An upright and noble captain of the Silvermane Guards who bears the name of the age-old Gepard family. In the blizzard-battered city of Belobog, defense is much more challenging than attack. Gepard and the Silvermane Guards he leads serve as the unbreakable iron defense of the Union in this hostile world. Sometimes he is ridiculed by his sister and aide for his ever-scrupulous manner, but no one can deny that the people of Belobog have been able to maintain peace and comfort even with eternal winter on its doorstep...
With Gepard's protection, the city can carry on with its ordinary daily routine.
To learn more about Gepard check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
This character has no video guide yet.
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
November 17th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Gepard check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Fist of Conviction
Single Target
Energy gain: 20
Break: 10
Daunting Smite
Impair
Energy gain: 30
Break: 20
Enduring Bulwark
Defense | 100 energy cost
Energy gain: 5
Break: -
Unyielding Will
Restore
Energy gain: 0
Break: -
Comradery
Defense
Energy gain: 0
Break: -
Integrity
Commander
Fighting Spirit
Due Diligence
Eidolon 1
Base chance for Gepard's Skill to Freeze enemies increases by 35%.
Lingering Cold
Eidolon 2
After an enemy Frozen by Gepard's Skill is unfrozen, their SPD is reduced by 20% for 1 turn(s).
Never Surrender
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Faith Moves Mountains
Eidolon 4
When Gepard is in battle, all allies' Effect RES increases by 20%.
Cold Iron Fist
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
Unyielding Determination
Eidolon 6
When his Talent is triggered, Gepard's action is Advanced Forward by 100%, and he restores extra HP equal to 50% of his Max HP.
Review
Strong teamwide Shields,
Good Energy economy,
Largely SP positive,
Has greatly increased aggro and a self-revive passive.
Can struggle to keep the team alive against the toughest foes,
Very Ultimate reliant to do his job compared to Aventurine.
Gepard is a capable Preservation sustain unit. He is a resilient tank that draws increased aggro from enemies passively and has very strong unconditional Shields from his Ultimate. He uniquely has a self-revive passive that allows him to recover once after being downed and will immediately restore his Energy to its maximum when it procs. Gepard also has some limited single-target Freeze utility with his Skill.
Gepard is a unit whose value has fluctuated a fair bit over time but has landed on 'very decent'. He's got a lot more competition from all the sustain units released after him and this has led some to think he's no longer enough, but this isn't really true. Gepard's Shields are still very strong and funnily enough are starting to once again become more appreciated due to the large increases in damage from newer enemies.
Shields and heals are largely interchangeable as a method of sustain as long as either can be maintained. The difference is that healing has more forgiveness if you make a mistake, while Shields are more forgiving against highly damaging foes; Shields can be thought of simply adding on a temporary health buffer to a character's existing HP bar, resulting in enemies dealing 'trash damage' — that is to say non meaningful damage, at least for as long as the damage doesn't spill over to the character's real health. Healing, however, can only work on whatever's not yet dead. Even lore-accurate Luocha isn't that good.
As such, Gepard is one of very few units who can actually prevent the party from getting straight up one-shot by enemies, which is a highly coveted thing, especially against enemies like True Sting or Kafka who can pull out an unreasonable amount of damage even if you are prepared for it. The only other units who can do this as well are Fu Xuan and Aventurine - two absurdly powerful limited 5-star characters - whereas Gepard is a far more accessible standard 5-star.
Gepard's Ultimate applies these Shields to all allies, absorbing up to 45% DEF plus 600 for 3 turns. This has a meagre Energy cost of only 100 meaning it is quite possible to keep these Shields up indefinitely, assuming they're not being broken. The actual scaling of these Shields is actually slightly lower than March 7th's Skill's Shield but it is applied to all allies instead of just one and doesn't consume a Skill Point, leading to Gepard being a completely SP positive sustain unit unless you have a reason to use his Skill. Due to Gepard's higher base DEF, this difference is actually still usually in favour of Gepard.
His Skill attacks a single enemy and deals up to 200% ATK to them and has a 65% base chance to Freeze the target for 1 turn. Frozen enemies will take 60% ATK upon unfreezing. While not likely to be dealing any significant damage, the option to spend a Skill Point on the chance to Freeze an enemy is actually quite underrated in my experience. Frozen enemies can't deal damage to you, and this is unsurprisingly a good thing.
The counterpoint to this is 'neither can dead enemies' and, honestly, fair and true. Unless you're going for DoT team shenanigans with Freeze tech to squeeze out extra DoT ticks from enemies, it's highly likely that if you're using this Skill as a means of bolstering your team's survivability, you're already way out of your depth; Gepard's Shields are already strong enough to deal with most things in the game, but the few things they struggle with cannot currently be overcome with more investment.
There's just a hard limit on how much DEF Gepard can actually stack and some enemies can still just pierce through them in a single powerful attack. At that point it is far better to fix your damage issue, because as before, a dead enemy cannot hurt you. Survivability is just as much about your damage dealers as it is about your sustain unit. It is no accident that many 0-cycle clears of Memory of Chaos do not even use sustain units, opting instead for a third support character.
It may seem odd for me to mention this on Gepard's review specifically, but Gepard is an archetypal Shielder. He quite literally does not have the ability to heal allies, meaning any 'real' damage you take in a fight is permanent. If you can't keep up, you have entered a battle of attrition that you will inevitably lose, and it is in these situations that the power and investment of your other units will be tested to the extreme. This will remain true for Gepard as well as any future Preservation units that follow in these archetypal footsteps.
There is a way to alleviate this somewhat. Gepard's Talent offers him a 1 time self-revive, restoring 50% of his Max HP. This Talent is also where all of his Bonus Traces congregate, and they need to be talked about together to get a full picture. A2 increases Gepard's likelihood of being attacked by enemies substantially, adding on to the already higher chance that Preservation units have, A6 will convert 35% of Gepard's current DEF to ATK, updating the value at the start of each turn, and A4 will restore 100% Energy to Gepard upon triggering the Talent.
With this, Gepard is likely to be attacked a lot, sometimes enough to down him even through his very high DEF and strong Shields. Often this is accompanied by heavy AoE damage, and this is where the A4 can come in to save the day, allowing him to immediately recast his Ultimate, potentially just in time to save the rest of his team. If the Talent is triggering at all, you're already in a battle of attrition, but the important distinction now is that it may not be inherently doomed.
Gepard's Eidolons are something that you may get over time as he is a standard 5-star unit. He doesn't really need them, but they expand upon his Freezing playstyle without interfering with his capabilities as a sustain unit. E1 in particular increases the base chance of his Skill's Freeze to apply by 35%, for a new total of 100% base chance. A little bit of Effect Hit Rate can make this surprisingly consistent against anything without additional Control RES, and can work wonders in highly specialised DoT teams.
While Aventurine's release showcased what a truly powerful Shielder can do, Gepard is still a great character and is definitely worth your time if you get him, especially since he's substantially better than your free options once you build him.
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
1
Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.
Source: Stellar Warp
Provides a permanent Taunting effect on the wearer, increasing the chance they'll be attacked dramatically. This effect and the DEF bonuses make this Cone a very powerful choice for most Preservation characters.
2
Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
Source: Stellar Warp
Decent option based on its team-wide damage reduction and good stats for DEF% scaling characters.
3
The wearer is more likely to be attacked, but DMG taken is reduced by 16/18/20/22/24%.
Source: Stellar Warp
An alternative to Moment of Victory with DMG% Reduction instead of DEF% scaling. Primarily useful for characters that specifically want to redirect and mitigate hits.
4
Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.
Source: Herta's Store
Survival focused Cone useful for characters that have kits themed around taking and mitigating damage for the team, especially if they have limited or conditional sustain/shielding options of their own.
Alternative or more specialized Light Cones that also are viable options for the character.
Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).
Source: Stellar Warp
Utility option useful in teams that thrive on having multiple debuffs on enemies or applying debuffs frequently. Grants solid stats for DEF scaling characters. Most notably used to great effect in Acheron teams as it generates her charges each time the wearer is hit.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases DEF by 15%.
Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.
Best defensive-focused set option for all Shield based characters.
2
Increases DEF by 15%.
Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.
Hyper specialized but strong option for Defense scaling characters that also aim to stack a high amount of Effect Hit Rating. Only recommended for those building Gepard with a focus on getting enough Effect Hit Rating to fully active its effect.
SPD (breakpoint) = DEF% > HP% = EFF RES%
HP: 3000 - 3500+
DEF: 2400 - 2900+
SPD: 100 / 121 / 134+ (Best)
ENERGY REGEN: 19.44%+
Ultimate > Skill = Talent = Basic
Integrity (A2) > Fighting Spirit (A6) > Commander (A4)
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
Gepard guide videos aren't available yet.
MoC/PF/AS Statistics
This section contains information about Gepard performance in the latest Memory of Chaos cycle (2.5), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.6), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Gepard in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Gepard in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Gepard in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Gepard in the current MoC cycle (163), in the current PF cycle (226) or in the current AS cycle (83) and had the character placed in their Profile.
35.59%
8.33 cyc.Eidolon 0
32.88%
8.8 cyc.Base chance for Gepard's Skill to Freeze enemies increases by 35%.
24.69%
8.75 cyc.After an enemy Frozen by Gepard's Skill is unfrozen, their SPD is reduced by 20% for 1 turn(s).
10.92%
99.99 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
2.94%
99.99 cyc.When Gepard is in battle, all allies' Effect RES increases by 20%.
2.94%
10 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
1%
99.99 cyc.When his Talent is triggered, Gepard's action is Advanced Forward by 100%, and he restores extra HP equal to 50% of his Max HP.
Light Cones are ranked with usage rate among the players we have scanned who used Gepard in the current MoC cycle (163), in the current PF cycle (226) or in the current AS cycle (83) and had the character placed in their Profile.
48.71%
9.14 cyc.Increases the wearer's DEF by 16/20/24/28/32%. When the wearer is attacked, there is a 100/105/110/115/120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40/50/60/70/80% of the wearer's DEF for 2 turn(s).
Source: Stellar Warp
28.89%
8.14 cyc.Increases the wearer's DEF by 24/28/32/36/40% and Effect Hit Rate by 24/28/32/36/40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an additional 24/28/32/36/40% until the end of the wearer's turn.
Source: Stellar Warp
5.07%
99.99 cyc.Increases the wearer's Effect RES by 8/10/12/14/16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16/20/24/28/32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12/15/18/21/24%.
Source: Herta's Store
4.7%
9 cyc.Increases the wearer's DEF by 16/18/20/22/24%. After entering battle, increases DMG RES of all allies by 8/9/10/11/12%. Effects of the same type cannot stack.
Source: Stellar Warp
1.29%
99.99 cyc.Increases the wearer's DEF by 16/20/24/28/32%. If the wearer's current HP is lower than 50%, increases their DEF by a further 16/20/24/28/32%.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Gepard in the current MoC cycle (163), in the current PF cycle (226) or in the current AS cycle (83) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
79.74%
Increases DEF by 15%.
Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.
5.07%
Increases DEF by 15%.
Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.
3.78%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
3.78%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases DEF by 15%.
Increases the max DMG that can be absorbed by the shield created by the wearer by 20%.
2.14%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
55.18%
Increases the wearer's DEF by 15%. When the wearer's Effect Hit Rate is 50% or higher, the wearer gains an extra 15% DEF.
14.34%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
6.77%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
5.57%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
2.14%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Gepard in the current MoC cycle (163), in the current PF cycle (226) or in the current AS cycle (83) and had the character placed in their Profile.
Calculations
Gepard calculations aren't available yet.
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This build focuses on creating the strongest Shields possible and some Effect Hit Rate to land the Freeze. Get Speed up to 134, then focus on DEF.