DMG dealt by their Ultimate by 36%, lasting for 1 turn(s).

Planetary Sets

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
ATK
ATK%
Planar Sphere
Physical DMG
Physical DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (40.8%), CRIT DMG (81.6%)